Unknown2008-05-02 04:35:12
QUOTE(Xavius @ May 1 2008, 08:41 PM) 508150
Highly disagree, especially after the DMP-inspired size tweaks. The stun modifier matters more than it did back in the day, tumble has caps, the writhe modifier was made to matter less, all while more stun sources were added to the mix. In the beginning, yes, small size was always better, but nowadays, middling does best, with some small preference for the small racial extremes over the large ones.
There are more than a few people who still will go at a size less than four in a good many circumstances. No one ever PvPs with a size greater than twenty unless they are fooling around or showing off.
If tumble has a cap for how slow it can be, then it is assuredly too high. At size 25, you stay off balance after tumbling into a new room for almost the same length of time that a druid has to wait after they carve a totem. With that much of a delay, you might as well stick to just trying to walk away. Comparatively, size 1 stun time is pretty forgiving.
Yes, small sizes aren't as absurdly good as they used to be. But they are still situationally desirable. Being extra large is NEVER desirable, and so it still feels like an innate disadvantage to be an extra large race as opposed to an extra small one.
Being extremely small should be just as debilitating as being extremely large, or being extremely large shouldn't be so hideously awful as it is now. Either would be a sensible change.
Thul2008-05-02 04:39:19
Grapple effects. It'd be neat if larger characters were more effective at holding down smaller ones, and it really doesn't make logical sense for a size 1 anything to be able to hold down anyone for any length of time. Can you make it so that greater relative size gets you out of a grapple faster, rather than slower?
Doman2008-05-02 04:55:04
Or maybe when a WAY larger size gets out of a grapple, they do some damage on escape
Shiri2008-05-02 04:57:50
Request denied. I am not taking damage from my own attacks. Especially not grapples, which need changing anyway.
Doman2008-05-02 05:06:32
You're no Fain
Asarnil2008-05-02 05:08:00
QUOTE(Vendetta Morendo @ May 2 2008, 10:25 AM) 508134
Right now very small sizes have:
Very fast writhe time
good tumble time
with the disadvantage of:
longer stun time
And you are also easier to summon out of/into danger.
Whereas very large sizes have:
improved stun resistance (and at the highest echelon, stun immunity)
improved ability to barge/charge/tackle/etc.
with the disadvantages of:
Tumble is so slow it is utterly useless
You writhe so slow that you can't escape from two different forms of entanglement
And you are very, very difficult to summon out of/into danger.
With the current set up, a very small size will always trump a very large size. Small size stun can be nasty, but it is no where near as bad as being unable to utilize tumble and being utterly screwed over by something as simple as a web enchantment.
Small sizes need more cons going against them. Especially at sizes less than four. Even though sizes greater than 22 have total stun immunity, they are so utterly debilitated by their disadvantages that its not really conceivable to play at that size. Or, optionally, make the cons of big sizes not so steep.
Very fast writhe time
good tumble time
with the disadvantage of:
longer stun time
And you are also easier to summon out of/into danger.
Whereas very large sizes have:
improved stun resistance (and at the highest echelon, stun immunity)
improved ability to barge/charge/tackle/etc.
with the disadvantages of:
Tumble is so slow it is utterly useless
You writhe so slow that you can't escape from two different forms of entanglement
And you are very, very difficult to summon out of/into danger.
With the current set up, a very small size will always trump a very large size. Small size stun can be nasty, but it is no where near as bad as being unable to utilize tumble and being utterly screwed over by something as simple as a web enchantment.
Small sizes need more cons going against them. Especially at sizes less than four. Even though sizes greater than 22 have total stun immunity, they are so utterly debilitated by their disadvantages that its not really conceivable to play at that size. Or, optionally, make the cons of big sizes not so steep.
You forgot the other disadvantages of large size. Large races always have extremely low mana/ego (at least one) pools, which on top of taking a huge amount of time to writhe out of anything, makes you way too susceptible to certain instakills. So not only are you 1) hitting slower and 2) taking longer to writhe (which given the right setup can completely shut down a lot of warriors offense) but 3) you are way too susceptible to non-physical based instakills (which is all you are good against) to even think of being viable. There's a reason I changed from Igasho Blademaster - and thats because the disadvantages outweighed the benefits by far.
Unknown2008-05-02 05:09:29
I think it's just best to drop the grapple mechanic altogether (or vastly reduce its effectiveness and use) at this point in time and just implement some other mechanic like throws (BBT?!) instead, something that doesn't involve dependent factors like entangle, writhing, etc.
Zacc2008-05-02 05:43:44
Hp and dodging affected by size, please. Size 1 should not be as tanky as something twenty-five times its size, and something as big as a house should not be as swift as something a fraction of its size. I guess that spider I stepped on survived afterall (even though it's guts are spread out)... let's see if the elephant does too. Ok, ok, it's a huge size difference, but the idea is still there.
