Unknown2008-05-14 20:39:38
QUOTE(Estarra @ May 14 2008, 07:21 PM) 512096
Most of these ideas seem to favour large size. What are some benefits for small size?
Hmm, if you were referring to my suggestions as well, I was trying to keep the benefits for large/small fairly equal - so if theres a movement related bonus for big things, there should be a movement related bonus of a different kind for small people, that kind of thing.
Some more ideas which might skew a little bit towards smaller sizes:
- Larger sizes having a slightly increased chance of parrying with reduced chance of dodging, smaller sizes having a slightly increased chance of dodging with reduced chance of parrying. (Explanation: More mass/bigger weapons means you have more force and area behind your parries, smaller size means you're a smaller target)
- Large size giving a penalty to accuracy calculations with weapons, small size giving a penalty to damage calculations with weapons. (Explanation: Larger swings aren't as easy to control, but have more oomph behind them)
- Larger sizes having increased balance/eq cost from movement/elevation abilities, also increased chance to resist forced movement/summoning/blocking. Smaller sizes having reduced balance/eq cost from movement/elevation abilities, also reduced chance to resist forced movement/summoning/blocking. (Explanation: Small bodies are much more agile than larger ones, but they have little mass/momentum)
Ildaudid2008-05-14 20:41:26
QUOTE(Thoros LaSaet @ May 14 2008, 04:34 PM) 512126
.............
No.
Let me explain. Let's say you shieldstun me for 2 seconds at size 1, going to size 25 should only reduce the stun to 1 second.
No.
Let me explain. Let's say you shieldstun me for 2 seconds at size 1, going to size 25 should only reduce the stun to 1 second.
And if I were to shieldstun you for 4 seconds when you were size 1 and when you went to 25 it reduce the stun to 3 seconds (right?)
I am just making sure we are in the same boat.... cuz some people will read what you wrote and then want all stuns to be a max of 2 seconds when people are size 1 and 1 second at 25... Which right now might be a harsh change to stunning if they are also changed to be able to do things like apply health behind them.
@Avaer
That one thing you said with a small person being hit across more parts of his body probably wouldn't work due to skills like execute which rely on wounds on several body parts and could make it quite easy to pull off on small sized races
Unknown2008-05-14 20:43:10
QUOTE(Ildaudid @ May 14 2008, 08:41 PM) 512129
And if I were to shieldstun you for 4 seconds when you were size 1 and when you went to 25 it reduce the stun to 3 seconds (right?)
Yes.
Unknown2008-05-14 20:47:45
QUOTE(Avaer @ May 14 2008, 08:39 PM) 512128
Hmm, if you were referring to my suggestions as well, I was trying to keep the benefits for large/small fairly equal - so if theres a movement related bonus for big things, there should be a movement related bonus of a different kind for small people, that kind of thing.
Some more ideas which might skew a little bit towards smaller sizes:
Some more ideas which might skew a little bit towards smaller sizes:
- Larger sizes having a slightly increased chance of parrying with reduced chance of dodging, smaller sizes having a slightly increased chance of dodging with reduced chance of parrying. (Explanation: More mass/bigger weapons means you have more force and area behind your parries, smaller size means you're a smaller target)
No. Dexterity effects dodging already. - Large size giving a penalty to accuracy calculations with weapons, small size giving a penalty to damage calculations with weapons. (Explanation: Larger swings aren't as easy to control, but have more oomph behind them)
That's what combatstyles are for. To choose if you want to hit harder with less accuracy, hit faster, hit more accurate, etc. - Larger sizes having increased balance/eq cost from movement/elevation abilities,<-- ... also increased chance to resist forced movement/summoning/blocking. This is already the case, large size = increases summoning resistance. Smaller sizes having reduced balance/eq cost from movement/elevation abilities, also reduced chance to resist forced movement/summoning/blocking. (Explanation: Small bodies are much more agile than larger ones, but they have little mass/momentum)
Ildaudid2008-05-14 21:04:08
It would be nice to see combatstyles actually be redone to be feasable besides combatstyle defensive and to a lesser extent combatstyle lightning... although not really a size thing, more of a combatstyles and their true formulas should be reevaluated thing.
Unknown2008-05-14 22:07:28
QUOTE(Thoros LaSaet)
Some more ideas which might skew a little bit towards smaller sizes:
- Larger sizes having a slightly increased chance of parrying with reduced chance of dodging, smaller sizes having a slightly increased chance of dodging with reduced chance of parrying. (Explanation: More mass/bigger weapons means you have more force and area behind your parries, smaller size means you're a smaller target)
No. Dexterity effects dodging already
I thought there were new tests that says otherwise?
Desitrus2008-05-14 22:43:15
Dex affects stance dodging but not acro dodging, I believe the test was.
Unknown2008-05-14 23:39:31
QUOTE(Desitrus @ May 14 2008, 10:43 PM) 512193
Dex affects stance dodging but not acro dodging, I believe the test was.
Yep.
Estarra2008-05-14 23:44:06
Not crazy about size effecting combatstyle--is it just me or do a lot of these size ideas seem to impact warriors?
Still looking for more ideas on small size benefits.
Still looking for more ideas on small size benefits.
Daganev2008-05-15 00:03:24
QUOTE(Estarra @ May 14 2008, 04:44 PM) 512219
Not crazy about size effecting combatstyle--is it just me or do a lot of these size ideas seem to impact warriors?
Still looking for more ideas on small size benefits.
Still looking for more ideas on small size benefits.
All my ideas were specifically designed to not affect warriors or combat
And half were directed towards small size.
Estarra2008-05-15 00:27:17
QUOTE(daganev @ May 14 2008, 05:03 PM) 512223
All my ideas were specifically designed to not affect warriors or combat
And half were directed towards small size.
