Doman2008-04-25 20:34:43
QUOTE(Karnagan @ Apr 25 2008, 02:33 PM) 505900
My gift, up for humble consideration.
TRILL STATS
===========
STATISTICS:
Strength : 12 Dexterity : 12 Constitution: 11
Intelligence: 12 Charisma : 13 Size : 10
ADVANTAGES:
o Can fly. (FLY and LAND)
o Regenerate health and mana while flying, level 2.
o Evolution. Starting at level 50, trill will gradually find their statistics increasing as they go up in level. The statistics gained depend upon their archetype. Losing levels will also lose these increases in statistics.
DISADVANTAGES:
o Susceptible to fire damage, level 2.
Bam. Make trill like humans, except without the XP bonus and with nice wings, and suddenly you've got a whole new ball game. I might actually jump on such a race, were it offered.
TRILL STATS
===========
STATISTICS:
Strength : 12 Dexterity : 12 Constitution: 11
Intelligence: 12 Charisma : 13 Size : 10
ADVANTAGES:
o Can fly. (FLY and LAND)
o Regenerate health and mana while flying, level 2.
o Evolution. Starting at level 50, trill will gradually find their statistics increasing as they go up in level. The statistics gained depend upon their archetype. Losing levels will also lose these increases in statistics.
DISADVANTAGES:
o Susceptible to fire damage, level 2.
Bam. Make trill like humans, except without the XP bonus and with nice wings, and suddenly you've got a whole new ball game. I might actually jump on such a race, were it offered.
I would be completely on board for that
Morgfyre2008-04-25 20:35:45
Hmm. Karnagan, you seem to have misread what I wrote, because I was comparing trills with base merians. Ergo, comparing them to specialised merians is an exercise in futility, because they are not meant to compare with specialised races. They will (eventually) specialise when Hallifax is released.
Doman2008-04-25 20:38:19
Not sure about him, but I understand that. Even unspecced, Trill make just barely better warriors than Merian cuz they are weak, but they don't have the intelligence for being casters. Merians make perfectly fine mages even if they're unspecced. A Trill Geomancer versus a Merian Geomancer would lose VERY badly. (Geomancer to avoid speccing)
On the warrior front, that's different, but Trills don't have the constitution to play warriors effectively either.
On the warrior front, that's different, but Trills don't have the constitution to play warriors effectively either.
Karnagan2008-04-25 20:39:45
QUOTE(Morgfyre @ Apr 25 2008, 05:05 PM) 505904
Hmm, you seem to have misread what I wrote, because I was comparing trills with base merians. Ergo, comparing them to specialised merians is an exercise in futility, because they are not meant to compare with specialised races. They will (eventually) specialise when Hallifax is released.
Which is a gobsmackingly brilliant bit of thinking, considering one thing and the next, but for now the race is nearly crippled. For now, can you bring them a little bit closer to Imperial Merians, or some other magic-oriented race, so that some people can derive a little bit of racial RP enjoyment? While not crippling their love of other parts of the game?
And if this is being considered so far into the future, why can't orclach have a specialization with Necromancy? That would make me a happy badger.
Morgfyre2008-04-25 20:43:29
QUOTE(Doman @ Apr 25 2008, 01:38 PM) 505907
Not sure about him, but I understand that. Even unspecced, Trill make just barely better warriors than Merian cuz they are weak, but they don't have the intelligence for being casters. Merians make perfectly fine mages even if they're unspecced. A Trill Geomancer versus a Merian Geomancer would lose VERY badly. (Geomancer to avoid speccing)
On the warrior front, that's different, but Trills don't have the constitution to play warriors effectively either.
On the warrior front, that's different, but Trills don't have the constitution to play warriors effectively either.
The trade-off is that trill have better charisma so they will make better psionic mages (particuarly telekinetic for forcefield) than a merian, and be better at influencing, debating, etc, and better con so they will be a little tankier. I respect that it is a race that you like and want to be better at a broad range of skill choices. It doesn't sound like I am convincing you though, so I guess we will just have to disagree.
