Unknown2008-04-30 13:59:13
Good ideas, Malarious. Should probably go in a new thread on general combat balance, though, as should the whole discussion that broke out on warriors vs the world...
Malarious2008-04-30 14:15:00
QUOTE(Zarquan @ Apr 30 2008, 09:59 AM) 507682
Good ideas, Malarious. Should probably go in a new thread on general combat balance, though, as should the whole discussion that broke out on warriors vs the world...
Done.
Anyone who wants to look at the warrior idea or comment on it should go to the appropriate topic.. its in combat but in hindsight may or may not be more fit for 'ideas'.
Unknown2008-04-30 14:53:28
Mm okay, I've noticed considerably faster influencing with my higher trill charisma now, and I can get it to 18 rather effortlessly. (still takes me 8-9 'attacks' using charity on the monks though... I think that's about the same pre-changes...). Also looking 'prosperous' and 'non-descript' didn't make a difference -confused-
So I guess it's... sort of useful during a village revolt, and would've been more useful 50 levels ago rather than now when I get 0.04 or less with influencing
So I guess it's... sort of useful during a village revolt, and would've been more useful 50 levels ago rather than now when I get 0.04 or less with influencing
Daganev2008-04-30 15:09:13
TAe'dae definitly need the sip bonus back, even if its is just level 1.
Also, has anyone compared Igasho to Tae'dae yet?
Also, has anyone compared Igasho to Tae'dae yet?
Gaetele2008-04-30 16:31:20
Buff Lucidians! *cough*
Malarious2008-04-30 16:32:27
QUOTE(daganev @ Apr 30 2008, 11:09 AM) 507698
TAe'dae definitly need the sip bonus back, even if its is just level 1.
Also, has anyone compared Igasho to Tae'dae yet?
Also, has anyone compared Igasho to Tae'dae yet?
Dont believe so.
Care to? I already brought up mugwump compared to aslaran now as a guardian race.
EDIT: Ah ha I did compare em on like page 11 or 12 or something.
Estarra2008-04-30 19:14:40
We're considering many of your comments, so please continue with feedback!
One thing I know some of you were wondering about were specializations for bards and monks. We've seriously thought this through and ran through several options.
For bards, it appears that, if we decide to do specializations for them, the simplest and best option would be to follow the magic user specializations (imperial merian, master viscanti, shadowcaster, high elfen). Again, we are on the fence on this.
For monks, there simply is no elegant fit. They certainly don't match the warrior specializations and attempts to adjust specifically for monks failed. I heard some people point to specializing kephera and illithoid, but those races were meant to naturally be good for monks and we didn't like the idea to make these races generic simply so they could be specialized. Thus, we've definitely decided against specializing monks. However, one idea which has stuck is giving kephera and illithoid monks 'favored weapons' (like some of the warrior races have favored weapons). In this case, illithoid monks would favor chains and nekai, and kephera monks would favor shofa and tahto staves. We are on the fence regarding this idea also.
As an aside, I have heard some of you mention off hand about the effectiveness of the 'favored weapons' of warriors. I'm not quite clear what the issue is if someone cares to explain.
One thing I know some of you were wondering about were specializations for bards and monks. We've seriously thought this through and ran through several options.
For bards, it appears that, if we decide to do specializations for them, the simplest and best option would be to follow the magic user specializations (imperial merian, master viscanti, shadowcaster, high elfen). Again, we are on the fence on this.
For monks, there simply is no elegant fit. They certainly don't match the warrior specializations and attempts to adjust specifically for monks failed. I heard some people point to specializing kephera and illithoid, but those races were meant to naturally be good for monks and we didn't like the idea to make these races generic simply so they could be specialized. Thus, we've definitely decided against specializing monks. However, one idea which has stuck is giving kephera and illithoid monks 'favored weapons' (like some of the warrior races have favored weapons). In this case, illithoid monks would favor chains and nekai, and kephera monks would favor shofa and tahto staves. We are on the fence regarding this idea also.
As an aside, I have heard some of you mention off hand about the effectiveness of the 'favored weapons' of warriors. I'm not quite clear what the issue is if someone cares to explain.
Lysandus2008-04-30 19:29:22
The Racial Weapon should deal more damage, more wounding and less likely to miss. A dwarf can't deal enough wounding due to their slow balance and low dex which is needed for a warrior to apply poison in their attacks.
Ashteru2008-04-30 19:38:35
QUOTE(Estarra @ Apr 30 2008, 07:14 PM) 507757
For monks, there simply is no elegant fit. They certainly don't match the warrior specializations and attempts to adjust specifically for monks failed. I heard some people point to specializing kephera and illithoid, but those races were meant to naturally be good for monks and we didn't like the idea to make these races generic simply so they could be specialized. Thus, we've definitely decided against specializing monks. However, one idea which has stuck is giving kephera and illithoid monks 'favored weapons' (like some of the warrior races have favored weapons). In this case, illithoid monks would favor chains and nekai, and kephera monks would favor shofa and tahto staves. We are on the fence regarding this idea also.
