Unknown2008-04-22 02:44:05
QUOTE(Estarra @ Apr 21 2008, 10:01 PM) 504500
Viscanti: INCREASE: Resistance to blunt damage, level 2.
Viscanti: INCREASE: Resistance to cutting damage, level 2.
Viscanti: NEW: Resistance to magic damage, level 2.
Viscanti: NEW: Intimidation Influencing, lvl 1
Viscanti: NEW: Village Influencing, lvl 2
Viscanti: INCREASE: Resistance to cutting damage, level 2.
Viscanti: NEW: Resistance to magic damage, level 2.
Viscanti: NEW: Intimidation Influencing, lvl 1
Viscanti: NEW: Village Influencing, lvl 2
I don't care where you live, smoking whatever you are smoking ought to be illegal.
I'm fairly certain I could tank about twice as well as a Viscanti geo with psionics as I currently do as an Igashen Moonie, when you consider attack rate. That just ain't right.
Unknown2008-04-22 02:44:34
Posting support for monk/bard spec races too.
More thoughts:
-I agree that perhaps the nerfs to mugwumps and fast races in general might make nondemis of those races not be so worthwhile anymore. In pvp, you trade off survivability for speed, and if that speed's not going to be so awesome anymore, I think those races need either more con, less weaknesses, or something else.
-Also, the speed thing I mentioned earlier.
More thoughts:
-I agree that perhaps the nerfs to mugwumps and fast races in general might make nondemis of those races not be so worthwhile anymore. In pvp, you trade off survivability for speed, and if that speed's not going to be so awesome anymore, I think those races need either more con, less weaknesses, or something else.
-Also, the speed thing I mentioned earlier.
Unknown2008-04-22 02:45:26
Oh, and so it's easy to find and critique for consideration/criticism, here's what was already said about my own idea for a demi-nerf that will hopefully hit those who need it without taking too much benefit away from those that really could use it.
This would be more poignant with a regen nerf on top of all that.
And whether or not this is acceptable would depend on how the balance/equi bonuses have been reduced.
QUOTE(Vendetta Morendo @ Apr 20 2008, 01:06 AM) 503942
How about for each level of balance/equi bonus a race has, the stat boosting they get from demigod/titan goes down by one? And if they have a balance to both balance/equi, it will only count the highest bonus between the two.
So a Furrikin would only get +1 from Titan and +1 from Demi, an Aslaran would only get +1 from Demi and nothing from Titan, and Faelings and Mugwumps would get no stat boosting at all for Titan/Demi.
Probably wouldn't be that significant unless high end stats are tweaked to be more noticeable again, though.
I like this idea. Just have it so balance = strength/dexterity and equilibrium = intelligence/charisma. That way, the Faeling/Mugwump Demigods still have something to bash to Demigod for. So:
Faelings would get +3 intelligence/charisma/constitution at Demigod.
Mugwumps would get +3 strength/dexterity/constitution at Demigod.
Aslaran would get +3 constitution, +2 intelligence/charisma, +1 strength/dexterity at Demigod.
So a Furrikin would only get +1 from Titan and +1 from Demi, an Aslaran would only get +1 from Demi and nothing from Titan, and Faelings and Mugwumps would get no stat boosting at all for Titan/Demi.
Probably wouldn't be that significant unless high end stats are tweaked to be more noticeable again, though.
QUOTE(Salvation @ Apr 20 2008, 07:48 AM) 503962
I like this idea. Just have it so balance = strength/dexterity and equilibrium = intelligence/charisma. That way, the Faeling/Mugwump Demigods still have something to bash to Demigod for. So:
Faelings would get +3 intelligence/charisma/constitution at Demigod.
Mugwumps would get +3 strength/dexterity/constitution at Demigod.
Aslaran would get +3 constitution, +2 intelligence/charisma, +1 strength/dexterity at Demigod.
This would be more poignant with a regen nerf on top of all that.
And whether or not this is acceptable would depend on how the balance/equi bonuses have been reduced.
Xenthos2008-04-22 02:45:32
So, issues I'm seeing with the balance changes are this.
(NOTE: This is for NON-DEMI/ASCENDANT)
Monks / Bonecrushers are the reason that Faelings need speed nerfing, and that's mostly due to the prevalence of stun (with multiple weapons, etc). Options are to fix stun, or fix speed. It seems that the speed's being nerfed, but that has a pretty nasty impact on the other specializations (which are, at the moment, pretty balanced with Elfen Lord / Merian Lord imo).
There is a significant strength hit, and low con. The con is partially countered by an increased sip bonus, but not completely (due to the way damage works, flat amount + a percent). Lower strength means lower wounding, less ability to make progress.
The speed bonus seems closer to 15% than 25% now.
It seems like this is going to really damage the specialization race (again, non-Demi-- I think Demigod faelings will still be pretty competitive with these suggested changes). I'm not entirely sure what a valid fix for this would be--adding a strength would not affect Monks much, and wouldn't make the stun much easier to attain, while at the same time strengthening the other specs. It would leave Shadowlords a whole 1 strength less than Aslaran base... so perhaps not feasible. It would also keep Demigod faelings with the same strength as they have now (though with reduced speed, it still is a speed bonus). For those reasons, it may not be the best path to take, but I'm having trouble thinking of other things that won't overly rebuff BC/Monks.
