Unknown2008-04-22 02:23:06
QUOTE(Vendetta Morendo @ Apr 21 2008, 10:10 PM) 504503
Why are Igasho slated to be made weaker? I've never heard people complain they were too strong for their disadvantages. Ever.
I was wondering the same thing. It's not even changed from 1 to 2, but all the way to 3.
Unknown2008-04-22 02:23:32
I think there should be some influencing bonuses peppered around between the other races as well. It's not like they have a monopoly on influencing (much less anywheres near the highest charisma of the races?)...
Also, does alcohol damage reduction apply to everyone? IE. Do we all take less damage from being drunk, but Dwarves/Dracnari see less of the physical side-effects?
Also, does alcohol damage reduction apply to everyone? IE. Do we all take less damage from being drunk, but Dwarves/Dracnari see less of the physical side-effects?
Doman2008-04-22 02:23:34
That's a pretty good Idea.
Unknown2008-04-22 02:24:01
Most of the changes are solid. But why the change to Igasho? They're not exactly a 'good' race as is. Also, these changes don't really make Dracnari any more playable... same with Trill, though Trill players could probably give better feedback in that regard.
Doman2008-04-22 02:25:49
Trill was my race for most of my Lusternian career. They're mediocre in all respects. They really could use a boost, maybe make them all around good influencers, or give them a racial bonus like "Noble Trill" with pluses to their stats like Imperial Merian.
Edit: and it sucks when you can't play your favorite race cuz you die to an angry gnat
Edit: and it sucks when you can't play your favorite race cuz you die to an angry gnat
Unknown2008-04-22 02:28:26
Will everyone be given a free reincarnation?
>_>
>_>
Unknown2008-04-22 02:28:51
QUOTE(Estarra @ Apr 21 2008, 09:22 PM) 504521
I just thought of this so may as well jot it down. I haven't really thought this through.
Regarding how people believe that the biggest draw of titan/demi/ascendant is the increased stats for the con, what about instead of increased stats, they get a static boost to their health/mana/ego. Maybe 500 at titan, 1k at demi, 1500 at ascendant? (Just examples of numbers to throw out.) Again, the stats would remain the same, just their base health/mana/ego get a static boost.
Regarding how people believe that the biggest draw of titan/demi/ascendant is the increased stats for the con, what about instead of increased stats, they get a static boost to their health/mana/ego. Maybe 500 at titan, 1k at demi, 1500 at ascendant? (Just examples of numbers to throw out.) Again, the stats would remain the same, just their base health/mana/ego get a static boost.
The biggest problem people have had with Demi, in my experience, is that it makes the fastest races (mugwump, faeling) more tanky than they should be. In another thread I posted an idea on having stat boosting from demigod being stinted depending on how many levels of balance/equilibrium bonus the race in question has - depending on how significance the balance/equilibrium bonus nerfs are, this may or may not be necessary at all. But it is something to consider when looking at why demigods were complained about in the first place.
Also:
Will balance/equilibrium penalties be made less significant as well, or will they remain untouched?
And I still want to know why Igasho are getting weakened more. Seriously, there's about as many Igasho players as there are Dwarves or Orclach. They're not that great.
Xenthos2008-04-22 02:29:02
QUOTE(Estarra @ Apr 21 2008, 10:22 PM) 504521
I just thought of this so may as well jot it down. I haven't really thought this through.
Regarding how people believe that the biggest draw of titan/demi/ascendant is the increased stats for the con, what about instead of increased stats, they get a static boost to their health/mana/ego. Maybe 500 at titan, 1k at demi, 1500 at ascendant? (Just examples of numbers to throw out.) Again, the stats would remain the same, just their base health/mana/ego get a static boost.
Regarding how people believe that the biggest draw of titan/demi/ascendant is the increased stats for the con, what about instead of increased stats, they get a static boost to their health/mana/ego. Maybe 500 at titan, 1k at demi, 1500 at ascendant? (Just examples of numbers to throw out.) Again, the stats would remain the same, just their base health/mana/ego get a static boost.
