Quicksilver

by Malarious

Back to Mythbusters.

Malarious2008-05-03 12:51:28
Quicksilver supposedly has an effect against warriors... Does it reduce wounds? Up stance? Up parry?

Myth: Quicksilver helps against a knight.
Unknown2008-05-03 14:27:40
QUOTE(Malarious @ May 3 2008, 12:51 PM) 508503
Quicksilver supposedly has an effect against warriors... Does it reduce wounds? Up stance? Up parry?

Myth: Quicksilver helps against a knight.


Edit- I read the topic where this post came from, I haven't the slightest clue what quicksilver was originally supposed to do. Actually, I feel silly posting this, because it basically stems from me not knowing what I'm doing and learing the hard way. blackeye.gif But for entertainment even, what I posted is below.

The myth may have started because a warrior razing rebounding is going to hit speed too. So if someone has a system, when the speed defense is removed, it starts trying to sip quicksilver. So someone that doesn't understand why the system is sipping quicksilver might think that its doing so because it's trying to do something about the opponent.

...I think this because when I got palisade, and was fighting amarok, and started out the fight with adrenaline, it would start to sip quicksilver. It took me a bit to understand why.


Bashara2008-05-03 15:03:39
CODE
You tell Urazial Inseira, the Enthralled, "Curing off?"
4746h, 3108m, 3342e, 10p, 13660w elrx-
Urazial tells you, "Yeah, it is now. Oops."
4746h, 3108m, 3342e, 10p, 13660w elrx-tell ura cool
You tell Urazial Inseira, the Enthralled, "Cool."
4746h, 3108m, 3342e, 10p, 13660w elrx-tell ura new benchmark
You tell Urazial Inseira, the Enthralled, "Benchmark."

With a flourish, you draw a huge damascene steel waraxe from an etched-platinum
frogge.
4746h, 3108m, 3342e, 10p, 13660w elrx-
It is a two-handed weapon.
Damage: 360  Precision: 297  Speed: 191
A huge damascene steel waraxe has no poisons or magical effects on it.


strike ura chest
Focusing on his chest, you strike at Urazial with a huge damascene steel waraxe.
Your blade bounces off his sternum, delivering only a shallow puncture.
4746h, 3108m, 3342e, 10p, 13660w elr-great
With a flourish, you slip a huge damascene steel waraxe into an etched-platinum
frogge.
4746h, 3108m, 3342e, 10p, 13660w elr-
With a flourish, you draw a severed head greataxe from an etched-platinum
frogge.
4746h, 3108m, 3342e, 10p, 13660w elr-
You have recovered balance on all limbs.
4746h, 3108m, 3342e, 10p, 13660w elrx-
{*****BALANCE RECOVERED*****} {*****BALANCE RECOVERED*****}
{*****BALANCE RECOVERED*****} {*****BALANCE RECOVERED*****}

Urazial tells you, "1883 dmg."

Urazial tells you, "991 wounds."

4746h, 3108m, 3342e, 10p, 13660w elrx-
Urazial takes some salve from a vial and rubs it on his chest.
4746h, 3108m, 3342e, 10p, 13660w elrx-
You tell Urazial Inseira, the Enthralled, "Okay, now with the greataxe."
4746h, 3108m, 3342e, 10p, 13660w elrx-wp axe

It is a two-handed weapon.
Damage: 194  Precision: 509  Speed: 184
A severed head greataxe has no poisons or magical effects on it.


4746h, 3108m, 3342e, 10p, 13660w elrx-tell ura ready?
You tell Urazial Inseira, the Enthralled, "Ready?"


Urazial nods his head at you.
4746h, 3108m, 3342e, 10p, 13660w elrx-strike ura chest
Focusing on his chest, you strike at Urazial with a severed head greataxe. You
strike into his chest and feel a rib snap like a twig under the force of your
blow.
4746h, 3108m, 3342e, 10p, 13660w elr-
You have recovered balance on all limbs.
4746h, 3108m, 3342e, 10p, 13660w elrx-
{*****BALANCE RECOVERED*****} {*****BALANCE RECOVERED*****}
{*****BALANCE RECOVERED*****} {*****BALANCE RECOVERED*****}

Urazial tells you, "1155 dmg, 1626 wounds."

