Unknown2008-04-02 06:54:21
Think you have a manse room that is simply droolable? Or maybe you came across one that made you laugh until you choked? Whatever it was, place them here! Funny, provocative, interesting, to just out-right weird.
Unknown2008-04-02 08:21:39
I figured I'd get this thread started.
A massive glass dome sits atop this large circular room, its stained-glass depictions of history every colour imaginable. From the beginning of time, with Yude and his off-spring standing stoically in the centre of the dome, to the Divine Wars with gory and horrifying depictions of the Soulless surrounding the brave Elder gods in fierce battle, to the releasing of the first Taint onto the lands with Emperor Ladantine standing upon an out-jutting cliff and laughing maniacally as the Taint spreads to the far corners of the basin, to the rebirth of the lands, the dome portrays all of history in its full splendor and horror. Some scenes are unfamiliar, those that are on the farthest edges of the dome, with several prolific and prophetic words etched in the Divine language swirling about the figures and beasts. At the four cardinal points, statues of robed men and women appear to be holding the dome up with hands held up in contemplative watch. Their faces are hooded, and the only features one can see are lips that are open in mid-speech, as if to speak something mind-numbingly true. Several sconces sit embedded to the grey marble walls, their onyx bodies cut in such a way that they appear to be hands holding a small, beating flame. Doric columns yawn from the ground into a circular pattern about a huge dais that juts up from the ground in the very centre of the room. A staircase of the same marble as the walls winds up and around the dais until reaching the top, where a deep basin of water rests in the floor. Three concentric circles of gold has been pressed around the basin, archaic runes and magical symbols glowing in the precious metal. Four torches attached to four half-formed pillars have been built around the basin, casting a preternatural light onto the mists that form just above the water to create a haze in which faces, scenes, names, and figures can be seen moving. A small oak chair sits just at the edge of the wide basin, with an ovaline mirror crafted of pearl sitting opposite of it on the other side. The mirror has written on it, "Those who come seeking shall find nothing." Invitingly deep and made of warmly coloured wood, a rocker is here.
Thoughts?
A massive glass dome sits atop this large circular room, its stained-glass depictions of history every colour imaginable. From the beginning of time, with Yude and his off-spring standing stoically in the centre of the dome, to the Divine Wars with gory and horrifying depictions of the Soulless surrounding the brave Elder gods in fierce battle, to the releasing of the first Taint onto the lands with Emperor Ladantine standing upon an out-jutting cliff and laughing maniacally as the Taint spreads to the far corners of the basin, to the rebirth of the lands, the dome portrays all of history in its full splendor and horror. Some scenes are unfamiliar, those that are on the farthest edges of the dome, with several prolific and prophetic words etched in the Divine language swirling about the figures and beasts. At the four cardinal points, statues of robed men and women appear to be holding the dome up with hands held up in contemplative watch. Their faces are hooded, and the only features one can see are lips that are open in mid-speech, as if to speak something mind-numbingly true. Several sconces sit embedded to the grey marble walls, their onyx bodies cut in such a way that they appear to be hands holding a small, beating flame. Doric columns yawn from the ground into a circular pattern about a huge dais that juts up from the ground in the very centre of the room. A staircase of the same marble as the walls winds up and around the dais until reaching the top, where a deep basin of water rests in the floor. Three concentric circles of gold has been pressed around the basin, archaic runes and magical symbols glowing in the precious metal. Four torches attached to four half-formed pillars have been built around the basin, casting a preternatural light onto the mists that form just above the water to create a haze in which faces, scenes, names, and figures can be seen moving. A small oak chair sits just at the edge of the wide basin, with an ovaline mirror crafted of pearl sitting opposite of it on the other side. The mirror has written on it, "Those who come seeking shall find nothing." Invitingly deep and made of warmly coloured wood, a rocker is here.
Thoughts?
Daganev2008-04-02 15:26:30
My manse is only interesting when you see all the room together.
Noola2008-04-02 15:33:29
QUOTE(Marina_Whytetower @ Apr 2 2008, 03:21 AM) 498755
I figured I'd get this thread started.
A massive glass dome sits atop this large circular room, its stained-glass depictions of history every colour imaginable. From the beginning of time, with Yude and his off-spring standing stoically in the centre of the dome, to the Divine Wars with gory and horrifying depictions of the Soulless surrounding the brave Elder gods in fierce battle, to the releasing of the first Taint onto the lands with Emperor Ladantine standing upon an out-jutting cliff and laughing maniacally as the Taint spreads to the far corners of the basin, to the rebirth of the lands, the dome portrays all of history in its full splendor and horror. Some scenes are unfamiliar, those that are on the farthest edges of the dome, with several prolific and prophetic words etched in the Divine language swirling about the figures and beasts. At the four cardinal points, statues of robed men and women appear to be holding the dome up with hands held up in contemplative watch. Their faces are hooded, and the only features one can see are lips that are open in mid-speech, as if to speak something mind-numbingly true. Several sconces sit embedded to the grey marble walls, their onyx bodies cut in such a way that they appear to be hands holding a small, beating flame. Doric columns yawn from the ground into a circular pattern about a huge dais that juts up from the ground in the very centre of the room. A staircase of the same marble as the walls winds up and around the dais until reaching the top, where a deep basin of water rests in the floor. Three concentric circles of gold has been pressed around the basin, archaic runes and magical symbols glowing in the precious metal. Four torches attached to four half-formed pillars have been built around the basin, casting a preternatural light onto the mists that form just above the water to create a haze in which faces, scenes, names, and figures can be seen moving. A small oak chair sits just at the edge of the wide basin, with an ovaline mirror crafted of pearl sitting opposite of it on the other side. The mirror has written on it, "Those who come seeking shall find nothing." Invitingly deep and made of warmly coloured wood, a rocker is here.
Thoughts?
A massive glass dome sits atop this large circular room, its stained-glass depictions of history every colour imaginable. From the beginning of time, with Yude and his off-spring standing stoically in the centre of the dome, to the Divine Wars with gory and horrifying depictions of the Soulless surrounding the brave Elder gods in fierce battle, to the releasing of the first Taint onto the lands with Emperor Ladantine standing upon an out-jutting cliff and laughing maniacally as the Taint spreads to the far corners of the basin, to the rebirth of the lands, the dome portrays all of history in its full splendor and horror. Some scenes are unfamiliar, those that are on the farthest edges of the dome, with several prolific and prophetic words etched in the Divine language swirling about the figures and beasts. At the four cardinal points, statues of robed men and women appear to be holding the dome up with hands held up in contemplative watch. Their faces are hooded, and the only features one can see are lips that are open in mid-speech, as if to speak something mind-numbingly true. Several sconces sit embedded to the grey marble walls, their onyx bodies cut in such a way that they appear to be hands holding a small, beating flame. Doric columns yawn from the ground into a circular pattern about a huge dais that juts up from the ground in the very centre of the room. A staircase of the same marble as the walls winds up and around the dais until reaching the top, where a deep basin of water rests in the floor. Three concentric circles of gold has been pressed around the basin, archaic runes and magical symbols glowing in the precious metal. Four torches attached to four half-formed pillars have been built around the basin, casting a preternatural light onto the mists that form just above the water to create a haze in which faces, scenes, names, and figures can be seen moving. A small oak chair sits just at the edge of the wide basin, with an ovaline mirror crafted of pearl sitting opposite of it on the other side. The mirror has written on it, "Those who come seeking shall find nothing." Invitingly deep and made of warmly coloured wood, a rocker is here.