Sounds good, in my oppinion! Though, you might want to remove a point in int for Illithoids or something like that, so people stop complaining about them being great casters.
Ildaudid2008-04-30 19:41:19
I was gonna respond, but desitrus will be better able to say it without confusing the hell out of you in doing so.
Desitrus2008-04-30 19:44:29
QUOTE(Lysandus @ Apr 30 2008, 02:29 PM) 507759
The Racial Weapon should deal more damage, more wounding and less likely to miss. A dwarf can't deal enough wounding due to their slow balance and low dex which is needed for a warrior to apply poison in their attacks.
I think you are slightly misunderstanding the problem with a dwarf.
It's not that they deal low wounding, in fact, they deal the same as everyone else. Dexterity for warriors only determines the chance to afflict with a wounding-based affliction. The problem with Igasho (blademaster), Dwarf (axelord), and Orclach (pureblade) is that they have extremely low dexterity. Warriors already suffer from more defenses than most against their attacks missing/hitting the wrong part, lowering your chance to actually get a wound once you have the wounding (Slit-throat, knockdown, tendon, etc.) is really bad.
For instance, if I have your leg at medium and I hit it with a jab as an axelord, I have X% chance to give you knockdown, where X% is affected by dexterity and wounding. Knockdown is a light affliction so it has a higher chance. Dwarf, Igasho, and Orclach all have EXCEEDINGLY low dexterity, 11-orc 10-dwarf 9-igasho. I was testing on Geb and could barely maintain a 15-20% affliction rate, even for the "light" wounds like lacerate and knockdown.
The accuracy boost for having a "favored" weapon is great, but noone would use it in a million years because you can't get the afflictions you want without being a demi-god with a dex platter. We were suggesting that "favored" weapons should also boost that X% chance to afflict when you have the proper wounding, or those races get a decent dex boost. It seemed easier to just say favored weapons got the boost though, as raising 2-3 dex per race is a bit much.
Unknown2008-04-30 19:55:36
QUOTE(Estarra @ Apr 30 2008, 12:14 PM) 507757
For monks, there simply is no elegant fit. They certainly don't match the warrior specializations and attempts to adjust specifically for monks failed. I heard some people point to specializing kephera and illithoid, but those races were meant to naturally be good for monks and we didn't like the idea to make these races generic simply so they could be specialized. Thus, we've definitely decided against specializing monks. However, one idea which has stuck is giving kephera and illithoid monks 'favored weapons' (like some of the warrior races have favored weapons). In this case, illithoid monks would favor chains and nekai, and kephera monks would favor shofa and tahto staves. We are on the fence regarding this idea also.
I assume from these comments that a third and fouth spec for a race is not on the table?
The "maiin" rp races for each org have a weak base as they have access to a spec version. So for monks and bards you have a huge disincentive to pick a base race as it would just be for rp. What is the argument against adding a specific monk and bard spec to the main org races? Would it be a waste of time to try to come up with them?
Estarra2008-04-30 20:46:05
QUOTE(Enthralled @ Apr 30 2008, 12:55 PM) 507767
I assume from these comments that a third and fouth spec for a race is not on the table?
The "maiin" rp races for each org have a weak base as they have access to a spec version. So for monks and bards you have a huge disincentive to pick a base race as it would just be for rp. What is the argument against adding a specific monk and bard spec to the main org races? Would it be a waste of time to try to come up with them?
The "maiin" rp races for each org have a weak base as they have access to a spec version. So for monks and bards you have a huge disincentive to pick a base race as it would just be for rp. What is the argument against adding a specific monk and bard spec to the main org races? Would it be a waste of time to try to come up with them?
We tried playing around with a separate specialization for monks but it just did not work. It would have to be separate from the warrior, i.e., have lower strength and constitution (at least by one point), and higher dexterity (obviously), and hopefully have negatives as well as positives that don't go over 3 stat points (i.e., doesn't cummuatively add more than 3 stat points). While we couldn't quite come up with a design within these guidelines that we set for ourselves, we did come up with something but it just seemed forced and awkward. Thus, I think monk specialized races are off the table at this point.
Desitrus2008-04-30 20:51:57
QUOTE(Estarra @ Apr 30 2008, 03:46 PM) 507774
We tried playing around with a separate specialization for monks but it just did not work. It would have to be separate from the warrior, i.e., have lower strength and constitution (at least by one point), and higher dexterity (obviously), and hopefully have negatives as well as positives that don't go over 3 stat points (i.e., doesn't cummuatively add more than 3 stat points). While we couldn't quite come up with a design within these guidelines that we set for ourselves, we did come up with something but it just seemed forced and awkward. Thus, I think monk specialized races are off the table at this point.
My warrior spec race post was actually to You, just I hit reply to Lysandus and addressed his post at the same time. Just hoping you don't miss it!
