Live Racial Testing

by Doman

Back to Common Grounds.

Rika2008-05-01 22:10:22
New test results in! Same circumstances as last time.

CODE
Str              Morningstar               Flail               Difference
9                 303/556                608/261          
10                323/591                646/277            20/35/38/16
11                341/626                684/294            18/35/38/17
12                424/779                852/366            83/153/168/72
13                394/723                791/340           -30/-56/-61/-26
14                409/751                821/353            15/28/30/13
15                428/786                859/369            19/35/38/16
16                447/821                897/385            19/35/38/16
17                469/863                943/405            22/42/46/20
18                492/904                989/425            23/41/46/20
19                519/953               1042/447           27/49/53/22
20                541/995               1088/467           22/42/46/20
21                560/1030              1126/483           19/35/38/16
22                576/1057              1156/497           16/27/30/14
23                587/1078              1179/506           11/21/23/9


Obviously, 12 strength is still bugged. Comparing with the last test, seems like there has been an overall decrease in damage/wounds at 13-20 and an increase at 21+.
Xenthos2008-05-01 22:10:53
QUOTE(Desitrus @ May 1 2008, 06:08 PM) 508078
Are you uh, slow? The number on the right is total damage from two hits. She's taking less than 2k.

I take it you didn't read: "Lucidian, drawdown". We'll ignore barkskin, robes, and resilience since those are more of an "everyone" thing (most people can get DMP equivalent to barkskin).
Desitrus2008-05-01 22:13:15
QUOTE(Xenthos @ May 1 2008, 05:10 PM) 508080
I take it you didn't read: "Lucidian, drawdown". We'll ignore barkskin, robes, and resilience since those are more of an "everyone" thing (most people can get DMP equivalent to barkskin).


I take it you like to quote without context as he said shuyin still does over 3k damage, which he didn't do. 1600 was the combined amount good sir, not per hand. I BID YOU GOOD DAY.
Estarra2008-05-01 22:13:24
QUOTE(rika @ May 1 2008, 03:10 PM) 508079
Obviously, 12 strength is still bugged. Comparing with the last test, seems like there has been an overall decrease in damage/wounds at 13-20 and an increase at 21+.


I seriously doubt that 12 strength is bugged. Are you averaging at least 20 swings?
Vesar2008-05-01 22:13:52
I SAID GOOD DAY.
Geb2008-05-01 22:14:24
QUOTE(rika @ May 1 2008, 11:10 PM) 508079
New test results in! Same circumstances as last time.

CODE
Str              Morningstar               Flail               Difference
9                 303/556                608/261          
10                323/591                646/277            20/35/38/16
11                341/626                684/294            18/35/38/17
12                424/779                852/366            83/153/168/72
13                394/723                791/340           -30/-56/-61/-26
14                409/751                821/353            15/28/30/13
15                428/786                859/369            19/35/38/16
16                447/821                897/385            19/35/38/16
17                469/863                943/405            22/42/46/20
18                492/904                989/425            23/41/46/20
19                519/953               1042/447           27/49/53/22
20                541/995               1088/467           22/42/46/20
21                560/1030              1126/483           19/35/38/16
22                576/1057              1156/497           16/27/30/14
23                587/1078              1179/506           11/21/23/9


Obviously, 12 strength is still bugged. Comparing with the last test, seems like there has been an overall decrease in damage/wounds at 13-20 and an increase at 21+.


Are those a single attack with the weapon, or are they the results from a full combo?
Xenthos2008-05-01 22:14:33
QUOTE(Desitrus @ May 1 2008, 06:13 PM) 508081
I take it you like to quote without context as he said shuyin still does over 3k damage, which he didn't do. 1600 was the combined amount good sir, not per hand. I BID YOU GOOD DAY.

It was 2k when I read it earlier-- if it was 3k for a fraction of a second, you have absolutely no right to complain about me viewing your posts quickly.

That said, after I clicked post I noticed that your quote said 3k instead of 2k, but I didn't feel like editing.
Xavius2008-05-01 22:14:46
QUOTE(Krellan @ May 1 2008, 03:29 PM) 508043
mugwumps could use some buffs please. the current level 3 bonus is like a level 1.5 previous bonus. It's not significant and barely noticable. Compare with current lucidian.

Mugwump are getting completely wrecked in the con stat. They have advanage in dex but who cares. No one but monks like dex. Lucidians also have spectacular advantages, while mugwumps have a couple decent ones. And the mugwump lightning resistances hurt a ton especially when Lucidian get lightning bonuses.