Thoughts?
It's really well written, but so long! This is why I wish you could make examinable things IN the description of manses, because otherwise they just get so long, they become big blocks of text that really ought to be broken into different paragraphs, but can't because it's a description.
That said, that's a nifty room! Is this your manse Marina?
Gwylifar2008-04-02 15:35:20
QUOTE(daganev @ Apr 2 2008, 11:26 AM) 498817
My manse is only interesting when you see all the room together.
I should post some of what it used to look like!
Unknown2008-04-02 16:35:09
Yes! Post you must!
Unknown2008-04-02 16:35:31
QUOTE(daganev @ Apr 2 2008, 11:26 AM) 498817
My manse is only interesting when you see all the room together.
Then post 'em! Please?
Daganev2008-04-02 16:37:49
QUOTE(Marina_Whytetower @ Apr 2 2008, 09:35 AM) 498833
Then post 'em! Please?
You have to be there to really experience it.
Unknown2008-04-02 17:11:05
Flickering white light provides the only illumination in this high-ceilinged chamber, cast from clear crystal globes bearing bright flames that burn with an anaethemic luminescence. The globes are positioned high on the circular walls of the space, bound by iron sconces that surround the spheres with twisting designs of dark metal. Sleek walls of solid obsidian ring the room in a barrier of utter darkness, permitting no glimmer or reflection of the bright glow within the chamber. Dominating the centre of the area from a small recess in the floor is a magnificent cluster of crystal, branching out from a single mass into a multitude of points that rise majestically toward the dark ceiling, pulsating with their own internal light. An easily sloping stairway rises from the floor next to the crystal, circling around the glimmering stone as it rises to the next level of the tower.
A sloping spiral stairway ascends from below into this vast, high-ceilinged chamber, where motes of refracted sunlight dance slowly about across the walls and floor. The base of the area seems cut from a single immense piece of glassy quartz, shot through with cloudy imperfections that give the illusion of walking on air. As the floor reaches the walls of the circular room, it seems to toss and grow into erratic clusters of attractive, spiked crystals that fuse into the walls, ranging from small points the size of a finger to large obelisks rivalling the height of a man. The crystals course up and along the walls fully, hiding the obsidian of the tower beneath thick prismatic layers of crystal whose colours fluctuate with the sparkling sunlight from red to green to violet and back in soft symphonies. The stunning geologic surrounding is broken on the north and south portions of the room by vast, arching windows that open the tower to the elements, easily a dozen feet high and wide as much again. Gleaming crystal outcrops extend slightly into space high above the ground, providing winged access and egress.
I adore these rooms. And Marina, that is pure awesome. Are all rooms in the manse described in a similar way?
A sloping spiral stairway ascends from below into this vast, high-ceilinged chamber, where motes of refracted sunlight dance slowly about across the walls and floor. The base of the area seems cut from a single immense piece of glassy quartz, shot through with cloudy imperfections that give the illusion of walking on air. As the floor reaches the walls of the circular room, it seems to toss and grow into erratic clusters of attractive, spiked crystals that fuse into the walls, ranging from small points the size of a finger to large obelisks rivalling the height of a man. The crystals course up and along the walls fully, hiding the obsidian of the tower beneath thick prismatic layers of crystal whose colours fluctuate with the sparkling sunlight from red to green to violet and back in soft symphonies. The stunning geologic surrounding is broken on the north and south portions of the room by vast, arching windows that open the tower to the elements, easily a dozen feet high and wide as much again. Gleaming crystal outcrops extend slightly into space high above the ground, providing winged access and egress.
I adore these rooms. And Marina, that is pure awesome. Are all rooms in the manse described in a similar way?
Unknown2008-04-02 17:18:10
QUOTE(Aerel @ Apr 2 2008, 01:11 PM) 498838
Flickering white light provides the only illumination in this high-ceilinged chamber, cast from clear crystal globes bearing bright flames that burn with an anaethemic luminescence. The globes are positioned high on the circular walls of the space, bound by iron sconces that surround the spheres with twisting designs of dark metal. Sleek walls of solid obsidian ring the room in a barrier of utter darkness, permitting no glimmer or reflection of the bright glow within the chamber. Dominating the centre of the area from a small recess in the floor is a magnificent cluster of crystal, branching out from a single mass into a multitude of points that rise majestically toward the dark ceiling, pulsating with their own internal light. An easily sloping stairway rises from the floor next to the crystal, circling around the glimmering stone as it rises to the next level of the tower.
A sloping spiral stairway ascends from below into this vast, high-ceilinged chamber, where motes of refracted sunlight dance slowly about across the walls and floor. The base of the area seems cut from a single immense piece of glassy quartz, shot through with cloudy imperfections that give the illusion of walking on air. As the floor reaches the walls of the circular room, it seems to toss and grow into erratic clusters of attractive, spiked crystals that fuse into the walls, ranging from small points the size of a finger to large obelisks rivalling the height of a man. The crystals course up and along the walls fully, hiding the obsidian of the tower beneath thick prismatic layers of crystal whose colours fluctuate with the sparkling sunlight from red to green to violet and back in soft symphonies. The stunning geologic surrounding is broken on the north and south portions of the room by vast, arching windows that open the tower to the elements, easily a dozen feet high and wide as much again. Gleaming crystal outcrops extend slightly into space high above the ground, providing winged access and egress.
I adore these rooms. And Marina, that is pure awesome. Are all rooms in the manse described in a similar way?
A sloping spiral stairway ascends from below into this vast, high-ceilinged chamber, where motes of refracted sunlight dance slowly about across the walls and floor. The base of the area seems cut from a single immense piece of glassy quartz, shot through with cloudy imperfections that give the illusion of walking on air. As the floor reaches the walls of the circular room, it seems to toss and grow into erratic clusters of attractive, spiked crystals that fuse into the walls, ranging from small points the size of a finger to large obelisks rivalling the height of a man. The crystals course up and along the walls fully, hiding the obsidian of the tower beneath thick prismatic layers of crystal whose colours fluctuate with the sparkling sunlight from red to green to violet and back in soft symphonies. The stunning geologic surrounding is broken on the north and south portions of the room by vast, arching windows that open the tower to the elements, easily a dozen feet high and wide as much again. Gleaming crystal outcrops extend slightly into space high above the ground, providing winged access and egress.
