Size Matters!

by Estarra

Back to Common Grounds.

Ildaudid2008-05-02 20:12:51
QUOTE(daganev @ May 2 2008, 04:09 PM) 508356
I would love for stun to just prevent all forms of movement out of the room, and drop stancing and last like 5 seconds, instead of stopping curing.

That would be great!


Yea I wouldnt mind losing the stop curing, if it stopped their offense. I wouldn't want some stunned monk kicking me in the face if he was stunned. How would that be feasable... I could understand him trying to apply to his stunned self, but taking the initiative to mount an offense while stunned isn't something I would like to see.
Malarious2008-05-02 20:14:57
QUOTE(Ildaudid @ May 2 2008, 04:12 PM) 508359
Yea I wouldnt mind losing the stop curing, if it stopped their offense. I wouldn't want some stunned monk kicking me in the face if he was stunned. How would that be feasable... I could understand him trying to apply to his stunned self, but taking the initiative to mount an offense while stunned isn't something I would like to see.


That sounds like the change sojiro brought up for stun.. allows curing.. but its still stun so it should stop offense.
Desitrus2008-05-03 16:59:52
Your size is under a Minor Blessing of the Domotheos of Chaos.

Size: 17

Ughhhh.
Doman2008-05-03 17:13:03
Chaos should have a chance to do a minus to size (Nothing else!)
Graal2008-05-04 16:01:21
QUOTE(Estarra @ May 3 2008, 01:35 AM) 508310
The purpose of this thread wasn't so much to rehash what size currently does or to make size less effective, but to brainstorm ideas for size that could potentially replace writhe, stun and tumble. Some ideas off the top of my head:
  • Time to teleport (large size may be slower to teleport) (plays in current size ability of large size is harder to move)
  • Movement speed (large size may be slower)
  • Endurance (small size may have slower recovery)
  • Possible health bonus (big size has more health, small size has less)
  • Variable str/dex - larger your size varies from racial norm, +1 str dmp/-1 dex dmp (and vice versa in shrinking) (obviously not a 1:1 ratio; maybe 1:3?)
  • Blocking may depend on the size difference between blocker and blockee (larger the blocker from blockee, more effective the block; perhaps impossible for a size 1 to block a size 25)
  • Smaller size may be more liable to be blown away in windy spots
Anyway, I'm just throwing these out there to hopefully spark some ideas. (I know some of the above ideas are probably problematic , but brainstorming is about throwing everything out there.)



I do kinda like these, though the first could suck situtionally, the movement thing though pretty much is a parity between the two sizes, as was mentioned earlier dex has a bigger draw on how fast, since while a smaller thing is theoretically faster it'll take 10 steps to move the distance of something larger taking one step *heh*
Daganev2008-05-04 19:07:08
QUOTE(Ildaudid @ May 2 2008, 01:12 PM) 508359
Yea I wouldnt mind losing the stop curing, if it stopped their offense. I wouldn't want some stunned monk kicking me in the face if he was stunned. How would that be feasable... I could understand him trying to apply to his stunned self, but taking the initiative to mount an offense while stunned isn't something I would like to see.


Its probabbly not such a problem anymore, but I just rmember being annoyed that I wit hit someone and they would just walk out of the room before I got balance back. Even if they were stunned. Becaus I was so slow.

I don't need offense to be stopped, but warriors I think need a way to keep someone in the room, and I think "stun" is a good means of doing that. (broken legs, and engage are NOT good ways of keeping someone in a room really, unless its well into the fight. but certainly not for a "surprise" attack.
Ildaudid2008-05-04 20:17:35
Remember when you could amputate their legs and they could just sprint/walk outta the room too. That was such an irritating thing.
Estarra2008-05-13 23:55:11
QUOTE(daganev @ May 2 2008, 10:52 AM) 508318
There really are lots of options, and the more size matters for things unrelated to essential combat survival the better.


jarbump.gif

I just want to revive this thread if there are more ideas out there. What are the other options?
Unknown2008-05-14 00:02:52
Why does size need to matter for all archetypes? I mean, strength means (more or less) nothing for mages/druids/guardians, intelligence matters little for warriors/monks/guardians, and charisma's use is entirely situational/optional.

So. Why not have size only affect charge/tackle/barge, and maybe physical damage output? Minor affect only (like how strength affects monks).
Daganev2008-05-14 00:05:49
amount of time to get hungry (I think this is allready a factor actually)
size of mount you can ride or it can affect the weight of the mount you own
chance for bashing criticals
balance recovery time when "entering" a portal or "transversing" a nexus.
time it takes it siphon power from a node


all in all I think there shouldn't be more than a 25% difference from size 1 to size 25.

