Silvanus2008-04-28 04:44:53
QUOTE(Sojiro @ Apr 27 2008, 11:17 PM) 506910
WHAT NO THEY'RE NOT. AMNESIA DUST.
^ That was definitely unbiased.
On a serious note, they're about as great as merian lords and humans as always.
^ That was definitely unbiased.
On a serious note, they're about as great as merian lords and humans as always.
Which races are being upgraded to that level.
Are Illithoid on that level? Are brood viscanti? Are Tae'dae, Igasho, Orclach, Taurian, insertKnightlyracehere, up to that level?
The answer is no.
Xiel2008-04-28 04:49:42
QUOTE(Celina @ Apr 27 2008, 09:23 PM) 506913
I was, and the crippling fact of existance for the illithoids is still the same. You are looking at this from a combat only perspective. Illithoids are essentially useless in any influencing/debating. And the magic weakness. You really just don't know what it's like to have a weakness to what is already really high damage from bards.
Illithoid aren't built to be influencers/debaters though and that's always been the case, however, with these changes, they've been made into a race which is viable not only as a monk, but as a warrior and even caster type classes without it even being a spec race. I've never before encountered a time when a race is made viable for both types of combat unspecced, and wanting them to be good at influencing/debating too would push them even more over the edge than they are now. The magic weakness is painful from a bard, maybe, but bards only make up 1/5th of the total class build for the game...still leaving them relatively set against a majority of the base.
Lysandus2008-04-28 07:24:11
As much as dwarf are tanky plus with alcohol tolerance, they won't be good in the PvP aspect because of their low dexerity. Perhaps buff the dex a bit?
Nezha2008-04-28 07:32:31
I feel really slow.. I know estarra said speed is pretty set.. but this is kinda, uhmm.. slow? make it +5% at least? anything? Thick shadows drag against my actions :<
Arix2008-04-28 07:34:57
Ok, dwarf monk. Doable?
Celina2008-04-28 07:40:42
QUOTE(Xiel @ Apr 27 2008, 11:49 PM) 506924
Illithoid aren't built to be influencers/debaters though and that's always been the case, however, with these changes, they've been made into a race which is viable not only as a monk, but as a warrior and even caster type classes without it even being a spec race. I've never before encountered a time when a race is made viable for both types of combat unspecced, and wanting them to be good at influencing/debating too would push them even more over the edge than they are now. The magic weakness is painful from a bard, maybe, but bards only make up 1/5th of the total class build for the game...still leaving them relatively set against a majority of the base.
First. No other race is built like Illithoid. None. It's not like they take a hit to influencing to be better at combat. They royally suck at influencing. Their charisma is the the lowest stat in the game. Illdrain takes constant effort to maintain and a sizeable time dedication to inflate. Illithoids can be shattered with ease.
Humans pretty much prosper in any class they choose. Aslaran is useful in numerous guilds. Kephera go both ways(monk, not warrior) and their ego isn't total crap. There are more than "just illithoids" than can go both caster and warrior. And for the record, Illithoid is generally crap for dreamweaving (magic weakness), and telepathy (really bad ego and there are better int races out there). Yeah illithoid would do fine as warrior or caster...but there are much better choices for both. Female Kephera, for one, is a great mage choice.
Don't downplay bards either. Every org has them and they are the single most damaging archetype in this game (the exceptions being artied warriors and maybe high end geomancers). Anyone with a magic weakness is at a severe disadvantage. Not to mention they aren't the only ones that do magic damage. Wiccans and Guardians too. It's a very dominant damage source in Lusternia.
Lysandus2008-04-28 07:48:31
QUOTE(Arix @ Apr 28 2008, 03:34 PM) 506944
Ok, dwarf monk. Doable?
Not worth it, with the low dex, which monks relies so much, a dwarf monk wouldn't make a good monk.
Desitrus2008-04-28 07:54:41
QUOTE(Arix @ Apr 28 2008, 02:34 AM) 506944
Ok, dwarf monk. Doable?
Nope, outside of Demi you wouldn't do enough wounding to make your damage stack or get increased chance at afflictions/ruptures/etc.
Nezha2008-04-28 08:07:24
is aslaran bard now viable?
i might or might not shift to tarots since boredom is setting in again(all those lesson loss again) however, since mugwump are now slower.. maybe ill just shift to aslaran to get more constitution and stay as glamours bard.. then if i ever did go tarot, ill have levle2 balance bonus..
whacha all think?
i might or might not shift to tarots since boredom is setting in again(all those lesson loss again) however, since mugwump are now slower.. maybe ill just shift to aslaran to get more constitution and stay as glamours bard.. then if i ever did go tarot, ill have levle2 balance bonus..
whacha all think?
Bashara2008-04-28 08:13:25
QUOTE(Lysandus @ Apr 28 2008, 07:48 AM) 506950
Totally worth it, with the high con and the added resistances from alochol, a dwarf monk would make an awesome drunken master.