That's not a trivial eq bonus. At all.
Sarrasri2008-05-01 22:14:52
QUOTE(Desitrus @ May 1 2008, 03:13 PM) 508081
I take it you like to quote without context as he said shuyin still does over 3k damage, which he didn't do. 1600 was the combined amount good sir, not per hand. I BID YOU GOOD DAY.


I think he's referring to drawdown dmp of 24 and lucidian level 1 cutting resistance...
Rika2008-05-01 22:15:22
QUOTE(Estarra @ May 2 2008, 10:13 AM) 508082
I seriously doubt that 12 strength is bugged. Are you averaging at least 20 swings?


All warrior hits give same damage/wound under the same circumstances.

And even so, I've tried 11/12/13 strength on a lot of people. 12 is always doing more than 13 (and apparently 14 too after the latest tweak)
Bashara2008-05-01 22:16:45
QUOTE(geb @ May 1 2008, 10:14 PM) 508084
Are those a single attack with the weapon, or are they the results from a full combo?



Single weapons only.
Rika2008-05-01 22:16:56
QUOTE(geb @ May 2 2008, 10:14 AM) 508084
Are those a single attack with the weapon, or are they the results from a full combo?


They were single weapon on no armour. 77/245 morningstar and 190/106 flail. Bashara is an orclach (level 1 blunt resist) and trans resilience. Nothing else should have come into it.
Estarra2008-05-01 22:20:47
QUOTE(rika @ May 1 2008, 03:15 PM) 508088
All warrior hits give same damage/wound under the same circumstances.

And even so, I've tried 11/12/13 strength on a lot of people. 12 is always doing more than 13 (and apparently 14 too after the latest tweak)


We've doublechecked and you are simply wrong. 12 definitely does not give any more benefit than 13 or 14. And warrior hits do not always give the same damage/wound under the same circumstances, there is a random variable.

EDIT: Also, make sure you are testing with no regeneration as that could tic and cause numbers to skew.
Xenthos2008-05-01 22:23:25
QUOTE(Estarra @ May 1 2008, 06:20 PM) 508092
We've doublechecked and you are simply wrong. 12 definitely does not give any more benefit than 13 or 14. And warrior hits do not always give the same damage/wound under the same circumstances, there is a random variable.

I have a question.

Is the variable wounding only at 12 strength? It's never, ever, ever, ever, ever, ever been variable for myself, Desitrus, Sojiro, Rika, Vesar... and that's just the list of us online at the moment.
Desitrus2008-05-01 22:24:17
QUOTE(Xenthos @ May 1 2008, 05:23 PM) 508093
I have a question.

Is the variable wounding only at 12 strength? It's never, ever, ever, ever, ever, ever been variable for myself, Desitrus, Sojiro, Rika, Vesar... and that's just the list of us online at the moment.


This.

I deal exactly the same wounding/damage to a person given the same circumstances...
Estarra2008-05-01 22:26:44
Well, hmm, maybe I'm wrong on the random factor but I'm definitely not wrong on the fact that 12 does not do more than 13 or 14. Please test extensively!
Vesar2008-05-01 22:29:06
Any chance of getting a command which tells us our current DMP value?
Ixion2008-05-01 22:29:56
My 2 cents- Warrior damage/wounds given same factors is never variable, never has been either.

/Agree with Xen/Desi
Unknown2008-05-01 22:31:56
QUOTE
Any chance of getting a command which tells us our current DMP value?


Complete non sequitur, but I agree, that would be nice!
Bashara2008-05-01 22:38:23
QUOTE(Estarra @ May 1 2008, 10:20 PM) 508092
EDIT: Also, make sure you are testing with no regeneration as that could tic and cause numbers to skew.



I made sure of that before we started the first set of tests. Mercy isn't up, and I don't have any other regeneration benefits outside of my natural Orclach regen. The regen doesn't start ticing until at least two-three seconds AFTER I take damage, and I have a punching bag system and my prompt to auto record damage directly after Rika hits me.



QUOTE(Xenthos @ May 1 2008, 10:23 PM) 508093
Is the variable wounding only at 12 strength? It's never, ever, ever, ever, ever, ever been variable for myself, Desitrus, Sojiro, Rika, Vesar... and that's just the list of us online at the moment.



Everyone always forgets about me losewings.gif