Daganev2008-05-02 00:17:42
Ok, um Nobody mentioned this yet, but hte post says str 12- 60 is 61% increase... did they mean 12-20 or 12-25 or what?
Bashara2008-05-02 00:29:27
ANNOUNCE NEWS #1076
Date: 5/1/2008 at 19:37
From: Estarra, the Eternal
To : Everyone
Subj: Racial Tweaks
The stat curve for damage modification has been adjusted once again so
it is parabolic (instead of 5% per level) and curves from 12-25 to a
maximum of 61%.
Date: 5/1/2008 at 19:37
From: Estarra, the Eternal
To : Everyone
Subj: Racial Tweaks
The stat curve for damage modification has been adjusted once again so
it is parabolic (instead of 5% per level) and curves from 12-25 to a
maximum of 61%.
Unknown2008-05-02 00:41:26
The fact that it's a parabolic curve alone make me want to give it reputation points. *math geek*
Daganev2008-05-02 01:09:19
21 str, 180 damage weapons with lightning runes against a trans resilience human with nightkiss. and 51 bunt resistance.
I did 1452 damage, out of a max of 4674.
I think thats a bit low personally. *shrug*
I was expecting close to 1600 damage.
I did 1452 damage, out of a max of 4674.
I think thats a bit low personally. *shrug*
I was expecting close to 1600 damage.
Xenthos2008-05-02 01:26:54
Bashara vs. me, no armour. I haven't been able to find a Shadowlord to do these tests with yet (Bash is a tracker, and most of the others around don't have the skills to do this or are a demigod).
I'm comparing the 'normal' Shadowlord strength (Flex & Bear) versus the 'normal' Elfen Lord strength (Flex & Bear), as Geburah, due to weighting, doesn't add anything more. Due to the nature of speccing, it's impossible to actually get the same person to test both races, so the best I can do is get other races with the same strength.
Lucidian ----------------------------------------------------------------------------------- Taurian
13 strength & 10 dex ------------------------------------------------------------------ 18 strength & 12 dex
- - - - - - - - - - - - - - - - - - - - - - - - - - striking my right arm with a:
- - - - - - - - - - - - - - - - - - - - - - - - - - - - Waraxe. (380/319/201)
2088 damage, 1135 wounds. ------------------------------------------------------- 2610 damage, 1419 wounds.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - Greataxe. (214/531/194)
1413 damage, 1757 wounds. -------------------------------------------------------- 1766 damage, 2197 wounds.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - Klangaxe. (144/348/259)
1127 damage, 1219 wounds. -------------------------------------------------------- 1409 damage, 1524 wounds.
It looks like the percent increase between 13 and 18 strength is twenty five percent.
2088*1.25 = 2610.
1135*1.25 = 1418.75.
2196*1.25 = 2196.25.
Etc. Works for all the numbers.
Then, compare that to a speed increase of 15% in return for that loss... there is a bit of a discrepancy here. The damage increase definitely should be a bit greater than the speed bonus, as the ability to get faster afflictions is very positive. However, when warrior afflictions (excepting that bloody stun) are based on wounding, having a penalty to wounding/damage this much greater than the speed is a bit of a problem. It ends up with spending much more time in the lower wounding states, so there's less ability to actually utilize the faster afflictions.
This test was just because Bashara wanted to see the difference with enrage.
Enraged Taurian (20 str).
Waraxe:
2871 damage, 1561 wounds.
Greataxe:
1943 damage, 2416 wounds.
Klangaxe:
1550 damage, 1677 wounds.
I'm comparing the 'normal' Shadowlord strength (Flex & Bear) versus the 'normal' Elfen Lord strength (Flex & Bear), as Geburah, due to weighting, doesn't add anything more. Due to the nature of speccing, it's impossible to actually get the same person to test both races, so the best I can do is get other races with the same strength.
Lucidian ----------------------------------------------------------------------------------- Taurian
13 strength & 10 dex ------------------------------------------------------------------ 18 strength & 12 dex
- - - - - - - - - - - - - - - - - - - - - - - - - - striking my right arm with a:
- - - - - - - - - - - - - - - - - - - - - - - - - - - - Waraxe. (380/319/201)
2088 damage, 1135 wounds. ------------------------------------------------------- 2610 damage, 1419 wounds.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - Greataxe. (214/531/194)
1413 damage, 1757 wounds. -------------------------------------------------------- 1766 damage, 2197 wounds.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - Klangaxe. (144/348/259)
1127 damage, 1219 wounds. -------------------------------------------------------- 1409 damage, 1524 wounds.
