Live Racial Testing

by Doman

Back to Common Grounds.

Ildaudid2008-05-04 15:43:50
QUOTE(Jitwix @ May 4 2008, 06:39 AM) 508755
I'm not 100% sure what dexterity does for warriors besides increase wounding affliction rates, so I'm not sure if it would work, but how about giving spec warrior races a dex boost when they are wielding their native weapon?

EDIT: Also, I thought that monk weapon stats didn't make as much difference as warriors, so dies the keph/illi native weapon thing make them much more powerful as monks?


Dex helps a warrior have more of a chance on the %'s to hit with warrior afflictions. The more of chance to hit with affliction specific wounds.

Now if you gave all spec warriors this change you are talking about, you are beefing up Krokani even more when they are the only one of the specialized warrior races that already have good enough dexterity for the specific wounding afflictions. The problem lies in how can they do something that will enhance Igasho, Dwarf, Orclach that helps their specific wounding and not boost Krokani's to OP proportions.
Daganev2008-05-04 15:50:59
Just give each of those races +2 dex.

Or up thier str so they can be damage warriors.
Ildaudid2008-05-04 15:53:14
I agree, but I don't think the admins would find it fair to the Krokani if they just added +2 dex to them. Although right now its rough as a spec dwarf when ya are trying to PvP and get something other than a knockdown (which isn't super easy to get either with 10 dex)
Ixion2008-05-04 16:15:47
With taedae having another +2 str, I can't imagine that being very fair. A demi warrior would have 23 or more str at all times...

I think at top end +2 dex on those races would also be unfair.

(Yes I'm actually saying something about warriors that would be too OP)
Doman2008-05-04 17:07:24
Or, you're lyyying, and want to keep all the OPness to yourself
Ixion2008-05-04 17:10:33
QUOTE(Doman @ May 4 2008, 01:07 PM) 508805
Or, you're lyyying, and want to keep all the OPness to yourself


You're so funny. har friggidy har. Clearly demigods would be unable to switch to taedae if they added +2 str.
Ildaudid2008-05-04 17:27:45
QUOTE(Ixion @ May 4 2008, 01:10 PM) 508806
You're so funny. har friggidy har. Clearly demigods would be unable to switch to taedae if they added +2 str.


He was kiddinhg Ix.


But people do know as a Commune Taurian warrior it is nothing to get to 20str now right? And its cake to make an auto enrager to stay at 20str.



On a side note:

Estarra, how about for spec races, it gives more of an impact while using things like:

Combatstyle lightning, combatstyle aggressive, concentrated, defensive.


With the main emphasis on concentrated:

Syntax: COMBATSTYLE CONCENTRATED
Choosing a concentrated fighting style will increase your chance to wound an opponent, while decreasing the amount of damage of your attacks. Note: Specialized Races using combatstyle concentrated with their native weapon will have a much higher chance at afflicting their opponents with a specialized wound in the level of wounding on the opponents body part. They however will suffer a bit more damage reduction due to knowing exactly how to best use this style for wounding, in turn minimizing the damage of the weapon


Something like this tied into spec races.... this is off the top of my head... I don't know what numbers %'s etc etc to use. So call it a rough idea.
Daganev2008-05-04 18:55:27
Sorry, I was missunderstood.

I was suggesting that Dwarves, Igasho, and orclach get +2 dex. Just straight out. Nothing to do with weapon specs.

Krokani are perfect right now, and don't need to be buffed. If you buffed them they would be OPed.

Not sure why you think tae'dae would be getting +2 str, they arn't a weapon speced race.
Celina2008-05-04 19:19:01
Some very rough numbers I got from playing around with cudgel and races.

vs Viscanti (lvl 2 cutting/blunt resistance. Defs) vs Lobo Ninjakari (no resistance. Guild defs)

9 int 342 damage 514 damage
14 int 402 damage 700 damage
16 int 506 damage 759 damage
17 int 531 damage x


It hit with the same damage every time. I believe it hits for 250 bleeding as well no matter the int.

Cudgel is depressing. That aside, the numbers confuse me.

edit: Forums ate my spacing. now it's all ugly and cramped
Doman2008-05-04 21:23:40
Seems I haves lots to learn about ze combats
Malarious2008-05-05 00:00:14
QUOTE(Celina @ May 4 2008, 03:19 PM) 508833
Some very rough numbers I got from playing around with cudgel and races.
CODE
vs Viscanti (lvl 2 cutting/blunt resistance. Defs)      vs Lobo Ninjakari (no resistance. Guild defs)

9 int                  342 damage                                                       514 damage
14 int                402 damage                                                       700 damage
16 int                506 damage                                                       759 damage
17 int                531 damage                                                              x
It hit with the same damage every time. I believe it hits for 250 bleeding as well no matter the int.


Cudgel is depressing. That aside, the numbers confuse me.

edit: Forums ate my spacing. now it's all ugly and cramped


Wow it did look alot nicer... hmmm there we go!

Anyway, its odd the damage was different if you never moved or anything. Might want to retest it in a non matched terrain room and be sure you arent hitting during a regen.
Rika2008-05-05 00:04:08
Did you not read the top row or first column or something?
Xavius2008-05-05 00:40:43
Unless someone ninja changed it, cudgel bleeding is random, but based only on lessons invested, not int. If someone was kind enough to make it 250 all the time, say thank you to the nice gods for the upgrade.
Celina2008-05-05 00:49:02
QUOTE(Xavius @ May 4 2008, 07:40 PM) 508930
Unless someone ninja changed it, cudgel bleeding is random, but based only on lessons invested, not int. If someone was kind enough to make it 250 all the time, say thank you to the nice gods for the upgrade.


I thought it might be random, but I was getting repeated numbers very close to 250 (250-230 range) so I made an educated guess.
Xavius2008-05-05 00:52:45
A definite improvement from 125-280 at trans.
Xenthos2008-05-05 04:22:09
Since the time's been extended, and we were told to keep posting our concerns, I'd like to point out the numbers I posted up above once more. Solutions are tightening the damage curve a bit (so that 13-18 is a +20% increase), or increasing Shadowlord strength by one (which should also be close to a +20% increase by Sojiro's numbers. Though with the curve it'll end up being a bit greater than +20%, it still will be less than +25%).
Desitrus2008-05-05 06:03:17
Warrior spec races got worse, halp. Monk spec races are gravy, though.
Hyrtakos2008-05-05 06:13:09
They hadn't driven the point home firmly enough yet that orclach, tae'dae, and igasho are only viable as one class and happen to be below midtable for that class.
Doman2008-05-05 06:15:41
Yeah, that's true
Celina2008-05-05 06:54:57
QUOTE(hyrtakos @ May 5 2008, 01:13 AM) 509007
They hadn't driven the point home firmly enough yet that orclach, tae'dae, and igasho are only viable as one class and happen to be below midtable for that class.


Igasho druid isn't too bad, in all honesty. Mostly because cudgel sucks no matter what race you are.

Luckily, the way druids are built (all afflictions, no real damage output) and with this change to balance and equilibrium, any race can work as a druid. (except tae'dae. Seriously. Still too slow)