Racial Rebalancing II

by Estarra

Back to Common Grounds.

Estarra2008-04-22 03:20:44
QUOTE(Vendetta Morendo @ Apr 21 2008, 07:55 PM) 504553
That's why I asked if balance/equi penalties were getting reduced along the same line as the bonuses, or if they were being kept static.


Yes, they were--should be live on the test server.
Malarious2008-04-22 03:25:01
QUOTE(Estarra @ Apr 21 2008, 11:20 PM) 504575
Yes, they were--should be live on the test server.


As was said, any race whose balancer was speed is now too powerful, and needs to be brought in line (insane tank tae'dae for example).

While the changes to Viscanti was really nice (resistances and influence for villages) the lvl 2 sip penalty still makes them rather in trouble, yes they take less damage but it doesnt effect mana or ego... a viscanti being amissio whored is much worse off than most any other race being mana drained. This same kind of thing applies for all influencing and debating (still sips at a weakness).
Unknown2008-04-22 03:26:57
QUOTE(Malarious @ Apr 21 2008, 11:25 PM) 504577
As was said, any race whose balancer was speed is now too powerful, and needs to be brought in line (insane tank tae'dae for example).


Or just slow the overall balance median down a bit, and increase the span of bonuses/penalties to 15%?
Asarnil2008-04-22 03:28:24
Also, can you think about slightly reducing the effect of large size on writhing, especially in regards to things like TrueFavour and Herofete increasing size? As well as being punished by being slower than everyone and having virtually no mana pool, they also have the problem of taking a week and a half to writhe out of being entangled by a ball of string.

Especially when you consider that a 21 STR Igasho is less likely to writhe out of entanglement (or grapples) but instead just flex until they burst out of things.
Karnagan2008-04-22 03:32:11
Auntie Estarra, why no love for Orclach? sad.gif We still have 4 INT less than Dwarves, equal balance, and a level 3 fire weakness. Is it the health regen? Is that why we are wrack bait forever? *sniffle*

Heh, the test server is fun... you should leave this thing open forever. And let people save copies of characters to send over.
Malarious2008-04-22 03:36:04
QUOTE(Folkien @ Apr 21 2008, 11:26 PM) 504578
Or just slow the overall balance median down a bit, and increase the span of bonuses/penalties to 15%?


15% slower isnt enough to warrant lvl 3 resist to everything, lvl 3 sip bonus, and 17 con.

This does give a bit more merit to weaknesses for igasho though.

Tae'dae would need major resistance and sipping changes if they are so much more effective.
Silvanus2008-04-22 03:41:53
I'm not sure if this is possible, but can equilibrium speeds/balance boosts/penalties be scaled?

Example: A Demi-Faeling's level 3 balance recovery might really be level 1. A Titan would be level 2 recovery.
Unknown2008-04-22 03:43:45
QUOTE(Malarious @ Apr 21 2008, 11:36 PM) 504582
15% slower isnt enough to warrant lvl 3 resist to everything, lvl 3 sip bonus, and 17 con.

This does give a bit more merit to weaknesses for igasho though.

Tae'dae would need major resistance and sipping changes if they are so much more effective.


I was saying about 35% slower, with the current median slowed down a bit. Though 15% still isn't enough spread, you're right.

I like my changed speed as an Igasho, it makes damage weapons viable once more for the big strong races (as if that makes any sense, right?). Haven't seen too much effect from the fire yet. Tae'dae do need work, perhaps a slight fire weakness, or constitution drop?
Malarious2008-04-22 03:49:48
Heres what a Viscanti will be like when specced

Viscanti Mage/Nihilist

STATISTICS:
Strength : 11 Dexterity : 18 Constitution: 14
Intelligence: 15 Charisma : 12 Size : 13

ADVANTAGES:
o Can breathe poison gas upon reaching level 50.
o Regenerate health and mana while in Tainted land, level 3.
o Immune from poison gas.
o Resistance to poison damage, level 1.
o Resistance to blunt damage, level 2.
o Resistance to cutting damage, level 2.
o Resistance to magic damage, level 2.
o Improved Intimidation Influencing, lvl 1
o Improved Village Influencing, lvl 2

DISADVANTAGES:
o Heal more slowly from elixirs, level 2.

This isnt too bad for the most part.. the sipping is still utter crap..


Viscanti Ur'Guard

STATISTICS:
Strength : 16 Dexterity : 12 Constitution: 16
Intelligence: 9 Charisma : 9 Size : 13

ADVANTAGES:
o Can breathe poison gas upon reaching level 50.
o Regenerate health and mana while in Tainted land, level 3.
o Immune from poison gas.
o Resistance to poison damage, level 1.
o Resistance to blunt damage, level 2.
o Resistance to cutting damage, level 2.
o Resistance to magic damage, level 2.
o Improved Intimidation Influencing, lvl 1
o Improved Village Influencing, lvl 2

DISADVANTAGES:
o Heal more slowly from elixirs, level 2.

Utterly crappy int and cha.. with horrid sipple.. the str and con are nice but its useless for anything else and cant take alot of damage to mana or ego without dying.

S.O.S.

Save our sipping
Unknown2008-04-22 03:49:55
Hahahahaha

Titan is now worthless and Demigod is only worthwhile for Divinefire/Havens.

Epic.
Dysolis2008-04-22 03:56:15
what is the test server port again?
Ildaudid2008-04-22 04:03:29
QUOTE
o Resistance to poison damage, level 1.
o Resistance to blunt damage, level 2.
o Resistance to cutting damage, level 2.
o Resistance to magic damage, level 2.