(NOTE: This is for NON-DEMI/ASCENDANT)
Monks / Bonecrushers are the reason that Faelings need speed nerfing, and that's mostly due to the prevalence of stun (with multiple weapons, etc). Options are to fix stun, or fix speed. It seems that the speed's being nerfed, but that has a pretty nasty impact on the other specializations (which are, at the moment, pretty balanced with Elfen Lord / Merian Lord imo).
There is a significant strength hit, and low con. The con is partially countered by an increased sip bonus, but not completely (due to the way damage works, flat amount + a percent). Lower strength means lower wounding, less ability to make progress.
The speed bonus seems closer to 15% than 25% now.
It seems like this is going to really damage the specialization race (again, non-Demi-- I think Demigod faelings will still be pretty competitive with these suggested changes). I'm not entirely sure what a valid fix for this would be--adding a strength would not affect Monks much, and wouldn't make the stun much easier to attain, while at the same time strengthening the other specs. It would leave Shadowlords a whole 1 strength less than Aslaran base... so perhaps not feasible. It would also keep Demigod faelings with the same strength as they have now (though with reduced speed, it still is a speed bonus). For those reasons, it may not be the best path to take, but I'm having trouble thinking of other things that won't overly rebuff BC/Monks.
Tael2008-04-22 02:45:51
QUOTE(Celina @ Apr 21 2008, 10:32 PM) 504539
I love the alcohol resistance stuff. Nifty nifty. Good changes over all. As far as demigods, the only demigods I ever have a problem with are Demi warriors, so the stat nerfs across the board seem rather unfair. I know Malarious has 5kish as a Demi mugwump, that's not exactly tanky when you are up against warriors doing 2k+ a combo.
I hope you will give out free reincarnations to the effected parties at the very least.
And yes, I love you for these changes, even though they don't directly effect me. <3 <3 <3
I hope you will give out free reincarnations to the effected parties at the very least.
And yes, I love you for these changes, even though they don't directly effect me. <3 <3 <3
Also kind of disagree on the Demi change. It's really the non-Demi Warriors that most of these changes effect, and I find it kind of a drawback for those who spent the hours going for it. We don't have stat artifacts in Lusternia like the rest of IRE does, so I honestly see no reason for how +3 to every stat makes a viable difference, especially when you consider both weighting and DMP factoring in these days. If there is any class that could use a change, it's just Demi Warrior and no one else. It's best not to nerf an endgame race again after it has been nerfed countless times already. The nerf to regen is alright though.
As for the rest of the changes, I find some of them to be good and some to be discouraging.
As for the Drunken stuff, it needs to be toned down a long bit. It should not be too much of an advantage otherwise it's just going to be stupid.
As for Mugwump, I would hope that if it gets nerfed. That both Moondancers and Nihilists be given a look at as far as their skills go.
Igashos don't need any more disadvantages. They're fine as is, with me possibly leaning to that they may need SLIGHT buffs instead.
Malarious2008-04-22 02:46:33
Mugwump have a horrible existence under this.
Please increase the eq to be 5% at least per level and up survivability.
(Envoys will address all guilds hit by these hard... which is mainly bards/affliction classes and speedy mage/druid)
Please increase the eq to be 5% at least per level and up survivability.
(Envoys will address all guilds hit by these hard... which is mainly bards/affliction classes and speedy mage/druid)
Unknown2008-04-22 02:50:36
QUOTE(Tael Talnara @ Apr 22 2008, 02:45 AM) 504548
Also kind of disagree on the Demi change. It's really the non-Demi Warriors that most of these changes effect, and I find it kind of a drawback for those who spent the hours going for it. We don't have stat artifacts in Lusternia like the rest of IRE does, so I honestly see no reason for how +3 to every stat makes a viable difference, especially when you consider both weighting and DMP factoring in these days. If there is any class that could use a change, it's just Demi Warrior and no one else. It's best not to nerf an endgame race again after it has been nerfed countless times already. The nerf to regen is alright though.
*puts on disguise*
As a different member of the Akui forum defense squad, and totally not Akui, I would like to reiterate that wrecking speed races to reign in demis doesn't seem fair or fun.
Maybe just slow down the demis? They could move slower do to all the awesomeness. Somehow. Energies. Domoth. Stuff. Notmakemereincarnatetoremainviable. Things.
Doman2008-04-22 02:52:14
Also, speaking of speed, are Tae'dae getting any love?
Ceren2008-04-22 02:52:48
QUOTE(Sojiro @ Apr 21 2008, 09:31 PM) 504537
Okay they probably had this coming, I'm curious though as to what will happen to Ascendants, statwise.
Looks to me like ascendants will be keeping the current demigod buffs. While it does make sense, I'm not sure how fair it is for ascendants to be explicitly stronger like this if you consider the methods for getting ascendant (popularity contest for either route, essentially).
