Racial Rebalancing II

by Estarra

Back to Common Grounds.

Ildaudid2008-04-23 15:59:52
QUOTE(Fain @ Apr 23 2008, 07:55 AM) 505094
Other forum users have suggested that there are other respects in which they are unbalanced, in terms of the regen and in terms of the stat bonuses. If you don't think that's the case, now is the chance to present your arguments.


Here is my case:

With changes happening to most races, it will already effect demigods through the race change. Now by also throwing titan/demi into the mix along with the race changes, some of them are actually getting a double nerf (so to speak). I think that it is too much for the titan/demigods to be hit twice because of these changes. What could be done, is simply leave demi/titan alone for now, if the other race changes are going through and monitor from there. Since the race changes will be impacting most of the demi's/titans anyways. After seeing how that works for them, then you all can reconsider what might be more appropriate or needed for titan/demigods later on down the road.
Caffrey2008-04-23 16:25:00
I like the Tae'dae speed changes, plays a lot like a pre-DMP-nerf Igasho now. I could kill a kraken with only 3 sips+3 sparkle and a fisher just needed the 1 sip + 1 sparkle. Not bad at all.
Desitrus2008-04-23 16:29:18
Did I somehow miss the turnip truck on how you could possibly perceive +2 unweighted stats as "bad"?
Unknown2008-04-23 16:32:06
QUOTE(Desitrus @ Apr 23 2008, 04:29 PM) 505122
Did I somehow miss the turnip truck on how you could possibly perceive +2 unweighted stats as "bad"?


This is what my perspective on these changes is as well, people are talking like there's no point in bashing up to high levels at all, but stat bonuses equivalent to 4 level 2 stat arties (in other IRE games, since they don't exist here) is nothing to sneeze at.

I think more of the complaints are coming in about the nerfage of regeneration.


Ildaudid2008-04-23 16:40:16
QUOTE(Desitrus @ Apr 23 2008, 12:29 PM) 505122
Did I somehow miss the turnip truck on how you could possibly perceive +2 unweighted stats as "bad"?


No I understand what you mean Desi, but I also understand how the others are feeling. They are getting nerfs from both angles. And it still is kinda bad for them. Let them get used to the nerf from being such and such race they already are, then in about a month when things have calmed down, they can nerf demi/titans more if need be.

Desitrus2008-04-23 16:42:46
Delaying it just means that it may never happen and it needs to happen. Seriously, if you want to talk about a game where there's no point in hitting 100, look at aspects. The amount of artis you get for hitting Demigod in this game is near 4000cr worth.
Ildaudid2008-04-23 16:50:51
QUOTE(Desitrus @ Apr 23 2008, 12:42 PM) 505125
Delaying it just means that it may never happen and it needs to happen. Seriously, if you want to talk about a game where there's no point in hitting 100, look at aspects. The amount of artis you get for hitting Demigod in this game is near 4000cr worth.


Whoa whoa, I never said there is no point to gettin to 100. Fain just asked in some post to present a case. You know I am not Visaeris. And now (for something cute):

Silvanus2008-04-23 18:04:01
QUOTE(Ashteru @ Apr 23 2008, 06:43 AM) 505090
Actually, remembering me testing out viscanti once, I think the regen even covered a little more. (Like 100 health more than the sipstrength that was taken away added up would give)

Untrue.

Right now on real Lusternia, somebody just Amissoing me (and I have 15 base int, sometimes 14 base int sometimes 17 base int), they'll outpace me sipping mana and regenerating mana in Tainted land. The Amisso did 928 damage to me, and I sipped/regenerated for 889.


Edit: I should point out that I'm a Master Viscanti Lich, that I have 5-7 more points of Intelligence then a Brood Viscanti, not to mention I wasn't using any skills, which most of mine are mana using, nor was Malarious hitting me with anything other then amisso. If it was just him Amissoing me, me sipping mana and sitting in regeneration, I'd run out of mana eventually.
Ashteru2008-04-23 18:13:56
Okay, wait, how did I calculate that, hmm..ah, yeah. I used my sip/regen helper website and calculated how much I regen and the average of how much I sip for, added those up and compared them to amount I'd get for sipping twice and a half without regen.
Ashteru2008-04-23 18:20:56
Okay, here's how I did it.

level 85 Master Viscanti, 14 con, no other buffs: 4210 health

1 sip ranges between 585 and 878 for health without penalty.

1 sip ranges between 468 and 702 for health with penalty.

Level 3 regen at 4210 health: 337 health every 10 seconds.


Time between sips: 4.5 seconds
Regen ticks every 10 seconds, so 10 : 4.5 = 2,2.
So, to get what you actually would "sip" for is 468 to 702 + 337/2.2 (153) , which results in average "sips" between 621 and 855.

But that's just my mathematical viewpoint. <.<

EDIT: Okay, looks as if I was wrong about the maxsip!
Malicia2008-04-23 18:49:37
QUOTE(Silvanus @ Apr 23 2008, 01:04 PM) 505135
Untrue.

Right now on real Lusternia, somebody just Amissoing me (and I have 15 base int, sometimes 14 base int sometimes 17 base int), they'll outpace me sipping mana and regenerating mana in Tainted land. The Amisso did 928 damage to me, and I sipped/regenerated for 889.
Edit: I should point out that I'm a Master Viscanti Lich, that I have 5-7 more points of Intelligence then a Brood Viscanti, not to mention I wasn't using any skills, which most of mine are mana using, nor was Malarious hitting me with anything other then amisso. If it was just him Amissoing me, me sipping mana and sitting in regeneration, I'd run out of mana eventually.

