Ashteru2008-05-05 07:07:12
QUOTE(hyrtakos @ May 5 2008, 06:13 AM) 509007
They hadn't driven the point home firmly enough yet that orclach, tae'dae, and igasho are only viable as one class and happen to be below midtable for that class.
I feel a lot of bitterness in this one.
Well, let's honestly look through races, they only one that weren't changed (except the speedbonus and the native weapon bonus) are:
Furrikin
Krokani
Human
Elfen
Merian
Loboshigaru
Orclach
Of those races, which ones could use a slight change? In my oppinion, can cross out Elfen and Merian, I don't think they are too bad. Humans can be crossed out too, evolution makes them awesome, but now other races can be compareable to them on the higher end. Loboshigaru are sweet too, both for monk and warrior, furrikin got pretty nice stats and a slew of advantages and only one negligeable disadvantage.
Leaves Krokani and Orclach. (At least in my oppinion)
Krokani are pretty awesome with the change to specs, their illusion detection, but can they really do well with a weakness to cutting? I mean, it's only level 1, but I don't really see how it fits their race. Electricity I can understand, maybe lower their blunt or magic resis and scratch cutting in exchange?
Now, orclach with 15 str, 11 dex and 8 int aren't really impressing when it comes to the stat-department. Some could argue that their advantages balance out their disadvantages AND their below-average stats, but I'd say just giving them 1 or 2 more dex would improve them quite a bit, alternatively, 1 more str and 1 more int or something like that.
Just my oppinion, otherwise I find the changes to races pretty interesting and fine!
Kiradawea2008-05-05 07:44:12
I'm no good fighter yet. All I'm good at is bashing, but I do consider myself decent at that. Well, did at least. After these changes though, not so much. Furrikin seem much worse at bashing after these changes, and considering how it was before, I don't think the race needed that nerf. The slash in equilibrium is very noticeable, and I seem to require more hits from my symbol to defeat anything that makes a decent challenge.
I don't feel comfortable suggesting changes though, since I am no fighter. I'd love an extra point in con, (or int or cha) but I'm not sure if Furrikin should be as healthy as Humans so... yeah. Those are my thoughts.
I don't feel comfortable suggesting changes though, since I am no fighter. I'd love an extra point in con, (or int or cha) but I'm not sure if Furrikin should be as healthy as Humans so... yeah. Those are my thoughts.
Celina2008-05-05 07:58:36
QUOTE(Kiradawea @ May 5 2008, 02:44 AM) 509028
I'm no good fighter yet. All I'm good at is bashing, but I do consider myself decent at that. Well, did at least. After these changes though, not so much. Furrikin seem much worse at bashing after these changes, and considering how it was before, I don't think the race needed that nerf. The slash in equilibrium is very noticeable, and I seem to require more hits from my symbol to defeat anything that makes a decent challenge.
I don't feel comfortable suggesting changes though, since I am no fighter. I'd love an extra point in con, (or int or cha) but I'm not sure if Furrikin should be as healthy as Humans so... yeah. Those are my thoughts.
I don't feel comfortable suggesting changes though, since I am no fighter. I'd love an extra point in con, (or int or cha) but I'm not sure if Furrikin should be as healthy as Humans so... yeah. Those are my thoughts.
Yeah, when trying to balance stats and buffs and weaknesses lvl 1 eq and balance bonuses kind of throw the race balance off. Level one really is nothing now. As igasho, I certainly don't notice lvl 1 slow eq. I think furrikin should just get lvl 2 eq bonus instead and drop the balance.
Edit: Jeebus. I double posted and Shiri deleted it before I could even fix it. Ninja mod.
Xiel2008-05-05 09:08:08
-insert call for bard specializations-
Please don't forget the bardic loving, especially since the monks just got their weapon specs.
Please don't forget the bardic loving, especially since the monks just got their weapon specs.
Unknown2008-05-05 10:49:31
Bards don't need buffing up, thank you very much.
Shamarah2008-05-05 11:03:28
Yeah, furrikin definitely need some sort of upgrade. What made the race decent previously was the existence of both a balance and equilibrium penalty without having to put up with the sip disadvantage of aslaran; now, level 1 speed bonuses hardly do anything at all (especially when you consider that Rapture automatically rounds every attack to the nearest 0.25 seconds - in which case they may actually do nothing for some skills that are already fairly fast).
I'm not really sure what to give them, though...
I'm not really sure what to give them, though...
