Neuf2008-04-30 02:49:35
Not posting this for any real point, only just cos I tried it out. Hartstone Druid, guild skills transed, if any of that matters.
potion 659 518 594 671 583 518 avg590.5
bag 1024 847 918 909 900 927 avg920.8
Difference between bag and potion = 330.3
This would mean touching the bag gives us approximately one and a half times (1.56%) that of a potion. Nice? yes. Double? not quite.
Disclaimer: To get more accurate figures, one would have to do this like 50 times for each. Can't be bothered.
As another side note of interest, 17 int to 18 int gave me 27 more damage. I didn't test this too much, we were trying for a larger int difference, but the astrology was being stubborn.
potion 659 518 594 671 583 518 avg590.5
bag 1024 847 918 909 900 927 avg920.8
Difference between bag and potion = 330.3
This would mean touching the bag gives us approximately one and a half times (1.56%) that of a potion. Nice? yes. Double? not quite.
Disclaimer: To get more accurate figures, one would have to do this like 50 times for each. Can't be bothered.
As another side note of interest, 17 int to 18 int gave me 27 more damage. I didn't test this too much, we were trying for a larger int difference, but the astrology was being stubborn.
Krellan2008-04-30 02:53:10
QUOTE(Fionn @ Apr 29 2008, 08:36 PM) 507578
It does.
And with the original faeling sip balance, I hardly noticed much difference in my medicinebag touches and my potion sips. Now that a faeling has a level 3 sip bonus, the sip might be better for them than the actual medicinebag. So granted, medicinebag > healing potion for most other races, but as long as we're taking about faelings then medicinebag doesn't have much more of a point than regurg (though regurg is still pretty crappy in comparison for everyone else).
And with the original faeling sip balance, I hardly noticed much difference in my medicinebag touches and my potion sips. Now that a faeling has a level 3 sip bonus, the sip might be better for them than the actual medicinebag. So granted, medicinebag > healing potion for most other races, but as long as we're taking about faelings then medicinebag doesn't have much more of a point than regurg (though regurg is still pretty crappy in comparison for everyone else).
keep in mind that while they are now plus 3, this is because of the first change where sip penalties and bonuses were toned down across the board. So level 3 now might be essentially worse than level 2 out of testing phase. Course it could be the same or slightly more.
@neuf I find the bag has a much wider range of curing than sipping does, but that's completely based on eyeballing it rather than any testing.
Celina2008-04-30 03:17:05
QUOTE(Neuf @ Apr 29 2008, 09:49 PM) 507602
Not posting this for any real point, only just cos I tried it out. Hartstone Druid, guild skills transed, if any of that matters.
potion 659 518 594 671 583 518 avg590.5
bag 1024 847 918 909 900 927 avg920.8
Difference between bag and potion = 330.3
This would mean touching the bag gives us approximately one and a half times (1.56%) that of a potion. Nice? yes. Double? not quite.
Disclaimer: To get more accurate figures, one would have to do this like 50 times for each. Can't be bothered.
As another side note of interest, 17 int to 18 int gave me 27 more damage. I didn't test this too much, we were trying for a larger int difference, but the astrology was being stubborn.
potion 659 518 594 671 583 518 avg590.5
bag 1024 847 918 909 900 927 avg920.8
Difference between bag and potion = 330.3
This would mean touching the bag gives us approximately one and a half times (1.56%) that of a potion. Nice? yes. Double? not quite.
Disclaimer: To get more accurate figures, one would have to do this like 50 times for each. Can't be bothered.
As another side note of interest, 17 int to 18 int gave me 27 more damage. I didn't test this too much, we were trying for a larger int difference, but the astrology was being stubborn.
Okay so it's not double, but that is still a huge bonus. I'd have around a 1.5k sip, or a little more. I'm salivating a little. I really hope regurgitate can be changed to work like medicinebag.
Neuf2008-04-30 03:19:32
QUOTE(Krellan @ Apr 30 2008, 03:53 AM) 507603
I find the bag has a much wider range of curing than sipping does, but that's completely based on eyeballing it rather than any testing.
That may be so, however as my disclaimer says one would have to do over 50, or even better 100s sips and touches to get a close to accurate figures. According to the rough data I got, the range appears to be rather similar. Which may or may not be true. Someone is most welcomed to do the data collection.
Xavius2008-04-30 11:36:21
QUOTE(Celina @ Apr 29 2008, 10:17 PM) 507612
Okay so it's not double, but that is still a huge bonus. I'd have around a 1.5k sip, or a little more. I'm salivating a little. I really hope regurgitate can be changed to work like medicinebag.
It won't be. The hope is it'll get changed to work more like crowsnest.
Unknown2008-04-30 12:05:08
No, the medicine bag is not a double sip. It's a one-and-a-half sip, as was already pointed out. It uses the same sip bonus as a regular health sip, so it does benefit those races that have the bonus (but it's also hindered by races that have a penalty). With my abnormally high health (non-demigod, of course), I've healed up to about 1.8k with my medicine bag.
I think the facepaints in Crow are better, actually. They have more useful effects, dodging afflictions, than the Stag facepaints, two of which have drawbacks to counter their advantages. I do like Trueheart, but I never use Greenman. (Only lose lots of endurance when afflicted with broken/crushed chest for a good while.)
Swoop can be pretty damaging, too. First time I was swooped, my instinct was to shield, and that didn't stop it at all. Not sure if that was a bug that's since been fixed, but if it wasn't, then that's pretty powerful.
I think the facepaints in Crow are better, actually. They have more useful effects, dodging afflictions, than the Stag facepaints, two of which have drawbacks to counter their advantages. I do like Trueheart, but I never use Greenman. (Only lose lots of endurance when afflicted with broken/crushed chest for a good while.)
Swoop can be pretty damaging, too. First time I was swooped, my instinct was to shield, and that didn't stop it at all. Not sure if that was a bug that's since been fixed, but if it wasn't, then that's pretty powerful.
Xenthos2008-04-30 12:25:59
QUOTE(Zarquan @ Apr 30 2008, 08:05 AM) 507660
Swoop can be pretty damaging, too. First time I was swooped, my instinct was to shield, and that didn't stop it at all. Not sure if that was a bug that's since been fixed, but if it wasn't, then that's pretty powerful.
It wasn't a bug, but it has also been reviewed and changed. Doesn't go through shield, doesn't afflict, requires being in the trees above the target, requires them not shielding, requires them not moving, and requires them not sipping and eating a sparkleberry. Oh, and requires them climbing down for you each time, too.
Ashai2008-04-30 12:45:17
I actually find swoop to be one of my favorite skills, but this is in necessary conjunction with treebane and treelife, both druid skills (shove too). It's probably fairly useless for warriors, just in that regard.
Also, about swoop, instead of with standard distance attacks, where when shield is up you get the 'you are unable to do such and such to do whoever's shield or something', you actually hit the shield when you swoop. This makes ninja swooping much harder, and hexagramming even more likely. But of course, this is a bit tangential...
Also, about swoop, instead of with standard distance attacks, where when shield is up you get the 'you are unable to do such and such to do whoever's shield or something', you actually hit the shield when you swoop. This makes ninja swooping much harder, and hexagramming even more likely. But of course, this is a bit tangential...