With a flourish, you slip a severed head greataxe into an etched-platinum
frogge.
4746h, 3108m, 3342e, 10p, 13660w elrx-
With a flourish, you draw a silver ravenwood klangaxe from an etched-platinum
frogge.
4746h, 3108m, 3342e, 10p, 13660w elrx-

It is a two-handed weapon.
Damage: 124  Precision: 326  Speed: 249
A silver ravenwood klangaxe has the following poisons or magical effects on it:

Urazial nods his head emphatically.
4746h, 3108m, 3342e, 10p, 13660w lrx-
You have recovered equilibrium.
4746h, 3108m, 3342e, 10p, 13660w elrx-
{****EQUILIBRIUM***} {****EQUILIBRIUM***} {****EQUILIBRIUM***}
strike ura chest
Focusing on his chest, you strike at Urazial with a silver ravenwood klangaxe.
You strike into his chest and feel a rib snap like a twig under the force of
your blow.
4746h, 3108m, 3342e, 10p, 13660w elr-
You have recovered balance on all limbs.
4746h, 3108m, 3342e, 10p, 13660w elrx-
{*****BALANCE RECOVERED*****} {*****BALANCE RECOVERED*****}
{*****BALANCE RECOVERED*****} {*****BALANCE RECOVERED*****}
4746h, 3108m, 3342e, 10p, 13660w elrx-
4746h, 3108m, 3342e, 10p, 13660w elrx-

Urazial tells you, "850 dmg, 1078 wounds."


You tell Urazial Inseira, the Enthralled, "Okay, benchmarks for all three axes,
sip quicksilver and nod when ready."
war
You see no rope in your inventory.
4746h, 3108m, 3342e, 10p, 13660w elrx-
You see no rope in your inventory.
4746h, 3108m, 3342e, 10p, 13660w elrx-
With a flourish, you slip a silver ravenwood klangaxe into an etched-platinum
frogge.
4746h, 3108m, 3342e, 10p, 13660w elrx-
With a flourish, you draw a huge damascene steel waraxe from an etched-platinum
frogge.
4746h, 3108m, 3342e, 10p, 13660w elrx-
You are already wielding a huge damascene steel waraxe in your hands.
4746h, 3108m, 3342e, 10p, 13660w elrx-tell ura waraxe vs quicksilver
You tell Urazial Inseira, the Enthralled, "Waraxe vs quicksilver."
4746h, 3108m, 3342e, 10p, 13660w elrx-strike ura chest
Focusing on his chest, you strike at Urazial with a huge damascene steel waraxe.
You strike into his chest and feel a rib snap like a twig under the force of
your blow.
4746h, 3108m, 3342e, 10p, 13660w elr-
You have recovered balance on all limbs.
4746h, 3108m, 3342e, 10p, 13660w elrx-
{*****BALANCE RECOVERED*****} {*****BALANCE RECOVERED*****}
{*****BALANCE RECOVERED*****} {*****BALANCE RECOVERED*****}

Urazial takes a drink from an onyx vial.
4746h, 3108m, 3342e, 10p, 13660w elrx-

Urazial tells you, "1883 dmg, 991 wounds."

4746h, 3108m, 3342e, 10p, 13660w elrx-
Urazial takes a drink from an onyx vial.
4746h, 3108m, 3342e, 10p, 13660w elrx-
The wind whistles eerily through the branches overhead.
4746h, 3108m, 3342e, 10p, 13660w elrx-
Sunlight bellows across the realm, revealing the full glory of the majestic
sun's luminous presence as he climbs higher into the sky.
4746h, 3108m, 3342e, 10p, 13660w elrx-
4746h, 3108m, 3342e, 10p, 13660w elrx-
Urazial takes a drink from an onyx vial.
4746h, 3108m, 3342e, 10p, 13660w elrx-
Urazial chews an arnica bud, then spreads it on his chest.
4746h, 3108m, 3342e, 10p, 13660w elrx-
Urazial takes some salve from a vial and rubs it on his chest.
With a flourish, you slip a huge damascene steel waraxe into an etched-platinum
frogge.
4746h, 3108m, 3342e, 10p, 13660w elrx-
With a flourish, you draw a severed head greataxe from an etched-platinum
frogge.
4746h, 3108m, 3342e, 10p, 13660w elrx-strike ura chest
Focusing on his chest, you strike at Urazial with a severed head greataxe. You
strike into his chest and feel a rib snap like a twig under the force of your
blow.

Urazial tells you, "1155 dmg, 1626 wounds."

