Live Racial Testing

by Doman

Back to Common Grounds.

Unknown2008-05-01 20:21:35
Pretty sure everyone knows I was exagerrating.

All I'm saying is it's a bit...odd that some of you people keep asking for buffs after having already gotten something. The explanation why Trill/Lucidians aren't gonna get more buffs has been brought up somewhere in this thread already.

Rika2008-05-01 20:25:03
How about giving demis level 2 regen again?
Desitrus2008-05-01 20:26:27
QUOTE(rika @ May 1 2008, 03:25 PM) 508040
How about giving demis level 2 regen again?


How about you start testing those strength curves again!
Krellan2008-05-01 20:29:14
mugwumps could use some buffs please. the current level 3 bonus is like a level 1.5 previous bonus. It's not significant and barely noticable. Compare with current lucidian.

STATISTICS:
Strength : 12 Dexterity : 14 Constitution: 10
Intelligence: 15 Charisma : 11 Size : 12

ADVANTAGES:
o Have a racial language, mugwumpi.
o Regain equilibrium faster, level 3.
o Are resistant to asphyxiation damage, level 1.
o Can automatically swim and tread water without taking damage.
o Can DIVE into the ocean depths (RISE to come up).
Type MORE to continue reading. (84% shown)
416h, 690m, 930e, 10p, 3850en, 3374w esSixp /15:27:04.175/-more

o Regenerate health and mana while in marsh or swamp, level 2.

DISADVANTAGES:
o Are susceptible to fire, level 2.
o Are susceptible to electricity, level 3.


Lucidian
STATISTICS:
Strength : 10 Dexterity : 10 Constitution: 14
Intelligence: 15 Charisma : 11 Size : 12

Type MORE to continue reading. (71% shown)
527h, 690m, 930e, 10p, 3850en, 3392w esSixp /15:27:16.144/-more

ADVANTAGES:
o Have a racial language, lucidian.
o Have a level 2 resistance to magic.
o Have a level 1 resistance to electric magic.
o Have a level 3 resistance to psychic damage.
o Have a level 1 resistance to cutting damage.
o Regenerate mana and health, level 2 (outdoor daytime only).

DISADVANTAGES:
o Are susceptible to blunt damage, level 1.
o Are susceptible to fire, level 2.



Mugwump are getting completely wrecked in the con stat. They have advanage in dex but who cares. No one but monks like dex. Lucidians also have spectacular advantages, while mugwumps have a couple decent ones. And the mugwump lightning resistances hurt a ton especially when Lucidian get lightning bonuses.
Doman2008-05-01 20:31:05
QUOTE(Sojiro @ May 1 2008, 02:21 PM) 508039
Pretty sure everyone knows I was exagerrating.

All I'm saying is it's a bit...odd that some of you people keep asking for buffs after having already gotten something. The explanation why Trill/Lucidians aren't gonna get more buffs has been brought up somewhere in this thread already.


I'm not ungrateful sad.gif

I just dun like not being good with my favorite race.
Krellan2008-05-01 20:34:26
Alternatively, you're opinion on giving equilibrium users a purely bashing PvE high speed attack would be just as fine with me.

Mugwump survive because of their speed, not because they're tanky at everything else. You take away their speed, and you take away their offense, which in turn is their defense.

Of course, that second line implies that both increase in con/decrease in penalty along with a high speed bashing attack is what I'd like to see.
Rika2008-05-01 20:44:28
QUOTE(Desitrus @ May 2 2008, 08:26 AM) 508041
How about you start testing those strength curves again!


How about you make Bashara come online!

PS Please give demigods level 2 regen again.
Unknown2008-05-01 20:59:18
QUOTE
Mugwump survive because of their speed, not because they're tanky at everything else. You take away their speed, and you take away their offense, which in turn is their defense.


QFT
Shamarah2008-05-01 20:59:33
The fact that the Demigods are all whining about the regen removal and not the stat nerf suggests that the regen definitely did need to be removed.
Malicia2008-05-01 21:02:45
That's because the regen -was- the best part. I don't mind that it's been lowered. The stats could have been left alone, imo.
Bashara2008-05-01 21:04:29
QUOTE(rika @ May 1 2008, 08:44 PM) 508046
How about you make Bashara come online!



Bashara's been online since 6 AM EST with 45 minute breaks for snacks and lunch, thank you VERY much dry.gif


QUOTE
(Attai Artistic Forgings): You say, "Hey, Rika."

(Attai Artistic Forgings): Rika (from the Prime Material Plane) says, "Hi."

(Attai Artistic Forgings): You say, "Haiiii happy.gif."

(Attai Artistic Forgings): Rika (from the Prime Material Plane) says, "Hrm, can
I be bothered testing damage again?"

(Attai Artistic Forgings): You say, "You're a mind reader ohmy.gif."

(Attai Artistic Forgings): Rika (from the Prime Material Plane) says, "Nope, not at all."