Xavius2008-04-25 20:44:33
Orclachs with Necromancy gain the racial ability to not devolve into orcs when tainted. Looking for another necromancy spec race is silly.
Doman2008-04-25 20:46:49
QUOTE(Morgfyre @ Apr 25 2008, 02:43 PM) 505910
The trade-off is that trill have better charisma so they will make better psionic mages (particuarly telekinetic for forcefield) than a merian, and be better at influencing, debating, etc, and better con so they will be a little tankier. I respect that it is a race that you like and want to be better at a broad range of skill choices. It doesn't sound like I am convincing you though, so I guess we will just have to disagree.
Alright, I will let it lie, but it makes me a sad panda
Karnagan2008-04-25 20:48:05
QUOTE(Morgfyre @ Apr 25 2008, 05:13 PM) 505910
The trade-off is that trill have better charisma so they will make better psionic mages (particuarly telekinetic for forcefield) than a merian, and be better at influencing, debating, etc, and better con so they will be a little tankier. I respect that it is a race that you like and want to be better at a broad range of skill choices. It doesn't sound like I am convincing you though, so I guess we will just have to disagree.
I never thought of that, at least not in those terms, so I will concede that by that logic, it's pretty awesome. Objections withdrawn, though I am intrigued that you folks have been thinking so far ahead.
Xavius: cut me some slack, I'd like some way to increase orclach INT or CHA, even at the cost of some STR points. When Illithoid had CHA this bad, they got illdrain.
Xenthos2008-04-25 20:59:03
QUOTE(Rainydays @ Apr 25 2008, 01:18 PM) 505829
Conversely, Faelings had a big cheering section that got their sip bonus increased two levels, and is still going for increases. Someone said to me that if they get that extra strength, they'll basically be, in their words, Aslaran ++. I've never been a faeling, and to be honest, I'm satisified that Aslaran got their sip penalty removed, mostly because I'm more concerened with being relatively usable than actually being super-yay-party-time-great, but the point is, faelings have gotten a lot of posting love here!
Just as a note, level 2 to level 3 isn't a 2 point increase. It's a 1 point increase, when the overall thing has been reduced (so it's mostly staying the same). It's addressing the lowered effect of the sip bonus/penalty, not the issue of hitting their offense.
Aslaran also have a cold resist (though there is also the fire penalty), eq bonus, more con, and would still have more strength even if faelings got +1-- so I'm not sure who told you that, but I don't think they've really looked at the races. Especially if they're the ones who told you +2 sip bonus.
Sarrasri2008-04-25 21:00:43
So can we get back to giving a small buff to lucidian? I actually had it pointed out to me that all orgs only get one specialized race, so unless Hallifax is special in that regard, they'll need one buff race and one that'll be the specialized race. I just want to know if it's possible to get +1 int to lucidian or not. I don't see how this would affect the speccing (if they spec) on the grand scale and it'll only serve to help the race -now-.
Kielo2008-04-25 21:23:25
For some reason when I imagine specializations in Hallifax, I always think that lucidian will be the spec race for the guardian guild (maaaybe they could get it for Aeromancers too), and that trill would just get a spec for the Aeromancers and the warrior guild. (I also suggest that the name "Matrix Legion" be deleted and replaced with something cooler.)
My reasoning is that the lucidians always struck me as the more scholarly and scientific bunch, and the Institute of the Matrix screams scientific and full of scholars and the like, always exploring the great mysteries of the Basin and experimenting on things like their progenitor (just look at Arthar'rt), and since the trill are obviously the more artistic, emotional and charismatic side to the trill + lucidian equation, the Aeromancers and the warriors struck me as what they would have gravitated towards.
To me, it really makes sense this way, considering that Trillillial was the sun, the fire and the sky, to Xyl's cold and crystalline exterior. The trill are similarly the more passionate and fiery side in relationship they share with the more reserved and logically inclined lucidian.
But that's just my take on it. I goes hide now.