4746h, 3108m, 3342e, 10p, 13660w elrx-
Urazial takes a drink from an onyx vial.
4746h, 3108m, 3342e, 10p, 13660w elrx-
Urazial takes a drink from an onyx vial.
4746h, 3108m, 3342e, 10p, 13660w elrx-
Urazial nods his head at you.
4746h, 3108m, 3342e, 10p, 13660w elrx-klang
With a flourish, you slip a severed head greataxe into an etched-platinum
frogge.
4746h, 3108m, 3342e, 10p, 13660w elrx-
With a flourish, you draw a silver ravenwood klangaxe from an etched-platinum
frogge.
4746h, 3108m, 3342e, 10p, 13660w elrx-strike ura chest
Focusing on his chest, you strike at Urazial with a silver ravenwood klangaxe.
You strike into his chest and feel a rib snap like a twig under the force of
your blow.
4746h, 3108m, 3342e, 10p, 13660w elr-
You have recovered balance on all limbs.
4746h, 3108m, 3342e, 10p, 13660w elrx-
{*****BALANCE RECOVERED*****} {*****BALANCE RECOVERED*****}
{*****BALANCE RECOVERED*****} {*****BALANCE RECOVERED*****}

4746h, 3108m, 3342e, 10p, 13660w elrx-

Urazial tells you, "850 damage, 1078 wounds."





Afterwards, I asked Urazial to use a shield I had to see if quicksilver helped with parrying/stancing.

Urazial's got Virtuoso Combat, Mythical Resil.
I'm Trans Axelord, Mythical Combat.
Shield: 38.39


CODE
No Quicksilver:

No stance: 3/20 dodges/misses.
Stance chest: 5/20 dodges/misses.
Stance chest, parry 25%: 1/20 dodges/misses, 1/20 parries
Stance chest, parry 50%: 2/0 dodge/misses, 10/20 weapon/shield parries
Stance chest, parry 75%: 3/20 dodge/misses, 10/20 weapon/shield parries
stance chest, parry 100%: 2/20 dodge/misses, 10/20 weapon/shield parries

Quicksilver

No stance: 4/20 dodges/misses.
Stance chest: 6/20 dodges/misses.
Stance chest, parry 25%: 1/20 dodges/misses, 3/20 parries
Stance chest, parry 50%: 2/20 dodge/misses, 10/20 weapon/shield parries
Stance chest, parry 75%: 3/20 dodge/misses, 10/20 weapon/shield parries
stance chest, parry 100%: 2/20 dodge/misses, 10/20 weapon/shield parries


With no parry an quicksilver, he dodged an extra 1/20 times. Don't know if that was a fluke or if quicksilver helped with dodging. I thought it was kinda wierd that with and without quicksilver, he parried exactly 10 times once he reached 50% parry.




Afterwards, I did some tests on partial weapon/shield parry damage.

CODE
stance arms, parry 100%: 10/20 full parries/dodges, 5/20 partials
stance right, parry 100%: 10/20 full parries/dodges, 5/20 partials

Apparently, the benefit recieved is equal.

Focusing on his right arm, you strike at Urazial with a silver ravenwood
klangaxe, who partially blocks the blow with a golden sunburst shield. You
strike his right arm, mangling a major artery that explodes blood in all
directions.

Focusing on his right arm, you strike at Urazial with a silver ravenwood
klangaxe, who partially parries the blow with an athame dagger. You strike his
right arm, mangling a major artery that explodes blood in all directions.


Partial parries:
Athame: 257 dmg, 354 wounds
Athame: 267 dmg, 354 wounds
Shield: 201 dmg, 484 wounds
Shield: 181 dmg, 354 wounds



I disconnected shortly after we finished, and I just now remembered that Ura had his robes on for that last group of tests, so the damage reduced by the partial parries was already being reduced by his robes, too.


From what I can tell, Quicksilver just protects you against Aeon unsure.gif
Unknown2008-05-03 15:45:36
I believe it gives a bonus chance to dodging, or missing or something.
Dysolis2008-05-03 15:52:29
quicksilver prevents aeon, or reduces it's effect. you can sip it for the defense , then sip it again when being hit with aeon.
Xavius2008-05-03 16:20:11
We all know that, Dysolis.

I'm still convinced that quicksilver razing is a piece of Achaean legacy code. Once upon a time, there was a game built on the Rapture engine that had no aeon affliction, and all knights could bypass parry at will. In fact, I'm not even sure there was such a thing as parry in the beginning. Anyways, back in those dark ages, the speed potion gave natural dodge against knights. Later, the aeon affliction was introduced, and it was made into a defence against aeon and was made to stop affecting knight dodging, but for reasons unbeknownst to all, no one bothered to code it out of raze.