I adore these rooms. And Marina, that is pure awesome. Are all rooms in the manse described in a similar way?
Where are those rooms? I've never seen them before.
Kind of. I've just done a bit of redecorating.
Unknown2008-04-02 17:34:06
QUOTE(Marina_Whytetower @ Apr 2 2008, 06:18 PM) 498839
Where are those rooms? I've never seen them before.
Kind of. I've just done a bit of redecorating.
Kind of. I've just done a bit of redecorating.
They are from Ashai's manse, in particular the tower which Jael and I have. And, Ashai's manse is like... flowery goodness.
And I want to see more rooms from your manse
Daganev2008-04-02 17:34:26
You portal to Eastern Isle.
The Welcoming Docks to Eastern Isle.
The shadowy outline of a twisted forest casts a dark gloom here. The docks to Eastern Isle sway as the tide comes and goes. Attached to the dock are a few canoes and large native boat made out of old ravenwood trees, waiting to take tribesmen out fishing or on a long voyage to the Basin for more trees. Out to the east are the tall snow-capped mountains which are mined for metals by the Igasho villagers who live there. Between this dock and the mountains, green hills obscure the small forest and plains that cover most of the island. To the north most of the view of the Tuarian village is blocked by a large boathouse belonging to the famed Treeripper Tribe, where the large boats and canoes you see before you were made. To the west, Avencha's teeth can be seen on a clear day protecting the Basin and calling as a beacon to keep the sailors and fishermen on course. You see a sign here instructing you to use the PORTAL command to enter the aetherplex system.
You see a single exit leading east.
4951h, 4240m, 3979e, 10p elrx<>-
e
The Old Treeripper Boathouse.
The shadowy outline of a twisted forest casts a dark gloom here. You stand within the center of the Treeripper Boathouse. The walls of this building are not made of the same wood as most other buildings, and can be recognized as large pieces of Ravenwood. Ice and snow fall into the building where the Contorted faces and large knots are seen within the dark lumber. The Boathouse, along with being the place to build boats, is the center of Treeripper activity. Around the edge of the walls various workbenches and racks can be seen holding all the various tools and weapons the Treerippers make. Jewlery tables, spinning wheels, carpentry benches, tables filled with drying cloths, and even a small stove and forge adorn the walls which surround the famous Ravenwood boats still under construction. A cerimonial canoe, the first the Treerippers made, hangs from the ceiling with various runes and proverbs, to bring good luck to the tribe, are written in Taurian along the hull's bottom. A large pinewood door, the only piece of the building not made out of the dark lumber, leads out to the center of the Island where generations of Treerippers would go to harvest and collect the resources to provide the goods the village needed to prosper. An archway the width of the northern wall leads far off to the Taurian village, Frozen Ground. To the west, a similarly large archway leads to the docks, protected on both sides by large trunks of fallen trees, used to roll boats out to the docks.
You see exits leading north and west.
4951h, 4240m, 3979e, 10p elrx<>-
n
Center of a Taurian Village.
The shadowy outline of a twisted forest casts a dark gloom here. The center of the Taurian village holds a large firepit surrounding a giant statue of an enraged taurian chieftain, most likely the founder of the village. Beneath the chieftain's hoof is the crushed body of a snowy Igasho warrior. Circling out from the firepit are buildings of various sizes following the contours of the hill so as to make the need for building specific paths unnecessary. Old schoolhouses, ritual rooms, shops, saloons, inns, and residential buildings made out of wood or stone or hide are built in a seemingly random pattern across the hillside. Far off to the east a large mansion, built much more recently than all the others, stands alone ontop a large hill. Engarved into the archway over the gates blocking the paved road are the words 'House d'Iasani.'
You see exits leading east (open door), south, and southwest (open door).
4951h, 4240m, 3979e, 10p elrx<>-
sw
Treeripper Hovel.
The shadowy outline of a twisted forest casts a dark gloom here. This wartorn path lies directly halfway between the Taurian village and the village inhabited by Igasho in the top reaches of the mountains. It was along this road that the Igasho rallied to destroy the Taurian village which resulted in the Treeripper clan to send out scouts to the Basin to help find allies and mercenaries to defend their village. Plains stretch out in all directions from this point, giving rise to grazing cattle and wild dogs and various other animals that the Tuarians would prey upon. To the Northeast can be seen the path to the Igasho village within the snow capped mountains and the entrance to their mines. Off in the distance to the south is a small forest where Daganev was found by Torgith and Tharruk when they were children. As the forest thins out to the west brushing up against the hills, smoke can be seen comming from the firepit from within the Taurian Village and even further a glow can be felt from the top of Avencha's peak.
You see a single exit leading northeast (open door).
4951h, 4240m, 3979e, 10p elrx<>-
ne
Center of a Taurian Village.
The shadowy outline of a twisted forest casts a dark gloom here. The center of the Taurian village holds a large firepit surrounding a giant statue of an enraged taurian chieftain, most likely the founder of the village. Beneath the chieftain's hoof is the crushed body of a snowy Igasho warrior. Circling out from the firepit are buildings of various sizes following the contours of the hill so as to make the need for building specific paths unnecessary. Old schoolhouses, ritual rooms, shops, saloons, inns, and residential buildings made out of wood or stone or hide are built in a seemingly random pattern across the hillside. Far off to the east a large mansion, built much more recently than all the others, stands alone ontop a large hill. Engarved into the archway over the gates blocking the paved road are the words 'House d'Iasani.'
You see exits leading east (open door), south, and southwest (open door).
4951h, 4240m, 3979e, 10p elrx<>-
e
House d'Iasani.
The shadowy outline of a twisted forest casts a dark gloom here. The darkness of night looms here. A golden throne thrusts itself up here, lending an air of majesty to the room. A sturdy iron forge stands here, cold and dark.
You see a single exit leading west (open door).
The Welcoming Docks to Eastern Isle.
The shadowy outline of a twisted forest casts a dark gloom here. The docks to Eastern Isle sway as the tide comes and goes. Attached to the dock are a few canoes and large native boat made out of old ravenwood trees, waiting to take tribesmen out fishing or on a long voyage to the Basin for more trees. Out to the east are the tall snow-capped mountains which are mined for metals by the Igasho villagers who live there. Between this dock and the mountains, green hills obscure the small forest and plains that cover most of the island. To the north most of the view of the Tuarian village is blocked by a large boathouse belonging to the famed Treeripper Tribe, where the large boats and canoes you see before you were made. To the west, Avencha's teeth can be seen on a clear day protecting the Basin and calling as a beacon to keep the sailors and fishermen on course. You see a sign here instructing you to use the PORTAL command to enter the aetherplex system.
You see a single exit leading east.
4951h, 4240m, 3979e, 10p elrx<>-
e
The Old Treeripper Boathouse.
