Rika2008-05-02 22:16:36
I think the lower charisma you are, the more minorsecond should hurt. Bad singing and all.
Shamarah2008-05-03 00:55:33
Sup.
Illdrain is impractical as it currently stands. My main beef with it is that it disappears when you log out. This means that, if you want to have decent ego as an illithoid, you have to bash up an awful lot of mobs every time you log in - it takes quite a while for me to get my full potential, given that an average mitran is only like 100 ego. No other race has to do this and it seems really unfair. You're also giving up the karma/essence you'd get from offering the corpses that you bash.
I actually take back the things I said about illdrain in my last post; all it really needs is to last through logging out. I think this will help the illithoid race a lot. Could you divine people consider doing that?
Illdrain is impractical as it currently stands. My main beef with it is that it disappears when you log out. This means that, if you want to have decent ego as an illithoid, you have to bash up an awful lot of mobs every time you log in - it takes quite a while for me to get my full potential, given that an average mitran is only like 100 ego. No other race has to do this and it seems really unfair. You're also giving up the karma/essence you'd get from offering the corpses that you bash.
I actually take back the things I said about illdrain in my last post; all it really needs is to last through logging out. I think this will help the illithoid race a lot. Could you divine people consider doing that?
Geb2008-05-03 01:03:27
QUOTE(Shamarah @ May 3 2008, 01:55 AM) 508429
Sup.
Illdrain is impractical as it currently stands. My main beef with it is that it disappears when you log out. This means that, if you want to have decent ego as an illithoid, you have to bash up an awful lot of mobs every time you log in - it takes quite a while for me to get my full potential, given that an average mitran is only like 100 ego. No other race has to do this and it seems really unfair. You're also giving up the karma/essence you'd get from offering the corpses that you bash.
I actually take back the things I said about illdrain in my last post; all it really needs is to last through logging out. I think this will help the illithoid race a lot. Could you divine people consider doing that?
Illdrain is impractical as it currently stands. My main beef with it is that it disappears when you log out. This means that, if you want to have decent ego as an illithoid, you have to bash up an awful lot of mobs every time you log in - it takes quite a while for me to get my full potential, given that an average mitran is only like 100 ego. No other race has to do this and it seems really unfair. You're also giving up the karma/essence you'd get from offering the corpses that you bash.
I actually take back the things I said about illdrain in my last post; all it really needs is to last through logging out. I think this will help the illithoid race a lot. Could you divine people consider doing that?
If it is unfair for Illithoids to have a 7 base charisma with Ildrain, is it unfair for Orclach with an 8 base charisma and no Ildrain?
Shamarah2008-05-03 01:26:45
I meant in the sense that no other class has to bash every time they login to reach their max stats. I think it would be helpful and make illdrain an actually useful skill. It's rather impractical for the majority of players at the moment.
Doman2008-05-03 01:38:37
Don't consider it max stat, consider it a boost. That's all it is
Karnagan2008-05-03 02:25:04
QUOTE(geb @ May 2 2008, 09:33 PM) 508430
If it is unfair for Illithoids to have a 7 base charisma with Ildrain, is it unfair for Orclach with an 8 base charisma and no Ildrain?
If I had to guess why Illithoids were given the Illdrain ability, I'd say it was to make them poor influencers, but at the same time refuse to lock them entirely out of the Psychometabolism specialization. So that's why they were specifically selected to have poor charisma, but good potential ego. By contrast, orclach are almost always warriors, and therefore don't need high ego in the same manner.
... that said, boost orclach ego and mana, even a little.
Ildaudid2008-05-03 02:34:33
QUOTE(Shamarah @ May 2 2008, 09:26 PM) 508433
I meant in the sense that no other class has to bash every time they login to reach their max stats. I think it would be helpful and make illdrain an actually useful skill. It's rather impractical for the majority of players at the moment.
I can understand what ya mean. I thought they adjusted that a while ago. But there used to be a bug. Which was fixed but it seems like this was added to it after the fix.
Before, you could be an illithoid with lets say 1000/1000 ego. You could then illdrain to make your max up so that you would end up having let say 7000/1000 ego. When you logged out, you would log back in and your ego would still be 7000/1000. (A gain of 6000 to max ego)
BUT, the original bug was that somehow your max amount of ego reset itself allowing you to add another 6000 to your max ego. So if you wanted to you could end up with 13000/1000 ego. Now you could do this all day if you wanted to (adding more and more and more), and trust me I did to see how much I could get... (I stopped at like 40,000/xx ego, but yea I reported it, and it appears that it was fixed)
Now, back then, when you died you lost all the illdrained ego you had collected and had to start over. I can understand that by logging out and losing the illdrain ego collected can be quite a pain. Especially when to max it out it could take over an hour of bashing and "illdraining" to rebuild the max ego back up.
So if it were made to save the maxego on logout and lose it on death WITHOUT the stacking problem that it originally had. I wouldn't see a big problem with it.
Now if anything I said about the bug was in any way not supposed to be said (I don't think so, because it was fixed already) please edit out the bug part itself.
Revan2008-05-03 06:17:46
Ild, your bugs are SO out of date man
Ildaudid2008-05-03 06:44:59
QUOTE(Revan @ May 3 2008, 02:17 AM) 508464
Ild, your bugs are SO out of date man
You know posting new bugs is not allowed, I posted that because of how it used to save the maxego on logout, so basically showing it can be done.... and maybe they overtweaked it when fixing that old bug.