In short, assuming this is Achaean legacy code, and there's no reason to believe it isn't, this was tested many, many times long before Lusternia was even a glimmer in Estarra's monitor.
Malarious2008-05-03 17:35:49
So based on testing from Bashara..

This myth is busted.gif

As such... we need to remove quicksilver from being on the raze list so we can give it some use for electric resist >.>
Ildaudid2008-05-03 18:01:20
QUOTE(Malarious @ May 3 2008, 01:35 PM) 508551
So based on testing from Bashara..

This myth is busted.gif

As such... we need to remove quicksilver from being on the raze list so we can give it some use for electric resist >.>


No, should stay razeable. What other way does a warrior have to remove a speed defense? And yes they have reasons for needing to remove it.
Xenthos2008-05-03 18:04:09
QUOTE(Ildaudid @ May 3 2008, 02:01 PM) 508560
No, should stay razeable. What other way does a warrior have to remove a speed defense? And yes they have reasons for needing to remove it.

... the main Warriors with a reason to remove it are Serenguard, who have a way to remove it. It's called "wane"!
Ildaudid2008-05-03 18:15:38
QUOTE(Xenthos @ May 3 2008, 02:04 PM) 508561
... the main Warriors with a reason to remove it are Serenguard, who have a way to remove it. It's called "wane"!


You and I both know as warriors that trying to pull off wane with a SG will end up being impossible. Its already enough that you can't stick it since there is no such thing as an anorexia venom. So why should warriors and SG in particular wish to see quicksilver beefed up so it can only be removed by affliction classes.

I don't know the more I read some of these ideas, its like there is a person who is sore they are not a demigod warrior, and are trying to beef up their guild and nerf warriors from every angle they can. And whats to stop them from next saying quicksilver should resist choke, and you would have to now strip quicksilver by choking 2 times to get choke to hit on someone?
Xenthos2008-05-03 18:24:42
QUOTE(Ildaudid @ May 3 2008, 02:15 PM) 508569
I don't know the more I read some of these ideas, its like there is a person who is sore they are not a demigod warrior, and are trying to beef up their guild and nerf warriors from every angle they can. And whats to stop them from next saying quicksilver should resist choke, and you would have to now strip quicksilver by choking 2 times to get choke to hit on someone?

Then that would completely bork Shadowdancers.

It's not like quicksilver really hurts us, and removing it from the raze thing allows us to actually look at Quicksilver for other uses. Electricity resist, for one, or some kind of a choke-defense (which has been discussed). Possible Monk changes, etc, all waiting on Quicksilver to actually not be removed by raze/cleave/skive.

If it doesn't hurt us, does it matter if we can't easily remove it? And, if it does matter, why can't I raze Drawdown, robes or barkskin? sad.gif
Ildaudid2008-05-03 18:36:52
QUOTE(Xenthos @ May 3 2008, 02:24 PM) 508575
Then that would completely bork Shadowdancers.

It's not like quicksilver really hurts us, and removing it from the raze thing allows us to actually look at Quicksilver for other uses. Electricity resist, for one, or some kind of a choke-defense (which has been discussed). Possible Monk changes, etc, all waiting on Quicksilver to actually not be removed by raze/cleave/skive.

If it doesn't hurt us, does it matter if we can't easily remove it? And, if it does matter, why can't I raze Drawdown, robes or barkskin? sad.gif


Well basically because quicksilver is the thing that holds aeon at bay..... making it unrazeable nullifies a decent SG from yet another skill that is on eq balance. And since people say aeon is so easily cured, why does it matter that raze strips it? I guess if only cleave, coule or lunge, and something BCs could do would strip it then it would still be fine.... but I was reading through something.... and since we can all agree quicksilver is a speed defense, in which it only seems to help stop aeon...

QUOTE
  • I heal aeon very well (as does anyone with a decent system). There is no way Talkan could hope to aeon me, recover balance, amissio for 20+ seconds, etc. to Absolve (I tend to cure aeon before he recovers balance). If at any point I cured aeon and sipped mana once, the entire process is botched. Even with a wrathed angel, it’s not going to slow me down whatsoever.
  • Guardians have aeon and/or anorexia (Nihilists have reckless, Celestines have addiction). I can’t seem to piece any of those together to come up with a viable strategy to kill someone who can cure aeon. If you are going to comment, let’s hear yours!
  • Aeon has already been proven to be unreliable. Period. It just won't work against good systems...or even mediocre systems that have the correct checks in place.
  • Yes, Aeon may be very easily curable by right systems...


