Live Racial Testing

by Doman

Back to Common Grounds.

Shaddus2008-05-09 02:33:16
By the way, I resemble the implication that being a monk lowers the intelligence

I went to forth graed 5 times, I kin spel gud, I no how to bashy!
Ceren2008-05-09 02:46:47
QUOTE
When you perform a maneuver, you will focus all your mental attention on the wounds specified in the maneuver. This has two benefits. First, you will only inflict wounds from that list. So if you want to always inflict a lower level wound even if the target body part is in critical condition then a maneuver consisting only of that lower level wound will do just that. Secondly, provided your wound list is small, you will be able to concentrate more than normal on perfectly executing the attack. This increases your chance of exeuting that wound. Thus if you use a maneuver that consists only of a critical level wound, you lose the ability to do the lower level wounds, but in exchange you increase the likelihood of successfully making that critical wound happen.

A while ago I was considering whether or not I should use a maneuver slot to make a breakchest maneuver since breakchest is the only strike affliction a bonecrusher can give on the chest anyway. From the small amount of testing I did with and without the maneuver, maneuvers do appear to increase the chance to give a wound in addition to being able to remove the possibility of other wounds.
Desitrus2008-05-09 03:08:24
Rika just put up a test earlier in the thread showing that maneuvers did nothing of the sort currently.
Ildaudid2008-05-09 03:28:05
QUOTE(Xenthos @ May 8 2008, 10:25 PM) 510212
"Yes, maneuvers do help with wounding. By selecting fewer wounds in your maneuver, you increase the odds of doing one of those wounds. That's one of its perks."

That's exactly what we were saying-- that doesn't sound like it actually gives a higher percent chance of getting the highest wound, it just cuts out the afflictions you don't want (which means a higher chance of doing the rest).


Yeah I agree, using maneuvers doesn't do what the help file says it does. And through testing, maneuvers need to be checked into a bit more or the help file changed, since everyone thinks dex doesn't matter... yet higher dex warriors tend to get specific wounds over specialized weapon warriors alot more than one would think.
Rakor2008-05-09 04:12:16
The bard specs look very nice, as long as they keep the toned down stats rather than the originally proposed ones.
Estarra2008-05-09 05:01:16
So what were the alternate names for bard specializations that are popular?
Kaalak2008-05-09 05:10:43
QUOTE(Estarra @ May 8 2008, 10:01 PM) 510266
So what were the alternate names for bard specializations that are popular?


Kaalak

Seasiren Merian
Siren Merian
Wavesinger Merian <----I like this one


Abyssal Viscanti <---- Second
Dirgespeaker Viscanti
Dirgesinger Viscanti
Orphean Viscanti <----- the best


Shou
Oceanic, Maritime, Nautical... or perhaps Seasiren
Estarra2008-05-09 05:19:41
QUOTE(Kaalak @ May 8 2008, 10:10 PM) 510269
Orphean Viscanti <----- the best


That's a bit OOC!

Anything more ... viscanti-ish?
Unknown2008-05-09 05:20:07
We could always have a poll... but I don't think many people gave their own ideas yet chin.gif
Estarra2008-05-09 05:26:57
Necroscream is more raucus, rock and roll, death metal, so hmm...
  • wracked viscanti
  • bloodscream viscanti
  • bloodthroat viscanti
  • ironscream viscanti
  • irontongue viscanti
Kaalak2008-05-09 05:38:24
QUOTE(Estarra @ May 8 2008, 10:26 PM) 510274
Necroscream is more raucus, rock and roll, death metal, so hmm...
  • wracked viscanti
  • bloodscream viscanti
  • bloodthroat viscanti
  • ironscream viscanti
  • irontongue viscanti


Roadie Viscanti

cow.gif

Hmm. Thinking

Chthonic Viscanti?

Going off of Discord....
Discordant Viscanti?
Strifesinger Viscanti?