A faeling takes the same damage and wounds from the same weapon, attack, and attacker as the igasho standing next to it? I don't think so... A laceration on an igasho = a laceration on a faeling? Seems more like a severed limb for a faeling, if not being cut in half. Increased wounding for smaller sizes would go nicely with a dodging increase, and decreased damage and wounds for larger sizes would go well with the innability to dodge. This is in respects to physical damage. And, of course, both will have their suitable Hp modifiers.
Smaller sizes should be quick, nimble, and squishy. Larger sizes should be slow, strong, and tanky. And average sizes should be... average.
A faeling takes the same damage and wounds from the same weapon, attack, and attacker as the igasho standing next to it? I don't think so... A laceration on an igasho = a laceration on a faeling? Seems more like a severed limb for a faeling, if not being cut in half. Increased wounding for smaller sizes would go nicely with a dodging increase, and decreased damage and wounds for larger sizes would go well with the innability to dodge. This is in respects to physical damage. And, of course, both will have their suitable Hp modifiers.
Smaller sizes should be quick, nimble, and squishy. Larger sizes should be slow, strong, and tanky. And average sizes should be... average.
Unknown2008-05-02 05:46:58
balance > realism if you give size a bonus to dodge you will never hit a bard with a melee attack ever.
Zacc2008-05-02 05:52:23
QUOTE(krin1 @ May 2 2008, 01:46 AM) 508232
balance > realism if you give size a bonus to dodge you will never hit a bard with a melee attack ever.
Ah, but if you did, they'd likely go splat in that one hit (not that most of them don't already in a hit or three now). Would take the same amount of attacks, but only one or two will hit, and those would likely squish the target and give overly large wounding. Monks have Acrobatics too...
Shiri2008-05-02 06:00:03
Er...we certainly don't need to be making size matter MORE than it does now.
Rika2008-05-02 06:03:25
QUOTE(Shiri @ May 2 2008, 06:00 PM) 508241
Er...we certainly don't need to be making size matter MORE than it does now.
Yeah, I swear the original intent of the thread was to make it matter LESS. I agree with those who want to have writhe/stun/tumble caps.
Zacc2008-05-02 06:12:59
It wouldn't be more important but... more useful. More diversity. Size 1 wouldn't be anymore important than size 25. I think the current issue is that size buffs need to be balanced, not made trivial. A 1sec or smaller difference in writhe is pretty trivial.
Stats have a lot of potential. I'd like to see each and every one of them have an important role. Charisma affecting music, for example. Size affecting damage taken and given, speed, Hp...
Stats have a lot of potential. I'd like to see each and every one of them have an important role. Charisma affecting music, for example. Size affecting damage taken and given, speed, Hp...
Geb2008-05-02 07:25:59
QUOTE(Zacc @ May 2 2008, 07:12 AM) 508250
It wouldn't be more important but... more useful. More diversity. Size 1 wouldn't be anymore important than size 25. I think the current issue is that size buffs need to be balanced, not made trivial. A 1sec or smaller difference in writhe is pretty trivial.
Stats have a lot of potential. I'd like to see each and every one of them have an important role. Charisma affecting music, for example. Size affecting damage taken and given, speed, Hp...
Stats have a lot of potential. I'd like to see each and every one of them have an important role. Charisma affecting music, for example. Size affecting damage taken and given, speed, Hp...
A 1 second difference can be significant, depending on the circumstances. That is part of the problem now with the way that size matters, because 1 second can mean the difference between being hit with two combos while still stunned or not.
Jitwix2008-05-02 07:40:41
QUOTE(Zacc @ May 2 2008, 08:12 AM) 508250
Size affecting damage taken and given, speed, Hp...
This would nerf dwarves and faelings. They seriously don't need nerfs.
Xavius2008-05-02 10:26:16
QUOTE(Vendetta Morendo @ May 1 2008, 11:35 PM) 508197
There are more than a few people who still will go at a size less than four in a good many circumstances. No one ever PvPs with a size greater than twenty unless they are fooling around or showing off.
A size less than four is perfectly appropriate way to go after people with no appreciable stun. There's a lot more of those than people with no writhe cures. Anything outside the 9-15 range is choosing how you want that Ninjakari over there to kill you, assuming that Ninjakari is bright enough to check.
Anyways, someone said something about swapping the size modifier for grapples so that big races escape faster, and I think that'd be cool and make perfect sense.
Sahra2008-05-02 11:46:31
No to the BBT comment.. I love how monks here are so completely different in terms of how their skills work when compared to Achaea/Aetolia/Imperian.. all of which have the same coding just Imperian has the better system with Specilization of pugilist or Kickboxer, and *gasp* Jeremy used to run that show...
While the Demi/Titan ability to change size might take a while to get where you wanna go, how often do you really change size from 1 once you get there the first time? The only disadvantage you get is when facing the Ninjakari who love to whore stun, because I sure a heck know I can't work stun into very many ( if any at all) of my combos, but from what someone said earlier size 1 stun increase is still forgiving when you compare it to say the writhe time of the really big races.
