Xenthos2008-04-25 16:23:14
QUOTE(Ildaudid @ Apr 25 2008, 12:20 PM) 505797
What you talkn bout Willis!!!
I'm talking about taking a racial spec that was comparable to counterpart racial specs (Elfen Lords especially), and then saying that pulling down its offense means it's no longer balanced in comparison to those races. Sure, if you compare it to other races that aren't as good as the specced ones for Warriors there isn't as much of a difference-- but it's always been that way.
The counterpart for the Shadowlord is the Elfen Lord, not the Tae'Dae.
Ildaudid2008-04-25 16:26:09
Leave the elfen lords alone.... they are buff!! Let me have a buff race
Xenthos2008-04-25 16:27:48
QUOTE(Ildaudid @ Apr 25 2008, 12:26 PM) 505804
Leave the elfen lords alone.... they are buff!! Let me have a buff race
Ah, I see-- you're afraid they'll get nerfed. Heh.
Well, they're a good warrior race, but I'm not actually asking that they be nerfed-- just that Shadowlords remain competitive, which I truly don't feel is the case at present for the sub-99 crowd.
Ildaudid2008-04-25 16:33:28
QUOTE(Xenthos @ Apr 25 2008, 12:27 PM) 505805
Ah, I see-- you're afraid they'll get nerfed. Heh.
Well, they're a good warrior race, but I'm not actually asking that they be nerfed-- just that Shadowlords remain competitive, which I truly don't feel is the case at present for the sub-99 crowd.
Well, they're a good warrior race, but I'm not actually asking that they be nerfed-- just that Shadowlords remain competitive, which I truly don't feel is the case at present for the sub-99 crowd.
Yea I know, I just found this pics and needed a reason to put them here. Elfs will be alot better than SLords, and I understand they need to be competitive to each other.
Sarrasri2008-04-25 17:04:56
I know I might sound like a broken record soon, but can lucidians PLEASE be looked at for a +1 int buff? There's not many people arguing for this BECAUSE there's not that many people who play a lucidian. The stats aren't that great. An int buff will not do anythiing but make the race more attractive to play.
Unknown2008-04-25 17:18:09
QUOTE(Sarrasri @ Apr 25 2008, 05:04 PM) 505827
I know I might sound like a broken record soon, but can lucidians PLEASE be looked at for a +1 int buff? There's not many people arguing for this BECAUSE there's not that many people who play a lucidian. The stats aren't that great. An int buff will not do anythiing but make the race more attractive to play.
That is something I've noticed in this thread to keep in mind. Races that aren't played much lack advocates. I basically had to throw a posting tantrum to get my point across about Aslaran, and they actually are played, usually rwho gives me about three to five people at peak times (not counting demi aslaran with gems and such).
Conversely, Faelings had a big cheering section that got their sip bonus increased two levels, and is still going for increases. Someone said to me that if they get that extra strength, they'll basically be, in their words, Aslaran ++. I've never been a faeling, and to be honest, I'm satisified that Aslaran got their sip penalty removed, mostly because I'm more concerened with being relatively usable than actually being super-yay-party-time-great, but the point is, faelings have gotten a lot of posting love here!
Outside of mugwump really, and speed-centered faeling, and probably the city/commune tied races save viscanti, there aren't too many races that "a lot of people play" beyond novices, just because there are so many races, so they get so spread out that when you type rwho, and get two or three people, they don't seem very numerous.
Kiradawea2008-04-25 18:01:33
Then I guess it's up to us who play the more uncommon races to help each other and push for advancement eh? Personally, I've always thought it strange that Lucidian only had medium high intellect, considering that Xyl was seemingly incredibly intelligent. That's my thoughts at least.
Callia2008-04-25 18:11:07
QUOTE(Kiradawea @ Apr 25 2008, 09:05 AM) 505787
Well some of us, (me) don't feel very apt at judging. Mostly because I've no idea how to access the test server.
Anyway, from all the playing I've done with the Furrikin, I must say that I'm a bit worried as the racial changes will only bring about negative effects to them as a race.