Viletoungue Viscanti?
Estarra2008-05-09 05:47:36
QUOTE(Kaalak @ May 8 2008, 10:38 PM) 510277
Roadie Viscanti

cow.gif

...ok ok give me a sec to raid my bookshelf.



I kind of like "irontongue viscanti" ....

bigtongue.gif
Kaalak2008-05-09 05:48:45
QUOTE(Estarra @ May 8 2008, 10:47 PM) 510278
I kind of like "irontongue viscanti" ....

bigtongue.gif



Its...not bad. Several interesting jokes I will not repeat here pop into my head but you know that's just me.

Edit: The more I think about it the more it seems like a good candidate. suspicious.gif
Rika2008-05-09 06:41:00
QUOTE(Desitrus @ May 9 2008, 03:08 PM) 510225
Rika just put up a test earlier in the thread showing that maneuvers did nothing of the sort currently.


My tests didn't prove or disprove anything. However, it did seem there needed to be a slightly higher increase in the chance, if there is already one.
Celina2008-05-09 07:08:09
Viletongue Viscanti sounds cool.

Venomtongue? Plaguetongue?

Something totally different...

Blighted Viscanti?

I'm not great with the ideas
Faymar2008-05-09 09:11:05
Out of boredom, did some testing.
- Strike, 1082 wounds - 30 knockdowns out of 50 swings
- Maneuver (knockdown the only wound), 1082 wounds - 41 knockdowns out of 50 swings

Pretty significant difference.

EDIT: Viletongue Viscanti sounds really cool. I like it.

EDIT2: Testing done with 18 Strength, 12 Dexterity.

EDIT3: Just to clarify, knockdown is the only jab wound to the legs that requires less than heavy wounds, so those numbers show the increase in chance due to using maneuvers.
Jitwix2008-05-09 11:03:35
I think Wilde Elfen looks better than Wild Elfen.

I also like Viletongue Viscanti and Wavesinger Merian (siren would be cool, but doesn't work for guys).
Kiradawea2008-05-09 11:14:31
I like both Venomtongue and Irontongue for the Viscanti Bards, but at the same time, why not keep the first suggestion for their stats. For them at least. Viscanti start with a pretty good constitution, so they can take a bigger to that in return for more Intelligence and Charisma, which they lack more of compared to the other three races (Especially Charisma).

Also, make Furrikin better for PvE please? :beg:
Faymar2008-05-09 11:19:45
I also have a question, when do you get the extra 3 maneuvers from transing combat? Once you trans it, or one at 33%, the second at 66% and the third one when you trans?

EDIT: Apparently so. Don't mind me.
Lendren2008-05-09 14:54:55
QUOTE(Estarra @ May 8 2008, 06:40 PM) 510102
I think of all the race names, the "wild elfen" makes the most sense! (Forget "traditional" elf species.) It fits nicely with the skillset "wildarrane".

Hmm, maybe "wilde elfen" looks better?

Well, "Wildarrane" combines Wild (which obviously alludes to Serenwilde) and Arrane (which means song in Manx), so it neatly mixes Seren and bard. That makes me think "wild elfen" (and even more, "wilde elfen") suggests Seren elfen, rather than bard elfen; and I figured what we wanted to highlight is the bard part, not the Seren part, since elfen already suggests that.

However, no one I've talked to has come up with anything compelling. The best candidate so far is "lyrical elfen" or "lyric elfen" and I am not too fond of that, it's just the least bad. We also considered "sidhe" or "seelie", but those aren't likely to be very recognizable. Another bad option was to continue to build on the Manx language thing we inherited by choosing something like "imshee" but that's even less recognizable. If things like "irontongue" are valid, though, we could consider compound word options like "wildsong", but all combinations that occur to me seem affected and corny.

In the end, I think "wild elfen" is probably the best option... short of swapping around that and "high elfen", which I know is never going to happen. So let's just stick with "wild elfen". We'll try to build something from "wild" to refer to the "creative freedom" thing, yeah, that's the ticket.

Before anyone calls me on it, I know, I know, I think too much. frenzy.gif