I said a lot of ideas, not all ideas. I liked your idea on hunger.
Unknown2008-05-15 00:54:47
Here's my two cents. Literally!
Anything bigger then 16 should have an accuracy advantage when using Axelord or Pureblade to the inherent difficulty in a faeling wielding a 5 foot long weapon. It should also have a +1 to alcohol resistance per each 3 size. Big people are hard to get drunk!
Anything bigger then 16 should have an accuracy advantage when using Axelord or Pureblade to the inherent difficulty in a faeling wielding a 5 foot long weapon. It should also have a +1 to alcohol resistance per each 3 size. Big people are hard to get drunk!
Unknown2008-05-15 01:00:35
QUOTE(Kialkarkea @ May 15 2008, 08:54 AM) 512243
Here's my two cents. Literally!
Anything bigger then 16 should have an accuracy advantage when using Axelord or Pureblade to the inherent difficulty in a faeling wielding a 5 foot long weapon. It should also have a +1 to alcohol resistance per each 3 size. Big people are hard to get drunk!
Anything bigger then 16 should have an accuracy advantage when using Axelord or Pureblade to the inherent difficulty in a faeling wielding a 5 foot long weapon. It should also have a +1 to alcohol resistance per each 3 size. Big people are hard to get drunk!
Not true specifically. I can prove this with pics
Unknown2008-05-15 01:23:45
BRING ON THE PICS! And names. I want names.
Ildaudid2008-05-15 02:54:38
QUOTE(Estarra @ May 14 2008, 07:44 PM) 512219
Not crazy about size effecting combatstyle--is it just me or do a lot of these size ideas seem to impact warriors?
Still looking for more ideas on small size benefits.
Still looking for more ideas on small size benefits.
Actually size should not effect combatstyle at all... I didn't mean to inferr otherwise here. Combatstyle needs to be looked at on its own merits per another thread in which somone (I think it might have been Geb) posted ways to actually make combatstyles more useful than the warrior norm of auto set to combatstyle defensive.
Malarious2008-05-17 05:11:28
Bumping this to the top of the topic for a bit, so its easy to find for those who need to read it over.
EDIT: This topic to the top of the forums area that is
EDIT: This topic to the top of the forums area that is
Rika2008-05-18 20:25:24
QUOTE
ANNOUNCE NEWS #1090
Date: 5/18/2008 at 20:18
From: Estarra, the Eternal
To : Everyone
Subj: Changes to Size, Stun, Music and Some Race Updates
SIZE
As many of you know there, has been discussion on the forums regarding
the impact of size on combat and game balance. (Also see HELP SIZE.)
- Size no longer impacts tumbling.
- Size no longer impacts writhing.
- Size no longer impacts stun.
- Smaller size now is now faster through special exits that you need to
ENTER.
- The larger the size, the more health one has (this is very small,
though has more noticeable impact on lower levels).
- For every three points your size is larger than your racial norm, you
receive +1 str buff/-1 dex buff. For every three points your size is
smaller than your racial norm, you receive -1 str buff/+1 dex buff.
- You will have a hard time blocking those who have a larger size than
you.
- The smaller the size, the more food nourishes you. (Note: changing
size now makes you slightly hungry.)
Date: 5/18/2008 at 20:18
From: Estarra, the Eternal
To : Everyone
Subj: Changes to Size, Stun, Music and Some Race Updates
SIZE
As many of you know there, has been discussion on the forums regarding
the impact of size on combat and game balance. (Also see HELP SIZE.)
- Size no longer impacts tumbling.
- Size no longer impacts writhing.
- Size no longer impacts stun.
- Smaller size now is now faster through special exits that you need to
ENTER.
- The larger the size, the more health one has (this is very small,
though has more noticeable impact on lower levels).
- For every three points your size is larger than your racial norm, you
receive +1 str buff/-1 dex buff. For every three points your size is
smaller than your racial norm, you receive -1 str buff/+1 dex buff.
- You will have a hard time blocking those who have a larger size than
you.
- The smaller the size, the more food nourishes you. (Note: changing
size now makes you slightly hungry.)
What does this change ACTUALLY do? Nerf demigod warriors and perhaps monks and bards.
What are the advantages of having a small size?
1. Quicker ENTER. A very tiny change.
2. More dex at the cost of strength. For monks (and maybe bards), this may be an easy decision (I don't know how much it affects things). However, for warriors, we have to balance strength with dex. Besides krokani, all the other races with weapon specialisations were considered to be weak because of their low dex. Yay, high strength. But what can we do with that strength without higher wounds?
What are the advantages of having a big size?
1. Slightly more health. I admit it's small, I think 10 health per size for a demigod.
2. More str at the cost of dex. This hardly affects wiccans, guardians, mages and druids. Who does this affect most? Oh hey, warriors, monks and bards. For bards, they will definitely not want a big size (since strength does very little for them). Don't know about monks, but definitely need to balance things as a warrior.
3. Blocking. Who does this primarily affect? Oh right. Warriors.
So, what would demigods do?
Excluding bards, casters will generally go for really high size. It's a given.
Warriors now can't have a small size, or they'll get their strength eaten up. Likewise for a big size and dex. Then if they have a small size, they have less blocking.
I don't know about monks, but they might be in the same situation as warriors.
Estarra2008-05-18 20:26:39
We're of course very open to tweaking the size effects, so please keep us posted with your comments and ideas!
Daganev2008-05-18 20:31:42
Woo nice changes! (my ideas were chosen, I'm biased )
Rika2008-05-18 20:37:22
Please, please, give warriors a reason to want a smaller size.