The shadowy outline of a twisted forest casts a dark gloom here. You stand within the center of the Treeripper Boathouse. The walls of this building are not made of the same wood as most other buildings, and can be recognized as large pieces of Ravenwood. Ice and snow fall into the building where the Contorted faces and large knots are seen within the dark lumber. The Boathouse, along with being the place to build boats, is the center of Treeripper activity. Around the edge of the walls various workbenches and racks can be seen holding all the various tools and weapons the Treerippers make. Jewlery tables, spinning wheels, carpentry benches, tables filled with drying cloths, and even a small stove and forge adorn the walls which surround the famous Ravenwood boats still under construction. A cerimonial canoe, the first the Treerippers made, hangs from the ceiling with various runes and proverbs, to bring good luck to the tribe, are written in Taurian along the hull's bottom. A large pinewood door, the only piece of the building not made out of the dark lumber, leads out to the center of the Island where generations of Treerippers would go to harvest and collect the resources to provide the goods the village needed to prosper. An archway the width of the northern wall leads far off to the Taurian village, Frozen Ground. To the west, a similarly large archway leads to the docks, protected on both sides by large trunks of fallen trees, used to roll boats out to the docks.
You see exits leading north and west.
4951h, 4240m, 3979e, 10p elrx<>-
n
Center of a Taurian Village.
The shadowy outline of a twisted forest casts a dark gloom here. The center of the Taurian village holds a large firepit surrounding a giant statue of an enraged taurian chieftain, most likely the founder of the village. Beneath the chieftain's hoof is the crushed body of a snowy Igasho warrior. Circling out from the firepit are buildings of various sizes following the contours of the hill so as to make the need for building specific paths unnecessary. Old schoolhouses, ritual rooms, shops, saloons, inns, and residential buildings made out of wood or stone or hide are built in a seemingly random pattern across the hillside. Far off to the east a large mansion, built much more recently than all the others, stands alone ontop a large hill. Engarved into the archway over the gates blocking the paved road are the words 'House d'Iasani.'
You see exits leading east (open door), south, and southwest (open door).
4951h, 4240m, 3979e, 10p elrx<>-
sw
Treeripper Hovel.
The shadowy outline of a twisted forest casts a dark gloom here. This wartorn path lies directly halfway between the Taurian village and the village inhabited by Igasho in the top reaches of the mountains. It was along this road that the Igasho rallied to destroy the Taurian village which resulted in the Treeripper clan to send out scouts to the Basin to help find allies and mercenaries to defend their village. Plains stretch out in all directions from this point, giving rise to grazing cattle and wild dogs and various other animals that the Tuarians would prey upon. To the Northeast can be seen the path to the Igasho village within the snow capped mountains and the entrance to their mines. Off in the distance to the south is a small forest where Daganev was found by Torgith and Tharruk when they were children. As the forest thins out to the west brushing up against the hills, smoke can be seen comming from the firepit from within the Taurian Village and even further a glow can be felt from the top of Avencha's peak.
You see a single exit leading northeast (open door).
4951h, 4240m, 3979e, 10p elrx<>-
ne
Center of a Taurian Village.
The shadowy outline of a twisted forest casts a dark gloom here. The center of the Taurian village holds a large firepit surrounding a giant statue of an enraged taurian chieftain, most likely the founder of the village. Beneath the chieftain's hoof is the crushed body of a snowy Igasho warrior. Circling out from the firepit are buildings of various sizes following the contours of the hill so as to make the need for building specific paths unnecessary. Old schoolhouses, ritual rooms, shops, saloons, inns, and residential buildings made out of wood or stone or hide are built in a seemingly random pattern across the hillside. Far off to the east a large mansion, built much more recently than all the others, stands alone ontop a large hill. Engarved into the archway over the gates blocking the paved road are the words 'House d'Iasani.'
You see exits leading east (open door), south, and southwest (open door).
4951h, 4240m, 3979e, 10p elrx<>-
e
House d'Iasani.
The shadowy outline of a twisted forest casts a dark gloom here. The darkness of night looms here. A golden throne thrusts itself up here, lending an air of majesty to the room. A sturdy iron forge stands here, cold and dark.
You see a single exit leading west (open door).
Gwylifar2008-04-02 17:45:59
QUOTE(Marina_Whytetower @ Apr 2 2008, 12:35 PM) 498832
Yes! Post you must!
Oh, they weren't really that special. Just comfortable, but nothing worth drawing attention to.
Unknown2008-04-02 18:03:55
QUOTE(daganev @ Apr 2 2008, 01:34 PM) 498841
You portal to Eastern Isle.
The Welcoming Docks to Eastern Isle.
The shadowy outline of a twisted forest casts a dark gloom here. The docks to Eastern Isle sway as the tide comes and goes. Attached to the dock are a few canoes and large native boat made out of old ravenwood trees, waiting to take tribesmen out fishing or on a long voyage to the Basin for more trees. Out to the east are the tall snow-capped mountains which are mined for metals by the Igasho villagers who live there. Between this dock and the mountains, green hills obscure the small forest and plains that cover most of the island. To the north most of the view of the Tuarian village is blocked by a large boathouse belonging to the famed Treeripper Tribe, where the large boats and canoes you see before you were made. To the west, Avencha's teeth can be seen on a clear day protecting the Basin and calling as a beacon to keep the sailors and fishermen on course. You see a sign here instructing you to use the PORTAL command to enter the aetherplex system.
You see a single exit leading east.
4951h, 4240m, 3979e, 10p elrx<>-
e
The Old Treeripper Boathouse.
The shadowy outline of a twisted forest casts a dark gloom here. You stand within the center of the Treeripper Boathouse. The walls of this building are not made of the same wood as most other buildings, and can be recognized as large pieces of Ravenwood. Ice and snow fall into the building where the Contorted faces and large knots are seen within the dark lumber. The Boathouse, along with being the place to build boats, is the center of Treeripper activity. Around the edge of the walls various workbenches and racks can be seen holding all the various tools and weapons the Treerippers make. Jewlery tables, spinning wheels, carpentry benches, tables filled with drying cloths, and even a small stove and forge adorn the walls which surround the famous Ravenwood boats still under construction. A cerimonial canoe, the first the Treerippers made, hangs from the ceiling with various runes and proverbs, to bring good luck to the tribe, are written in Taurian along the hull's bottom. A large pinewood door, the only piece of the building not made out of the dark lumber, leads out to the center of the Island where generations of Treerippers would go to harvest and collect the resources to provide the goods the village needed to prosper. An archway the width of the northern wall leads far off to the Taurian village, Frozen Ground. To the west, a similarly large archway leads to the docks, protected on both sides by large trunks of fallen trees, used to roll boats out to the docks.
You see exits leading north and west.
4951h, 4240m, 3979e, 10p elrx<>-
n
Center of a Taurian Village.
