Racial Rebalancing II

by Estarra

Back to Common Grounds.

Malarious2008-04-25 05:44:29
QUOTE(Vendetta Morendo @ Apr 25 2008, 01:34 AM) 505648
I don't think aslaran or faelings need more con at this point. With the sip adjustments they should be fine (I'm not even sure if upping the faeling sip was entirely necessary).

And Mal, in your last post you have SL faelings still getting +3 STR on top of the proposed base 8. Was that on purpose, or an oversight?

Purpose. They end up stronger but slower (which should balance out) but the decreased sip bonus is being aided by boost to con. A base attack 4 at lvl 3 balance is now about 3.52 seconds instead of the old 2.8 to 3, thats a fair change.

QUOTE(Shiri @ Apr 25 2008, 01:37 AM) 505651
Rather than lowering mugwump weaknesses, weaknesses and resistances should probably be brought together like sip bonuses and stat raising.

So you mean make resistances have less effect? Wouldnt that just water down most all races at this point and kind of contradict alot of the work done? They get more con and a sip bonus to help against damage but will take less than they previously would have. Another point of on or something could help but the trade should be they lost half their speed they should be able to survive about 20% longer in combat (lost .5-.7 seconds of speed as such should be able to survive better to even out a bit). Sip and con bonus should equate to a small boost in health and a higher sip of about 10-15% or so.. that number could be horrendously wrong a level one bonus actually.
Unknown2008-04-25 05:45:26
QUOTE(Ildaudid @ Apr 25 2008, 12:41 AM) 505654
They are close to going live, why not check it out for a week or two if the admins are willing to revisit the issue if there is a prolonged problem with it?

I know bal/equil stuff is super hard to test on roark's server due to the lag, so this would give us some time to recheck on the faster site and see how much of an impact some of the things truly are.


Yeah, the lag there is pretty nasty. For a while I thought there was a bug with balance bonuses since I seemed to be recovering faster as an aslaran than as a faeling, but then the lag came back and it got slowed down to about where it should be. It makes it tricky to make any sort of good judgment on whether or not something's really "fixed".

QUOTE(Malarious @ Apr 25 2008, 12:44 AM) 505656
Purpose. They end up stronger but slower (which should balance out) but the decreased sip bonus is being aided by boost to con. A base attack 4 at lvl 3 balance is now about 3.52 seconds instead of the old 2.8 to 3, thats a fair change.


I have no idea about monks, so I won't touch on tweaking normal faeling STR, but SL faeling demi is hardly phased on the test server. My damage and wounding output is still very good, particularly compared to races with higher STR and slower balance. I'm very hesitant to say whether or not more STR is really necessary for a non-demi SL faeling at this point. It also seems a bit odd to extend an extra point of STR to them, but not aslarans.
Malarious2008-04-25 06:41:15
QUOTE(Vendetta Morendo @ Apr 25 2008, 01:45 AM) 505657
Yeah, the lag there is pretty nasty. For a while I thought there was a bug with balance bonuses since I seemed to be recovering faster as an aslaran than as a faeling, but then the lag came back and it got slowed down to about where it should be. It makes it tricky to make any sort of good judgment on whether or not something's really "fixed".
I have no idea about monks, so I won't touch on tweaking normal faeling STR, but SL faeling demi is hardly phased on the test server. My damage and wounding output is still very good, particularly compared to races with higher STR and slower balance. I'm very hesitant to say whether or not more STR is really necessary for a non-demi SL faeling at this point. It also seems a bit odd to extend an extra point of STR to them, but not aslarans.


People asked to get more Str for them. Shadowlord will pretty much always be scary. Asalran could get another point I imagine.
Jitwix2008-04-25 06:51:02
I thought the point of female kephera was to be a race with decent health AND mana, only other similar one is lucidians (ignorings specs). Reducing their con would give you another highish mana lowish health race, and we have enough of those.
Rika2008-04-25 06:57:17
QUOTE(Jitwix @ Apr 25 2008, 06:51 PM) 505682
I thought the point of female kephera was to be a race with decent health AND mana, only other similar one is lucidians (ignorings specs). Reducing their con would give you another highish mana lowish health race, and we have enough of those.


Except they have level 3 resistance to blunt and cutting.
Morgfyre2008-04-25 07:20:34
QUOTE(Kromsh @ Apr 24 2008, 07:59 PM) 505498
I think you ignored or denied every suggestion on the previous page.