Shiri2008-05-05 11:23:42
QUOTE(Shamarah @ May 5 2008, 12:03 PM) 509047
I'm not really sure what to give them, though...
Yeah, that's the awkward part. Fiddling with their eq and balance would make them too much like aslaran or mugwumps depending on what you do with it. I guess it would help if it was clearer whether they're supposed to be a caster type or a monk type or what.
@Celina:
Ashteru2008-05-05 11:31:03
At first I thought they need something too, but look at it this way:
STATISTICS:
Strength : 9 Dexterity : 17 Constitution: 11
Intelligence: 13 Charisma : 14 Size : 6
ADVANTAGES:
o Has a racial language, furrikini.
o Can ROLL under obstacles.
o Recover balance more quickly, level 1.
o Recover equilibrium more quickly, level 1.
o Faster herb balance, level 1.
o Resistance to magic, level 3.
o Resistance to cold, level 1.
DISADVANTAGES:
o Are more susceptible to fire, level 1.
They have a disadvantage to fire, and it's level 1. Trading off for that is faster herb balance, cold and magic resistance, racial tumble coming together with low size. High dex, ok int. (For noncasters.) coupled with nice cha. Bit low on the conside, but if they buffed con, they'd be like mini-aslarans. Balance and equilibrium still make a difference, so the advantages don't suddenly disappear or something. Sure, they are smaller, but so what, they are still faster than other races?
STATISTICS:
Strength : 9 Dexterity : 17 Constitution: 11
Intelligence: 13 Charisma : 14 Size : 6
ADVANTAGES:
o Has a racial language, furrikini.
o Can ROLL under obstacles.
o Recover balance more quickly, level 1.
o Recover equilibrium more quickly, level 1.
o Faster herb balance, level 1.
o Resistance to magic, level 3.
o Resistance to cold, level 1.
DISADVANTAGES:
o Are more susceptible to fire, level 1.
They have a disadvantage to fire, and it's level 1. Trading off for that is faster herb balance, cold and magic resistance, racial tumble coming together with low size. High dex, ok int. (For noncasters.) coupled with nice cha. Bit low on the conside, but if they buffed con, they'd be like mini-aslarans. Balance and equilibrium still make a difference, so the advantages don't suddenly disappear or something. Sure, they are smaller, but so what, they are still faster than other races?
Kiradawea2008-05-05 13:49:35
But only barely so. It ties back to my earlier comment. They are a little good at everything, but not excellent at any one thing, and thus they fall short because there will always be a better choice than Furrikin in every scenario in every guild. Well, maybe not always, but as a general gist.
Also, free tumble, while incredibly neat and a real lifesaver for people like me, shouldn't play much of a role in balancing, since it is available to everyone through Environment. Same goes for Merian and Mugwumps and their DIVE ability.
Also, free tumble, while incredibly neat and a real lifesaver for people like me, shouldn't play much of a role in balancing, since it is available to everyone through Environment. Same goes for Merian and Mugwumps and their DIVE ability.
Ashteru2008-05-05 13:59:33
QUOTE(Kiradawea @ May 5 2008, 01:49 PM) 509059
But only barely so. It ties back to my earlier comment. They are a little good at everything, but not excellent at any one thing, and thus they fall short because there will always be a better choice than Furrikin in every scenario in every guild. Well, maybe not always, but as a general gist.
Furrikin dreamweaver is a pretty much excellent choice. Also, due to their high dex, they dodge madly with acrobatics, and have nice damage as monks. They are also aided by their speed bonuses in those categories. Of course, there will be other choices depending on personal preference, but I don't see how they are clearly worse than every other choice in every guild. Some of their combos lose against other combos, but some are also better.
And while you can get tumble with learning environment, you don't have to get it as soon if you are a furrikin, leading to a faster entrance into PvP, but that's debateable. I still think it's a very nice advantage that shouldn't be discarded just by saying "you can learn environment for that".
Kiradawea2008-05-05 14:27:54
I can't make a comment on dreamweaving, but for monks, in general if you want speed, which is what Furrikin has to offer, Faeling is better. Both races will need to rely heavily on their speed to make up for their lack of tanking abilities, and while Furrikin are more resilient, they don't have much more speed to make up for it. I admit, I am no monk, so my views can be quite faulty, but I think it is still a case about "jack-of-all trades, master of none".
And I'm not trying to bring down Roll. It is a good advantage, but it is made obsolete by Tumble in Environment. Granted, Environment is bad and you would likely only want it for Tumble, but still... oh I'm sure you know what I mean.