From my experiences thus far, Furrikin seems like a very well balanced Race. Which means that they're not very good at all. Races need some sort of specialization. They'll make good Mages, but not Warriors. Good Bards, but not good Monks, etc. However, Furrikin are the little brother of Humans. They can do somewhat ok in every guild, but they cannot excel anywhere either. Which makes Furrikin in general a bad choice. Now, with the slash in speed, they just become even worse, because one of their biggest advantages becomes half as effective.
Of course, that's just my POV, and my experience stems only from being a Furrikin Celestine. Am I wrong? Am I right? I don't know, but this is my impression at least.
Anyway, from all the playing I've done with the Furrikin, I must say that I'm a bit worried as the racial changes will only bring about negative effects to them as a race.
From my experiences thus far, Furrikin seems like a very well balanced Race. Which means that they're not very good at all. Races need some sort of specialization. They'll make good Mages, but not Warriors. Good Bards, but not good Monks, etc. However, Furrikin are the little brother of Humans. They can do somewhat ok in every guild, but they cannot excel anywhere either. Which makes Furrikin in general a bad choice. Now, with the slash in speed, they just become even worse, because one of their biggest advantages becomes half as effective.
Of course, that's just my POV, and my experience stems only from being a Furrikin Celestine. Am I wrong? Am I right? I don't know, but this is my impression at least.
I'm scared too
Jitwix2008-04-25 19:23:49
QUOTE(Sarrasri @ Apr 25 2008, 07:04 PM) 505827
I know I might sound like a broken record soon, but can lucidians PLEASE be looked at for a +1 int buff? There's not many people arguing for this BECAUSE there's not that many people who play a lucidian. The stats aren't that great. An int buff will not do anythiing but make the race more attractive to play.
Yeah, if they're buffing female kephera int by 1 point to get more people to play them, then surely they can do the same to lucidians?
Xavius2008-04-25 19:39:29
I'd rather see caster kepheras and illithoids put back in line, but if it's not going to happen, a lucidian boost would be cool.
Unknown2008-04-25 19:42:08
Yes, it's a little bit sad about the changes to all the "popular" races and sorta ignoring the other ones. Course, the speed advantage/disadvantage had something to do with that.
Here's my take on the Tae'Daes right now.
They sped up a little (ALWAYS a good thing)
They lost all their sip bonus (Ouch? Now we're going to even have less time to try and make some sort of offense before we're rolled over)
They now burn easier (Well... we just lost part of our tankiness... especially as Paladins, since we'll be fighting Nihilists and other Mag stuff with fire)
It seems like... Tae'Daes took another large hit.
And it also seems like we're just downgrading some of the more popular races to encourage people to play other things more. Why can't we upgrade some of the really REALLY sub-par races (read Tae'Dae) to at least meet a level which are passable in combat and not just for RP?
EDIT: My suggestions for fixing the Tae'Dae problem?
We could add a bit back more into the sip bonus and at least scale the fire weakness down to a level 1...
Level 2 weakness hurts a lot... as a Lobo, I take way more damage from Aqua staff...
Here's my take on the Tae'Daes right now.
They sped up a little (ALWAYS a good thing)
They lost all their sip bonus (Ouch? Now we're going to even have less time to try and make some sort of offense before we're rolled over)
They now burn easier (Well... we just lost part of our tankiness... especially as Paladins, since we'll be fighting Nihilists and other Mag stuff with fire)
It seems like... Tae'Daes took another large hit.
And it also seems like we're just downgrading some of the more popular races to encourage people to play other things more. Why can't we upgrade some of the really REALLY sub-par races (read Tae'Dae) to at least meet a level which are passable in combat and not just for RP?
EDIT: My suggestions for fixing the Tae'Dae problem?
We could add a bit back more into the sip bonus and at least scale the fire weakness down to a level 1...
Level 2 weakness hurts a lot... as a Lobo, I take way more damage from Aqua staff...
