Racial Rebalancing

by Estarra

Back to Common Grounds.

Shishi2008-04-18 16:22:30
QUOTE(Gwylifar @ Apr 18 2008, 09:18 AM) 503565
Plenty of people have the same ability through several paths.

Xenthos has three of four ways to fly.
I have two.
Revan2008-04-18 16:33:21
QUOTE(Karnagan @ Apr 18 2008, 08:56 AM) 503533
I don't know if 17 INT and equil bonuses are really going to fly, especially not without a sip disadvantage, but I like where you're going with this, Revan. Make viscanti a good all around race, like the other localized races. I approve this message.

Merians get 18 int with a lvl 1 EQ bonus... so I don't really see why not?
Xenthos2008-04-18 16:35:04
QUOTE(shishi @ Apr 18 2008, 12:22 PM) 503567
Xenthos has three of four ways to fly.
I have two.

Four now.

sad.gif

(Five if I buy the faerie-wings artifact!)
Unknown2008-04-18 16:37:48
Why do I keep thinking that Igasho already had a natural scale ability... I can almost recall making an Igasho alt and then scaling mountains as a newbie. dunno.gif In any case it would make sense for them to have that.
Karnagan2008-04-18 16:55:28
QUOTE(Revan @ Apr 18 2008, 01:03 PM) 503568
Merians get 18 int with a lvl 1 EQ bonus... so I don't really see why not?


Huh. Yeah, forget I said anything. And here I just thought they had the 18 INT, and that was enough!

EDIT: And Hyrtakos, Orclach don't historically have the same ties to Light that they do to Undeath. If the admins decide different on rebalancing, then that's cool- maybe make orclach in Magnagora/Celest versions. Just wild!
Fionn2008-04-18 17:23:40
QUOTE(Karnagan @ Apr 18 2008, 11:55 AM) 503573
Huh. Yeah, forget I said anything. And here I just thought they had the 18 INT, and that was enough!


Merians also will have weakness to electricity/fire.

It's only approaching fair between the two if Viscanti also keep their sip penalty to some degree. smile.gif
Revan2008-04-18 17:25:26
No to the sip penalty. Viscanti have suffered long enough. I don't even think you realize how BAD it is. Plz to be FIXING races! smile.gif
Hyrtakos2008-04-18 17:33:39
QUOTE(Karnagan @ Apr 18 2008, 12:55 PM) 503573
EDIT: And Hyrtakos, Orclach don't historically have the same ties to Light that they do to Undeath. If the admins decide different on rebalancing, then that's cool- maybe make orclach in Magnagora/Celest versions. Just wild!


Have you read the help file for orclach?

QUOTE
Because of this, there is a rift between those orclach who feel betrayed by the Taint and those who embrace it.


That sounds like a 50/50 shot implying no strength inherant one way or the other. Remember also that not all orclach gained strength through the taint, and many were broken by it... what if I say tainted orclach should be turned into orcs with twice the stats of a maggot? I have just as much evidence supporting this "buff" as you do yours.

Remember also that the Ur'Guard is not what it was before the taint being unleashed. Nowhere, either, is implied that Urlach used a soullessly-influenced means for his version of undeath.
Karnagan2008-04-18 18:42:33
QUOTE(hyrtakos @ Apr 18 2008, 02:03 PM) 503587
Have you read the help file for orclach?
That sounds like a 50/50 shot implying no strength inherant one way or the other. Remember also that not all orclach gained strength through the taint, and many were broken by it... what if I say tainted orclach should be turned into orcs with twice the stats of a maggot? I have just as much evidence supporting this "buff" as you do yours.

Remember also that the Ur'Guard is not what it was before the taint being unleashed. Nowhere, either, is implied that Urlach used a soullessly-influenced means for his version of undeath.


Have I read it? Nope, I absolutely didn't even consider it when orclach was the first race I picked coming into the game, which I only dropped when I figured out that I couldn't influence at all with it. tongue.gif

Look, I get your meaning that Taint isn't necessarily good for orclach. But I'm not talking about Taint, I'm talking about Necromancy- which is manifestly what made Urlach. Which is literally the entire core of orclach history until the Fall of the Empire. You can say that some orclach have chosen to follow the light, yeah- but the history of the Fall is very clear that the orclach supported undeath up until that point, and that connection made many of them the strongest of the undead lords once the Taint fell on them.