This... would really sting. :/
Kaalak2008-04-22 02:29:04
QUOTE(Estarra @ Apr 21 2008, 07:01 PM) 504500
After much consideration and deliberation, we have decided that, overall, we like how races work in Lusternia. Thus, rather than any wide sweeping changes or new systems, we have decided to tackle the question of racial rebalancing with a light hand. We have decided on the following changes:
- Dracnari: NEW: ALCOHOL TOLERANCE LVL 1: Reduce effect of alcohol. The more drunk you are, the more you absorb damage.
?!!!!
Um....please don't do this. Perhaps give dracnari a boost to their flame at lv50 maybe having it be able to set someone on fire? I understand
alcohol tolerance a la darichi but.... no.
Unknown2008-04-22 02:29:39
QUOTE(Estarra @ Apr 21 2008, 10:22 PM) 504521
I just thought of this so may as well jot it down. I haven't really thought this through.
Regarding how people believe that the biggest draw of titan/demi/ascendant is the increased stats for the con, what about instead of increased stats, they get a static boost to their health/mana/ego. Maybe 500 at titan, 1k at demi, 1500 at ascendant? (Just examples of numbers to throw out.) Again, the stats would remain the same, just their base health/mana/ego get a static boost.
Regarding how people believe that the biggest draw of titan/demi/ascendant is the increased stats for the con, what about instead of increased stats, they get a static boost to their health/mana/ego. Maybe 500 at titan, 1k at demi, 1500 at ascendant? (Just examples of numbers to throw out.) Again, the stats would remain the same, just their base health/mana/ego get a static boost.
I would say a percentage boost (say 5% and 15%?) to health, mana, and ego would be better. It would level out psionics and and influencers with the warriors in terms of capacity to deliver a consistent beating, without the increase to damage associated with a full on int-boost.
If you give a static amount, make it slightly larger (affecting sip values, perhaps) and tilt the physical damage DMP a bit further against warriors. We can tank plenty.
Ashai2008-04-22 02:29:44
QUOTE(Estarra @ Apr 21 2008, 08:22 PM) 504521
I just thought of this so may as well jot it down. I haven't really thought this through.
Regarding how people believe that the biggest draw of titan/demi/ascendant is the increased stats for the con, what about instead of increased stats, they get a static boost to their health/mana/ego. Maybe 500 at titan, 1k at demi, 1500 at ascendant? (Just examples of numbers to throw out.) Again, the stats would remain the same, just their base health/mana/ego get a static boost.
Regarding how people believe that the biggest draw of titan/demi/ascendant is the increased stats for the con, what about instead of increased stats, they get a static boost to their health/mana/ego. Maybe 500 at titan, 1k at demi, 1500 at ascendant? (Just examples of numbers to throw out.) Again, the stats would remain the same, just their base health/mana/ego get a static boost.
That might be reasonable, I guess, however:
The eq/balance is a really huge thing for non-demis. The only reason why any afflicting class is a mugwump is because that (admittedly) drastic increase in offense compensates for the _horrible_ defense. In a sense, mugwump was balanced, and good so long as they could keep the offensive (note: super fast hindering for horrible, horrible con/weaknesses). On any day, I can be damage killed just as easily as I can kill someone with really fast afflictions.
So, I'm not asking for the eq/bal change to be reversed, but for it to be taken into consideration that now mugwumps no longer have an even trade of defense for offense, now the offense is probably still better than average, but the defense is still the worst in the game. So, please consider either some reduction on mugwump weaknesses/increase of con, or give us a reincarnation, because there are much better race choices now (in terms of combat, influencing, RP, anything, really.)
Doman2008-04-22 02:29:47
The minuses to Igashos are to keep Sano away! He always plays Igasho.
Desitrus2008-04-22 02:29:55
QUOTE(Salvation @ Apr 21 2008, 09:24 PM) 504525
Most of the changes are solid. But why the change to Igasho? They're not exactly a 'good' race as is. Also, these changes don't really make Dracnari any more playable... same with Trill, though Trill players could probably give better feedback in that regard.
I will have to agree. With stats above 20 not mattering much anymore, especially for warriors, Igasho was an awful race that just got worse. It's even the spec for what is supposed to be one of the fast weapons. In warrior terms, 18 con does not make up for 9 int, because you'll never surge.
Shiri2008-04-22 02:30:19
Yeah, there's no need to nerf demi by removing all the stats. The regen stuff we can live with, I think.