Xiel2008-04-25 20:06:40
CODE
Kephera Male:
12 Strength   Â
16 Dexterity       Â
14 Constitution   Â
10 Intelligence Â
11 Charisma Â
10 Size         Â
Kephera Female:
11 Strength Â
9  Dexterity Â
13 Constitution Â
15 Intelligence
14 Charisma
13 Size
Illithoid:
11 Strength Â
17 Dexterity Â
16 Constitution Â
14 Intelligence
7Â Â Charisma
10 Size
12 Strength   Â
16 Dexterity       Â
14 Constitution   Â
10 Intelligence Â
11 Charisma Â
10 Size         Â
Kephera Female:
11 Strength Â
9  Dexterity Â
13 Constitution Â
15 Intelligence
14 Charisma
13 Size
Illithoid:
11 Strength Â
17 Dexterity Â
16 Constitution Â
14 Intelligence
7Â Â Charisma
10 Size
The above are the stats for the changes for the Kepheran and Illithoid races as up on the test server, and I'm just curious to ask...is it weird that I find it odd that Illithoid have more health than say..a Krokani or Orclach? Effectively making them just about as health-filled as Loboshigaru and Taurians and yet they're the most dextrous of the races save for Furrikin who have the same but pay for it with a low amount of strength and consitution, or Faelings which have just one more point and suffer even more with a lower amount of health and strength.
Also, another point of intelligence/charisma for Trill and another hit of intelligence for Lucidians, plz.
Morgfyre2008-04-25 20:08:24
We haven't ignored Trills and Lucidians. However, consider that they will (eventually) be specialised races for Hallifax, and compared to the other specialised races in their base form they are fairly comparable. So on one hand we could certainly beef them up, but they'd eventually have to be trimmed down to where they are right now anyway. I'm not convinced that it would be fair to players of these races to temporarily boost them only to cripple them at a later date unless they choose to go to a specific city (and maybe even specific guild?).
Doman2008-04-25 20:12:05
So, they have to be near crippled anyway? Elfen are viable even without specs, so are Merians.
Revan2008-04-25 20:12:57
QUOTE(Xiel @ Apr 25 2008, 04:06 PM) 505889
The above are the stats for the changes for the Kepheran and Illithoid races as up on the test server, and I'm just curious to ask...is it weird that I find it odd that Illithoid have more health than say..a Krokani or Orclach? Effectively making them just about as health-filled as Loboshigaru and Taurians and yet they're the most dextrous of the races save for Furrikin who have the same but pay for it with a low amount of strength and consitution, or Faelings which have just one more point and suffer even more with a lower amount of health and strength.
Also, another point of intelligence/charisma for Trill and another hit of intelligence for Lucidians, plz.
Also, another point of intelligence/charisma for Trill and another hit of intelligence for Lucidians, plz.
*point horrendous cha and very low str and high magic weakness*
Xiel2008-04-25 20:14:16
Wow..quick response. Just another reason why . It makes sense, I suppose, since Dracnari are probably in that same boat as well and that it'd just save folk the trouble of having to trim them down after building them up just to make them fair again. So..what about them illithoid and their big health and bigger dexterity? -twiddle-
Sarrasri2008-04-25 20:15:43
I realize that lucidian will be specced. That's why I'm only asking for a +1 int buff to put it on par with elfen and faeling who have 15 int before spec. I'd say merians too but they have 16 int before spec. The only race that specs and is worse off than lucidian in regards to int is viscanti but they're getting considerable changes to make them more playable.
Morgfyre2008-04-25 20:21:03
QUOTE(Doman @ Apr 25 2008, 01:12 PM) 505891
So, they have to be near crippled anyway? Elfen are viable even without specs, so are Merians.
CODE
MERIAN STATS
============
STATISTICS:
Strength    : 11    Dexterity  : 11    Constitution: 10
Intelligence: 16    Charisma    : 13    Size        : 12
ADVANTAGES:
  o  Have a racial language, merian.
  o  Regain equilibrium faster, level 1.
  o  Regenerate health and mana while in water, level 2.
  o  Can automatically swim and tread water without taking damage.
  o  Can breathe underwater.
  o  Can DIVE into the ocean depths (RISE to come up).
  o  Resist asphyxiation damage, level 2.
