Live Racial Testing

by Doman

Back to Common Grounds.

Xavius2008-04-27 18:42:11
QUOTE(Jitwix @ Apr 27 2008, 01:34 PM) 506664
So, surely there's a problem with high elfen being the specced race for Hartstone? I'm assuming High Elfen are good for Moondancers, so I won't suggest changing them, but perhaps a third strain of Elfen for Hartstone? Perhaps putting the +2 on con instead of int

A fair number of the spec races are only really good for one of the caster guilds.
Fionn2008-04-27 19:03:35
I think I'd rather see high INT be made to matter more so than splicing of specs.

As is right now, even the supposedly mighty Imperial Merian doesn't look much better than a regular faeling.

Faeling has one more CHA, a fat sip bonus, an herb bonus, and lack nasty level 2 weaknesses to fire and lightning.

Imperial Merian has 3 more INT (which is what, a whole 70 more damage per staff cast?), one more CON, and are 4% faster on equi. Lame.
Unknown2008-04-27 19:12:41
I like what Malicia said about the balance changes!!!

*grins* She's so smart!
Unknown2008-04-27 19:17:44
I love the changes to trill, being an influencer. And the changes to illithoid, too.
Estarra2008-04-27 19:33:42
Thanks for your suggestions. Here's my initial, not-set-in-stone comments.

QUOTE(Malicia @ Apr 27 2008, 11:13 AM) 506662
* Intelligence, Strength, and Dexterity should not scale until 19-20. Given various races have a starting value of 17-18 (Imperial Merian for intelligence, Furrikin for dexterity, Tae’dae for strength, etc), it seems silly to start scaling vastly below their initial values.


This really doesn't mean anything and is rather nonsensical. By saying no scaling until 19-20, that means there's no effect between 12-18 (which I'm sure you don't mean). If you have suggestions for percentages from the base, feel free to make them. Currently, the base of a 12 to 20 scales to about 25%. In other words, someone with a 20 str/int will do 25% more than someone with a 12. Do you really think it should be more than 25%? If so, how much?

QUOTE(Malicia @ Apr 27 2008, 11:13 AM) 506662
* Balance/Equilibrium bonuses need softened but not halved. Before the changes, each level of racial bonus gave an 8% increase. After the changes, each level of racial bonus gives a 4% increase. I therefore suggest each level of racial bonus give a 6% increase affording Faelings and Mugwumps at L3 an 18% increase to balance and equilibrium.

* Racial Resistances need softened (but again, not halved). I propose instead of 10% per racial level, they give 7% per racial level. This would have a minimal impact on races with a L1 of racial resistance, but would have a more significant impact on those boasting a L3 of racial resistance (see: Kephera, Tae’dae, Furrikin, etc).
not competitive then they should get a bonus to strength to compensate (or constitution).


We're standing pat on the balance/equilibrium changes (note that balance was not even halved).

We can consider softening the racial damage resistances.

QUOTE(Malicia @ Apr 27 2008, 11:13 AM) 506662
* I haven’t seen any tests to determine how the sip penalty was adjusted. Sip penalties and bonuses are typically quite difficult to test given sips do vary. As a result, I am requesting the administration just post what was they were and how they were changed.


They were changed about 30% from what they were.

QUOTE(Malicia @ Apr 27 2008, 11:13 AM) 506662
* Dwarf is fine although alcohol tolerance needs tested more (for example, Nydekion reported over a 10% decrease in -all- damage with two sips of absinthe, which did not provide any disabling effects from alcohol... making it essentially a free 10% reduction).


I think alcohol tolerance is probably fine. It's hard to keep drunkenness at a certain level, easy to go overboard and suffer the negative effects. (Obviously, being drunk out of your mind is not meant to be a good thing even with this advantage!)
Unknown2008-04-27 19:34:26
Stats should peak at 16 and stop having much effect after 20.
Estarra2008-04-27 19:36:22
QUOTE(Greleag @ Apr 27 2008, 12:34 PM) 506682
Stats should peak at 16 and stop having much effect after 20.


Again, this is a little too vague to offer us any positive feedback. I think we're fine at scaling from 12-20, but the question is simply what the percentage is that should be the peak.
Ildaudid2008-04-27 19:37:14
QUOTE(Rian @ Apr 27 2008, 03:12 PM) 506676
I like what Malicia said about the balance changes!!!

*grins* She's so smart!


You must know she didn't do that alone (she said Malicia and Co.)

There is this unseen force in the forums that will send you PMs and such when you ask questions. Or this entity laughs at you sometimes. This entity also gives advice in PMs.... This entity is the voice of clairity, it is the voice of absurdity..... You never know when it will show up in a PM.


"Reality is merely an illusion, albeit a very persistant one" - Albert Einstein



( wub.gif ya secret entity PM person.... and yea Malicia should know who I am talking bout.... and this entity better know I am talkin bout them nyahnyah.gif )
Unknown2008-04-27 19:40:48
Yeah, I noticed she said that. Still... I think she's smart!

Course, you're smart too, Ildy... that better? wink.gif

As for actual numbers, per Estarra's request, I'm afraid that I've always sucked horribly when it comes to testing things in game properly.
Callia2008-04-27 19:43:32
Any word on Furrikin love, hate?
Ildaudid2008-04-27 19:45:32
QUOTE(Rian @ Apr 27 2008, 03:40 PM) 506685
Yeah, I noticed she said that. Still... I think she's smart!