I feel it prudent to point out that some of the arguments being used to argue against the Viscanti sip penalty are being intentionally botched for the purpose of trying to make it seem worse than it is. The five main means (minus Sprite/Stigmata) to cure mana in Lusternia: mana potion, sparkleberry, healing scroll, perfection enchantment, regeneration.

I am just not buying that a Master Viscanti who is sipping mana potion, eat sparkleberry, reading healing scroll, using perfection, and under L3 mana regeneration is being outpaced by base speed amissio. The sip penalty only applies to the mana potion. At around level 90, I could outpace base equilibrium amissio with just sparkleberry/healingscroll/perfection/L3 regeneration. I didn't even need to sip.
Unknown2008-04-23 18:54:09
Voicing support that I really care more about the regeneration than the reduction in stats, demigodwise.
Celina2008-04-23 18:57:57
QUOTE(Ashteru @ Apr 23 2008, 01:20 PM) 505139
Okay, here's how I did it.

level 85 Master Viscanti, 14 con, no other buffs: 4210 health

1 sip ranges between 585 and 878 for health without penalty.

1 sip ranges between 468 and 702 for health with penalty.

Level 3 regen at 4210 health: 337 health every 10 seconds.
Time between sips: 4.5 seconds
Regen ticks every 10 seconds, so 10 : 4.5 = 2,2.
So, to get what you actually would "sip" for is 468 to 702 + 337/2.2 (153) , which results in average "sips" between 621 and 855.

But that's just my mathematical viewpoint. <.<

EDIT: Okay, looks as if I was wrong about the maxsip!


4380 Max health, actually
Ashteru2008-04-23 19:03:12
Changes the outcame slightly, but it would still end up with a higher min and a lower max, I guess.
Celina2008-04-23 19:10:01
QUOTE(Ashteru @ Apr 23 2008, 02:03 PM) 505147
Changes the outcame slightly, but it would still end up with a higher min and a lower max, I guess.


My opinion is that Master Viscanti still won't be worth it for Nihilist, but since Geos can taint on demand for 1 power and have no reason to NOT be in tainted land 90% of the time...it's a great choice for them. Decent Int, highest int for mags since elfen and merian aren't choices, good con and awesome resistances. Good change. I love it.

Also, regen hits both health and mana unlike a sip only hitting one. Would that factor in at all?
Estarra2008-04-23 19:35:20
What's your opinions on those races impacted greatly by the balance/equilbrium and elixir updates (aslaran, dracnari, faeling, mugwump and tae'dae)? Do they need either buffs or nerfs? If so, what would they be?
Unknown2008-04-23 19:46:28
QUOTE(Estarra @ Apr 24 2008, 03:35 AM) 505153
What's your opinions on those races impacted greatly by the balance/equilbrium and elixir updates (aslaran, dracnari, faeling, mugwump and tae'dae)? Do they need either buffs or nerfs? If so, what would they be?


More constitution to us, please. scream.gif
Asarnil2008-04-23 20:18:37
QUOTE(Sojiro @ Apr 24 2008, 05:24 AM) 505144
Voicing support that I really care more about the regeneration than the reduction in stats, demigodwise.

Of course you do, With that much health, regen+mercy means you regen as much damage as a wounding warrior. biggrin.gif
Celina2008-04-23 20:32:46
QUOTE(Estarra @ Apr 23 2008, 02:35 PM) 505153
What's your opinions on those races impacted greatly by the balance/equilbrium and elixir updates (aslaran, dracnari, faeling, mugwump and tae'dae)? Do they need either buffs or nerfs? If so, what would they be?


I think overall blanket changes aren't going to work. Faeling really need that sip bonus with their 9 con, while aslarans/shadowlords have enough health for it not to really matter as much. Also, certain guilds rely heavily on fast eq or balance. This change to mugwump is crippling for some. I know as a dreamweaver, I am ridiculously slow(human) and stacked with the lack luster power of dreamweaving...kills aren't easy. This could be an envoy thing too. If all eq/balance is going to be centralised, then certain skillsets need to be adjusted. Things like crucify and 8 second eq loss just make the skill pointless.
Estarra2008-04-23 20:42:49
QUOTE(Celina @ Apr 23 2008, 01:32 PM) 505162
I think overall blanket changes aren't going to work. Faeling really need that sip bonus with their 9 con, while aslarans/shadowlords have enough health for it not to really matter as much. Also, certain guilds rely heavily on fast eq or balance. This change to mugwump is crippling for some. I know as a dreamweaver, I am ridiculously slow(human) and stacked with the lack luster power of dreamweaving...kills aren't easy. This could be an envoy thing too. If all eq/balance is going to be centralised, then certain skillsets need to be adjusted. Things like crucify and 8 second eq loss just make the skill pointless.


If you're talking about the global changes to speed mods and elixirs, we probably won't reverse those.

I was asking if individual races need more tweaks. For instance, I take it you think faeling elixir bonus should increase top lvl 3 which is the type of feedback we're looking for.

Anyone else have any analysis on specific races and any specific suggestions?