The shadowy outline of a twisted forest casts a dark gloom here. The center of the Taurian village holds a large firepit surrounding a giant statue of an enraged taurian chieftain, most likely the founder of the village. Beneath the chieftain's hoof is the crushed body of a snowy Igasho warrior. Circling out from the firepit are buildings of various sizes following the contours of the hill so as to make the need for building specific paths unnecessary. Old schoolhouses, ritual rooms, shops, saloons, inns, and residential buildings made out of wood or stone or hide are built in a seemingly random pattern across the hillside. Far off to the east a large mansion, built much more recently than all the others, stands alone ontop a large hill. Engarved into the archway over the gates blocking the paved road are the words 'House d'Iasani.'
You see exits leading east (open door), south, and southwest (open door).
4951h, 4240m, 3979e, 10p elrx<>-
sw
Treeripper Hovel.
The shadowy outline of a twisted forest casts a dark gloom here. This wartorn path lies directly halfway between the Taurian village and the village inhabited by Igasho in the top reaches of the mountains. It was along this road that the Igasho rallied to destroy the Taurian village which resulted in the Treeripper clan to send out scouts to the Basin to help find allies and mercenaries to defend their village. Plains stretch out in all directions from this point, giving rise to grazing cattle and wild dogs and various other animals that the Tuarians would prey upon. To the Northeast can be seen the path to the Igasho village within the snow capped mountains and the entrance to their mines. Off in the distance to the south is a small forest where Daganev was found by Torgith and Tharruk when they were children. As the forest thins out to the west brushing up against the hills, smoke can be seen comming from the firepit from within the Taurian Village and even further a glow can be felt from the top of Avencha's peak.
You see a single exit leading northeast (open door).
4951h, 4240m, 3979e, 10p elrx<>-
ne
Center of a Taurian Village.
The shadowy outline of a twisted forest casts a dark gloom here. The center of the Taurian village holds a large firepit surrounding a giant statue of an enraged taurian chieftain, most likely the founder of the village. Beneath the chieftain's hoof is the crushed body of a snowy Igasho warrior. Circling out from the firepit are buildings of various sizes following the contours of the hill so as to make the need for building specific paths unnecessary. Old schoolhouses, ritual rooms, shops, saloons, inns, and residential buildings made out of wood or stone or hide are built in a seemingly random pattern across the hillside. Far off to the east a large mansion, built much more recently than all the others, stands alone ontop a large hill. Engarved into the archway over the gates blocking the paved road are the words 'House d'Iasani.'
You see exits leading east (open door), south, and southwest (open door).
4951h, 4240m, 3979e, 10p elrx<>-
e
House d'Iasani.
The shadowy outline of a twisted forest casts a dark gloom here. The darkness of night looms here. A golden throne thrusts itself up here, lending an air of majesty to the room. A sturdy iron forge stands here, cold and dark.
You see a single exit leading west (open door).
The Welcoming Docks to Eastern Isle.
The shadowy outline of a twisted forest casts a dark gloom here. The docks to Eastern Isle sway as the tide comes and goes. Attached to the dock are a few canoes and large native boat made out of old ravenwood trees, waiting to take tribesmen out fishing or on a long voyage to the Basin for more trees. Out to the east are the tall snow-capped mountains which are mined for metals by the Igasho villagers who live there. Between this dock and the mountains, green hills obscure the small forest and plains that cover most of the island. To the north most of the view of the Tuarian village is blocked by a large boathouse belonging to the famed Treeripper Tribe, where the large boats and canoes you see before you were made. To the west, Avencha's teeth can be seen on a clear day protecting the Basin and calling as a beacon to keep the sailors and fishermen on course. You see a sign here instructing you to use the PORTAL command to enter the aetherplex system.
You see a single exit leading east.
4951h, 4240m, 3979e, 10p elrx<>-
e
The Old Treeripper Boathouse.
The shadowy outline of a twisted forest casts a dark gloom here. You stand within the center of the Treeripper Boathouse. The walls of this building are not made of the same wood as most other buildings, and can be recognized as large pieces of Ravenwood. Ice and snow fall into the building where the Contorted faces and large knots are seen within the dark lumber. The Boathouse, along with being the place to build boats, is the center of Treeripper activity. Around the edge of the walls various workbenches and racks can be seen holding all the various tools and weapons the Treerippers make. Jewlery tables, spinning wheels, carpentry benches, tables filled with drying cloths, and even a small stove and forge adorn the walls which surround the famous Ravenwood boats still under construction. A cerimonial canoe, the first the Treerippers made, hangs from the ceiling with various runes and proverbs, to bring good luck to the tribe, are written in Taurian along the hull's bottom. A large pinewood door, the only piece of the building not made out of the dark lumber, leads out to the center of the Island where generations of Treerippers would go to harvest and collect the resources to provide the goods the village needed to prosper. An archway the width of the northern wall leads far off to the Taurian village, Frozen Ground. To the west, a similarly large archway leads to the docks, protected on both sides by large trunks of fallen trees, used to roll boats out to the docks.
You see exits leading north and west.
4951h, 4240m, 3979e, 10p elrx<>-
n
Center of a Taurian Village.
The shadowy outline of a twisted forest casts a dark gloom here. The center of the Taurian village holds a large firepit surrounding a giant statue of an enraged taurian chieftain, most likely the founder of the village. Beneath the chieftain's hoof is the crushed body of a snowy Igasho warrior. Circling out from the firepit are buildings of various sizes following the contours of the hill so as to make the need for building specific paths unnecessary. Old schoolhouses, ritual rooms, shops, saloons, inns, and residential buildings made out of wood or stone or hide are built in a seemingly random pattern across the hillside. Far off to the east a large mansion, built much more recently than all the others, stands alone ontop a large hill. Engarved into the archway over the gates blocking the paved road are the words 'House d'Iasani.'
You see exits leading east (open door), south, and southwest (open door).
4951h, 4240m, 3979e, 10p elrx<>-
sw
Treeripper Hovel.
The shadowy outline of a twisted forest casts a dark gloom here. This wartorn path lies directly halfway between the Taurian village and the village inhabited by Igasho in the top reaches of the mountains. It was along this road that the Igasho rallied to destroy the Taurian village which resulted in the Treeripper clan to send out scouts to the Basin to help find allies and mercenaries to defend their village. Plains stretch out in all directions from this point, giving rise to grazing cattle and wild dogs and various other animals that the Tuarians would prey upon. To the Northeast can be seen the path to the Igasho village within the snow capped mountains and the entrance to their mines. Off in the distance to the south is a small forest where Daganev was found by Torgith and Tharruk when they were children. As the forest thins out to the west brushing up against the hills, smoke can be seen comming from the firepit from within the Taurian Village and even further a glow can be felt from the top of Avencha's peak.
You see a single exit leading northeast (open door).
