Racial Rebalancing

by Estarra

Back to Common Grounds.

Xanfinro2008-04-19 15:22:31
Ok, since nobody has even mentioned the word Lucidian in 5 pages of posts, I guess it's up to me to suggest changes.

Currently:

10 Strength
10 Dexterity
14 Constitution
14 Intelligence
11 Charisma
12 Size

+++
Have a racial language: Lucidian
level 2 Resistance to magic.
level 1 Resistance to electric damage.
level 3 Resistance to psychic damage.
level 1 Resistance to cutting damage.
level 2 Regenerate mana and health(outdoor daytime only).

---
level 1 Susceptible to blunt damage.
level 2 Susceptible to fire.

A few things I have issues with. Int seems to low for a race devoted solely to scholarly and magic-oriented professions. The whole lucidian RP is based on thought, study, logic, ect. I mean, 14 is the base int for magic races. Dracarni, Trill, Elves, Mugwumps, Faelings, female Kephera, Aslarn, and especially Merian all have equal or greater int. Only Viscanti have lower int, but if you're going to be a Viscanti mage, you're in Magnagora and stat evolution will bump you up above 14. I'm guessing human evolution will too. Seriously, WTF? The only other races playable as a mage are Furrikin and Illithoid. Furrikin has 13 int, and the level 2 eq bonus with no real disadvantages makes up for that. Illithoid have 13 int as well, but are actually less squishy than a walking mass of crystal, with 15 con vs. Lucidian 14 con.

The regeneration due to light is neat, but it's bugged- we get it at night too. I say step it down to level 1 at night, due to moonlight, starlight being weaker than sunlight but still there.

Lucidians should be susceptible to cold. We still have blood, so there's liquid in there. When liquid is frozen, it expands. Ever frozen water inside a glass jar? The glass explodes.

Anyway, this is what I thing Lucidians should look like:

10 Strength
10 Dexterity
14 Constitution
17 Intelligence
11 Charisma
12 Size

+++
Have a racial language: Lucidian
level 1 Regain equilibrium faster.
level 2 Resistance to magic.
level 1 Resistance to electric damage.
level 3 Resistance to psychic damage.
level 1 Resistance to cutting damage.
level 2 Regenerate mana and health(outdoor daytime).
level 1 Regenerate mana and health(outdoor nightime).

---
level 1 Susceptible to blunt damage.
level 2 Susceptible to fire.
level 2 Susceptible to cold.

I think this setup is actually still worse than an Imperial Merian. Susceptibility to both fire and cold would really suck. In addition, 11 charisma is not good for influence.


Also, misc. thoughts. You can't have trill con too high. They have hollow bones. The fact that trill don't have at least a level 1 blunt weakness is amazing. And trust me, you don't want that. EVERYTHING does blunt damage, and you really notice the weakness. Even at level 1.
Mugwump and Merian disadvantages - serious hinderances. At least, they would be if anyone who used fire (say, pyromancers) or lightning (for instance, aeromancers) weren't safely locked away behind a protective bubble of space-time. Besides demigod zap, what skill actually gives out electricity damage?

I'll shut up now. Thoughts? Questions? Concerns? Feelings?
Ildaudid2008-04-19 15:32:25
QUOTE(Xanfinro @ Apr 19 2008, 11:22 AM) 503808
Ok, since nobody has even mentioned the word Lucidian in 5 pages of posts, I guess it's up to me to suggest changes.

Here is what I think they should look like based on what you had

Anyway, this is what I thing Lucidians should look like:

10 Strength
10 Dexterity
13 Constitution
17 Intelligence
12 Charisma
14 Size

+++
Have a racial language: Lucidian
level 1 Regain equilibrium faster.
level 2 Resistance to magic.
level 1 Resistance to electric damage.
level 2 Resistance to psychic damage.
level 1 Resistance to cutting damage.
level 2 Regenerate mana and health(outdoor daytime).
level 1 Regenerate mana and health(outdoor nightime).

---
level 1 Susceptible to blunt damage.
level 2 Susceptible to fire.
level 1 Susceptible to cold.

I think this setup is actually still worse than an Imperial Merian. Susceptibility to both fire and cold would really suck. In addition, 11 charisma is not good for influence.
Also, misc. thoughts. You can't have trill con too high. They have hollow bones. The fact that trill don't have at least a level 1 blunt weakness is amazing. And trust me, you don't want that. EVERYTHING does blunt damage, and you really notice the weakness. Even at level 1.
Mugwump and Merian disadvantages - serious hinderances. At least, they would be if anyone who used fire (say, pyromancers) or lightning (for instance, aeromancers) weren't safely locked away behind a protective bubble of space-time. Besides demigod zap, what skill actually gives out electricity damage?

I'll shut up now. Thoughts? Questions? Concerns? Feelings?


I changed some things that should benifit them more and justify the equil change you wanted, without going overboard....

As for the fire/elect thing.... most warrior use elemental runes for that, which makes attacking a merian or mugwump even better for the warrior.
Unknown2008-04-19 15:34:50
QUOTE(Xanfinro @ Apr 19 2008, 03:22 PM) 503808
Mugwump and Merian disadvantages - serious hinderances. At least, they would be if anyone who used fire (say, pyromancers) or lightning (for instance, aeromancers) weren't safely locked away behind a protective bubble of space-time. Besides demigod zap, what skill actually gives out electricity damage?