Unknown2008-04-22 02:31:10
QUOTE(Estarra @ Apr 21 2008, 07:01 PM) 504500
Global: DOWNGRADE effectiveness of balance and equilibrium balances (lvls 1/2/3)
Titan: DOWNGRADE to +1 on stats.
Titan: DOWNGRADE to lvl 1 regen on other planes
Demigod: DOWNGRADE to +2 on stats.
Demigod: DOWNGRADE to lvl 1 regen on all planes
Titan: DOWNGRADE to +1 on stats.
Titan: DOWNGRADE to lvl 1 regen on other planes
Demigod: DOWNGRADE to +2 on stats.
Demigod: DOWNGRADE to lvl 1 regen on all planes
Okay they probably had this coming, I'm curious though as to what will happen to Ascendants, statwise.
QUOTE
Igasho: INCREASE: Are susceptible to fire, level 3.
QUOTE
Viscanti: INCREASE: Resistance to blunt damage, level 2.
Viscanti: INCREASE: Resistance to cutting damage, level 2.
Viscanti: NEW: Resistance to magic damage, level 2.
Wait, I can understand all the other buffs to Viscanti, but you're adding all these on top of that? I don't think they need resistance to magic damage, at least.
QUOTE
Kephera: NEW: Are susceptible to fire, level 1.
Kephera: NEW: Are susceptible to cold, level 1.
Kephera: NEW: Are susceptible to cold, level 1.
These seem pretty minor as far as Kephera goes, they're still pretty awesome, heh. Might need more drawbacks.
Other thoughts:
-Instead of making recovery levels for balance/equilibrum 50% as effective as before they should be 66-75% as effective. Right now, there is no viable reason for anyone to be a Mugwump. You get low constitution and extreme penalities to be 12% faster.
Celina2008-04-22 02:32:19
I love the alcohol resistance stuff. Nifty nifty. Good changes over all. As far as demigods, the only demigods I ever have a problem with are Demi warriors, so the stat nerfs across the board seem rather unfair. I know Malarious has 5kish as a Demi mugwump, that's not exactly tanky when you are up against warriors doing 2k+ a combo.
I hope you will give out free reincarnations to the effected parties at the very least.
And yes, I love you for these changes, even though they don't directly effect me. <3 <3 <3
I hope you will give out free reincarnations to the effected parties at the very least.
And yes, I love you for these changes, even though they don't directly effect me. <3 <3 <3
Unknown2008-04-22 02:36:52
QUOTE(Sojiro @ Apr 22 2008, 02:31 AM) 504537
-Instead of making recovery levels for balance/equilibrum 50% as effective as before they should be 66-75% as effective. Right now, there is no viable reason for anyone to be a Mugwump. You get low constitution and extreme penalities to be 12% faster.
Please don't wreck Aslaran to reign in demis. I'm not good enough with the mechanics to make an argument here, but they are squishy, and have a nasty sip penalty already. If you really have to wreck the speedy feel of them (or the other "fast" races for that matter), please make them all substantially tougher?
INFLUENCE ESTARRA WITH PITIFUL GROVELLING ?
My Akui Forums Jihad is really tough with just me!
Unknown2008-04-22 02:37:49
QUOTE(Sojiro @ Apr 21 2008, 09:31 PM) 504537
These seem pretty minor as far as Kephera goes, they're still pretty awesome, heh. Might need more drawbacks.
I would suggest giving them a level 2 poison weakness, since there's like nothing weak against poison in the entire game, and given the quests in the undervault it makes sense... but then people would probably suggest I'm deliberately making them weaker to geo staff damage.
Bashara2008-04-22 02:41:08
QUOTE(Estarra @ Apr 22 2008, 02:01 AM) 504500
Dwarf: NEW: ALCOHOL TOLERANCE LVL 3: Reduce effect of alcohol. The more drunk you are, the more you absorb damage.
Seriously drunk Dwarf + Trans Resilience + Trans Athletics + fullplate = OMGDMGREDUCTION
Shiri2008-04-22 02:42:05
I think you still get the stupidity effect while absorbing damage, so I don't forsee that being as drastic some people seem to think.
(my post got buried so: spec races!)
EDIT: Damn, this is post 40, gonna get buried again
(my post got buried so: spec races!)
EDIT: Damn, this is post 40, gonna get buried again