One thing to note here is that we don't publicly comment on everything we read, even if there is a specific request for admin feedback, or nothing would ever get done (time spent posting here is time spent not doing something in-game). While we try to post updates when it is possible, just because there's not a response doesn't mean your idea has been ignored.
Hyrtakos2008-04-25 07:39:47
QUOTE(Morgfyre @ Apr 25 2008, 03:20 AM) 505699
One thing to note here is that we don't publicly comment on everything we read, even if there is a specific request for admin feedback, or nothing would ever get done (time spent posting here is time spent not doing something in-game). While we try to post updates when it is possible, just because there's not a response doesn't mean your idea has been ignored.


However, from time to time decisions are undertaken that there seems to be minimal or no player support for, and when it's brought up it's met with a simple "No, that will not be considered." That might be contributing more to such frustrations than no answers at all.
Malarious2008-04-25 07:54:37
Pseudo off topic.

I have a list of changes for Guardians (Currently Nihilist side, believe Talkan is waiting to post his) for those who would request it. No one will be sent it automatically.

At this time divine would need request it in some way as well.

Requests can be PMs or Posts.

All changes are based on guardian combat slowing down.
Kielo2008-04-25 08:51:07
QUOTE(Malarious @ Apr 25 2008, 12:54 AM) 505717
Pseudo off topic.

I have a list of changes for Guardians (Currently Nihilist side, believe Talkan is waiting to post his) for those who would request it. No one will be sent it automatically.

At this time divine would need request it in some way as well.

Requests can be PMs or Posts.

All changes are based on guardian combat slowing down.


Pseudo off topic reply.

As a wiccan who has never gone mugwump just so I can kill people better and because it would destroy my RP (so much of it is all about being elfen), I'd like to think you'll consider us as well. Guardians aren't the only burst affliction archetype in need of love.

EDIT: Though I realize I should probably be poking the wiccan envoys about this stuff instead.
Jitwix2008-04-25 08:58:14
QUOTE(rika @ Apr 25 2008, 08:57 AM) 505686
Except they have level 3 resistance to blunt and cutting.


Which is not helpful against magic damage, especially with thier new weaknesses.

But on the topic of con and int, Jitwix' fiancee is actually a female kephera druid, and she doesn't think they really need an extra point of intelligence with the other good stuff they have.
Unknown2008-04-25 09:22:52
QUOTE(Kielo @ Apr 25 2008, 04:51 AM) 505735
Pseudo off topic reply.

As a wiccan who has never gone mugwump just so I can kill people better and because it would destroy my RP (so much of it is all about being elfen), I'd like to think you'll consider us as well. Guardians aren't the only burst affliction archetype in need of love.

EDIT: Though I realize I should probably be poking the wiccan envoys about this stuff instead.


Hexes are on a one second base. The changes won't really effect them as much. It was discussed on the envoys channel and any decisions about hexes will be postponed until after the racial changes to see if it is necessary. Cosmic guardians, on the other hand, are much much.
Shiri2008-04-25 09:37:56
Hexes aren't the issue. It's things like lash, waning and moonburst. (Hexes are still effected a bit too. Not to mention astrology.) Guardians are actually less affected. They already had a balance/eq split between tarot and things like inqui line - which isn't really eq-dependent anyway and will survive this entirely intact. At best they're going to need minor upgrades.
Daevos2008-04-25 10:53:30
QUOTE(talkans @ Apr 25 2008, 12:27 AM) 505607
The eq/balance changes wouldn't be necessary though! Rather than fix the specific problem, it seems like you're taking a round about solution that has other rippling effects which neuter some classes and races, requiring more work for everone. I just don't understand why fixing the actual problem is less inticing than creating new ones.

I also admit that I don't understand the code, perhaps it isn't easier. But, the effects seem much too large with side-effects that must be countered, recountered and recountered (just look at all the different adjustments already been made to races and how they're not close to being perfect yet ).

I just don't understand the neccesity for balance and eq changes coupled with race changes to fix a problem that lies within guild skills and weapon stats. I do hope that you find this post not as argumentative, but inquisitive and suggestive, by the way.

Post script. Is correct inside ()? I've no idea.

Sweeping changes have traditionally been favoured over precision fine tuning. It's par for the course.
Xenthos2008-04-25 12:36:02
QUOTE(Vendetta Morendo @ Apr 25 2008, 01:45 AM) 505657
I have no idea about monks, so I won't touch on tweaking normal faeling STR, but SL faeling demi is hardly phased on the test server. My damage and wounding output is still very good, particularly compared to races with higher STR and slower balance. I'm very hesitant to say whether or not more STR is really necessary for a non-demi SL faeling at this point. It also seems a bit odd to extend an extra point of STR to them, but not aslarans.