Now seeing these quotes from people.... it appears that since aeon is so easy to cure, why are we worried about quicksilver being razed? And why would something that is used for speed be given an electrical defense? Just add in another potion thats easy enough. Especially since it wont do anything but put up a defense to electricity.

Now from the other angle, if you make quicksilver an elect and speed defense, then warriors will need a way to strip it somehow anyways, since everyone else seems to be able to strip fire/cold defenses... I couldn't sit back and agree with quicksilver being unstrippable to warriors AND give it a defense to electricity.

That would be in waaay too much favor for races who will be able to lessen their damage from disadvantages while giving them an edge over people who have elemental runes they paid for and can't get as much out of since they won't be able to strip the quicksilver.... Right now they can already proof items against electricity and it is unstrippable, no need to give them more unstrippable things (from a warrior perspective)
Xenthos2008-05-03 18:45:09
QUOTE(Ildaudid @ May 3 2008, 02:36 PM) 508581
Stuff

Or just look at it from the other angle to begin with. Warriors and monks, excepting one specialization in the Serenguard, cannot even use aeon. Keeping it razeable/cleavable/skiveable 1) Burns through a huge amount of quicksilver when being attacked by a Monk/2her who is taking down rebounding, and 2) Prevents any real changes to quicksilver as it stands. Quicksilver cannot be made a defense against choke for example, because when facing any warrior who wants to keep your quicksilver down, it's staying down. Number 2 is the biggest issue (to me at least). There was another idea to make it so that a Monk's razing attack didn't strip&attack at the same time, but acted more like raze (it would strip one of the raze defenses and give the message). At the same time, it wouldn't slow a Monk's form down at all, and could have a much lower Ka cost. This ended up not being an option due to the third razeable thing-- QS. Another solution was picked, and this one probably isn't even needed any more, but it is an example of things that we've discussed that just can't go anywhere because of this legacy code that doesn't actually serve anyone but Moon Serenguard (who don't seem to actually use it much themselves-- as you said, it's harder for them to stick it).
Ildaudid2008-05-03 18:58:38
Well if in the moon SG skillset there is some skill given that lets them strip it, then sure. If it is only viable for a Moon SG then lets keep it that way for a Moon SG. Yes alot of SG can't pull it off as it stands, but there are some who actually know what to do and how to pull it off, but by taking that away from them it really limits the Moon skillset for them... Leaving them only Aura Ddown and Shine. I (off hand) can't really think of any other useful skills (that could actually help an SG in attacking).

So if quicksilver is unstrippable, and SG gain a skill lets call it "moondust" and throw it in ddown or something, (your weapon is coated in the dust of mother moon, enabling it to remove quicksilver when razing an opponent) then I wouldn't see as big of a deal. But without something like that its a nerf to a skillset that actually can use it. Albiet hard to stick it, but still stickable if you know how to wane properly. And that is the plus side of it. It can't be called an upgrade, since it is so hard to stick, but it still doesn't nerf the ability of even having a slim chance of hitting it.
Xenthos2008-05-03 19:03:14
QUOTE(Ildaudid @ May 3 2008, 02:58 PM) 508598
Well if in the moon SG skillset there is some skill given that lets them strip it, then sure. If it is only viable for a Moon SG then lets keep it that way for a Moon SG. Yes alot of SG can't pull it off as it stands, but there are some who actually know what to do and how to pull it off, but by taking that away from them it really limits the Moon skillset for them... Leaving them only Aura Ddown and Shine. I (off hand) can't really think of any other useful skills (that could actually help an SG in attacking).

So if quicksilver is unstrippable, and SG gain a skill lets call it "moondust" and throw it in ddown or something, (your weapon is coated in the dust of mother moon, enabling it to remove quicksilver when razing an opponent) then I wouldn't see as big of a deal. But without something like that its a nerf to a skillset that actually can use it. Albiet hard to stick it, but still stickable if you know how to wane properly. And that is the plus side of it. It can't be called an upgrade, since it is so hard to stick, but it still doesn't nerf the ability of even having a slim chance of hitting it.

Just a question, but are all the totem specs supposed to have a myriad number of highly effective offensive things on top of similarly effective defense? If so, I seem to be missing the Crow stuff, on both ends. Anyways.

