Malarious2008-04-29 04:17:37
QUOTE(Kromsh @ Apr 29 2008, 12:14 AM) 507203
Ask Sojiro about the testing he and Rutharr (tae'dae) did.
It was very, very sad.
It was very, very sad.
If you ever compare how you or any other race does against Sojiro you are asking to be sad. Hes a formerly OP demigod with a still op helmet and easy stuns. He could probably kill you as a tae'dae if he didnt use stuns so heavily.
Unknown2008-04-29 04:21:11
QUOTE(Malarious @ Apr 29 2008, 12:17 AM) 507207
If you ever compare how you or any other race does against Sojiro you are asking to be sad. Hes a formerly OP demigod with a still op helmet and easy stuns. He could probably kill you as a tae'dae if he didnt use stuns so heavily.
I mean the testing against him, not by him.
Ildaudid2008-04-29 04:25:31
Umm stun? BM's can stun?
Rika2008-04-29 04:26:09
QUOTE(Ildaudid @ Apr 29 2008, 04:25 PM) 507214
Umm stun? BM's can stun?
Gashchest. Headslam.
Malarious2008-04-29 04:29:12
QUOTE(Ildaudid @ Apr 29 2008, 12:25 AM) 507214
Umm stun? BM's can stun?
He go BM?
That shouldnt be nearly as bad then.
Unknown2008-04-29 04:30:32
QUOTE(Ildaudid @ Apr 29 2008, 04:25 AM) 507214
Umm stun? BM's can stun?
It's Shuyin. We thought about telling him that he wasn't supposed to stun anymore, but nobody would do it. I mean, are you going to tell him he can't stun?
Ildaudid2008-04-29 04:30:48
QUOTE(rika @ Apr 29 2008, 12:26 AM) 507216
Gashchest. Headslam.
Ok, I think Malarious thinks he is still a BC, but I could have sworn I saw Shuyin with a sword like weapon in his hand the other day. Headslam can't be the easy stun he is referring to (I hope not since well we all BC/AL/PB/BM can all do that) and it isnt as stunning as shieldslam ^^
Then again I know one fighter who uses headslam more than a weapon half the time.... -ponder-
Unknown2008-04-29 05:11:59
Sorry, no longer BC, a rare moment of guilt briefly overcame me and for the first time in my life, I felt bad. So now I'm just a poor BM.
This means if I kill you though, no more excuses, oh ho ho.
As far as Rutharr's thing goes: Lack of dex from tae'dae/dwarf/etc makes them pretty useless wound-dependent warriors, so maybe they should get a racial advantage to compensate that, or maybe even change dex.
This means if I kill you though, no more excuses, oh ho ho.
As far as Rutharr's thing goes: Lack of dex from tae'dae/dwarf/etc makes them pretty useless wound-dependent warriors, so maybe they should get a racial advantage to compensate that, or maybe even change dex.
Unknown2008-04-29 05:59:43
QUOTE(Sojiro @ Apr 29 2008, 05:11 AM) 507232
Sorry, no longer BC, a rare moment of guilt briefly overcame me and for the first time in my life, I felt bad.
Wuss.
Ashteru2008-04-29 06:03:19
QUOTE(Refugee @ Apr 29 2008, 05:59 AM) 507245
Wuss.
You should play. Or tell me your charactername. We could troll each other!
Rakor2008-04-29 06:43:17
QUOTE(Sojiro @ Apr 29 2008, 12:11 AM) 507232
Sorry, no longer BC, a rare moment of guilt briefly overcame me and for the first time in my life, I felt bad. So now I'm just a poor BM.
Don't worry, Daevos would be proud! BMs are classy.
Jack2008-04-29 06:52:56
BM's are about as classy as taking a dump on a frisbee and then throwing it over a rainbow.
No sir. BC's. They're as classy as the White Stripes cover of Isis.
No sir. BC's. They're as classy as the White Stripes cover of Isis.
Bashara2008-04-29 06:59:12
Maybe it's not the scale we should be looking at, seeing as how all warriors can get extra strength. Definitely increasing the scale past 20 might entice some warriors to shoot for more, but again you have to consider the fact how uber high strength pretty much pales in comparison to a warrior with slightly less strength but with faster balance. Maybe a bonus based on the base strength of your race? I'm not sure, but all I know is that I can smack people around pretty hard, but not having a balance advantage means that I can't do it fast enough to actually make people sweat.
Xiel2008-04-29 08:18:47
Question: How much of a buff is the level 2 seduction buff that Trills have, really? Because I've done some testing on some Tosha monks (friendly - weak to charity, seduction and empower should be the same), but it seems that I influence them at the same rate. It took me five hits of cycling through the first-second-third influence attacks to influence using both empowering and seduction, but there's no difference that I see. I tried empowering and seducing a Kephera King (brave - susceptible to empowering, seduction should be normal), and I half expected the outcome then, but it took me 11 seduction hits to get him and only 8 when I empowered. Are the buffs working correctly, or am I just not seeing it?
Unknown2008-04-29 11:54:48
QUOTE(Xenthos @ Apr 28 2008, 11:57 PM) 507198
Well, there is a third option-- instead of 12-20 being +45%, make 12-25 +45%.
12: +4
13: +4
14: +4
15: +3
16: +3
17: +3
18: +3
19: +3
20: +3
21: +3
22: +3
23: +3
24: +3
25: +3
Or something of the sort (the extra +1s could also happen sometime later instead of at the beginning, like at 23/24/25 to make it more worthwhile to get that high). This would have the consequence of nerfing everyone, however (everyone would be dragged downwards unless they are hitting 25 strength/int, those ones remaining pretty much the same as they are now). At the same time, it would make the upper numbers matter more with respect to the lower...
