Unknown2008-05-07 22:46:30
QUOTE(Jitwix @ May 8 2008, 04:22 AM) 509834
EDIT: if they decide to take bard specs away, may I suggest...native instruments.
Elfen bards who choose the Wildarrane specialization can play more .
Similarly for for merians, viscanti and faelings.
Elfen bards who choose the Wildarrane specialization can play
Similarly for for merians, viscanti and faelings.
I'm somehow not liking this idea.
No, it's plain hate. Sorry.
Rika2008-05-08 06:19:55
A quick, and definitely inaccurate test. This takes quite a bit of time to do. Only 30 times each.
On myself, with 17 dex and 19 str. Tested how many times wind would hit.
@ 726 wounds:
Normal strike: 16/30 or 53.33%
Wind only maneuver: 19/30 or 63.33%
@1089 wounds:
Normal strike: 21/30 or 70.00%
Wind only maneuver: 17/30 or 56.67%
Overall:
Normal strike: 37/60 or 61.67%
Wind only maneuver: 36/60 or 60%
Of course, this proves nothing, but it seems maybe maneuvers do need a slightly higher boost to wound chances. Note that wind is a medium wound, and both states were medium, so there might only be a more noticable difference at higher wound states.
On myself, with 17 dex and 19 str. Tested how many times wind would hit.
@ 726 wounds:
Normal strike: 16/30 or 53.33%
Wind only maneuver: 19/30 or 63.33%
@1089 wounds:
Normal strike: 21/30 or 70.00%
Wind only maneuver: 17/30 or 56.67%
Overall:
Normal strike: 37/60 or 61.67%
Wind only maneuver: 36/60 or 60%
Of course, this proves nothing, but it seems maybe maneuvers do need a slightly higher boost to wound chances. Note that wind is a medium wound, and both states were medium, so there might only be a more noticable difference at higher wound states.
Krellan2008-05-08 06:20:14
QUOTE(Desitrus @ May 7 2008, 10:27 AM) 509762
I will make one final attempt to explain the problem with dwarves and then I give up.
If dwarves did 8 billion wounding per swing, they would still be unusable. People seem to be misunderstanding exactly what dex does for a warrior. In regards to Eoinn, the native weapon bonus to wounding has nothing to do with dexterity. Only monk wounding scales with dexterity. Warrior's chance to inflict a wound-based affliction (Slit throat, tendon, knockdown, jab, sliceear, artery, hemiplegy, etc) is based on dexterity.
If dwarves did 8 billion wounding per swing, they would still be unusable. People seem to be misunderstanding exactly what dex does for a warrior. In regards to Eoinn, the native weapon bonus to wounding has nothing to do with dexterity. Only monk wounding scales with dexterity. Warrior's chance to inflict a wound-based affliction (Slit throat, tendon, knockdown, jab, sliceear, artery, hemiplegy, etc) is based on dexterity.
Actually, I think that's wrong. If dwarves did 8 billion wounding per swing or even 5000 wounding per swing, they would be useable as an axelord with execute. Course, I said I think cause I'm under the belief that execute is a no miss instant kill when the requirements are met.
Desitrus2008-05-08 06:25:34
QUOTE(Krellan @ May 8 2008, 01:20 AM) 509950
Actually, I think that's wrong. If dwarves did 8 billion wounding per swing or even 5000 wounding per swing, they would be useable as an axelord with execute. Course, I said I think cause I'm under the belief that execute is a no miss instant kill when the requirements are met.
Just can't let me have that exaggeration can you? Yes, if they did 8 billion wounding they would execute you in 3 swings. Also, the extra chance per wounding level would kill you. It would be hiiiiiiilarious to see it fail on that 1% due to dex though.
Rika2008-05-08 06:36:41
Second part to my testing. Again, this is highly inaccurate, and I only did it because I thought no one else would bother. Both at 19 str.
17 dex
@726 wound: 16/30 or 53.33%
@1089 wound: 21/30 or 70.00%
Overall: 37/60 or 61.67%
14 dex
@726 wound: 12/30 or 40.00%
@1089 wound: 22/30 or 73.33%
Overall: 34/60 or 56.67%
17 dex
@726 wound: 16/30 or 53.33%
@1089 wound: 21/30 or 70.00%
Overall: 37/60 or 61.67%
14 dex
@726 wound: 12/30 or 40.00%
@1089 wound: 22/30 or 73.33%
Overall: 34/60 or 56.67%
Ildaudid2008-05-08 07:23:05
You are testing at 14-17, and 14 is/used to be where the curve for things relating to stats were based off of (or it coulda been 12, but either way what you tested is where the curve starts or 2 full points about the curve.