(Attai Artistic Forgings): You say, "Q____Q."

(Attai Artistic Forgings): You say, "Oi!"

(Attai Artistic Forgings): You say, "Rika: How about you make Bashara come
online!"

(Attai Artistic Forgings): Rika (from the Prime Material Plane) says, "XD."

(Attai Artistic Forgings): You say, "Hmph."

(Attai Artistic Forgings): You say, "The thanks I get for being your punching
bag."

(Attai Artistic Forgings): Rika (from the Prime Material Plane) says, "<3."



cry.gif
Xenthos2008-05-01 21:06:06
QUOTE(Shamarah @ May 1 2008, 04:59 PM) 508050
The fact that the Demigods are all whining about the regen removal and not the stat nerf suggests that the regen definitely did need to be removed.

I miss that stat point (it's very noticeable), I just realize it was necessary in my case especially (remember the whole 'demigod removes disadvantages of low-stat races' thing). It had less impact on people who had higher stats to begin with... though by opening the range back up and increasing the total it seems to have completely countered the demigod stat removal for higher-stat races (and surpass it a bit) in the damage stats.

Of course, the missing regen is nasty too, so it is a double whammy.

Really need to get a non-Demigod Shadowlord for some number testing with these new changes, though.
Geb2008-05-01 21:15:03
QUOTE(Shamarah @ May 1 2008, 09:59 PM) 508050
The fact that some of the Demigods are all whining about the regen removal and not the stat nerf suggests that the regen definitely did need to be removed.


The changes are all fine to me.
Krellan2008-05-01 21:18:15
Likewise, I'm okay with the demi changes.

Anyone know the percentages that each level of regeneration regenerates?
Xiel2008-05-01 21:40:46
-part of that some-

I miss my regen. sad.gif
Ashteru2008-05-01 21:44:37
After playing a bit, Demichanges weren't all that noticeable. Just my consumption of conplatters increased.
Unknown2008-05-01 21:48:50
Well, I did some testing with the new curve, posting numbers.

I was an aslaran/elfen with different strengths as needed, 18 dex on both, I've got a war blessing, champ helm. Target is Sarrasri, a lucidian with 47/52 robes, 40/39 shield, trans resilience, moon aura, drawdown, barkskin.

I used 2 different sets of weapons, a pair of rapiers with elementals 44/52 damage, and a pair of broadswords with elementals, 180/180 damage.

CODE
14 Strength (aslaran):
rapiers - 1415 wounds, 599 damage     broadswords - 678 wounds, 1222 damage
15 Strength (aslaran):
rapiers - 1481 wounds, 627 damage     broadswords - 678 wounds, 1222 damage
16 Strength (merian, 15 dex):
rapiers - 1531 wounds, 638 damage        broadswords - 732 wounds, 1306 damage
17 Strength (elfen):
rapiers - 1624 wounds, 689 damage     broadswords - 780 wounds, 1404 damage
18 Strength (elfen):
rapiers - 1703 wounds, 722 damage     broadswords - 816 wounds, 1472 damage
19 Strength (taurian, 14 dex):
rapiers - 1779 wounds, 735 damage        broadswords - 850 wounds, 1516 damage
20 Strength (elfen)
rapiers - 1874 wounds, 794 damage     broadswords - 898 wounds, 1620 damage


Will do more math in a bit.

Edit2: Added in gaps of strength, was merian and taurian.
Desitrus2008-05-01 22:03:27
QUOTE(Sojiro @ May 1 2008, 04:48 PM) 508069
Well, I did some testing with the new curve, posting numbers.

I was an aslaran/elfen with different strengths as needed, 18 dex on both, I've got a war blessing, champ helm. Target is Sarrasri, a lucidian with 47/52 robes, 40/39 shield, trans resilience, moon aura, drawdown, barkskin.

I used 2 different sets of weapons, a pair of rapiers with elementals 44/52 damage, and a pair of broadswords with elementals, 180/180 damage.

CODE
14 Strength (aslaran):
rapiers - 1415 wounds, 599 damage     broadswords - 678 wounds, 1222 damage
15 Strength (aslaran):
rapiers - 1481 wounds, 627 damage     broadswords - 678 wounds, 1222 damage
17 Strength (elfen):
rapiers - 1624 wounds, 689 damage     broadswords - 780 wounds, 1404 damage
18 Strength (elfen):
rapiers - 1703 wounds, 722 damage     broadswords - 816 wounds, 1472 damage
20 Strength (elfen)
rapiers - 1874 wounds, 794 damage     broadswords - 898 wounds, 1620 damage


Will do more math in a bit

I don't NUMBERSTAND this, nerf or buff?
Bashara2008-05-01 22:05:43
Long day, ignore me please.
Desitrus2008-05-01 22:08:32
EDITED FOR MERCY KILL ON BASHARA.

Still though, 1600 damage with the helm on at 20 str? Buff warrior damage.