Course, you're smart too, Ildy... that better? wink.gif

As for actual numbers, per Estarra's request, I'm afraid that I've always sucked horribly when it comes to testing things in game properly.


Oh no no no, I am not smart at alll...... LIES!!!!

And seriously I had nothing to do with her post, but I am sure the secret enitity did.... They are pretty cool.... and have good ideas that people incorportate into their own posts from time to time as well.
Ildaudid2008-04-27 19:49:11
Estarra,

As a side issue. Can you do something about the specc'd warrior races?

Dwarf dex (like Desi said) is only at 10. It does not allow much for getting specialized wounds in PvP even with a 525prc axe.

Can something be done with all the specc'd races so they actually don't miss as much when bashing and when they are in PvP they have a better chance to inflict wounds they want... even if that means they have to use maneuvers or something to proper inflict. But can their specialized wounding affliction rates actually mean something?

As it stands right now I can do more spec'd wounds as and Elfen Lord AL than as a Dwarf AL.
Desitrus2008-04-27 19:50:27
QUOTE(Estarra @ Apr 27 2008, 02:36 PM) 506683
Again, this is a little too vague to offer us any positive feedback. I think we're fine at scaling from 12-20, but the question is simply what the percentage is that should be the peak.


Would a demigod (since I can't cameo and don't want to lose piles of exp) warrior mind illustrating the wounding/damage from each race? The perception is that gaining 50-70 wounds/damage per strike going from say 16-20 strength is completely negated by the speed bonus, thus making slow warrior races a thing of the past. It used to be much more substantial in that the reward for lack of speed was power.

Rather, let me switch gears for a moment. 800 wounding is one application of health. 801 means a system would apply twice. As a slow race, when you power (or double power) attack with 1h/2h, you are looking to cause > 800 wounding. The scaling is off because you are so much slower than health balance that your extra strength counts for nothing, and you'd have been better off doing 850 instead of 900, then hitting again nearly a full second earlier.
Xenthos2008-04-27 19:55:17
QUOTE(Desitrus @ Apr 27 2008, 03:50 PM) 506689
Would a demigod (since I can't cameo and don't want to lose piles of exp) warrior mind illustrating the wounding/damage from each race? The perception is that gaining 50-70 wounds/damage per strike going from say 16-20 strength is completely negated by the speed bonus, thus making slow warrior races a thing of the past. It used to be much more substantial in that the reward for lack of speed was power.

Rather, let me switch gears for a moment. 800 wounding is one application of health. 801 means a system would apply twice. As a slow race, when you power (or double power) attack with 1h/2h, you are looking to cause > 800 wounding. The scaling is off because you are so much slower than health balance that your extra strength counts for nothing, and you'd have been better off doing 850 instead of 900, then hitting again nearly a full second earlier.

The test isn't really as valid with a Demigod, since it's all weighted upwards to varying degrees.
Desitrus2008-04-27 20:01:15
QUOTE(Xenthos @ Apr 27 2008, 02:55 PM) 506691
The test isn't really as valid with a Demigod, since it's all weighted upwards to varying degrees.


What on earth are you talking about? It's a pure statistical display of scaling. They can be faelings, furrikins, whatever. I'm fairly certain if they don't flex they can show a variety of strengths from 12-22, no?
Xenthos2008-04-27 20:09:25
QUOTE(Desitrus @ Apr 27 2008, 04:01 PM) 506693
What on earth are you talking about? It's a pure statistical display of scaling. They can be faelings, furrikins, whatever. I'm fairly certain if they don't flex they can show a variety of strengths from 12-22, no?

You were asking about the wounding/damage from each race, which is thrown off by Demigod (because strength/dex has a different impact depending on what the number is). If you're actually looking at the numbers from different amounts of strength, that's a bit different.
Revan2008-04-27 20:22:38
Please please please don't soften resistances! DMP already took care of this. There's absolutely NO need for resistances to be tweaked further
Desitrus2008-04-27 20:41:07
QUOTE(Xenthos @ Apr 27 2008, 03:09 PM) 506694
You were asking about the wounding/damage from each race, which is thrown off by Demigod (because strength/dex has a different impact depending on what the number is). If you're actually looking at the numbers from different amounts of strength, that's a bit different.


From each race regarding strength, not the actual race's effectiveness. We're just talking about the scaling of strength as it applies to wounds and damage. I meant to imply that as a subject by quoting Estarra, apologies.
Bashara2008-04-27 21:12:43
QUOTE(Revan @ Apr 27 2008, 08:22 PM) 506697
Please please please don't soften resistances!



Agreed.
Ixion2008-04-27 21:22:18
I'm not fond at all of the demigod/titan nerfs.

At very high str the difference of 1 str means rather little, why clip it when that isn't the problem at hand? Instead of a blanket stat nerf how about it be con only?

If you, Estarra, really want to nerf demigods/titans, I think a better balance can be reached than 2 levels of regen and 6 (12 in weighted terms) stat reductions. Perhaps remove the regen altogether and leave the stats alone (which would increase the significance and impact of base races as well)?