Fix'd.
Ashteru2008-04-28 08:44:17
Imo, knocking off a point or two in int, and another one in cha should be enough to balance Illithoids. They were absolutely suck before, now they are actually viable to use. (I prefer aslaran right now though. :>)
EDIT: Oh, and damagekills ARE viable if you are runed. If you want to make them viable barely runed, you'd completely unbalance higher rune levels. Fighting Sojiro as a monk (aka cripple-class) he could laugh at anything I could dish out and damaged me so hard that I kept going lower and lower in health even though I sipped health, sparkled and scrolled. After I ran because I saw how pointless it was, I had 11k wounds on my gut, and Soj had 375 on his head. And while Sojiro might be an extreme in damagedealing, I am also an extreme in tanking, so..
EDIT: Oh, and damagekills ARE viable if you are runed. If you want to make them viable barely runed, you'd completely unbalance higher rune levels. Fighting Sojiro as a monk (aka cripple-class) he could laugh at anything I could dish out and damaged me so hard that I kept going lower and lower in health even though I sipped health, sparkled and scrolled. After I ran because I saw how pointless it was, I had 11k wounds on my gut, and Soj had 375 on his head. And while Sojiro might be an extreme in damagedealing, I am also an extreme in tanking, so..
Malarious2008-04-28 09:06:04
QUOTE(Xiel @ Apr 28 2008, 12:49 AM) 506924
Illithoid aren't built to be influencers/debaters though and that's always been the case, however, with these changes, they've been made into a race which is viable not only as a monk, but as a warrior and even caster type classes without it even being a spec race. I've never before encountered a time when a race is made viable for both types of combat unspecced, and wanting them to be good at influencing/debating too would push them even more over the edge than they are now. The magic weakness is painful from a bard, maybe, but bards only make up 1/5th of the total class build for the game...still leaving them relatively set against a majority of the base.
Aslaran and Illithoid are both fairly good races now for most. Viscanti is my new favorite casters race for Magnagora (slow as dirt but I started as a viscanti for the rp not the combat).
As a note.. due to changes I wanted to point out something..
CODE
==MUGWUMP==
STATISTICS:
Strength    : 12    Dexterity  : 14    Constitution: 10
Intelligence: 15    Charisma    : 11    Size        : 12
ADVANTAGES:
  o  Have a racial language, mugwumpi.
  o  Regain equilibrium faster, level 3.
  o  Are resistant to asphyxiation damage, level 1.
  o  Can automatically swim and tread water without taking damage.
  o  Can DIVE into the ocean depths (RISE to come up).
  o  Regenerate health and mana while in marsh or swamp, level 2.
DISADVANTAGES:
  o  Are susceptible to fire, level 2.
  o  Are susceptible to electricity, level 3.
STATISTICS:
Strength    : 12    Dexterity  : 14    Constitution: 10
Intelligence: 15    Charisma    : 11    Size        : 12
ADVANTAGES:
  o  Have a racial language, mugwumpi.
  o  Regain equilibrium faster, level 3.
  o  Are resistant to asphyxiation damage, level 1.
  o  Can automatically swim and tread water without taking damage.
  o  Can DIVE into the ocean depths (RISE to come up).
  o  Regenerate health and mana while in marsh or swamp, level 2.
DISADVANTAGES:
  o  Are susceptible to fire, level 2.
  o  Are susceptible to electricity, level 3.
So... very nice int. Bout 12% faster than base. High weaknesses. And low health.
CODE
==ASLARAN==
STATISTICS:
Strength    : 12    Dexterity  : 16    Constitution: 12
Intelligence: 14    Charisma    : 13    Size        : 12
ADVANTAGES:
  o  Have a racial language, aslari.
  o  Recover balance more quickly, level 2.
  o  Regain equilibrium faster, level 1.
  o  Have a level 1 resistance to cold.
DISADVANTAGES:
  o  Are susceptible to fire, level 2.
  o  Slower herb balance, level 1
STATISTICS:
Strength    : 12    Dexterity  : 16    Constitution: 12
Intelligence: 14    Charisma    : 13    Size        : 12
ADVANTAGES:
  o  Have a racial language, aslari.
  o  Recover balance more quickly, level 2.
  o  Regain equilibrium faster, level 1.
  o  Have a level 1 resistance to cold.
DISADVANTAGES:
  o  Are susceptible to fire, level 2.
  o  Slower herb balance, level 1
Lower weakness, no electric weakness. Faster balance and eq. Higher con by 2, lower int by 1, higher charisma by 2, and 2 more dex. That seems like a better caster race than mugwump since speed means so little.