Unknown2008-04-30 21:42:21
QUOTE(Estarra @ Apr 30 2008, 01:46 PM) 507774
We tried playing around with a separate specialization for monks but it just did not work. It would have to be separate from the warrior, i.e., have lower strength and constitution (at least by one point), and higher dexterity (obviously), and hopefully have negatives as well as positives that don't go over 3 stat points (i.e., doesn't cummuatively add more than 3 stat points). While we couldn't quite come up with a design within these guidelines that we set for ourselves, we did come up with something but it just seemed forced and awkward. Thus, I think monk specialized races are off the table at this point.
I do not understand the "doesn't cummuatively add more than 3 stat points" comment. The Merrian Lord spec for example adds +5 to two stats and the Elfen lord has a +4.
The ML spec while not "amazing" for a monk (because of the merrian base) seems not half bad to me (admittedly I do not know a lot so an experianced monk could correct this). Perhaps swap the dex and str changes?
The EL spec seems great for monks as is.
The SLF spec seems really good for monks.
The BV spec is terrible for monks. This would need a tweak to make it viable.
I know even less about bards than I do about monks but SCF, and MV seem ok, HE and IM seem great.
Other than BV (and -perhaps- ML) I would say that just opening the main specs up would work fine. I guess the only reason why this really matters is opening up the "main" org races to the newest guilds. This would help to integrate them into the orgs overall rp better.
Ildaudid2008-04-30 22:06:52
QUOTE(Desitrus @ Apr 30 2008, 04:51 PM) 507776
My warrior spec race post was actually to You, just I hit reply to Lysandus and addressed his post at the same time. Just hoping you don't miss it!
Boot Lysandus from the Paladins for blocking the intended receiver of that post!!!
Damn I hope Estarra didn't miss that one!
Estarra2008-04-30 22:10:43
QUOTE(Enthralled @ Apr 30 2008, 02:42 PM) 507799
Other than BV (and -perhaps- ML) I would say that just opening the main specs up would work fine. I guess the only reason why this really matters is opening up the "main" org races to the newest guilds. This would help to integrate them into the orgs overall rp better.
Sorry, but we're not doing it for monks.
Estarra2008-04-30 22:11:11
QUOTE(Desitrus @ Apr 30 2008, 12:44 PM) 507764
I think you are slightly misunderstanding the problem with a dwarf.
It's not that they deal low wounding, in fact, they deal the same as everyone else. Dexterity for warriors only determines the chance to afflict with a wounding-based affliction. The problem with Igasho (blademaster), Dwarf (axelord), and Orclach (pureblade) is that they have extremely low dexterity. Warriors already suffer from more defenses than most against their attacks missing/hitting the wrong part, lowering your chance to actually get a wound once you have the wounding (Slit-throat, knockdown, tendon, etc.) is really bad.
For instance, if I have your leg at medium and I hit it with a jab as an axelord, I have X% chance to give you knockdown, where X% is affected by dexterity and wounding. Knockdown is a light affliction so it has a higher chance. Dwarf, Igasho, and Orclach all have EXCEEDINGLY low dexterity, 11-orc 10-dwarf 9-igasho. I was testing on Geb and could barely maintain a 15-20% affliction rate, even for the "light" wounds like lacerate and knockdown.
The accuracy boost for having a "favored" weapon is great, but noone would use it in a million years because you can't get the afflictions you want without being a demi-god with a dex platter. We were suggesting that "favored" weapons should also boost that X% chance to afflict when you have the proper wounding, or those races get a decent dex boost. It seemed easier to just say favored weapons got the boost though, as raising 2-3 dex per race is a bit much.
It's not that they deal low wounding, in fact, they deal the same as everyone else. Dexterity for warriors only determines the chance to afflict with a wounding-based affliction. The problem with Igasho (blademaster), Dwarf (axelord), and Orclach (pureblade) is that they have extremely low dexterity. Warriors already suffer from more defenses than most against their attacks missing/hitting the wrong part, lowering your chance to actually get a wound once you have the wounding (Slit-throat, knockdown, tendon, etc.) is really bad.
For instance, if I have your leg at medium and I hit it with a jab as an axelord, I have X% chance to give you knockdown, where X% is affected by dexterity and wounding. Knockdown is a light affliction so it has a higher chance. Dwarf, Igasho, and Orclach all have EXCEEDINGLY low dexterity, 11-orc 10-dwarf 9-igasho. I was testing on Geb and could barely maintain a 15-20% affliction rate, even for the "light" wounds like lacerate and knockdown.
The accuracy boost for having a "favored" weapon is great, but noone would use it in a million years because you can't get the afflictions you want without being a demi-god with a dex platter. We were suggesting that "favored" weapons should also boost that X% chance to afflict when you have the proper wounding, or those races get a decent dex boost. It seemed easier to just say favored weapons got the boost though, as raising 2-3 dex per race is a bit much.
I see it!
Doman2008-04-30 23:12:23
So what are the other issues that need addressed, or is the Mob ready to accept the racial changes?
Daganev2008-04-30 23:18:24
*cough tae'dae sip *cough*
Also, I don't think the racial changes can be accepted until the warrior stuff is worked out.
Also, I don't think the racial changes can be accepted until the warrior stuff is worked out.