Writhe time should be a standard time in my opinion because without at least 1x Balance (old speed, not 100% sure about the new one) alot of things like Impale/disembowel and grapples/grapple enders and what not are hard enough to pull off as it is, and with size playing a big part in writhing speed, you'll never pull off anything unless that super small person goes link dead.
While the Demi/Titan ability to change size might take a while to get where you wanna go, how often do you really change size from 1 once you get there the first time? The only disadvantage you get is when facing the Ninjakari who love to whore stun, because I sure a heck know I can't work stun into very many ( if any at all) of my combos, but from what someone said earlier size 1 stun increase is still forgiving when you compare it to say the writhe time of the really big races.
Writhe time should be a standard time in my opinion because without at least 1x Balance (old speed, not 100% sure about the new one) alot of things like Impale/disembowel and grapples/grapple enders and what not are hard enough to pull off as it is, and with size playing a big part in writhing speed, you'll never pull off anything unless that super small person goes link dead.
Amarok2008-05-02 12:02:54
QUOTE(Sahra @ May 2 2008, 01:11 AM) 508119
I'm sorry I bring up aetolia a lot, it's just what I'm used to and Jeremy really helped out the red-headed stepchild of IRE by balancing combat between regular races and the transcended races and it makes sense to do so to me, but then again I'm sorta new to Lusty and maybe I'm just not understanding how all the game mechanics work
Combat? Balanced in Aetolia?
Take off the rose-tinted glasses and take a good look. There is no balance there, virtually unkillable Bloodborn, might have had a few mods lately, stupid skill mods to make certain guilds useless. Come on...
If anything is balanced, Lusternia combat is fair more balanced than Aetolia even hopes to be, maybe in the long future, but it certainly hasn't been for nearly 3 years.
This comes from experience of being part of Aetolia, at all levels of combat across many different classes, it is NOT balanced.
Malarious2008-05-02 12:45:04
QUOTE(Zacc @ May 2 2008, 01:43 AM) 508231
Hp and dodging affected by size, please. Size 1 should not be as tanky as something twenty-five times its size, and something as big as a house should not be as swift as something a fraction of its size. I guess that spider I stepped on survived afterall (even though it's guts are spread out)... let's see if the elephant does too. Ok, ok, it's a huge size difference, but the idea is still there.
Con != size. If you are a superdense diamond instead of a bigchunk of crystal you wont be so hard to kill (yay for using lucidians as an example). I would say I wouldnt mind smaller things being harder to hit.. but honestly.. a demigod bard/monk at size 1 would be almost impossible to reliably hit. Go go caco mal?
A faeling takes the same damage and wounds from the same weapon, attack, and attacker as the igasho standing next to it? I don't think so... A laceration on an igasho = a laceration on a faeling? Seems more like a severed limb for a faeling, if not being cut in half. Increased wounding for smaller sizes would go nicely with a dodging increase, and decreased damage and wounds for larger sizes would go well with the innability to dodge. This is in respects to physical damage. And, of course, both will have their suitable Hp modifiers.
While realisitically it would make sense the faeling would fall apart, but balanes sake you probably shouldnt grow to expect this.
Smaller sizes should be quick, nimble, and squishy. Larger sizes should be slow, strong, and tanky. And average sizes should be... average.
This would also predefine guilds based on race.
Con != size. If you are a superdense diamond instead of a bigchunk of crystal you wont be so hard to kill (yay for using lucidians as an example). I would say I wouldnt mind smaller things being harder to hit.. but honestly.. a demigod bard/monk at size 1 would be almost impossible to reliably hit. Go go caco mal?
A faeling takes the same damage and wounds from the same weapon, attack, and attacker as the igasho standing next to it? I don't think so... A laceration on an igasho = a laceration on a faeling? Seems more like a severed limb for a faeling, if not being cut in half. Increased wounding for smaller sizes would go nicely with a dodging increase, and decreased damage and wounds for larger sizes would go well with the innability to dodge. This is in respects to physical damage. And, of course, both will have their suitable Hp modifiers.
While realisitically it would make sense the faeling would fall apart, but balanes sake you probably shouldnt grow to expect this.
Smaller sizes should be quick, nimble, and squishy. Larger sizes should be slow, strong, and tanky. And average sizes should be... average.
This would also predefine guilds based on race.
I like the caps on stun and tumbles, writhes as well. Just so long as entangles arent even more useless (stupid contorters). There should not be a huge impact on size, size 25 should not be stun immune and size 1 should not be instantaneous writhers. Tumble should probably get made to be impacted less as well.
Honeslty Bashara I tend to diminish and enlarge myself instead of shrinking and expanding. Diminish and enlarge is 3 sizes at a time.. an dI dont feel like burning over 1000 endurance and like 10 seconds of eq to change size by 1.
Nerra2008-05-02 14:19:29
I think Size shuod only affect Stun and Tumble. Small tumbles fast, big reduces stun. Writhe can be passed off as little guys slip out while big guys just break the bonds/etc. All the "big" races already have dmg resistance so I don't really think that's needed and I would rather not see high resistance Faelings wandering around plz