So of course, make a Redeemed Orclach version for Celest, if you have to. But if you disregard the fact that it completely won't be up to the players either way, you can't historically ignore the connection orclach have to Necromancy, which is considerably different from Taint.
Unknown2008-04-18 18:58:30
QUOTE(Estarra)
One idea I'm slightly warming to is having some races gain choices at certain levels. For example (purely theoretical), maybe a level 50 mugwump has a choice between a) +2 intelligence/-2 constitution, or +1 equilibrium recovery/-1 balance recovery.


QUOTE(Estarra)
Regarding choices at certain level, that's really a remote idea we'd do and certainly wouldn't be appropriate for every race.


So I guess what Estarra is saying here is that although its a remote idea and unlikely to happen, she still likes the possibility of it...? O_O Yeesh way to get our hopes up then shoot them down. I think this would really be good for dwarf. Like, a dwarf with a choice of +2 str, +1 bal/ -2 int OR +2 int, +1 eq/ -2 str...

I guess the choice with changing the race system to something like this would be: Do you want to have the change happen all at once with one big bonus? Or have the player decide two or three times over the course of the character's level arc (Like at 25,50,75). I think you could do the latter without getting the "stat-pack" effect, and also giving people that feeling of customization which is desirable.
Karnagan2008-04-18 19:00:03
QUOTE(B_a_L_i @ Apr 18 2008, 03:28 PM) 503622
So I guess what Estarra is saying here is that although its a remote idea and unlikely to happen, she still likes the possibility of it...? O_O Yeesh way to get our hopes up then shoot them down. I think this would really be good for dwarf. Like, a dwarf with a choice of +2 str, +1 bal/ -2 int OR +2 int, +1 eq/ -2 str...

I guess the choice with changing the race system to something like this would be: Do you want to have the change happen all at once with one big bonus? Or have the player decide two or three times over the course of the character's level arc (Like at 25,50,75). I think you could do the latter without getting the "stat-pack" effect, and also giving people that feeling of customization which is desirable.


Yeah, but Bali, I think as a practical matter Estarra will only want one choice, instead of mix and match combinations to races. Even better would be coding it to automatically respond to skill choices, like a warrior picking Sacraments automatically becoming a Merian Lord.
Unknown2008-04-18 19:18:08
Since I've lately had more time for foruming than for playing, I propose that this race be implemented immediately.

QUOTE(Best Race Ever)


TROLL (FORUM)

Str: 9
Con: 10
Dex: 9
Int: 18
Cha: 24

ADVANTAGES:

-Level 3 resistance to fire damage.

FLAMEBAIT

At Level 50 and above, a forum troll may use the FLAMEBAIT ability. This forces all on the troll's enemy list within the room to immediately begin debating them, and forces them to debate the troll exclusively.

FORUMS JIHAD

At level 60 and above, a forum troll may use the FORUMS JIHAD ability, which forces everyone in the same room as the forum troll to enemy the recipient of the FORUMS JIHAD. FORUMS JIHAD may be cured by weeping softly.

PICTURE GRIEF

At level 70 and above, a forum troll may PICTURE GRIEF an opponent for 3 power, which acts as a transfix effect which goes through blindness. An opponent must WRITHE to escape the effect.

I HAS CHEEZBURGER

At level 80 and above, a forum troll may use the I HAS CHEEZBURGER ability for 2 power, which immediately summons a loyal LOLCAT. The LOLCAT afflicts randomly with peace, lover's curse, and disruption.

RICKROLL

At level 90 and above, a forum troll may RICKROLL. At the cost of 8 power, the forum troll instantly halves the target's ego. In addition, the target must SCRUB themselves thoroughly to get rid of the feeling of humiliation.

MODERATOR

At level 99, the forum troll becomes a moderator. This grants them a further +2 to their ego score, and the ability to WARN and BAN.

WARN

At the cost of 5 power, a moderator may WARN which makes them take 10% more damage from ego damaging attacks for two Lusternian days. A moderator may apply this effect multiple times.

BAN

At the cost of 5 power, a moderator may BAN a target whose warn level is 50% or more. The opponent is instantly shattered. In addition, they are unable to debate or influence for 4 Lusternian years.

ADMIN

At level 100, the forum troll becomes an admin. They receive a further +1 to their ego score, and receive the LAG and IP BAN abilities.

LAG

The admin's target is afflicted with aeon which may only be cured by logging out and waiting two Lusternian days.

IP BAN

For 10 power, the admin may IP BAN their target, shattering them instantly. In addition, the target may not debate or influence for as long as they retain their IP address.