Test it at 10dex and 15dex or between 10 and 13dex and I think you will find the chances of getting the afflictions, even with manevuers, at a wider difference range.
PS- Also you make sure to test it with a light affliction wound. Even if wounds are into critical
Test it at 10dex and 15dex or between 10 and 13dex and I think you will find the chances of getting the afflictions, even with manevuers, at a wider difference range.
PS- Also you make sure to test it with a light affliction wound. Even if wounds are into critical
Rika2008-05-08 07:24:47
I'm not testing again. Takes way too long for it to be truly accurate. I chose 14 and 17 because they were easy for me to test on myself.
Ildaudid2008-05-08 07:27:58
Ok, you dont have to retest it. But using 14 + 17 it won't show the much larger gap that 10-14 would. But no worries, I know its a pain and Desi already did some testing with 10 dex vs other races.
Hyrtakos2008-05-08 11:14:04
The only upgrade orclach needed was a better racial emote. I am tired of imitating the lusternian Hacksaw Jim Duggan in Orlachmar running around yelling "Hoooo!" only with a sword instead of a 2X4.
Krellan2008-05-08 11:25:46
Two many warrior changes. Not enough equilibrium user changes! I still want a bashing attack. Any word about it, Estarra?
Estarra2008-05-08 18:08:12
QUOTE(Krellan @ May 8 2008, 04:25 AM) 509987
Two many warrior changes. Not enough equilibrium user changes! I still want a bashing attack. Any word about it, Estarra?
I don't know what you're talking about. In any event, I think we're close to calling the race changes finished.
I asked Roark to look into the dexterity issues with warriors so let's put that to the side.
Regarding the bard sharing the magic using specializations, I'm leaning towards either pulling that or possibly making a specialization branch just for bards. Again, we aren't going to do monks because it is awkward and forced. The main stats for bards should be charisma and intelligence (but not really dexterity), and their weakness should be strength and constitution.
Wild Elfen (Wildarrane)
- -1 strength
- -1 constitution
- -1 size
- +1 intelligence
- +2 charisma
- -1 strength
- -1 constitution
- -1 size
- +1 intelligence
- +2 charisma
- -2 strength
- -1 constitution
- -1 size
- +3 charisma
- +1 intelligence
- -2 strength
- -2 constitution
- -2 size
- +3 intelligence
- +3 charisma
Unknown2008-05-08 18:12:38
QUOTE(Estarra @ May 8 2008, 06:08 PM) 510016
I don't know what your talking about. In any event, I think we're close to calling the race changes finished.
I asked Roark to look into the dexterity issues with warriors so let's put that to the side.
Regarding the bard sharing the magic using specializations, I'm leaning towards either pulling that or possibly making a specialization branch just for bards. Again, we aren't going to do monks because it is awkward and forced. The main stats for bards should be charisma and intelligence (but not really dexterity), and their weakness should be strength and constitution.
Wild Elfen (Wildarrane)
I asked Roark to look into the dexterity issues with warriors so let's put that to the side.
Regarding the bard sharing the magic using specializations, I'm leaning towards either pulling that or possibly making a specialization branch just for bards. Again, we aren't going to do monks because it is awkward and forced. The main stats for bards should be charisma and intelligence (but not really dexterity), and their weakness should be strength and constitution.
Wild Elfen (Wildarrane)
- -1 strength
- -1 constitution
- -1 size
- +1 intelligence
- +2 charisma
- -1 strength
- -1 constitution
- -1 size
- +1 intelligence
- +2 charisma
- -2 strength
- -1 constitution
- -1 size
- +3 charisma
- +1 intelligence
- -2 strength
- -2 constitution
- -2 size
- +3 intelligence
- +3 charisma
Sexy. Gogo bard specs!
Edit: Actually you should swap the elfen/faeling stat changes for +2 int and +1 char, since they already have godly charisma...a bard faeling could -easily- hit the 25 charisma cap. Plus they could use more intelligence over charisma any day.
Celina2008-05-08 18:14:27
I like it!
Kaalak2008-05-08 18:32:20
Hmm. With the names how about...
Seasiren Merian
Siren Merian
Wavesinger Merian
Abyssal Viscanti
Dirgespeaker Viscanti
Dirgesinger Viscanti
Orphean Viscanti
Seasiren Merian
Siren Merian
Wavesinger Merian
Abyssal Viscanti
Dirgespeaker Viscanti
Dirgesinger Viscanti
Orphean Viscanti
Unknown2008-05-08 18:37:54
QUOTE(Estarra @ May 8 2008, 11:08 AM) 510016
Regarding the bard sharing the magic using specializations, I'm leaning towards either pulling that or possibly making a specialization branch just for bards. Again, we aren't going to do monks because it is awkward and forced.