Malarious this does NOT suck. You know what a level 2 resistance is to blunt cutting AND magic?
You have just made absolves harder on a viscanti, and honestly even with the sip penalty they make a better warrior IMO than a Tae'dae now. Please don't say they suck.
Asarnil2008-04-22 04:06:31
You know you would totally trade a level or two of racial regen for a reduced sipping penalty though Ildaudid (or even all of it to not have a penalty). And he is right about the sipping. I'd be surprised if a L85 Ur'Guard Viscanti sipped for than 300 odd mana/ego.
Shaddus2008-04-22 04:06:43
>.>


2008/04/22 01:55:45 - Balizar citizened Eilar.
2008/04/22 01:56:11 - Balizar cityfavoured Eilar for: Coolness factor five.
2008/04/22 02:10:34 - Vathael slew an Ur'Guard Grand Marshal that was loyal to
you.
2008/04/22 02:10:34 - Vathael has been declared a formal enemy for slaying an
Ur'Guard Grand Marshal.
2008/04/22 02:11:39 - Shaddus slew a plague lord that was loyal to you.
2008/04/22 02:11:39 - Shaddus has been declared a formal enemy for slaying a
plague lord.
2008/04/22 02:12:14 - Vathael slew an Ur'Guard Grand Marshal that was loyal to
you.
2008/04/22 02:13:07 - Vathael slew an Ur'Guard Grand Marshal that was loyal to
you.
2008/04/22 02:13:44 - Vathael slew an Ur'Guard Grand Marshal that was loyal to
you.
2008/04/22 02:14:24 - Vathael slew a plague lord that was loyal to you.
2008/04/22 02:14:52 - Vathael declared that Munsia is no longer an enemy.
Reason: cause she's cool liek that.
2008/04/22 02:14:59 - Vathael slew a plague lord that was loyal to you.
2008/04/22 02:15:42 - Vathael slew a plague lord that was loyal to you.
2008/04/22 02:16:09 - Vathael declared that Shaddus is no longer an enemy.
Reason: cause I can man.
2008/04/22 02:16:10 - Munsia slew a plague lord that was loyal to you.
2008/04/22 02:16:10 - Munsia has been declared a formal enemy for slaying a
plague lord.
2008/04/22 02:16:59 - Vathael declared that Munsia is no longer an enemy.
Reason: cause we need to keel guards.
2008/04/22 02:17:56 - Vathael declared that Vathael is no longer an enemy.
Reason: why would a citizen be enemied..
2008/04/22 02:19:32 - Vathael restored Eilar's access to the Megalith of Doom.
2008/04/22 02:19:40 - Vathael citizened Munsia.
2008/04/22 02:19:44 - Vathael restored Munsia's access to the Megalith of Doom.
2008/04/22 02:27:47 - Vathael declared that Narsrim is no longer an enemy.
Reason: cuz munsy sed so.
2008/04/22 02:33:08 - Vathael declared that Jack is no longer an enemy. Reason:
enemied to everything? Surely not.
2008/04/22 02:33:10 - Vathael citizened Jack.
2008/04/22 02:36:59 - Vathael declared that Doman is no longer an enemy. Reason:
come 2 mag plz.
2008/04/22 02:56:02 - Vathael declared that Rika is no longer an enemy. Reason:
for more fun indeed.
2008/04/22 02:58:00 - Shaddus citizened Rika.
2008/04/22 03:16:10 - Rika quit the city.

five minutes later

Wyrm Rika Talnara, Ward of the Wyrd
Unknown2008-04-22 04:07:53
I have to say...

I agree with the overall decisions changes things.
Unknown2008-04-22 04:09:34
Yes yes the test server is hilarious but were there to test the changes, not just goof off. tongue.gif
Malarious2008-04-22 04:14:19
QUOTE(Ildaudid @ Apr 22 2008, 12:03 AM) 504594
Malarious this does NOT suck. You know what a level 2 resistance is to blunt cutting AND magic?
You have just made absolves harder on a viscanti, and honestly even with the sip penalty they make a better warrior IMO than a Tae'dae now. Please don't say they suck.


Magic resistance doesnt effect mana loss, only succumb checks magic resistance (the skill at least).

Magic resist wont touch absolve at all. You will have 9 int and 9 cha and still sip for crap. You havent gotten help in losses in those at all.
Unknown2008-04-22 04:18:22
QUOTE(Ildaudid @ Apr 22 2008, 12:03 AM) 504594
Malarious this does NOT suck. You know what a level 2 resistance is to blunt cutting AND magic?
You have just made absolves harder on a viscanti, and honestly even with the sip penalty they make a better warrior IMO than a Tae'dae now. Please don't say they suck.


+1

I reiterate, psionic viscanti geo would be a bashing powerhouse. Having the same resistances as an Igasho, it's quite noticeable. Add bashing in tainted terrain for a passive regen, with psionics and occasional use of shielding or sparklies... not much you couldn't take on. As for ur'Guard, confused.gif

EDIT: As for pvp, I can't really guesstimate, since I haven't seen the viscanti changes in effect on the server, though it doesn't look like anyone should be complaining. If the resistances prove too much, lower that sip penalty, add a point of constitution, and maybe an herbal bonus?
Malarious2008-04-22 04:22:45
Rather lvl 1 sip weakness and lvl 1 or 2 regen on taint :/

Theres much worse to worry about for bashing than viscanti though.
Asarnil2008-04-22 04:22:50
Folkien, its a pity Brood Viscanti can't take psionics then isn't it. It's the extremely low int+cha+major sipping penalty that is only slightly mitigated if you happen to drag a geomancer everywhere after you that DOES make it suck.