Unknown2008-04-23 21:12:47
QUOTE(Estarra @ Apr 23 2008, 08:42 PM) 505163
If you're talking about the global changes to speed mods and elixirs, we probably won't reverse those.
I was asking if individual races need more tweaks. For instance, I take it you think faeling elixir bonus should increase top lvl 3 which is the type of feedback we're looking for.
Anyone else have any analysis on specific races and any specific suggestions?
I was asking if individual races need more tweaks. For instance, I take it you think faeling elixir bonus should increase top lvl 3 which is the type of feedback we're looking for.
Anyone else have any analysis on specific races and any specific suggestions?
Since you're set on the global changes, I'd just ask that Aslaran be looked at. They sit at 12 base con, so they don't have a whole ton of health to start with, and have a herb and sip penality. Their speed is what made them viable before, perhaps look at taking away or reducing the penalties, or giving them a little bit more health to compensate? Or something to keep them on par? Even their racial description suggest they excel at physical occupations. Not that descriptions create any sort of mandate or anything, but still.
I know I've been harping on this one thing, but I would really like them to remain viable. As it is now, they're losing a lot of what made them unique.
Unknown2008-04-23 21:30:51
I know it wasn't listed in your example of affected races but is there perhaps a possibility of an INT and/or DEX increase for Igasho? If we're going to gain Level 3 fire weakness and not gain anything else it seems like you're hitting a race that isn't that viable to begin with.
Yes I know Igasho are getting slightly quicker on eq and balance but skill wise Surge is useless for me as an Igasho Serenguard. I don't gain much and I make myself open to all mana based attacks. Even if we're not going to get an increase stat wise I'd still love what me and the other handfull of Igasho players asked about, Scaling as a racial ability.
Yes I know Igasho are getting slightly quicker on eq and balance but skill wise Surge is useless for me as an Igasho Serenguard. I don't gain much and I make myself open to all mana based attacks. Even if we're not going to get an increase stat wise I'd still love what me and the other handfull of Igasho players asked about, Scaling as a racial ability.
Ashteru2008-04-23 21:37:18
Could Illithoids maybe gain +2 to ST and +1 to DEX as well as maybe level 1 balance? That would make them a bit more fit for monk.
Unknown2008-04-23 21:54:42
QUOTE(Ashteru @ Apr 23 2008, 05:37 PM) 505173
Could Illithoids maybe gain +2 to ST and +1 to DEX as well as maybe level 1 balance? That would make them a bit more fit for monk.
Just +1-2 to strength and a level 1 balance would make them at least viable. Or a skill for monks that actually relies on the ego.
Unknown2008-04-23 21:59:40
I dont think the idea is to make every race viable for every possible guild.
Unknown2008-04-23 22:04:39
QUOTE(B_a_L_i @ Apr 23 2008, 09:59 PM) 505175
I dont think the idea is to make ever race viable for every possible guild.
No, but I wouldn't make races that are and should be viable, not so, like Aslaran, and in the case of Illithoids, aren't they linked to monks pretty heavily RP wise? It only makes sense that they should be at least decent monks.
Though I know what you're saying here, it's not like Ashteru is demanding that Tae'dae make good Nihlists or something.
Ashteru2008-04-23 22:14:59
Yeah, I just think Illithoids should be good as monks.
Revan2008-04-23 22:17:22
Illithoid and Kephera need to be looked at more in depth for spec stats. I think I agee with the +2 str and +1 dex with a lvl 1 eq bonus... mabe lose a point of con to balance it out? kephera would be a bit trickier since you have to do two sets for male and female, and i'm not too familiar with kephera stats...
As for balancing out the races that are getting a huge shaft, like faeling, etc... the answer is to make themmore tanky. Maybe give the faeling a lvl 3 sip with some magic resistance? lower the aslaran fire penalty and buff for a cold immunity? *shrug* stuff like that usually works.
As for balancing out the races that are getting a huge shaft, like faeling, etc... the answer is to make themmore tanky. Maybe give the faeling a lvl 3 sip with some magic resistance? lower the aslaran fire penalty and buff for a cold immunity? *shrug* stuff like that usually works.
Estarra2008-04-23 22:46:01
- Igasho: INCREASE: Are susceptible to fire, level 2.
- Igasho: NEW: Add scaling as natural ability.