My reasoning is that the lucidians always struck me as the more scholarly and scientific bunch, and the Institute of the Matrix screams scientific and full of scholars and the like, always exploring the great mysteries of the Basin and experimenting on things like their progenitor (just look at Arthar'rt), and since the trill are obviously the more artistic, emotional and charismatic side to the trill + lucidian equation, the Aeromancers and the warriors struck me as what they would have gravitated towards.
To me, it really makes sense this way, considering that Trillillial was the sun, the fire and the sky, to Xyl's cold and crystalline exterior. The trill are similarly the more passionate and fiery side in relationship they share with the more reserved and logically inclined lucidian.
But that's just my take on it. I goes hide now.
Malarious2008-04-25 21:57:33
QUOTE(Kielo @ Apr 25 2008, 04:51 AM) 505735
Pseudo off topic reply.
As a wiccan who has never gone mugwump just so I can kill people better and because it would destroy my RP (so much of it is all about being elfen), I'd like to think you'll consider us as well. Guardians aren't the only burst affliction archetype in need of love.
EDIT: Though I realize I should probably be poking the wiccan envoys about this stuff instead.
As a wiccan who has never gone mugwump just so I can kill people better and because it would destroy my RP (so much of it is all about being elfen), I'd like to think you'll consider us as well. Guardians aren't the only burst affliction archetype in need of love.
EDIT: Though I realize I should probably be poking the wiccan envoys about this stuff instead.
I am already talking with Sarrasri, but what has been said is that most all of your offense is based in hexes which wont be changed much. However mana drain skills will be looking at a boost (or an effect to boost the losses) as well as trying to fix anything that fails without speed.
For instance changing astrology skills to be quicker at base so they are still somewhat usable at base.
I will have a post on some other race things soon.
Hyrtakos2008-04-25 22:04:39
QUOTE(Karnagan @ Apr 25 2008, 04:48 PM) 505914
I never thought of that, at least not in those terms, so I will concede that by that logic, it's pretty awesome. Objections withdrawn, though I am intrigued that you folks have been thinking so far ahead.
Xavius: cut me some slack, I'd like some way to increase orclach INT or CHA, even at the cost of some STR points. When Illithoid had CHA this bad, they got illdrain.
Xavius: cut me some slack, I'd like some way to increase orclach INT or CHA, even at the cost of some STR points. When Illithoid had CHA this bad, they got illdrain.
Orclach are simply meant to be unplayable except as warriors, and even then they will likely be under mid-table compared to other warrior races after these changes. Brush your shoulders off, snarl, and go whoop some ass anyways.
Karnagan2008-04-25 22:08:11
QUOTE(hyrtakos @ Apr 25 2008, 06:34 PM) 505972
Orclach are simply meant to be unplayable except as warriors, and even then they will likely be under mid-table compared to other warrior races after these changes. Brush your shoulders off, snarl, and go whoop some ass anyways.
It's the orclach way!
Malarious2008-04-25 22:29:56
Bolded areas are changes as per usual
==ORCLACH==
STATISTICS:
Strength : 15 Dexterity : 11 Constitution: 15
Intelligence: 9 Charisma : 9 Size : 15
ADVANTAGES:
o Have a racial language, orclach.
o Have a level 1 resistance to cold.
o Have a level 1 resistance to electricity.
o Have a level 2 resistance to magic damage.
o Have a level 2 resistance to cutting damage.
o Have a level 2 resistance to blunt damage.
o Have level 2 health regeneration.
o Native Weapon: Orclach warriors who choose the Pureblade
specialization can use two-handed swords more accurately than other
races.
DISADVANTAGES:
o Have level 3 susceptibility to fire.
o Have level 2 slower equilibrium.
Dropped 1 lvl cold for another lvl blunt. Raised penalty on eq and gave em +1 cha and int. Any thoughts orclach groupies? Rather see lower stats again and just be tankier or something?
Decided not to do any other races people bring up.. someone else can.