It looks like the percent increase between 13 and 18 strength is twenty five percent.
2088*1.25 = 2610.
1135*1.25 = 1418.75.
2196*1.25 = 2196.25.
Etc. Works for all the numbers.
Then, compare that to a speed increase of 15% in return for that loss... there is a bit of a discrepancy here. The damage increase definitely should be a bit greater than the speed bonus, as the ability to get faster afflictions is very positive. However, when warrior afflictions (excepting that bloody stun) are based on wounding, having a penalty to wounding/damage this much greater than the speed is a bit of a problem. It ends up with spending much more time in the lower wounding states, so there's less ability to actually utilize the faster afflictions.
This test was just because Bashara wanted to see the difference with enrage.
Enraged Taurian (20 str).
Waraxe:
2871 damage, 1561 wounds.
Greataxe:
1943 damage, 2416 wounds.
Klangaxe:
1550 damage, 1677 wounds.
Malarious2008-05-02 12:54:26
Ok Lucidians got some love (which wasnt really needed but okay!) now can we love the muggys? :/
15 int and 14 con for lucidian on top of mountains of resistances.
15 int and 10 con on top of lots of weakness for a mugwump.
Give Mugwump lower weakness and higher con maybe a sip bonus to prevent being purely stats. And yeah mugwump file says they are intelligent but 14/15 seems the new norm for races.
15 int and 14 con for lucidian on top of mountains of resistances.
15 int and 10 con on top of lots of weakness for a mugwump.
Give Mugwump lower weakness and higher con maybe a sip bonus to prevent being purely stats. And yeah mugwump file says they are intelligent but 14/15 seems the new norm for races.
Shiri2008-05-02 13:49:59
And mugwump still have a relevant speed bonus. By no means do they need higher con or sip bonus. Weaknesses are another matter but it's not like they're as major a deal as the lucidian blunt weakness.
Jitwix2008-05-02 13:55:31
@malarious: I can't work out if you're being serious or not...
Would it be possible for mugwumps to get lvl 1 or 2 regen in valleys? Swamp regen seems the most useless of the environment regens to me. Elfen, faeling, merian and viscanti regen in environments linked to druids or mages, illithoids regen in the whole undervault, lucidians regen in any outside envirnment during the day, and trill regen anywhere by flying. Swamp is rare, valley a bit more common, having both would give them regen in a decent portion of the basin.
EDIT: I could have sworn I mentioned that even though volcanic regen is not useful at the moment, pyromancers will probably be able to tranform places into volcanic, which will take care of the dracnari. But it vanished somewhere.
Would it be possible for mugwumps to get lvl 1 or 2 regen in valleys? Swamp regen seems the most useless of the environment regens to me. Elfen, faeling, merian and viscanti regen in environments linked to druids or mages, illithoids regen in the whole undervault, lucidians regen in any outside envirnment during the day, and trill regen anywhere by flying. Swamp is rare, valley a bit more common, having both would give them regen in a decent portion of the basin.
EDIT: I could have sworn I mentioned that even though volcanic regen is not useful at the moment, pyromancers will probably be able to tranform places into volcanic, which will take care of the dracnari. But it vanished somewhere.
Malarious2008-05-02 14:59:46
QUOTE(Jitwix @ May 2 2008, 09:55 AM) 508289
@malarious: I can't work out if you're being serious or not...
Would it be possible for mugwumps to get lvl 1 or 2 regen in valleys? Swamp regen seems the most useless of the environment regens to me. Elfen, faeling, merian and viscanti regen in environments linked to druids or mages, illithoids regen in the whole undervault, lucidians regen in any outside envirnment during the day, and trill regen anywhere by flying. Swamp is rare, valley a bit more common, having both would give them regen in a decent portion of the basin.
Would it be possible for mugwumps to get lvl 1 or 2 regen in valleys? Swamp regen seems the most useless of the environment regens to me. Elfen, faeling, merian and viscanti regen in environments linked to druids or mages, illithoids regen in the whole undervault, lucidians regen in any outside envirnment during the day, and trill regen anywhere by flying. Swamp is rare, valley a bit more common, having both would give them regen in a decent portion of the basin.
The point was serious, the method to solve was generalized.
Lvl 3 andl 2 weaknesses? 10 con?
Lucidian have 4 extra con (thats 1200 health at demigod) to help cope with their blunt weakness.