Unknown2008-04-22 02:55:02
QUOTE(Doman @ Apr 21 2008, 09:52 PM) 504551
Also, speaking of speed, are Tae'dae getting any love?
That's why I asked if balance/equi penalties were getting reduced along the same line as the bonuses, or if they were being kept static.
Just as well to bring it up again, though, I think that question got lost under the heap.
Tael2008-04-22 02:55:50
QUOTE(ceren @ Apr 21 2008, 10:52 PM) 504552
Looks to me like ascendants will be keeping the current demigod buffs. While it does make sense, I'm not sure how fair it is for ascendants to be explicitly stronger like this if you consider the methods for getting ascendant (popularity contest for either route, essentially).
We agree. Popularity Contest + Whose Org has the most people (I.E. Celest or Serenwilde) for the Astral event.
Ashai2008-04-22 02:56:19
Free reincarnation for mugwumps raped via this process, please. Please.
Malarious2008-04-22 02:57:19
Ascendants should get the same kind of nerfs. Or they will just be harder major imbalances to get (you have to buy em).
Unknown2008-04-22 02:59:49
QUOTE(ceren @ Apr 21 2008, 07:52 PM) 504552
Looks to me like ascendants will be keeping the current demigod buffs. While it does make sense, I'm not sure how fair it is for ascendants to be explicitly stronger like this if you consider the methods for getting ascendant (popularity contest for either route, essentially).
Hey, sounds good to me, speaking unbiasedly.
On a personal preference, I'd want them slightly better than demigods statwise too, but hey, to each their own.
And I'm pretty sure Admin will give free reincarnations to everyone when it all goes live.
Unknown2008-04-22 03:03:11
QUOTE(Vendetta Morendo @ Apr 21 2008, 10:37 PM) 504541
I would suggest giving them a level 2 poison weakness, since there's like nothing weak against poison in the entire game, and given the quests in the undervault it makes sense... but then people would probably suggest I'm deliberately making them weaker to geo staff damage.
I agree with this change. A level 1-2 poison weakness for Kephera seems perfectly reasonable (with good RP grounding) as Kephera are already more or less immune to the physical portion of Geomancer staff/demesne damage.
Geb2008-04-22 03:03:12
I agree with the rest. Ascendants already have a new skill-set to play with. Forcing them in-line with Demigods stats wise will not be unfair at all.
Oh, and I forgot to mention the advantages they have over Demis when going for Domoths
Oh, and I forgot to mention the advantages they have over Demis when going for Domoths
Tael2008-04-22 03:04:05
To be quite honest, I don't think there needed to be a massive overhaul. I think a few things would've been fine:
A look at Mugwump Eq boost. Yes, it needs to be toned down, and the other classes that rely on Mugwump to actually be successful need to be looked at and buffed accordingly.
Demigod Warriors need a look at, I don't think the other Demi's need to suffer for the certain ridiculousness of a few players.
The Viscanti needed buffs to an extent, as did Dwarves, Trill, Illithoid, Lucidian, Igasho (?), Dracnari.
Shadowlord Faeling Demigod needs nerf.
Kephera need nerfs
Human Evolution, at least for Warriors, may need a looking at.
I'm sure there are others, just need to think about them.
A look at Mugwump Eq boost. Yes, it needs to be toned down, and the other classes that rely on Mugwump to actually be successful need to be looked at and buffed accordingly.
Demigod Warriors need a look at, I don't think the other Demi's need to suffer for the certain ridiculousness of a few players.
The Viscanti needed buffs to an extent, as did Dwarves, Trill, Illithoid, Lucidian, Igasho (?), Dracnari.
Shadowlord Faeling Demigod needs nerf.
Kephera need nerfs
Human Evolution, at least for Warriors, may need a looking at.
I'm sure there are others, just need to think about them.
Unknown2008-04-22 03:05:47
I like the + charisma for trill, but I never really imagined them being experts in seduction... I hope this doesn't open the way to more nympho trill novices
Unknown2008-04-22 03:08:40
Another thought:
With the global change to balance/equilibrium bonuses (and I assume this applies to penalities), races which are balanced by being slower (ie. Tae'dae) are now significantly faster. I think this might have unintentional side effects. For example, Tae'dae has 18 base strength, 17 base constitution, L3 cutting, L3 physical, L3 cold, L3 poison, L3 psychic, and L3 sipping bonuses. This is now offset by being -only- 12% slower to balance/equilibrium with a magic weakness.
The curving probably shouldn't affect penalties, but hey, at least Ashteru will be happy.
With the global change to balance/equilibrium bonuses (and I assume this applies to penalities), races which are balanced by being slower (ie. Tae'dae) are now significantly faster. I think this might have unintentional side effects. For example, Tae'dae has 18 base strength, 17 base constitution, L3 cutting, L3 physical, L3 cold, L3 poison, L3 psychic, and L3 sipping bonuses. This is now offset by being -only- 12% slower to balance/equilibrium with a magic weakness.
The curving probably shouldn't affect penalties, but hey, at least Ashteru will be happy.
Nezha2008-04-22 03:12:18
geez.. i just got reincarnated to mugwump recently. it wasnt that long ago I was a merian