Estarra2008-04-24 22:48:04
How's testing going on the races? Are there any outstanding issues or concerns? Or is everything perfect?
Xenthos2008-04-24 22:49:41
QUOTE(Estarra @ Apr 24 2008, 06:48 PM) 505413
How's testing going on the races? Are there any outstanding issues or concerns? Or is everything perfect?
I... think a number of issues have been raised above (Kephera, Mugwump, Faeling, Aslaran, Demigod mostly). Should they all be reposted?
Revan2008-04-24 22:55:37
QUOTE(Estarra @ Apr 24 2008, 06:48 PM) 505413
How's testing going on the races? Are there any outstanding issues or concerns? Or is everything perfect?
Wha Xenthos said
Estarra2008-04-24 23:01:55
QUOTE(Xenthos @ Apr 24 2008, 03:49 PM) 505414
I... think a number of issues have been raised above (Kephera, Mugwump, Faeling, Aslaran, Demigod mostly). Should they all be reposted?
I know people have spoken about Kephera, Mugwump, Faeling, Aslaran, and Demigod, but that doesn't mean that issues necessarily exist. There's been a lot of disagreement and debate on them, and I don't necessarily think there are any outstanding issues (though not committed to that).
So the question is, what are the issues that you, personally, feel needs addressed (not what issues have been discussed)?
Rika2008-04-24 23:04:18
Bleh, post stuffed up.
I really appreciate the work so far, but I don't really see the 'lot of disagreement and debate' with some of the points, for example, kepheras.
I really appreciate the work so far, but I don't really see the 'lot of disagreement and debate' with some of the points, for example, kepheras.
Everiine2008-04-24 23:05:20
I think the issues that people are bring up are the ones they feel need to be addressed.
Revan2008-04-24 23:06:35
I think there's an issue when you're nerfing speed races (fae, aslaran, mug) and not giving them ANYTHING to compensate for the fact that they lost their most valuable aspect. You only helped out Faeling in that regard while Aslaran and mugwump (mugs especially) suffer so much for it. Even a little tiny boost to compensate would be good, but not nothing at all.
Edit: And I think that almost everyone (except Furien) agrees that kephera don't need buffs. Should put back th weaknesses. Kephera are godly for damage absorption.. moreso than ANY other race or class.
Edit: And I think that almost everyone (except Furien) agrees that kephera don't need buffs. Should put back th weaknesses. Kephera are godly for damage absorption.. moreso than ANY other race or class.
Estarra2008-04-24 23:09:25
QUOTE(Revan @ Apr 24 2008, 04:06 PM) 505422
I think there's an issue when you're nerfing speed races (fae, aslaran, mug) and not giving them ANYTHING to compensate for the fact that they lost their most valuable aspect. You only helped out Faeling in that regard while Aslaran and mugwump (mugs especially) suffer so much for it. Even a little tiny boost to compensate would be good, but not nothing at all.
So the only issue is some people think aslaran and mugwump need a little tiny boost, in your opinion?
Rika2008-04-24 23:10:33
QUOTE(Estarra @ Apr 25 2008, 11:09 AM) 505423
So the only issue is some people think aslaran and mugwump need a little tiny boost, in your opinion?
And that demigods don't need the nerfs and kephera don't need the upgrades.
Revan2008-04-24 23:10:46
QUOTE(Estarra @ Apr 24 2008, 07:09 PM) 505423
So the only issue is some people think aslaran and mugwump need a little tiny boost, in your opinion?
Nah, it's not the only issue, but it's one of em There are some others that people brought up... such as the buggy influence boost for viscanti, etc.
Edit: One other issue I would ask tha you look at is see if the village influence bonus could spread to debating, because as is, even with the influence bonus, no viscanti or illithoid will ever grab a village at all when they're being destroyed by fae/merian/elfen debaters. It's no contest
Ildaudid2008-04-24 23:11:14
Kephera need to have the disadvantages reinstated if they are to continue being capable of wearing proofed splendors and have boosts to stats as well.
If the Kephera stat change was only for monk specc'd Kephera that would be different and that new stat proposal would be satisfactory I think for a Kepheran Monk.
Faelings need a stat increase to compensate for the balance loss. Possibly +1 to con +1 to int so that magic/warriors can both benifit (one with more int damage/one with more surge potential)
Aslarans need a stat increase or to lesson either the sip or herb penalty to make them worth being now they are squishy and slow.