4951h, 4240m, 3979e, 10p elrx<>-
ne
Center of a Taurian Village.
The shadowy outline of a twisted forest casts a dark gloom here. The center of the Taurian village holds a large firepit surrounding a giant statue of an enraged taurian chieftain, most likely the founder of the village. Beneath the chieftain's hoof is the crushed body of a snowy Igasho warrior. Circling out from the firepit are buildings of various sizes following the contours of the hill so as to make the need for building specific paths unnecessary. Old schoolhouses, ritual rooms, shops, saloons, inns, and residential buildings made out of wood or stone or hide are built in a seemingly random pattern across the hillside. Far off to the east a large mansion, built much more recently than all the others, stands alone ontop a large hill. Engarved into the archway over the gates blocking the paved road are the words 'House d'Iasani.'
You see exits leading east (open door), south, and southwest (open door).
4951h, 4240m, 3979e, 10p elrx<>-
e
House d'Iasani.
The shadowy outline of a twisted forest casts a dark gloom here. The darkness of night looms here. A golden throne thrusts itself up here, lending an air of majesty to the room. A sturdy iron forge stands here, cold and dark.
You see a single exit leading west (open door).
For some reason, I totally see the scene in the 300 and the scene in Ginger Bites Back, where the mountains rise up and make a small passage and where they first happen upon the nearly starved people in the fort. LOVE IT!
Unknown2008-04-02 18:12:09
QUOTE(Aerel @ Apr 2 2008, 01:34 PM) 498840
They are from Ashai's manse, in particular the tower which Jael and I have. And, Ashai's manse is like... flowery goodness.
And I want to see more rooms from your manse
And I want to see more rooms from your manse
I didn't even know he has a manse. o.O
Astraea2008-04-02 18:16:24
These two are from my own manse, meant to represent Viravain and Nocht, and I'm really happy with them.
A ravenwood altar ensconced in a quagmire of mauve haze.
This sanctum is filled to the brim with flowers of every kind. Daisies, roses, lilies, tulips, sunflowers, and carnations all rise up to embrace the ravenwood in their beauty. All of the flowers differ, and yet they are all wyrden. Each species of flower is run through with delicate veins of purple colouring, their inborn spectrums of hues accentuating the soft purple rivulets that wind about their forms. The altar itself is composed of the wood of the Glomdoring Forest, and has been carved to portray the Goddess Viravain in all of Her aspects. Aside from the etchings, the altar is bare save for gossamer thin bands of wyrden mist that swirl silently about the base, wreathing it in a soft haze. The ceiling of this place has been painted to mirror the appearance of a grandiose spider web, silver strands stretching from one corner to the other. A staircase spirals upwards through the web-adorned ceiling, leading to the roof of this small wyrden tabernacle.
Enshrined within the ghostly starlight of the Silent Night.
Soft rays of gossamer light twinkle down from the heavens as the stars themselves crown the silent night. Not a single noise can be heard save for the sonorous tones of a dark breeze that floats eerily upon the shadowy tides of twilight that eclipse the gingerly lit sable atmosphere. Nigh imperceptible amidst the dark hues of the night rises a grand blackthorn tree. Its bark is the same stygian colour as the shadows that writhe around it while its leaves are lush with succulent looking berries of midnight hues. Wickedly curved thorns intermingle upon the tree along with delicate white flowers that echo the same ethereal glow of the stars above them. The moniker 'Silent Lord' has been etched upon an ornate sign before the blackthorn tree along with several other words scripted in the elegant language of the fae.
And these are from the Shadowdancers' aetherchurch to Mother Night.
Before the Chapel of Exalted Night.
Black and ominous is the architectural wonder that rises up before you, disappearing into the clouds of the eternal night that graces the aetheric sky. Breathtakingly intricate windows gleam with an unnatural luminescence as lightning flashes silently in the distance. The walls and towers of this grandiose construction are sharp and angular as magnificent arches and flying buttresses spring forth from the shadows of the building to stand solemnly upon the grounds surrounding the castle-like chapel. Monoliths of petrified ravenwood stand graceful and stoic before the building, their fierce visages standing guard before a gate-like door reinforced by many layers of steel. The roots of unseen trees rise unbidden from the soil before the entrance of this structure, a final warning to the intrepid trespasser.
The Tabernacle of Mother Night's Eminence.
No antiquated shrine of worship or sacrifice, this grand tabernacle is composed predominantly of the northern wall of the chamber itself. The wall has been cloaked in glittering obsidian, whorls of dark effervescence cascading from the lowest base of the floor to the very apex of the ceiling itself. Strange metallic objects flare out from the wall, a many-spiked visage. Gossamer strands of darkened silk dance in an unfelt breeze about the altar, their frayed edges reaching out to enshroud the chamber's few occupants. Small stygian black monoliths rise beneath the tabernacle's embrace, eternal in their sentinel-like guard. A single statue made entirely of blackened moonstone stands unmoving within the center of this place, its pitiless black eyes unblinking in their observations. The statue branches off at the bottom, erupting into multiple constructions of varying size that almost eclipse the middle figure. Tendrils of tenebrous shadow ooze continuously from the fathomless black eyes of the statue, bathing its body in skirts of darkest night. The branched structures themselves have a shadowy feel to them, as though the statue was seducing to it the very night itself. Behind the curtain of shadowy silk can be seen many small movements and brushes against the decadent material, ensuring that the area is watched.
A ravenwood altar ensconced in a quagmire of mauve haze.
This sanctum is filled to the brim with flowers of every kind. Daisies, roses, lilies, tulips, sunflowers, and carnations all rise up to embrace the ravenwood in their beauty. All of the flowers differ, and yet they are all wyrden. Each species of flower is run through with delicate veins of purple colouring, their inborn spectrums of hues accentuating the soft purple rivulets that wind about their forms. The altar itself is composed of the wood of the Glomdoring Forest, and has been carved to portray the Goddess Viravain in all of Her aspects. Aside from the etchings, the altar is bare save for gossamer thin bands of wyrden mist that swirl silently about the base, wreathing it in a soft haze. The ceiling of this place has been painted to mirror the appearance of a grandiose spider web, silver strands stretching from one corner to the other. A staircase spirals upwards through the web-adorned ceiling, leading to the roof of this small wyrden tabernacle.
Enshrined within the ghostly starlight of the Silent Night.
Soft rays of gossamer light twinkle down from the heavens as the stars themselves crown the silent night. Not a single noise can be heard save for the sonorous tones of a dark breeze that floats eerily upon the shadowy tides of twilight that eclipse the gingerly lit sable atmosphere. Nigh imperceptible amidst the dark hues of the night rises a grand blackthorn tree. Its bark is the same stygian colour as the shadows that writhe around it while its leaves are lush with succulent looking berries of midnight hues. Wickedly curved thorns intermingle upon the tree along with delicate white flowers that echo the same ethereal glow of the stars above them. The moniker 'Silent Lord' has been etched upon an ornate sign before the blackthorn tree along with several other words scripted in the elegant language of the fae.