- Trill: INCREASE: Charisma : 15
- Brood Viscanti: CHANGE: -2 Intelligence, +3 Strength, +2 Dexterity, +2 Constitution and +2 Size
- Tae'dae: REMOVE: Heal faster from elixirs, level 3.
- Tae'dae: NEW: Are susceptible to fire, level 2.
- Faeling: INCREASE: Heal faster from elixirs, level 3.
The above additonal tweaks are now implemented on the test server. This is all still under review so please keep testing and providing feedback.
BTW, I do hope we can finalize these races changes so they go live by this weekend.
Ashteru2008-04-23 22:48:39
Any chance to get your oppinion on aslaran/illithoid changes?
Rika2008-04-23 22:53:34
Are you going to consider dropping the demigod nerfs?
Estarra2008-04-23 22:57:47
I'm not convinced that aslaran need any tweaks, though that opinion isn't set in stone.
Also, there seems to be this perception that to make a race suitable for monks, they must have a balance advantage. I'm not sure why this is the case--what would make a race suitable for monks without a balance advantage. It still appears to me that kephera and illithoid should make good monks as-is, and I'm not sure I understand why they don't. What races are good for monks? Only those with balance advantages? If so, what about now with the racial balance changes?
Also, there seems to be this perception that to make a race suitable for monks, they must have a balance advantage. I'm not sure why this is the case--what would make a race suitable for monks without a balance advantage. It still appears to me that kephera and illithoid should make good monks as-is, and I'm not sure I understand why they don't. What races are good for monks? Only those with balance advantages? If so, what about now with the racial balance changes?
Ashteru2008-04-23 23:02:50
QUOTE(Estarra @ Apr 23 2008, 10:57 PM) 505186
Also, there seems to be this perception that to make a race suitable for monks, they must have a balance advantage. I'm not sure why this is the case--what would make a race suitable for monks without a balance advantage. It still appears to me that kephera and illithoid should make good monks as-is, and I'm not sure I understand why they don't. What races are good for monks? Only those with balance advantages? If so, what about now with the racial balance changes?
Okay, I'll explain this to you as I got it explained: To be able to beat someone as a monk, you need to mainly use kata with stun and the like. In order to get that on the head, you need to be able to disable their parry, so you have to be able to lock and throw them before they writhe out, and to be able to follow that throw up fast enough with an attack to the head to get damage in. So for this, the balance advantage is needed, and I don't even manage it with unnerfed faeling in hyperactive-mode 50% of the time.
I don't know about the changes on the testserver yet, not monk there.
EDIT: And a good monkrace needs either speed or relatively high stats of both STR and DEX, which illithoids both don't have, together with a disadvantage in influencing. (After the changes only half the time)
Shishi2008-04-23 23:04:14
QUOTE(Estarra @ Apr 23 2008, 03:46 PM) 505182
- Igasho: INCREASE: Are susceptible to fire, level 2.
- Igasho: NEW: Add scaling as natural ability.
- Trill: INCREASE: Charisma : 15
- Brood Viscanti: CHANGE: -2 Intelligence, +3 Strength, +2 Dexterity, +2 Constitution and +2 Size
- Tae'dae: REMOVE: Heal faster from elixirs, level 3.
- Tae'dae: NEW: Are susceptible to fire, level 2.
- Faeling: INCREASE: Heal faster from elixirs, level 3.
The above additonal tweaks are now implemented on the test server. This is all still under review so please keep testing and providing feedback.
BTW, I do hope we can finalize these races changes so they go live by this weekend.
For Faeling and Igasho changes.
Estarra2008-04-23 23:06:58
QUOTE(Ashteru @ Apr 23 2008, 04:02 PM) 505188
Okay, I'll explain this to you as I got it explained: To be able to beat someone as a monk, you need to mainly use kata with stun and the like. In order to get that on the head, you need to be able to disable their parry, so you have to be able to lock and throw them before they writhe out, and to be able to follow that throw up fast enough with an attack to the head to get damage in. So for this, the balance advantage is needed, and I don't even manage it with unnerfed faeling in hyperactive-mode 50% of the time.
I don't know about the changes on the testserver yet, not monk there.