Twilxo2008-05-14 00:07:23
Perhaps create, just for fun, a quest with a couple of mazes where Size is a factor; say, with a part where you need to be small enough to wriggle through a small hole, another where you need to be tall enough to get something off a bookcase. Also, perhaps make it coded in (because I know quite a few people it already, somthing where a very small person (i.e, furrikin or faeling) can 'hitch a ride' with a larger one.
Daganev2008-05-14 00:09:53
Yeah it would be great for size 10 and under, to be able to be carried or "ride" on somenoe who is size 15 or over.
Xenthos2008-05-14 00:12:54
QUOTE(Twilxo @ May 13 2008, 08:07 PM) 511816
Perhaps create, just for fun, a quest with a couple of mazes where Size is a factor; say, with a part where you need to be small enough to wriggle through a small hole, another where you need to be tall enough to get something off a bookcase.

What's to stop someone with Faerie wings (the artifact or Faeling wings) from just hovering up to get something off a tall bookcase? Eh. Seems like it would just add in unnecessary complications (and I say this having the ability to change my size at will).
Unknown2008-05-14 01:06:11
QUOTE(Xenthos @ May 13 2008, 05:12 PM) 511821
What's to stop someone with Faerie wings (the artifact or Faeling wings) from just hovering up to get something off a tall bookcase? Eh. Seems like it would just add in unnecessary complications (and I say this having the ability to change my size at will).


Just don't make it height based, make it weight based.

I am not sure if having restricted areas is a good thing, but I think it makes logical sense that a quest/puzzle could require a large mass on some tile or whatever.

Unknown2008-05-14 02:58:15
I really like the thrust behind this thread! Particularly for removing the effect on writhe/tumble entirely, a very good idea indeed! Some other ideas for thought (not sure if these have been suggested):
  • Large size giving increasing wound absorption on each limb, small size giving increasing chance to deflect a small amount of wound damage to adjacent limbs. (Explanation: More flesh to rip/slice/bruise on larger critters, easier to hit multiple areas on a smaller thing)
  • Large size giving increasing slight chance to detect hidden/shrouded objects/players, small size giving increasing slight chance to be shrouded when standing/moving. (Explanation: If you're that big you're going to brush invisible things, if you're that small people are not going to notice you)
  • Large size giving increasing chance for moves per second bonus, small size giving increasing chance for reduction of movement-related balance/eq loss. (Explanation: Big feet take bigger strides, small things don't have far to fall when they trip)
  • Large size giving slightly extended delay between breath-related damage like drowning, small size giving increasingly extended delay between weather-related damage like freezing (come on, no clothes in a blizzard, it should be happening!). (Explanation: Bigger chests mean more breath that can be held, smaller bodies are easier to keep warm)
  • Large size giving increasing chance to resist movement effects like wind, earthquakes, waves etc, small size giving increasing chance to partially resist distance-targetted effects including things like outside-of-room attacks. (Explanation: More mass is harder to move, smaller targets are harder to hit full on)
smile.gif
Estarra2008-05-14 19:21:34
Most of these ideas seem to favour large size. What are some benefits for small size?
Desitrus2008-05-14 19:35:12
QUOTE(Estarra @ May 14 2008, 02:21 PM) 512096
Most of these ideas seem to favour large size. What are some benefits for small size?


I think the general perception is that small already has a lot of benefits whereas large is just a death sentence under current implementation? Slow tumble and slow writhe is far, far worse than longer stuns in almost every situation.
Unknown2008-05-14 20:22:46
Let size stay the way it is, with just some minor changes.

Cap how fast one can writhe out of entanglements and tumble at both ends of the board. Size 1 tumbles and writhes ridiculously fast, and size 25 tumbles are worthless, taking 6-8 seconds to fully complete, and writhing is just horrid. Size 1 shouldn't tumble no faster than 3 seconds, and size 25 should take no more than 4.5 seconds. (1.5 size scale between sizes 1-25). Writhing shouldn't happen faster than 2.5 seconds (web entanglements) though it shouldn't take longer than 4 to writhe out of. I think that will lessen most of the current problems with size.

EDIT: Forgot about stun..lesson the extremes on both ends of the boards as well. The only different between size 1 and size 25 should be 1 - 1.5 seconds when being stunned.
Ildaudid2008-05-14 20:31:01
QUOTE(Thoros LaSaet @ May 14 2008, 04:22 PM) 512122
EDIT: Forgot about stun..lesson the extremes on both ends of the boards as well. The only different between size 1 and size 25 should be 1 - 1.5 seconds when being stunned.


So a size 25 headslamming a size 1 should be 1.5 sec stun? And a size 1 headslamming a size 25 will end up with a 1 sec stun for the size 25?

Or do to mean like 25 slammin a 1 would be like a (set amount +1.5 sec stun) and a size 1 slamming a 25 would be a set amount +1 sec) stun kinda thing?
Unknown2008-05-14 20:34:15
QUOTE(Ildaudid @ May 14 2008, 08:31 PM) 512125
So a size 25 headslamming a size 1 should be 1.5 sec stun? And a size 1 headslamming a size 25 will end up with a 1 sec stun for the size 25?

Or do to mean like 25 slammin a 1 would be like a (set amount +1.5 sec stun) and a size 1 slamming a 25 would be a set amount +1 sec) stun kinda thing?


.............

No.

Let me explain. Let's say you shieldstun me for 2 seconds at size 1, going to size 25 should only reduce the stun to 1 second.