Want me to give ya a new bug.....
Illithoids are OP but only for Sohei Ninjakari, Shuyin is a strong BM, Magnagora needs a VA
exploit awayHyrtakos2008-05-03 09:50:16
QUOTE(B_a_L_i @ May 2 2008, 05:49 PM) 508396
A 12% equilibrium speed bonus does not justify 10 con and the most painful elemental weaknesses in the game.
Well then! Sounds like people can try diffrent races! Who woulda thunk it?
Shiri2008-05-03 10:06:41
...the most painful elemental weaknesses? Either completely misleading, or not even close, depending on what you meant by "elemental." The three most relevant weaknesses, in order, are cutting, blunt and magic. After that everything is pretty superfluous. A 12-15% eq boost and good int more than justifies 10 con and weaknesses that simply aren't relevant that often.
Shamarah2008-05-03 10:57:26
Lightning weakness is not superfluous when you consider that every artifacted warrior in the game uses lightning elemental runes.
Shiri2008-05-03 11:05:39
Lightning damage only makes up 1/3 of their total (if they're using 2 lightning runes instead of 1, and most people carry one lightning, one flame AFAIK.) So with, say, a 1.5k combo, you're not even talking about an extra 100 damage. Warriors are also only 1 guild of 5, and artifacted ones specifically with elemental runes make up an even smaller proportion of that.
EDIT: Of course, mugwumps have a flame weakness too, so even 1 elec/1 flames get you the same result, but as a pretty rare worst case scenario that kind of weakness does not justify anything extra on top of sufficient int and a relevant speed boost.
EDIT: Of course, mugwumps have a flame weakness too, so even 1 elec/1 flames get you the same result, but as a pretty rare worst case scenario that kind of weakness does not justify anything extra on top of sufficient int and a relevant speed boost.
Shamarah2008-05-03 11:16:12
No, you're wrong. Yes, 1/3 of the BASE attack damage is lightning, but the physical is reduced by all sorts of things including armor, shields, and DMP skills that every guild has. The lightning, on the other hand, is reduced only by electricproof and a very small group of guild skills that most people do not have. Therefore, of that 1500 damage, much than 33% of it is lightning because much less of the lightning was reduced, meaning a lightning weakness has considerably more effect than your calculations would suggest.
And even though it's probably still only a few hundred damage, for a race with 10 con that few hundred damage is quite significant.
And even though it's probably still only a few hundred damage, for a race with 10 con that few hundred damage is quite significant.
Shiri2008-05-03 11:27:39
Ok, good point, my maths was bad. Even considering that, it's a very small proportion of the population you have to give a damn about the weaknesses with. They still don't justify anything on top of solid int and good eq.
Shiri2008-05-03 11:27:39
Ok, good point, my maths was bad. Even considering that, it's a very small proportion of the population you have to give a damn about the weaknesses with. They still don't justify anything on top of solid int and good eq.
Malarious2008-05-03 11:36:09
Tell you what when guilds are balanced to base speed and not mugwump (since mugwump arent worth it as most everyone whose been a mugwump is saying) then I am all for death for the mugwumps. Until it can be agreed we can balance to base speed instead of mugwump though there will be balance issues.
Summary: Align skills to work at base speed.
NOTE: As in, make mana kills work at base speed more reliably than a crap shoot. Increase damage to adjust for the speed loss. Etc. Show me the love
Summary: Align skills to work at base speed.
NOTE: As in, make mana kills work at base speed more reliably than a crap shoot. Increase damage to adjust for the speed loss. Etc. Show me the love
Ashteru2008-05-03 11:44:01
Are you even sure that it affects mugwump-guardian combat that much?
As in, did you try at the best of your ability to manakill someone and it didn't work because you were slow? I am talking about using all your pacts, symbol, skills and then you still failed to kill someone.
As in, did you try at the best of your ability to manakill someone and it didn't work because you were slow? I am talking about using all your pacts, symbol, skills and then you still failed to kill someone.
Malarious2008-05-03 11:48:07
QUOTE(Ashteru @ May 3 2008, 07:44 AM) 508490
Are you even sure that it affects mugwump-guardian combat that much?
As in, did you try at the best of your ability to manakill someone and it didn't work because you were slow? I am talking about using all your pacts, symbol, skills and then you still failed to kill someone.
As in, did you try at the best of your ability to manakill someone and it didn't work because you were slow? I am talking about using all your pacts, symbol, skills and then you still failed to kill someone.
Yes, I am not the only one who cant wrack/absolve now. It wasnt me being lazy other people cant seem to as they could either. Aeon is a 4s balance, if you havent cured out in 4s you will certainly cure in the next 4s from the mana drain, being slow has allowed this, but because of the rate at which we can drain/afflict it works out the slow down hurts. With quickening as a mugwump I couldnt get someone below 50% mana with them sitting there (outside aeon) much less entangle them. It used to be possible if you werent slown down to wrack someone or at least get their mana low enough.
Shiri2008-05-03 11:49:12
I think Malarious is working on the general idea that since Nihilists were bad before (which isn't to say that they were, just that he thinks so) they aren't going to able to do anything with mugwump speed nerfed.
Xiel has what seems to be a valid concern over in the combat forum, to contrast.
Xiel has what seems to be a valid concern over in the combat forum, to contrast.