Many of the artifacted warriors use a fire rune and a lightning rune. In fact, I don't think I've seen any of the other elemental runes. That's part of why when one of them runs into a group full of the popular fast-equilibruim mugwumps, you start seeing death sight spam in a hurry.
Xanfinro2008-04-19 15:56:36
I still think constitution and charisma are fine where they are. Not having all that squishy, vulnerable skin should make you very tough. And Lucidians are +logic, -emotion. Emotional appeals are pretty much what you need to influence people. Ergo, Lucidians shouldn't be good at influencing. Shouldn't even be average. So I'd stick with 11. And I admit, I don't have any logical reason for adding that equilibrium bonus. I just want it.
Unknown2008-04-19 16:59:25
Lucidians and Mugwumps are perfectly fine, imo.
Unknown2008-04-19 17:21:57
QUOTE(B_a_L_i @ Apr 19 2008, 12:59 PM) 503817
Lucidians and Mugwumps are perfectly fine, imo.


Everyone else disagrees. Might makes right!
Unknown2008-04-19 17:25:07
QUOTE
Everyone else disagrees. Might makes right!


Who is everyone else? I would argue that. sleep.gif
Unknown2008-04-19 17:26:44
QUOTE(B_a_L_i @ Apr 19 2008, 01:25 PM) 503820
Who is everyone else? I would argue that. sleep.gif


I'm not allowed to troll in this thread anymore, so it's best we stop now. smile.gif

Both races are due for a fixing, though. Especially the frogs.
Unknown2008-04-19 17:35:14
I'm a level 85 mugwump. I still get can two-hit by non-demigod warriors. Or bards. I dont think people realize how well the squishyness balances mugwumps. Even demigod mugwumps have problems. *rants*

And Lucidians are sturdy! May not be the best race out there, but it has proven to be good in the right places! O_O

quickexit.gif
Ildaudid2008-04-19 17:55:50
I still think we need to make a race by race threads.


And yeah I don't think all races should end up with equil or balance bonuses.



Although I would love for a dwarf to be level 1 bal smile.gif Since well..... short stature = better balance anyways. It doesnt always = dexterity though, but a low center of gravity does help with ones balance... hmmmm I should try to smuggle that into the dwarf change...


Can anyone post pre-nerf dwarf statistics? I know Narsrim and Tuek made dwarf MD's something to be feared. I am just not sure what the exact initial nerf to the dwarf race was.... It would make it easier to try and adjust them without bringing them back to what they were pre nerf.
Xavius2008-04-19 19:40:36
Whhyyyyy do people think 17 int and 14 con is ok? That's two now. sleep.gif
Unknown2008-04-19 20:06:53
The total of Con+Int for a given race should never exceed 28.
Unknown2008-04-20 08:03:01
QUOTE(Xavius @ Apr 19 2008, 07:40 PM) 503833
Whhyyyyy do people think 17 int and 14 con is ok? That's two now. sleep.gif


Don't forget, you also give them faster equilibrium recovery, and a boatload of resistances.
Kaalak2008-04-22 03:15:46
Edit: Moved to Ideas
Unknown2008-04-22 10:49:58
QUOTE(B_a_L_i @ Apr 20 2008, 01:35 AM) 503823
I'm a level 85 mugwump. I still get can two-hit by non-demigod warriors. Or bards. I dont think people realize how well the squishyness balances mugwumps. Even demigod mugwumps have problems. *rants*

And Lucidians are sturdy! May not be the best race out there, but it has proven to be good in the right places! O_O

quickexit.gif


If you think 10 con for mugwumps is bad, then 9 con for faelings is like... blackeye.gif The squishyness really does balance our speed. scream.gif
Shiri2008-04-22 11:04:26
Mugwumps don't get a sip bonus and regen in a terrain that actually exists, though. Faelings totally complain way too much about their tankiness.
Bashara2008-04-22 11:14:02
There's a swamp in Glomdoring. Not sure if it counts as a swamp for the purposes of mugwump regeneration, but it's a swamp nonetheless.
Shiri2008-04-22 11:14:57
...that was a hyperbole, yes.
Unknown2008-04-22 11:32:15
QUOTE(Shiri @ Apr 22 2008, 07:04 PM) 504714
Mugwumps don't get a sip bonus and regen in a terrain that actually exists, though. Faelings totally complain way too much about their tankiness.


Oh yeah...sorry confused.gif

I remember now that Ethereal/Forested Tosha influencing for me was like 'haha ur so weak'...
Ashai2008-04-22 12:19:58
QUOTE(Alacardael! @ Apr 22 2008, 05:32 AM) 504722
Oh yeah...sorry confused.gif

I remember now that Ethereal/Forested Tosha influencing for me was like 'haha ur so weak'...


Having been a faeling first and then a mugwump, you really have no idea how much better faelings are. Obviously, a sip bonus isn't going to make everything SUPER EASY, but it really helps a lot. Like, as an undeffed faeling, I could easily tank two kephera. Not so much at all with mugwump, even if I do kill them faster. It's really only by virtue of constant domoths and other buffs, plus the speed, that mugwumps can really even bash effectively. And not that Blacktalon bashing is that great anyway /rant