Just as a note, you really can't compare demi to non-demi in this case. There is a huge difference-- I would not be arguing the point if there wasn't. Demigod adds a heck of a lot to the race, but that doesn't mean that pulling down the offense of a race that was balanced for its other specs sans Bonecrusher leaves it still balanced pre-Demigod. Unless, of course, the point is to balance the race at Demigod, which is a bit meh.
Unknown2008-04-25 13:24:35
QUOTE(Xenthos @ Apr 25 2008, 07:36 AM) 505749
Just as a note, you really can't compare demi to non-demi in this case. There is a huge difference-- I would not be arguing the point if there wasn't. Demigod adds a heck of a lot to the race, but that doesn't mean that pulling down the offense of a race that was balanced for its other specs sans Bonecrusher leaves it still balanced pre-Demigod. Unless, of course, the point is to balance the race at Demigod, which is a bit meh.


I know. At the same time, however, all the races on the other side of the spectrum (high STR, resistances, balance penalties) have received nerfs to keep them more in line with their improved balances (Tae especially, I think they'll be worse off than before the race changes at this pace). If these nerfs are going to stand, I don't think SL faeling really needs to be enchanced anymore to remain comparatively competitive.

This is something that a mid-level warrior would be best off commenting on after trying out different races on the test server.
Unknown2008-04-25 13:55:50
I tried tae'dae and it seemed like my offense was worse than with my usual race(lobo). The strength doesn't really make up for the speed loss. After testing I was also more convinced about the difference dexterity makes. Maybe I was just unlucky, but I have a much easier time actually giving an affliction as a lobo. Hope somebody proves/disproves this one day.
Also, I know this is a combat balancing thing, but strength doesn't even make a difference in hunting anymore and now that they don't have the sip bonus I think you'd have to be very strange to choose Tae'dae outside of RP.
Unknown2008-04-25 14:56:38
Shrimp... it's been that way for a while. sad.gif

Tae'Dae don't really get a lot of love from admin right now for some reason. But it is a hard balance between trying to find the best way to balance slow with enough damage output to make them alright. *shrugs* Especially when most of Lusternia is based on speed pre-changes. I don't know how it's going to look after these changes come into play.
Xenthos2008-04-25 15:52:34
QUOTE(Vendetta Morendo @ Apr 25 2008, 09:24 AM) 505752
I know. At the same time, however, all the races on the other side of the spectrum (high STR, resistances, balance penalties) have received nerfs to keep them more in line with their improved balances (Tae especially, I think they'll be worse off than before the race changes at this pace). If these nerfs are going to stand, I don't think SL faeling really needs to be enchanced anymore to remain comparatively competitive.

This is something that a mid-level warrior would be best off commenting on after trying out different races on the test server.

And what about the races on the other end of the spectrum-- high strength, little-to-no-penalties, that aren't being affected at all (such as Elfen Lord)? Which is the more accurate comparison, as it's the competing specialization race.
Kiradawea2008-04-25 16:05:07
QUOTE(Estarra @ Apr 25 2008, 03:10 AM) 505502
I really appreciate all your comments and insights, but one point is that there aren't "many people" voicing concerns but a handful on the forums.

Well some of us, (me) don't feel very apt at judging. Mostly because I've no idea how to access the test server. blackeye.gif

Anyway, from all the playing I've done with the Furrikin, I must say that I'm a bit worried as the racial changes will only bring about negative effects to them as a race.

From my experiences thus far, Furrikin seems like a very well balanced Race. Which means that they're not very good at all. Races need some sort of specialization. They'll make good Mages, but not Warriors. Good Bards, but not good Monks, etc. However, Furrikin are the little brother of Humans. They can do somewhat ok in every guild, but they cannot excel anywhere either. Which makes Furrikin in general a bad choice. Now, with the slash in speed, they just become even worse, because one of their biggest advantages becomes half as effective.

Of course, that's just my POV, and my experience stems only from being a Furrikin Celestine. Am I wrong? Am I right? I don't know, but this is my impression at least.
Ildaudid2008-04-25 16:20:26
QUOTE(Xenthos @ Apr 25 2008, 11:52 AM) 505782
And what about the races on the other end of the spectrum-- high strength, little-to-no-penalties, that aren't being affected at all (such as Elfen Lord)? Which is the more accurate comparison, as it's the competing specialization race.


What you talkn bout Willis!!!