I do not really care one way or the other but I do not understand how a special spec for bards does not feel awkward and forced while one for monks does. I can see why you would not want to have a special spec for each class, but if this is done then only monks will have a disincentive towards taking the main RP race for each org.
I am just trying to better understand the vision for race specs.
Unknown2008-05-08 18:42:03
Mmm that does look really nice- but meh, I don't want to give up my wings! u_u
The faeling and merian specs sound really similar to another bard guild we have though (and to each other) I can't suggest anything for the faeling, but maybe for merians... ugh I can't think of anything either, it's hard >.> Could go with something relating to stars (a la Starhymn), something more generic like Oceanic, Maritime, Nautical... or perhaps Seasiren
Edit: Oops, ninja'ed by Kaalak! :> I wasn't really serious about it because a male might feel awkward being called a 'Siren', but it does have a nice ring to it
The faeling and merian specs sound really similar to another bard guild we have though (and to each other) I can't suggest anything for the faeling, but maybe for merians... ugh I can't think of anything either, it's hard >.> Could go with something relating to stars (a la Starhymn), something more generic like Oceanic, Maritime, Nautical... or perhaps Seasiren
Edit: Oops, ninja'ed by Kaalak! :> I wasn't really serious about it because a male might feel awkward being called a 'Siren', but it does have a nice ring to it
Unknown2008-05-08 18:46:09
QUOTE(Shou @ May 8 2008, 06:42 PM) 510025
Mmm that does look really nice- but meh, I don't want to give up my wings! u_u
The faeling and merian specs sound really similar to another bard guild we have though (and to each other) I can't suggest anything for the faeling, but maybe for merians... ugh I can't think of anything either, it's hard >.> Could go with something relating to stars (a la Starhymn), something more generic like Oceanic, Maritime, Nautical... or perhaps Seasiren
Edit: Oops, ninja'ed by Kaalak! :> I wasn't really serious about it because a male might feel awkward being called a 'Siren', but it does have a nice ring to it
The faeling and merian specs sound really similar to another bard guild we have though (and to each other) I can't suggest anything for the faeling, but maybe for merians... ugh I can't think of anything either, it's hard >.> Could go with something relating to stars (a la Starhymn), something more generic like Oceanic, Maritime, Nautical... or perhaps Seasiren
Edit: Oops, ninja'ed by Kaalak! :> I wasn't really serious about it because a male might feel awkward being called a 'Siren', but it does have a nice ring to it
I like Nautical...doesn't sound right but sounds cool.
honors wuylinfe
Halcyon Wuylinfe Meiwind (Male Nautical Merian).
Xenthos2008-05-08 18:55:10
QUOTE(Estarra @ May 8 2008, 02:08 PM) 510016
Feel free to play with these ideas, if you wish.
My concern is that most of the spec races, pre-spec are already of relatively low con, which is bumped up by specializations. I'm not actually sure that taking con away from them is necessary, just don't add any more. They'll still be weaker (Faeling: Shadowcasters get +1 con)/ the same (the other 3 spec races) as their caster counterparts.
Estarra2008-05-08 19:07:03
QUOTE(Xenthos @ May 8 2008, 11:55 AM) 510027
My concern is that most of the spec races, pre-spec are already of relatively low con, which is bumped up by specializations. I'm not actually sure that taking con away from them is necessary, just don't add any more. They'll still be weaker (Faeling: Shadowcasters get +1 con)/ the same (the other 3 spec races) as their caster counterparts.
If we remove the con negatives, then we'd adjust the positives as well:
Wild Elfen (Wildarrane)
- -1 strength
- -1 size
- +1 intelligence
- +1 charisma
Shadowsinger Faeling (Shadowbeat)
- -1 strength
- -1 size
- +1 intelligence
- +1 charisma
Seasinger Merian (Starhymn)
- -2 strength
- -1 size
- +2 charisma
- +1 intelligence
Crimson Viscanti (Necroscream)
- -2 strength
- -2 size
- +2 intelligence
- +2 charisma
Xenthos2008-05-08 19:12:47
QUOTE(Estarra @ May 8 2008, 03:07 PM) 510033
If we remove the con negatives, then we'd adjust the positives as well:
That looks pretty good to me.
That gives:
Faelings: 18 dex, 16 int, 17 cha, and 9 con
Viscanti: 10 dex, 14 int, 12 cha, and 14 con
Merian: 11 dex, 17 int, 15 cha, and 10 con
Elfen: 14 dex, 16 int, 16 cha, and 11 con.
Actually, looking at this, it seems like Faelings may be stacked a bit high with the relevant stats. More so than the others, at least.