Mugwump have major waeknesses and little way to cope. At the speed loss mugwump are not fast enough to compensate with their original tanking. Most everyone I have talked to either plans to go tank race (or is) or else prefers aslaran. Aslaran have higher con, lvl 2 bal, lvl 1 eq, MUCH lower weaknesses, and fairly nice charisma.
AKA: Make mugwump worth use for some reason, the 12% it has right now isnt worth the 40%+ easier to kill over aslaran (when you consider speed diff, higher con for aslaran, high weaknesses on mugwump). Now I am not saying mugwump are horribly sqiushy.. but they are. attacking at 3.5 for eq skills is slower than a knight with a speed weapon basically, While not having knight tankiness. 3.5 isnt fast enough to effectively hold someone off, short of whoring web/hangedman to buy time you wont actually do anything (and even entangles arent 100% to stop people).
Fix up mugwump, I will leave it to all of you to decide how since I have stated my opinions before.
The weaknesses are big, followed by the low con.
Tervic2008-05-02 20:02:49
Hrm, regarding the parabolic curve: Is it tapering so that each point above 12 gives less boost per point than the one before (as per the logarithmic idea), or is it tapering up so that each point gives more than the one before?
Unknown2008-05-02 20:32:37
QUOTE(Tervic @ May 2 2008, 04:02 PM) 508351
Hrm, regarding the parabolic curve: Is it tapering so that each point above 12 gives less boost per point than the one before (as per the logarithmic idea), or is it tapering up so that each point gives more than the one before?
More stat = less boost.
Morgfyre2008-05-02 21:46:49
QUOTE(Zarquan @ May 2 2008, 01:32 PM) 508368
More stat = less boost.
Not entirely true. It increases until 20, and then decreases thereafter (for damage only).
Malarious2008-05-02 21:47:43
Can we hope for love for muggys Morgy?
Unknown2008-05-02 21:49:35
QUOTE
And mugwump still have a relevant speed bonus. By no means do they need higher con or sip bonus. Weaknesses are another matter but it's not like they're as major a deal as the lucidian blunt weakness.
A 12% equilibrium speed bonus does not justify 10 con and the most painful elemental weaknesses in the game.
Ildaudid2008-05-02 21:51:09
QUOTE(Malarious @ May 2 2008, 05:47 PM) 508395
Can we hope for love for mugwumps Morgy?
Mugwumps have been too loved for too long. There is a reason when the princess kissed the frog it turned into a human, not a mugwump... Mugwumps need no more love, they just feel unloved because they were showered in love and too much affection for so long. It is time they learn they are not the baby child anymore and there is a new baby fresh outta momma's womb that requires all that love, affection and breast milk.
I know, I know, weening off the teat for a muggy is going to be hard, but in due time you will get used to it.
Morgfyre2008-05-02 21:52:26
QUOTE(Ildaudid @ May 2 2008, 02:51 PM) 508397
Mugwumps have been too loved for too long. There is a reason when the princess kissed the frog it turned into a human, not a mugwump... Mugwumps need no more love, they just feel unloved because they were showered in love and too much affection for so long. It is time they learn they are not the baby child anymore and there is a new baby fresh outta momma's womb that requires all that love, affection and breast milk.
I know, I know, weening off the teat for a muggy is going to be hard, but in due time you will get used to it.
I know, I know, weening off the teat for a muggy is going to be hard, but in due time you will get used to it.
You are incorrigible.
Ildaudid2008-05-02 21:57:29
QUOTE(Morgfyre @ May 2 2008, 05:52 PM) 508398
You are incorrigible.
Awww...
That's why I am your little angel
Xenthos2008-05-02 22:01:50
QUOTE(Morgfyre @ May 2 2008, 05:52 PM) 508398
You are incorrigible.
So-- any comments on the numbers provided above? It seems that pulling things about 5% closer between 13 and 18 strength would have the desired effect (around a 20% increase from 13 to 18), leaving the higher strength races with more damage/wounding over time but with a slower affliction speed. This is doable by either giving Faelings (or Shadowlords) +1 strength, or by tightening the curve a bit.
Personally, I prefer tightening the curve back down from the +61%, but as that one seems to be staying, it pretty much leaves the other option.
Unknown2008-05-02 22:09:09
Sorry, slightly off-topic but what was the reason again that bard skills could not be based on charisma, or charisma & intelligence? Something just feels a little off when mugwumps make for a lot stronger bards than other... more bardy races.
And no, what are you talking about, this has nothing to do with trills
And no, what are you talking about, this has nothing to do with trills
Unknown2008-05-02 22:14:12
Charisma doesn't affect bard skills? Learn something new everyday. And yeah, that sounds a bit off...