Desitrus2008-04-28 09:29:03
QUOTE(Ashteru @ Apr 28 2008, 03:44 AM) 506959
Imo, knocking off a point or two in int, and another one in cha should be enough to balance Illithoids. They were absolutely suck before, now they are actually viable to use. (I prefer aslaran right now though. :>)
EDIT: Oh, and damagekills ARE viable if you are runed. If you want to make them viable barely runed, you'd completely unbalance higher rune levels. Fighting Sojiro as a monk (aka cripple-class) he could laugh at anything I could dish out and damaged me so hard that I kept going lower and lower in health even though I sipped health, sparkled and scrolled. After I ran because I saw how pointless it was, I had 11k wounds on my gut, and Soj had 375 on his head. And while Sojiro might be an extreme in damagedealing, I am also an extreme in tanking, so..
EDIT: Oh, and damagekills ARE viable if you are runed. If you want to make them viable barely runed, you'd completely unbalance higher rune levels. Fighting Sojiro as a monk (aka cripple-class) he could laugh at anything I could dish out and damaged me so hard that I kept going lower and lower in health even though I sipped health, sparkled and scrolled. After I ran because I saw how pointless it was, I had 11k wounds on my gut, and Soj had 375 on his head. And while Sojiro might be an extreme in damagedealing, I am also an extreme in tanking, so..
If you stopped by the dojo, I could show you how to take him solo.
Estarra2008-04-28 15:48:36
My apologies, but I gave out some wrong information. I had said that the stats 12-20 scales from 0 to 25% for damage. This is wrong.
Upon looking at the code again, stats 12-20 currently scales from 0 to 45% for damage.
In light of this, does anyone still think the scale should increase?
Upon looking at the code again, stats 12-20 currently scales from 0 to 45% for damage.
In light of this, does anyone still think the scale should increase?
Unknown2008-04-28 16:12:33
I can't think of why I wouldn't want to be an Aslaran as a warrior. It's fast, powerful, and with a base 12 con together with surging, plate, and other damage reducing abilities sans a sip penalty I'll be decently tanky as well.
Karnagan2008-04-28 16:21:09
Yeah, but Aslarans have a herb penalty. Against people who can afflict quickly, that can matter. In addition, they're also weak to fire. In general, a human or knightly warrior will give most people better CON boosts and acceptable speed compared to an Aslaran- often with better resistances.
Now at Demigod, the ball game changes a little. But with the balance/eq adjustments, less than it used to.
Now at Demigod, the ball game changes a little. But with the balance/eq adjustments, less than it used to.
Unknown2008-04-28 16:25:14
QUOTE(Refugee @ Apr 28 2008, 04:12 PM) 507019
I can't think of why I wouldn't want to be an Aslaran as a warrior. It's fast, powerful, and with a base 12 con together with surging, plate, and other damage reducing abilities sans a sip penalty I'll be decently tanky as well.
I think Bashara gives better evidence, and said as much, since he's been several races, but you're not "tanky" as an aslaran, coparitively speaking. I have decent fullplate I keep runed, trans resilience, and medicine bag, and I can't bash in areas as well as people of meaningfully lower circle. I assess a taurian ten or so circles beneath me, and they have a good amount more health.
For example, cave fishers are likely to hit vitality one on one, around 70th circle, which was the last time I tried one alone.
The race is slower now than it was before, when I tried that, though the removal of the level 1 sip penality balances that out nicely I think. I'd guess the results would be similar.
Not that it's a bad race by any means, but 12 con is noticeable when you're hanging out with lobos, taurians, and the like!
Faymar2008-04-28 16:33:44
QUOTE(Rainydays @ Apr 28 2008, 07:25 PM) 507026
I think Bashara gives better evidence, and said as much, since he's been several races, but you're not "tanky" as an aslaran, coparitively speaking. I have decent fullplate I keep runed, trans resilience, and medicine bag, and I can't bash in areas as well as people of meaningfully lower circle. I assess a taurien ten or so circles beneath me, and they have a good amount more health.
For example, cave fishers are likely to hit vitality one on one, around 70th circle, which was the last time I tried one alone.
The race is slower now than it was before, when I tried that, though the removal of the level 1 sip penality balances that out nicely I think. I'd guess the results would be similar.
Not that it's a bad race by any means, but 12 con is noticeable when you're hanging out with lobos, tauriens, and the like!
For example, cave fishers are likely to hit vitality one on one, around 70th circle, which was the last time I tried one alone.
The race is slower now than it was before, when I tried that, though the removal of the level 1 sip penality balances that out nicely I think. I'd guess the results would be similar.
Not that it's a bad race by any means, but 12 con is noticeable when you're hanging out with lobos, tauriens, and the like!
TAURIAN! This is not WoW!
Gwylifar2008-04-28 16:35:33
Or Crimea.
Unknown2008-04-28 16:36:45
QUOTE(Faymar @ Apr 28 2008, 04:33 PM) 507028
TAURIAN! This is not WoW!
I've never played WoW, so nyah. I just get things mixed up because other things are spelled funny, like the whole elfen/elfin bit, so I spell things funky because I think that they're funky but then they're not.