QUOTE
==ORCLACH==
STATISTICS:
Strength : 15 Dexterity : 11 Constitution: 15
Intelligence: 9 Charisma : 9 Size : 15
ADVANTAGES:
o Have a racial language, orclach.
o Have a level 1 resistance to cold.
o Have a level 1 resistance to electricity.
o Have a level 2 resistance to magic damage.
o Have a level 2 resistance to cutting damage.
o Have a level 2 resistance to blunt damage.
o Have level 2 health regeneration.
o Native Weapon: Orclach warriors who choose the Pureblade
specialization can use two-handed swords more accurately than other
races.
DISADVANTAGES:
o Have level 3 susceptibility to fire.
o Have level 2 slower equilibrium.
Dropped 1 lvl cold for another lvl blunt. Raised penalty on eq and gave em +1 cha and int. Any thoughts orclach groupies? Rather see lower stats again and just be tankier or something?
Decided not to do any other races people bring up.. someone else can.
Karnagan2008-04-25 22:45:52
They already have level 2 blunt, man.
Maybe -2 STR in exchange for +2 INT/CHA? Emphasize orclach intelligence in a Marked of Urlach specialization? It'd be a nice race for a newbie warrior, or if you wanted to switch there with a Cameo and weren't a Demigod, but I wouldn't want to live there.
I get that orclach are probably not up for fixing the way some other races are, and it's a shame. They have far too much RP potential, not to mention some nice resists, to just let go of like that.
Maybe -2 STR in exchange for +2 INT/CHA? Emphasize orclach intelligence in a Marked of Urlach specialization? It'd be a nice race for a newbie warrior, or if you wanted to switch there with a Cameo and weren't a Demigod, but I wouldn't want to live there.
I get that orclach are probably not up for fixing the way some other races are, and it's a shame. They have far too much RP potential, not to mention some nice resists, to just let go of like that.
Everiine2008-04-25 22:47:38
QUOTE(Karnagan @ Apr 25 2008, 04:33 PM) 505900
Trill have better stats if they were warriors, except that they're so weak no serious player would want to BE a trill warrior at anything but the lowest levels.
Hyrtakos2008-04-25 23:06:02
QUOTE(Karnagan @ Apr 25 2008, 06:45 PM) 506017
I get that orclach are probably not up for fixing the way some other races are, and it's a shame. They have far too much RP potential, not to mention some nice resists, to just let go of like that.
I think orclach are fine stat-wise and just like to stir things up, and the RP aspects more than compensate for any shortcomings they -might- have. It's viable enough, and I like having no metagamers killing the race's RP for combat.
Unknown2008-04-25 23:15:28
QUOTE(hyrtakos @ Apr 25 2008, 11:06 PM) 506037
I think orclach are fine stat-wise and just like to stir things up, and the RP aspects more than compensate for any shortcomings they -might- have. It's viable enough, and I like having no metagamers killing the race's RP for combat.
You know, that's really not a bad way to look at things at all.
Especially for a race like Orclach that are somewhat prominent in the histories.
Malarious2008-04-25 23:26:06
QUOTE(Karnagan @ Apr 25 2008, 06:45 PM) 506017
They already have level 2 blunt, man.
Maybe -2 STR in exchange for +2 INT/CHA? Emphasize orclach intelligence in a Marked of Urlach specialization? It'd be a nice race for a newbie warrior, or if you wanted to switch there with a Cameo and weren't a Demigod, but I wouldn't want to live there.
I get that orclach are probably not up for fixing the way some other races are, and it's a shame. They have far too much RP potential, not to mention some nice resists, to just let go of like that.
Maybe -2 STR in exchange for +2 INT/CHA? Emphasize orclach intelligence in a Marked of Urlach specialization? It'd be a nice race for a newbie warrior, or if you wanted to switch there with a Cameo and weren't a Demigod, but I wouldn't want to live there.
I get that orclach are probably not up for fixing the way some other races are, and it's a shame. They have far too much RP potential, not to mention some nice resists, to just let go of like that.
They have lvl 1 blunt right now, you fail for not knowing your orclach!
So what changes would people like that wont kill their RP.
Assume they wont spec even though they so should