And these are from the Shadowdancers' aetherchurch to Mother Night.
Before the Chapel of Exalted Night.
Black and ominous is the architectural wonder that rises up before you, disappearing into the clouds of the eternal night that graces the aetheric sky. Breathtakingly intricate windows gleam with an unnatural luminescence as lightning flashes silently in the distance. The walls and towers of this grandiose construction are sharp and angular as magnificent arches and flying buttresses spring forth from the shadows of the building to stand solemnly upon the grounds surrounding the castle-like chapel. Monoliths of petrified ravenwood stand graceful and stoic before the building, their fierce visages standing guard before a gate-like door reinforced by many layers of steel. The roots of unseen trees rise unbidden from the soil before the entrance of this structure, a final warning to the intrepid trespasser.
The Tabernacle of Mother Night's Eminence.
No antiquated shrine of worship or sacrifice, this grand tabernacle is composed predominantly of the northern wall of the chamber itself. The wall has been cloaked in glittering obsidian, whorls of dark effervescence cascading from the lowest base of the floor to the very apex of the ceiling itself. Strange metallic objects flare out from the wall, a many-spiked visage. Gossamer strands of darkened silk dance in an unfelt breeze about the altar, their frayed edges reaching out to enshroud the chamber's few occupants. Small stygian black monoliths rise beneath the tabernacle's embrace, eternal in their sentinel-like guard. A single statue made entirely of blackened moonstone stands unmoving within the center of this place, its pitiless black eyes unblinking in their observations. The statue branches off at the bottom, erupting into multiple constructions of varying size that almost eclipse the middle figure. Tendrils of tenebrous shadow ooze continuously from the fathomless black eyes of the statue, bathing its body in skirts of darkest night. The branched structures themselves have a shadowy feel to them, as though the statue was seducing to it the very night itself. Behind the curtain of shadowy silk can be seen many small movements and brushes against the decadent material, ensuring that the area is watched.
Unknown2008-04-02 18:19:36
QUOTE(Astraea @ Apr 2 2008, 02:16 PM) 498851
The Tabernacle of Mother Night's Eminence.
No antiquated shrine of worship or sacrifice, this grand tabernacle is composed predominantly of the northern wall of the chamber itself. The wall has been cloaked in glittering obsidian, whorls of dark effervescence cascading from the lowest base of the floor to the very apex of the ceiling itself. Strange metallic objects flare out from the wall, a many-spiked visage. Gossamer strands of darkened silk dance in an unfelt breeze about the altar, their frayed edges reaching out to enshroud the chamber's few occupants. Small stygian black monoliths rise beneath the tabernacle's embrace, eternal in their sentinel-like guard. A single statue made entirely of blackened moonstone stands unmoving within the center of this place, its pitiless black eyes unblinking in their observations. The statue branches off at the bottom, erupting into multiple constructions of varying size that almost eclipse the middle figure. Tendrils of tenebrous shadow ooze continuously from the fathomless black eyes of the statue, bathing its body in skirts of darkest night. The branched structures themselves have a shadowy feel to them, as though the statue was seducing to it the very night itself. Behind the curtain of shadowy silk can be seen many small movements and brushes against the decadent material, ensuring that the area is watched.
No antiquated shrine of worship or sacrifice, this grand tabernacle is composed predominantly of the northern wall of the chamber itself. The wall has been cloaked in glittering obsidian, whorls of dark effervescence cascading from the lowest base of the floor to the very apex of the ceiling itself. Strange metallic objects flare out from the wall, a many-spiked visage. Gossamer strands of darkened silk dance in an unfelt breeze about the altar, their frayed edges reaching out to enshroud the chamber's few occupants. Small stygian black monoliths rise beneath the tabernacle's embrace, eternal in their sentinel-like guard. A single statue made entirely of blackened moonstone stands unmoving within the center of this place, its pitiless black eyes unblinking in their observations. The statue branches off at the bottom, erupting into multiple constructions of varying size that almost eclipse the middle figure. Tendrils of tenebrous shadow ooze continuously from the fathomless black eyes of the statue, bathing its body in skirts of darkest night. The branched structures themselves have a shadowy feel to them, as though the statue was seducing to it the very night itself. Behind the curtain of shadowy silk can be seen many small movements and brushes against the decadent material, ensuring that the area is watched.
I absolutely LOVED LOVED LOVED LOVED this room. I went there last night and made a painting of it. ^.^
Hyperion2008-04-02 18:47:23
QUOTE(Marina_Whytetower @ Apr 2 2008, 11:12 AM) 498850
I didn't even know he has a manse. o.O
Psh. It's totally my manse. Ashai just owns the creative rights to it.
Kaalak2008-04-02 19:51:01
A august marble entrance hall.
A magnificent dome of pristine white marble crowns the ceiling of this expansive
hall. Four fluted columns of white stone, swirled with veins of black granite,
rise from the floor, each anointed by a simple smooth capital. The walls are
long and rectangular, a blank white, to emphasize life-like frescoes painted
upon them; depicting sages of an ancient time engaged in fierce debate or gazing
up upon the stars. Chimerical flames of cerulean blue flicker and dance in
globes of crystal, radiating a soft light over the polished granite floor from
recessed alcoves in the walls. Unfinished cubes of rough marble form a
semi-circle around a comfortable lounge, each bearing artifacts. These wonders
span the range from an obsidian tablet engraved with Illithoid cuneiform, a
tarnished brass spyglass bearing twilight hued lenses, to an mighty quartz
annulus crackling with eldritch energies. To the west lies a free standing
archway of gray rock, surrounded by floating motes of daylight and cobalt
sparks, denoting the presence of a portal. Flanking the archway, twin statues of
muscular jackal-headed Furrikini stand sentinel, their silent stares appearing
to assess every visitor. You see a sign here instructing you to use the PORTAL
command to enter the aetherplex system.
You see exits leading north (open door), northeast (open door), southeast, south
(open door), and northwest (open door).
A scriptorium illuminated by daylight.
Fresh scents of honeysuckle waft through this open aired scriptorium, mingling
with the melodious chirps of sparrows hidden in the leafy undergrowth. The room
is a peaceful circular colonnade topped by a mighty dome, alive with vibrant
frescoes of the Divine depicted in playful and mysterious poses. Shafts of
golden daylight fall upon the mirror-like white marble of the floor, upon which
rests an angled illuminators desk of stained mahogany. Within arms reach of the
desk sits a heavy marble table holding earthen jars filled with acrid chemicals
and pigments, awaiting the scribe. A massive cabinet lies between two
vine-wreathed columns, bearing ponderous arcane tomes and neatly organized
scrolls, each labeled with a softly glowing sapphire rune. Silently bobbing up
and down, a strange glass candle floats next to a column, burning with a single
blue flame. Its smooth finish gleaming faintly, a darkwood bookshelf rests
against the wall here. A painting of the Fulcrux of Elostian is proudly
exhibited on a nearby wall. You may use the BOOKSHELF commands here.