That is all I can think of off the top of my head
edit: Oh Estarra what about the idea of making Kephera have exoskeletons, which were molted every 10RL days, which acted like armor? Molted exoskeletons would range 50/50 - 70/70 and were automatically shed every IG year and could be shed willingly every 10 RL days. This would be more feasable than letting them wear splendor robes and have such resistances??
If the Kephera stat change was only for monk specc'd Kephera that would be different and that new stat proposal would be satisfactory I think for a Kepheran Monk.
Faelings need a stat increase to compensate for the balance loss. Possibly +1 to con +1 to int so that magic/warriors can both benifit (one with more int damage/one with more surge potential)
Aslarans need a stat increase or to lesson either the sip or herb penalty to make them worth being now they are squishy and slow.
That is all I can think of off the top of my head
edit: Oh Estarra what about the idea of making Kephera have exoskeletons, which were molted every 10RL days, which acted like armor? Molted exoskeletons would range 50/50 - 70/70 and were automatically shed every IG year and could be shed willingly every 10 RL days. This would be more feasable than letting them wear splendor robes and have such resistances??
Xenthos2008-04-24 23:11:34
QUOTE(Estarra @ Apr 24 2008, 07:01 PM) 505417
I know people have spoken about Kephera, Mugwump, Faeling, Aslaran, and Demigod, but that doesn't mean that issues necessarily exist. There's been a lot of disagreement and debate on them, and I don't necessarily think there are any outstanding issues (though not committed to that).
So the question is, what are the issues that you, personally, feel needs addressed (not what issues have been discussed)?
So the question is, what are the issues that you, personally, feel needs addressed (not what issues have been discussed)?
1. I believe that hitting the warrior specializations (sans bonecrusher) with slower speed has a significant dampening effect upon their viability. It is a necessary change to rein in the stun of bonecrusher, but something needs to be done because bonecrusher is just one of the four specializations.
Solution: Raise strength of faelings by 1 (or just Shadowlords, to avoid buffing monks) to compensate. This should not have much of an impact on the big issue with bonecrusher, which was the speed of stun with two weapons. The sipping bonus upgrade should help compensate for the weakened overall bonus, so probably not much need for the constitution-examination that was being discussed.
2. Kepherans have huge resistances. They also have no real downside, as robes do not count as armour. Thus, while they cannot wear armour, they do not actually need to wear armour. If their stats are getting upgraded, their resistances need to go down a bit. They were a decent choice beforehand, certainly weren't hurting a whole lot, but I can see wanting to make them more of a thumbs-up Monk race. Still, doing so means they need to lose some of their benefits IMO.
3. Demigod-- I'll let Ashteru and others discuss this one, but it seems you are taking a pretty heavy hand to the level at the moment.
Ashteru2008-04-24 23:13:07
Actually, I think most of the changes suggested address the most glaring issues, though some changes, like the weakness of Kephera to poison might need some tweaking, like one less poison, one more elemental.
As long as you are willing to, in hindsight after it going live, fix some concerns, I am sure it will work out. I am thinking that maybe Dracnari and Furrikin might need some tweaking.
And in regards to Demigods, in which I am admittedly biased, I'd say make the regen 2 on all planes to not go overboard with nerfing them.
As long as you are willing to, in hindsight after it going live, fix some concerns, I am sure it will work out. I am thinking that maybe Dracnari and Furrikin might need some tweaking.
And in regards to Demigods, in which I am admittedly biased, I'd say make the regen 2 on all planes to not go overboard with nerfing them.
Furien2008-04-24 23:20:55
Bah. There's no such thing as female kephera monks, mind you.
As for Demi, I do think you're being a bit too heavy-handed with them, but I still think they need to be downgraded a bit. Anything vs. Demi is just ridiculous.
As for Demi, I do think you're being a bit too heavy-handed with them, but I still think they need to be downgraded a bit. Anything vs. Demi is just ridiculous.
Estarra2008-04-24 23:21:32
QUOTE(Ildaudid @ Apr 24 2008, 04:11 PM) 505426
Kephera need to have the disadvantages reinstated if they are to continue being capable of wearing proofed splendors and have boosts to stats as well.
If the Kephera stat change was only for monk specc'd Kephera that would be different and that new stat proposal would be satisfactory I think for a Kepheran Monk.
If the Kephera stat change was only for monk specc'd Kephera that would be different and that new stat proposal would be satisfactory I think for a Kepheran Monk.