And I'm not trying to bring down Roll. It is a good advantage, but it is made obsolete by Tumble in Environment. Granted, Environment is bad and you would likely only want it for Tumble, but still... oh I'm sure you know what I mean.
Daganev2008-05-05 17:05:03
Dwarves and Orclach and Igasho all need a +2 to dex
Unknown2008-05-05 18:42:57
I'm satisfied with the trill's extra charisma. They're better suited for certain routes of playing than others for the time being.
Still not sure about the influencing advantage though- it does cut down influencing time, but since there aren't really measurable numbers with influencing it's kind of hard to see the exact advantage, and compare it to what a level 1, 2, and 3 bonus is like. And I can't find enough sensuous denizens to seduce =( (could sorta see empowering working too. Always thought of trill being more of the friendly type rather than promiscuous, though it is amusing)
Still not sure about the influencing advantage though- it does cut down influencing time, but since there aren't really measurable numbers with influencing it's kind of hard to see the exact advantage, and compare it to what a level 1, 2, and 3 bonus is like. And I can't find enough sensuous denizens to seduce =( (could sorta see empowering working too. Always thought of trill being more of the friendly type rather than promiscuous, though it is amusing)
Ildaudid2008-05-05 19:04:04
Yea this 10dex for a specc'd AL is quite sad.
Rakor2008-05-05 20:26:12
QUOTE(Xiel @ May 5 2008, 04:08 AM) 509043
-insert call for bard specializations-
Please don't forget the bardic loving, especially since the monks just got their weapon specs.
Please don't forget the bardic loving, especially since the monks just got their weapon specs.
I'm not sure about the other races, but all the Viscanti spec needs is a few tweaks from the mage spec and there you have it, a bard spec. I guess at this point the question is whether or not that would be balanced, especially after all these racial tweaks.
Shamarah2008-05-05 20:27:48
Furrikin dreamweaver is only good if you want to piss people off by going into cities in dreambody and spamming random crap while being unkillable. But I think it's safe to say that the primary aim of the majority of the populace is not to piss everyone else off, so you can't really say Furrikin make good Dreamweavers solely due to their resilience in dreamform.
Furrikin aren't an AWFUL race, but they're not particularly good at anything either. They need a little je ne sais quoi.
Furrikin aren't an AWFUL race, but they're not particularly good at anything either. They need a little je ne sais quoi.
Celina2008-05-05 20:41:14
QUOTE(Shamarah @ May 5 2008, 03:27 PM) 509129
Furrikin dreamweaver is only good if you want to piss people off by going into cities in dreambody and spamming random crap while being unkillable. But I think it's safe to say that the primary aim of the majority of the populace is not to piss everyone else off, so you can't really say Furrikin make good Dreamweavers solely due to their resilience in dreamform.
Furrikin aren't an AWFUL race, but they're not particularly good at anything either. They need a little je ne sais quoi.
Furrikin aren't an AWFUL race, but they're not particularly good at anything either. They need a little je ne sais quoi.
They aren't even that tanky in dream form. It's more of a haha you don't hurt as bad, but I'm still going to die if I don't run.
Daganev2008-05-05 22:18:22
Furrikin are just ment to exist for furries though, they arn't meant to be playable as a combat race.. sheesh!
Krellan2008-05-06 01:36:42
Can we get a standarized speedy bashing attack for equilibrium users please? So far only bards come close to this. It'll have the same base attack speed as 280 speed weapons or maestro level bard instruments. This would obviously be effected by the current speed bonuses and penalties since those have been reduced drastically. Also, if it's not possible to code this ability to not be player targetable, maybe it's possible to just reduce the damage to be so low no one would use it, like a newbie punch or kick. Either way, this isn't combat relevant, but it is bashing relevant. There's Domoths to consider, especially when equilbrium users tend to have lower health and already be slower than warriors, we have trouble with stage 3's. There's also death competitions, unless you want to completely rework that. And the fact there are people who choose classes choose partly based on bashing ability and it only draws further away from unpopular demesne classes and ectera.
Xenthos2008-05-06 01:38:14
QUOTE(Krellan @ May 5 2008, 09:36 PM) 509211
It'll have the same base attack speed as 280 speed weapons
Uhh.
Will they also be made to have a natural miss rate, as well as the mob dodge rate? Since that can't be removed for weapons in bashing terms, we're told.