You see a single exit leading north (open door).
A cavernous earthen chamber.
Red-orange torch-flames dance and writhe in the yawning darkness, casting feeble
illumination upon the dull inky-black stone comprising this ominous vaulted
corridor. The pungent scent of loamy earth saturates the senses, turning voices
to hushed echoes as the soil engulfs the sound. A narrow path of polished marble
guides through the Plutonian dark, appearing as a river of Stygian waves in the
flickering light. Mighty stalactites of coiling minerals form the northern wall,
each a pallet of glittering lithic colors. Droplets, glowing with a
phosphorescent green hue, slowly roll down the jagged stalactites, disappearing
with a resonant plop into an unseen pool. To the south, the outline of curiously
shaped mushrooms glow with an soft celestial blue radiance, revealing ancient
artifacts, half excavated in the bedrock. Shards of forgotten amphorae, an
ossified monstrous claw, and the liquid-gold hilt of a ceremonial blade lie
tantalizingly revealed, as diminutive horned denizens purposefully crack the
stone in utter silence, busily moving about with urgent purpose.
You see exits leading southeast (open door), northwest (open door), and up (open
door).
An indoor fighting ring.
Shafts of dappled sunlight fall upon the many white mats covering the floor
cushioning practice falls. The room is expansive and airy constructed of
lacquered evergreen timbers and dotted with small square windows, filling the
space with a subtle pine scent sharpening the senses. Pairs of weapons newly
oiled and gleaming in the light, lie crossed on each wall. An articulated
practice dummy, constructed from a mass of carved wood and shiny iron gears,
crouches low in a corner of the room, anticipating the next opponent. The side
of the room hosts a row of straw-filled scarecrows, clad in ominous heavy black
armour. Scorch marks, and missing limbs, golden straw spilling out, testify to
the sentinels' service. A taught white tightrope runs between two iron posts
that rise several feet off the ground. In the front of the room lies a sparring
area, on a raised rectangular arena. The surface is covered with inlayed squares
of green-white jade, with sand sprinkled on the surface to hide the stains of
defeat.
I was happy with these. There is a mistake in one of them if you can catch it.
A magnificent dome of pristine white marble crowns the ceiling of this expansive
hall. Four fluted columns of white stone, swirled with veins of black granite,
rise from the floor, each anointed by a simple smooth capital. The walls are
long and rectangular, a blank white, to emphasize life-like frescoes painted
upon them; depicting sages of an ancient time engaged in fierce debate or gazing
up upon the stars. Chimerical flames of cerulean blue flicker and dance in
globes of crystal, radiating a soft light over the polished granite floor from
recessed alcoves in the walls. Unfinished cubes of rough marble form a
semi-circle around a comfortable lounge, each bearing artifacts. These wonders
span the range from an obsidian tablet engraved with Illithoid cuneiform, a
tarnished brass spyglass bearing twilight hued lenses, to an mighty quartz
annulus crackling with eldritch energies. To the west lies a free standing
archway of gray rock, surrounded by floating motes of daylight and cobalt
sparks, denoting the presence of a portal. Flanking the archway, twin statues of
muscular jackal-headed Furrikini stand sentinel, their silent stares appearing
to assess every visitor. You see a sign here instructing you to use the PORTAL
command to enter the aetherplex system.
You see exits leading north (open door), northeast (open door), southeast, south
(open door), and northwest (open door).
A scriptorium illuminated by daylight.
Fresh scents of honeysuckle waft through this open aired scriptorium, mingling
with the melodious chirps of sparrows hidden in the leafy undergrowth. The room
is a peaceful circular colonnade topped by a mighty dome, alive with vibrant
frescoes of the Divine depicted in playful and mysterious poses. Shafts of
golden daylight fall upon the mirror-like white marble of the floor, upon which
rests an angled illuminators desk of stained mahogany. Within arms reach of the
desk sits a heavy marble table holding earthen jars filled with acrid chemicals
and pigments, awaiting the scribe. A massive cabinet lies between two
vine-wreathed columns, bearing ponderous arcane tomes and neatly organized
scrolls, each labeled with a softly glowing sapphire rune. Silently bobbing up
and down, a strange glass candle floats next to a column, burning with a single
blue flame. Its smooth finish gleaming faintly, a darkwood bookshelf rests
against the wall here. A painting of the Fulcrux of Elostian is proudly
exhibited on a nearby wall. You may use the BOOKSHELF commands here.
You see a single exit leading north (open door).
A cavernous earthen chamber.
Red-orange torch-flames dance and writhe in the yawning darkness, casting feeble
illumination upon the dull inky-black stone comprising this ominous vaulted
corridor. The pungent scent of loamy earth saturates the senses, turning voices
to hushed echoes as the soil engulfs the sound. A narrow path of polished marble
guides through the Plutonian dark, appearing as a river of Stygian waves in the
flickering light. Mighty stalactites of coiling minerals form the northern wall,
each a pallet of glittering lithic colors. Droplets, glowing with a
phosphorescent green hue, slowly roll down the jagged stalactites, disappearing
with a resonant plop into an unseen pool. To the south, the outline of curiously
shaped mushrooms glow with an soft celestial blue radiance, revealing ancient
artifacts, half excavated in the bedrock. Shards of forgotten amphorae, an
ossified monstrous claw, and the liquid-gold hilt of a ceremonial blade lie
tantalizingly revealed, as diminutive horned denizens purposefully crack the
stone in utter silence, busily moving about with urgent purpose.
You see exits leading southeast (open door), northwest (open door), and up (open
door).
An indoor fighting ring.
Shafts of dappled sunlight fall upon the many white mats covering the floor
cushioning practice falls. The room is expansive and airy constructed of
lacquered evergreen timbers and dotted with small square windows, filling the
space with a subtle pine scent sharpening the senses. Pairs of weapons newly
oiled and gleaming in the light, lie crossed on each wall. An articulated
practice dummy, constructed from a mass of carved wood and shiny iron gears,
crouches low in a corner of the room, anticipating the next opponent. The side
of the room hosts a row of straw-filled scarecrows, clad in ominous heavy black
armour. Scorch marks, and missing limbs, golden straw spilling out, testify to
the sentinels' service. A taught white tightrope runs between two iron posts
that rise several feet off the ground. In the front of the room lies a sparring
area, on a raised rectangular arena. The surface is covered with inlayed squares
of green-white jade, with sand sprinkled on the surface to hide the stains of
defeat.
I was happy with these. There is a mistake in one of them if you can catch it.
Hyperion2008-04-02 19:52:09
Shouldn't it be 'an august marble entrance hall"?