We may reconsider some things about the kephera, but we did feel that male kepheran monks were coming up short compared to other monks, and female kepheran magic users were considered weak and unpopular compared to other races. I think the changes are justified.
QUOTE(Ildaudid @ Apr 24 2008, 04:11 PM) 505426
Faelings need a stat increase to compensate for the balance loss. Possibly +1 to con +1 to int so that magic/warriors can both benifit (one with more int damage/one with more surge potential)
With the elixir increase, I don't think faelings need a con bonus. I don't see them needing more intelligence at all.
QUOTE(Ildaudid @ Apr 24 2008, 04:11 PM) 505426
Aslarans need a stat increase or to lesson either the sip or herb penalty to make them worth being now they are squishy and slow.
I disagree with the characterization that they are "squishy and slow"! We'll consider maybe something minor for aslarans.
QUOTE(Ildaudid @ Apr 24 2008, 04:11 PM) 505426
edit: Oh Estarra what about the idea of making Kephera have exoskeletons, which were molted every 10RL days, which acted like armor? Molted exoskeletons would range 50/50 - 70/70 and were automatically shed every IG year and could be shed willingly every 10 RL days. This would be more feasable than letting them wear splendor robes and have such resistances??
Interesting idea but too complicated and burdensome for most players.
Unknown2008-04-24 23:22:45
QUOTE(Revan @ Apr 24 2008, 11:06 PM) 505422
I think there's an issue when you're nerfing speed races (fae, aslaran, mug) and not giving them ANYTHING to compensate for the fact that they lost their most valuable aspect. You only helped out Faeling in that regard while Aslaran and mugwump (mugs especially) suffer so much for it. Even a little tiny boost to compensate would be good, but not nothing at all.
What Revan said. It wouldn't even take that much. A little more health, or dropping of penalities, or giving them some non-speed related way to keep up their offense a bit (I really like the idea of Aslaran having some sort of bonus to cutting weapons, both because of the lion-ish theme, and because of the nature of Krokani, and their feud with them. It makes all sorts of fun RP sense and addresses the issue at hand! In addition, by being only cutting weapons, it circumvents the whole bonecrusher issue! Pweeese?)
Mugwumps, I'm not as familiar with... but leaving both Aslaran and Mugwumps hanging is sort of disheartening, in light of some of the other changes.
Estarra2008-04-24 23:23:25
QUOTE(Ashteru @ Apr 24 2008, 04:13 PM) 505428
And in regards to Demigods, in which I am admittedly biased, I'd say make the regen 2 on all planes to not go overboard with nerfing them.
Sorry, but I think we're going to stand pat on the demigod changes.
Ashteru2008-04-24 23:27:01
Hmm, any chance that the regen-arties are lowered to 300/600 instead of 300/750 then?
Ildaudid2008-04-24 23:27:02
QUOTE(Estarra @ Apr 24 2008, 07:21 PM) 505431
We may reconsider some things about the kephera, but we did feel that male kepheran monks were coming up short compared to other monks, and female kepheran magic users were considered weak and unpopular compared to other races. I think the changes are justified.
With the elixir increase, I don't think faelings need a con bonus. I don't see them needing more intelligence at all.
I disagree with the characterization that they are "squishy and slow"! We'll consider maybe something minor for aslarans.
Interesting idea but too complicated and burdensome for most players.
With the elixir increase, I don't think faelings need a con bonus. I don't see them needing more intelligence at all.
I disagree with the characterization that they are "squishy and slow"! We'll consider maybe something minor for aslarans.
Interesting idea but too complicated and burdensome for most players.
Damn Esty! Ya shot me down on them all.... But you admitted the exoskeletons were interesting! SCORE!!! I got an interesting from Estarra!
And yeah I missed the elixer increase for the faelings
edit - will you announce when the changes go live? I am holding my cameo switch so I can change when they do.
Asarnil2008-04-24 23:35:43
QUOTE(Estarra @ Apr 25 2008, 09:51 AM) 505431
We may reconsider some things about the kephera, but we did feel that male kepheran monks were coming up short compared to other monks
Since when? Seriously, since when? They *might* have been slightly worse offensively (which I doubt - unless you were talking about speed races which are being nerfed), but they MORE than made up for that in pure defensive capability, with the L3 cutting/blunt, DMP, greatrobes/splendours and no sipping/herb/balance/equilibrium penalties. The only thing that comes close to a Keph defensively is a tae'dae in fullplate, which unlike a kephera is absolutely useless for anything other than sitting there soaking up damage.