DISADVANTAGES:
-Level 3 weakness to Shiribot
-Nobody likes you



Unknown2008-04-18 19:28:46
clap_1.gif

goodjob.gif
Unknown2008-04-18 20:28:56
I hate you Refugee. Half my Starbucks cappuccino just went out of my mouth from laughing sad.gif
Xavius2008-04-18 20:32:37
QUOTE(Revan @ Apr 18 2008, 11:33 AM) 503568
Merians get 18 int with a lvl 1 EQ bonus... so I don't really see why not?

Merian have 18 int, 10 con, and wicked elemental weaknesses.

Your proposal has 17 int, 14 con, physical damage resists, and minor weaknesses, making it, by far, the best mage race to have ever existed.
Desitrus2008-04-18 20:38:38
QUOTE(Xavius @ Apr 18 2008, 03:32 PM) 503657
Merian have 18 int, 10 con, and wicked elemental weaknesses.

Your proposal has 17 int, 14 con, physical damage resists, and minor weaknesses, making it, by far, the best mage race to have ever existed.


Remember my weakness reduction was for Merian lords who are tempered for taking damage, not merian squishbeasts.
Everiine2008-04-18 22:24:15
QUOTE(Estarra @ Apr 17 2008, 08:16 PM) 503358
Okay, let me just point blank say no buffing flying for what should be obvious reasons.


Unfortunately, this is all Trill have going for them. Most other races are useful for something-- Trill, in general, are not. A "give and take" for Trill is very hard to come up with, because what else can be taken from Trill that has not already been taken? Their resistances are nice, but the poor stats reduce their effectiveness. We don't even have a language to aid in RP. Flying is what defines a Trill, because the rest of what being a Trill means mechanically is just "meh".

That being said, some of the suggestions are a little over the top. I'd hardly expect most of these to ever get implemented. We're trying to brainstorm and see what comes out of the mess smile.gif.
Unknown2008-04-18 22:47:46
Trill:
14 Strength
14 Dexterity
13 Constitution
14 Intelligence
13 Charisma
10 Size

Can fly.
level 2 Regenerate health and mana while flying.
level 3 Resistance to cold.
level 2 Resistance to electricity.
level 2 Resistance to psychic damage.
level 1 Susceptible to fire.
Unknown2008-04-18 23:54:50
Since it seems like the original trill idea was to give them flying and some cool resistances to make up for the lackluster stats, I propose that idea be expanded upon (another trill idea):

Trill:

12 Strength
14 Dexterity
12 Constitution
14 Intelligence
13 Charisma
10 Size

(+1 point of constitution added to the original)

Advantages:

Can fly.
Can speak Trill.
level 3 Regenerate health and mana while flying.
level 3 Resistance to cold.
level 2 Resistance to magic.
level 2 Resistance to electricity.
level 2 Resistance to psychic.
level 2 Resistance to poison.

Disadvantages:
level 1 Susceptible to blunt.
level 1 Susceptible to cutting.
level 1 Susceptible to fire.

(special trill ideas)

Trill Flight: If a trill is cornered and must escape, he can flee if possible by quickly flapping into the air. (Works like FLY, but ignores balance, equilibrium, entanglement, paralysis. Has a 33% fail rate - the result a long balance loss)

Molt: Once per lusternian month, you can shed unessential feathers granting you with increased speed and a better appearance! (Makes you able to move more rooms until the "Now now, not so fast" message. Also gives a small bonus to debating and influencing. Maybe a charisma point or two? Temporary.)

Trill Maturity: A specialization option. Either +2 Strength / -2 Intelligence, +2 Charisma / -2 Dexterity, +2 Intelligence / -2 Constitution. This choice can only be made once.

ohmy.gif
Unknown2008-04-18 23:56:31
Hrm. Dracnari could proabably use a bone on their Charisma. The health potion deal is a dead horse by now. Firebreath would could use some direct damage as well as ignition. In-depth post comes in a moment!

EDIT: Here's the in-depth post!

Stats
+2 on our lackluster charisma
-1 on the size. Dracnari seem to be geared more for magic and such.

Other then that, stats don't need much tooling
Firebreath - Direct damage scales with Level, ex. +25 damage per level.
Remove Volcanic Terrain regen, switch to Temperature based Regen. Ex. 70+ degrees is level 1 regen, 85+ is level 2 regen, 100+ is level 3 regen.

Now naturally the Temperature Regen idea might be too outlandish to work, but I think it would be fun.