(For some reason, I don't expect most of the people who are looking for strength to matter more at the upper stages than it does to jump on this idea, but it does exist)
12: +4
13: +4
14: +4
15: +3
16: +3
17: +3
18: +3
19: +3
20: +3
21: +3
22: +3
23: +3
24: +3
25: +3
Or something of the sort (the extra +1s could also happen sometime later instead of at the beginning, like at 23/24/25 to make it more worthwhile to get that high). This would have the consequence of nerfing everyone, however (everyone would be dragged downwards unless they are hitting 25 strength/int, those ones remaining pretty much the same as they are now). At the same time, it would make the upper numbers matter more with respect to the lower...
(For some reason, I don't expect most of the people who are looking for strength to matter more at the upper stages than it does to jump on this idea, but it does exist)
If you're going to widen the range from 12-20 to 12-25, you'll need to raise the cap from 45%, too. If you leave the cap at 45%, you're crippling us more than helping us because I'll now only get +30% for my usual 20 strength. Let's not backslide here, okay?
Xenthos2008-04-29 13:02:37
QUOTE(Zarquan @ Apr 29 2008, 07:54 AM) 507286
If you're going to widen the range from 12-20 to 12-25, you'll need to raise the cap from 45%, too. If you leave the cap at 45%, you're crippling us more than helping us because I'll now only get +30% for my usual 20 strength. Let's not backslide here, okay?
Yet, that is an issue-- the achievable numbers are already very high, with the right combination of strength and runes. Making it even higher, especially by another 15%, really isn't a great idea, but it seems to be something that a number of warriors are drooling over for some reason (well, it's a pretty obvious reason, heh).
It's the whole issue between the high-end warriors and everyone else raising its ugly head again.
Ildaudid2008-04-29 13:06:04
QUOTE(Jack @ Apr 29 2008, 02:52 AM) 507258
BM's are about as classy as taking a dump on a frisbee and then throwing it over a rainbow.
No sir. BC's. They're as classy as the White Stripes cover of Isis.
No sir. BC's. They're as classy as the White Stripes cover of Isis.
Are you serious Jack, Bob Dylan's Isis??
edit - ok listening to it now. Its not too bad, they could have put more effort into redoing one of the best Dylan Songs of all time though.
/hijack
Jack2008-04-29 15:38:44
They've covered a lot of Dylans songs, Isis probably isn't their best. One more cup of coffee is pretty good though.
Unknown2008-04-29 18:25:03
QUOTE
ANNOUNCE NEWS #1073
Date: 4/29/2008 at 17:32
From: Estarra, the Eternal
To : Everyone
Subj: Race Tweaking
We are trying an experiment and have changed the curve for damage
modifiers for intelligence and strength to be a basic 5% per level up to
the stat maximum of 25 and starting from a baseline stat of 12 (i.e., 13
gives 5%, 14 gives 10%, etc.). As changing damage formulas is a delicate
operation, we will be looking closely at the impact of this and may
change it several more times before the end (or may not!). Please keep
us informed on the forums!
Also, cameos should be working again.
Date: 4/29/2008 at 17:32
From: Estarra, the Eternal
To : Everyone
Subj: Race Tweaking
We are trying an experiment and have changed the curve for damage
modifiers for intelligence and strength to be a basic 5% per level up to
the stat maximum of 25 and starting from a baseline stat of 12 (i.e., 13
gives 5%, 14 gives 10%, etc.). As changing damage formulas is a delicate
operation, we will be looking closely at the impact of this and may
change it several more times before the end (or may not!). Please keep
us informed on the forums!
Also, cameos should be working again.
Did some tests against Akui as an elfen lord with a war blessing and 18 dex using 44/52 rapiers, she's got 109 cutting fullplate and trans resilience.
17 Strength: 760 damage total, 652 wounds
18 Strength: 786 damage total, 678 wounds
20 Strength: 846 damage total, 731 wounds
The damage is increasing, which is an improvement, but more tests with different strengths need to be done to make sure, though it seems the ideal damage might not be quite there yet.
Edit: A thought would be to increase the wounding that higher strength grants so it doesn't shaft the high strength (and typically low dex) races, but we would need to balance it so it doesn't overly buff the high dex races as well, so maybe a curve. I guess what I mean to say is find a way to give high strength, low dex races a good boost in wounding while at the same time leaving high strength, high dex races with the same amount of wounding as now.
Celina2008-04-29 18:51:45
High end warriors are even more difficult to handle. Awesome.
The argument being presented is only showing one side. Perhaps this is on purpose, I dunno. Showing all these numbers before this change showed that strength didn't scale much at all at higher ends. I agree that this is a problem. I was a mage for a long time and int was the same way. However, you aren't addressing the issue that the high end strength damage and wounds were already extremly high. The argument being presented is that strength should scale from 18-25 but there should be no ceiling. I don't have numbers, all you have to do is read some of the logs or rants. The idea that Nydekion's or (insert your favorite warrior to hate here) 2k+ hit is doing even more now....I just don't see how you can justify this.
The argument being presented is only showing one side. Perhaps this is on purpose, I dunno. Showing all these numbers before this change showed that strength didn't scale much at all at higher ends. I agree that this is a problem. I was a mage for a long time and int was the same way. However, you aren't addressing the issue that the high end strength damage and wounds were already extremly high. The argument being presented is that strength should scale from 18-25 but there should be no ceiling. I don't have numbers, all you have to do is read some of the logs or rants. The idea that Nydekion's or (insert your favorite warrior to hate here) 2k+ hit is doing even more now....I just don't see how you can justify this.