There's still the defensive things, and Moon is a very strong defensive skillset. This isn't anywhere near the largest offensive part of Moon for a Warrior, either-- that would be the weaponaura. I'm not really sure why there would need to be a way for Serenguard to destroy quicksilver, especially as if it is ever buffed to be a Choke defense... it leaves the Serenguard with ChokeWin™.
Ildaudid2008-05-03 19:17:51
QUOTE(Xenthos @ May 3 2008, 03:03 PM) 508599
Just a question, but are all the totem specs supposed to have a myriad number of highly effective offensive things on top of similarly effective defense? If so, I seem to be missing the Crow stuff, on both ends. Anyways.

There's still the defensive things, and Moon is a very strong defensive skillset. This isn't anywhere near the largest offensive part of Moon for a Warrior, either-- that would be the weaponaura. I'm not really sure why there would need to be a way for Serenguard to destroy quicksilver, especially as if it is ever buffed to be a Choke defense... it leaves the Serenguard with ChokeWin™.


I dunno, Stag is nice for bashing is all I can think of. Not sure about Crow.

Now if quicksilver was actually buffed to be a choke defense I would have to agree with you, that wouldn't be right for seren to have something like that.

The more I am thinking, even if it was buffed as a choke defense, it would work out well if this were added to nightaura/moonaura. This would keep waning as a choice for an SG to use and make it so EG's had a way to strip the choke defense if quicksilver was made into a choke defense. Honestly it really would be a good thing to make it so SG/EG had it so people could go ahead and rig up qsilver to be a defense like you are speaking of. It balances out the commune warriors 2 "aeon like" skills and gives them each a way to strip the defenses that would end up being impossible for a warrior to feasably strip in combat situations.
Malarious2008-05-03 19:30:20
Quicksilver was asked to be removed from being raised so it could be a defense against choke actually. Sadly the admin rejected them as seperate ideas when they were related sleep.gif

Waning strips quicksilver, its just a waste of quicksilver right now to be strippable if it doesnt do much. As for being able to strip it with moondust or soemthing thats all you Ildy tongue.gif

But meh... really.
Ildaudid2008-05-03 19:51:46
QUOTE(Malarious @ May 3 2008, 03:30 PM) 508602
Quicksilver was asked to be removed from being raised so it could be a defense against choke actually. Sadly the admin rejected them as seperate ideas when they were related sleep.gif

Waning strips quicksilver, its just a waste of quicksilver right now to be strippable if it doesnt do much. As for being able to strip it with moondust or soemthing thats all you Ildy tongue.gif

But meh... really.


waning strips quicksilver yea, but it is on an eq balance making it damn near pointless for any warrior to try and double wane, there is no way quicksilver will not be resipped by the time a warrior gets eq balance back. Which it is why for SG it is imperative to have a way to strip quicksilver on arm balance, not on eq balance. We don't get magic pets/symbols/passive effects who can strip it and leave us free to worry about waning 1 time only. And with how easy it is "so people say" to cure aeon, there should be no problem with an SG being able to strip it, it shouldn't bother anyone in the slightest..... unlesssssssss it isn't so easily cured like everyone says.
Xenthos2008-05-03 20:08:05
QUOTE(Ildaudid @ May 3 2008, 03:51 PM) 508605
waning strips quicksilver yea, but it is on an eq balance making it damn near pointless for any warrior to try and double wane, there is no way quicksilver will not be resipped by the time a warrior gets eq balance back. Which it is why for SG it is imperative to have a way to strip quicksilver on arm balance, not on eq balance. We don't get magic pets/symbols/passive effects who can strip it and leave us free to worry about waning 1 time only. And with how easy it is "so people say" to cure aeon, there should be no problem with an SG being able to strip it, it shouldn't bother anyone in the slightest..... unlesssssssss it isn't so easily cured like everyone says.

Orrrrr... maybe, just maybe, it means that removing quicksilver from being razed, and then allowing it to still be razed, seems like a waste of coding time and effort. Especially as it'll still be causing problems with any change to quicksilver.
Ildaudid2008-05-03 20:10:49
QUOTE(Xenthos @ May 3 2008, 04:08 PM) 508608
Orrrrr... maybe, just maybe, it means that removing quicksilver from being razed, and then allowing it to still be razed, seems like a waste of coding time and effort, especially as it'll still be causing problems with any change to quicksilver.


Orrrrr maybe just keeping it as it is right now is just fine ^^
Then make some other potion for whatever else everyone wants.... It wasn't too hard to make haemotox, so I am guessing it wont be too hard to make "xx" potion... The hardest part would be coming up with the cool nifty name...


So shoo shoo ya big meanie faeling!!! whatthe.gif