DISADVANTAGES:
  o  Are susceptible to fire, level 2.
  o  Are susceptible to electricity, level 2.
============
STATISTICS:
Strength    : 11    Dexterity  : 11    Constitution: 10
Intelligence: 16    Charisma    : 13    Size        : 12
ADVANTAGES:
  o  Have a racial language, merian.
  o  Regain equilibrium faster, level 1.
  o  Regenerate health and mana while in water, level 2.
  o  Can automatically swim and tread water without taking damage.
  o  Can breathe underwater.
  o  Can DIVE into the ocean depths (RISE to come up).
  o  Resist asphyxiation damage, level 2.
DISADVANTAGES:
  o  Are susceptible to fire, level 2.
  o  Are susceptible to electricity, level 2.
CODE
TRILL STATS
===========
STATISTICS:
Strength    : 12    Dexterity  : 14    Constitution: 11
Intelligence: 14    Charisma    : 15    Size        : 10
ADVANTAGES:
  o  Can fly. (FLY and LAND)
  o  Regenerate health and mana while flying, level 2.
  o  Resistance to cold, level 3.
  o  Resistance to electric damage, level 2.
  o  Resistance to psychic damage, level 2.
  o  Seduction influence bonus, level 2.
DISADVANTAGES:
  o  Susceptible to fire damage, level 1.
===========
STATISTICS:
Strength    : 12    Dexterity  : 14    Constitution: 11
Intelligence: 14    Charisma    : 15    Size        : 10
ADVANTAGES:
  o  Can fly. (FLY and LAND)
  o  Regenerate health and mana while flying, level 2.
  o  Resistance to cold, level 3.
  o  Resistance to electric damage, level 2.
  o  Resistance to psychic damage, level 2.
  o  Seduction influence bonus, level 2.
DISADVANTAGES:
  o  Susceptible to fire damage, level 1.
They look pretty comparable to me. Trill have better con/str/dex/cha, less int. Merian have eq advantage and swimming, trill have better resistances/fewer weaknesses, flight, and seduction influence bonus.
Doman2008-04-25 20:24:54
yeah, but they're mediocre at everything. Merians are a good caster race before spec. Trill are too squishy to be terribly good warriors, and don't have the int to be competitive casters. If trills are more for influencing, they should have more to show that, their charisma is good, but they probably should get a bonus in actual battles.
Edit: I'd probably be happy with a debating burnout reduction
Edit: I'd probably be happy with a debating burnout reduction
Karnagan2008-04-25 20:33:27
QUOTE(Morgfyre @ Apr 25 2008, 04:51 PM) 505896
They look pretty comparable to me. Trill have better con/str/dex/cha, less int. Merian have eq advantage and swimming, trill have better resistances/fewer weaknesses, flight, and seduction influence bonus.
Yes, Morgfyre, but that's the thing. Trill have better stats if they were warriors, except that they're so weak no serious player would want to BE a trill warrior at anything but the lowest levels. By contrast, a Merian trying to be a warrior just needs Sacraments to become one of the best warriors in the whole game, but would be insane to consider it otherwise. A Trill who wants to become a wizard will be weak at it, while a Merian who wants to take Aquamancy or Celestialism will again become one of the best magic users in the game.
My gift, up for humble consideration.
TRILL STATS
===========
STATISTICS:
Strength : 12 Dexterity : 12 Constitution: 11
Intelligence: 12 Charisma : 13 Size : 10
ADVANTAGES:
o Can fly. (FLY and LAND)
o Regenerate health and mana while flying, level 2.
o Evolution. Starting at level 50, trill will gradually find their statistics increasing as they go up in level. The statistics gained depend upon their archetype. Losing levels will also lose these increases in statistics.
DISADVANTAGES:
o Susceptible to fire damage, level 2.
Bam. Make trill like humans, except without the XP bonus and with nice wings, and suddenly you've got a whole new ball game. I might actually jump on such a race, were it offered.