EDIT: And a good monkrace needs either speed or relatively high stats of both STR and DEX, which illithoids both don't have, together with a disadvantage in influencing. (After the changes only half the time)
I don't know about the changes on the testserver yet, not monk there.
EDIT: And a good monkrace needs either speed or relatively high stats of both STR and DEX, which illithoids both don't have, together with a disadvantage in influencing. (After the changes only half the time)
If monks have to have the balance bonus, then monks will get tweaked so they don't need the balance bonus.
Ashteru2008-04-23 23:09:02
QUOTE(Estarra @ Apr 23 2008, 11:06 PM) 505190
If monks have to have the balance bonus, then monks will get tweaked so they don't need the balance bonus.
That's cool too.
Unknown2008-04-23 23:09:23
QUOTE(Estarra @ Apr 23 2008, 10:57 PM) 505186
I'm not convinced that aslaran need any tweaks, though that opinion isn't set in stone.
May I ask why you feel this way? It seems to me you're really changing the biggest part of the race, mechanically, in a negative way. They already have an herb and a sip penalty, it would be nice if they could at least be a little tougher now, or do a bit more damage per attack, to compesnate for the loss.
Maybe even something like some sort of bonus to swords, or cutting damage? Seeing as they're all "yay claws" and have that racial thing with the eyeballs who are vulnerable to cutting damage, it would even make RP sense!
Furien2008-04-23 23:11:23
Test Server-
3036h, 2285m, 4170e, 5p, 10557en, 19168w exkb /16:02:19.560/-
The end of your cudgel forms a knotty burl and you aim it at yourself. The burl pops and ruptures, shooting a barrage of splinters to the ether.
1958h, 2185m, 4170e, 5p, 10557en, 19138w xkb /16:02:19.816/-
You have recovered equilibrium.
1958h, 2185m, 4170e, 5p, 10577en, 19144w exkb /16:02:23.261/-
A cudgel, as aslaran. Lvl 2 EQ- natural racial eq bonus and +1 from Lightning facepaints.
3.445 seconds.
Normal Server- Same effects as above.
The end of your cudgel forms a knotty burl and you aim it at yourself. The burl pops and ruptures, shooting a barrage of splinters to the ether.
3025h, 3818m, 4170e, 10p, 17600en, 20150w x /16:07:47.455/-
You have recovered equilibrium.
3025h, 3818m, 4170e, 10p, 17600en, 20158w ex /16:07:50.742/-
3.287 seconds.
A 0.158s difference at lvl 2 eq from this test. I'm not sure how this will effect the balance-using people, but this particular nerf doesn't seem too bad. Since the aslaran herb and sip penalties are going to scale down, too, isn't too bad.
3036h, 2285m, 4170e, 5p, 10557en, 19168w exkb /16:02:19.560/-
The end of your cudgel forms a knotty burl and you aim it at yourself. The burl pops and ruptures, shooting a barrage of splinters to the ether.
1958h, 2185m, 4170e, 5p, 10557en, 19138w xkb /16:02:19.816/-
You have recovered equilibrium.
1958h, 2185m, 4170e, 5p, 10577en, 19144w exkb /16:02:23.261/-
A cudgel, as aslaran. Lvl 2 EQ- natural racial eq bonus and +1 from Lightning facepaints.
3.445 seconds.
Normal Server- Same effects as above.
The end of your cudgel forms a knotty burl and you aim it at yourself. The burl pops and ruptures, shooting a barrage of splinters to the ether.
3025h, 3818m, 4170e, 10p, 17600en, 20150w x /16:07:47.455/-
You have recovered equilibrium.
3025h, 3818m, 4170e, 10p, 17600en, 20158w ex /16:07:50.742/-
3.287 seconds.
A 0.158s difference at lvl 2 eq from this test. I'm not sure how this will effect the balance-using people, but this particular nerf doesn't seem too bad. Since the aslaran herb and sip penalties are going to scale down, too, isn't too bad.
Thalos2008-04-23 23:13:33
QUOTE(Estarra @ Apr 23 2008, 03:46 PM) 505182
Igasho: NEW: Add scaling as natural ability.
Doman2008-04-23 23:15:02
I know I am really forcing the trill issue, but even with higher Charisma, their combat ability is basically nil.
Maybe 1 more point of intelligence? I think they'd be fair then
Maybe 1 more point of intelligence? I think they'd be fair then