Xavius2008-05-09 02:38:22
Scaling is not a feature of magic damage. It's a feature of some damaging skills. I'd take the time to check that formula before saying that it scales.
Malarious2008-05-09 02:47:24
QUOTE(Xavius @ May 8 2008, 10:38 PM) 510217
Scaling is not a feature of magic damage. It's a feature of some damaging skills. I'd take the time to check that formula before saying that it scales.
Noticable diff in damage to those with huge health and those with lower.
Celina2008-05-09 03:45:12
Magic resistant Vathael took around 9000 from 4 spheres. He had like 200 health after it hit.
Skeery.
Skeery.
Acrune2008-05-09 03:51:02
Nerf the meteor skills, don't make the spheres curable. That'd be really crappy.
Looks like there needs to be a more diminishing return on spheres affecting damage (if there is any now). IE first sphere causes 1.5k damage, next one adds 1000, next adds 800, etc (numbers completely made up to demonstrate what I mean).
Looks like there needs to be a more diminishing return on spheres affecting damage (if there is any now). IE first sphere causes 1.5k damage, next one adds 1000, next adds 800, etc (numbers completely made up to demonstrate what I mean).
Malarious2008-05-09 05:02:46
QUOTE(Acrune @ May 8 2008, 11:51 PM) 510248
Nerf the meteor skills, don't make the spheres curable. That'd be really crappy.
Looks like there needs to be a more diminishing return on spheres affecting damage (if there is any now). IE first sphere causes 1.5k damage, next one adds 1000, next adds 800, etc (numbers completely made up to demonstrate what I mean).
Looks like there needs to be a more diminishing return on spheres affecting damage (if there is any now). IE first sphere causes 1.5k damage, next one adds 1000, next adds 800, etc (numbers completely made up to demonstrate what I mean).
Already diminishing returns. Scaled to his health and 4 spheres is the NORMAL max.. since most of the negative spheres are opposites alot of the time (cancel eachother).
Rika2008-05-09 06:58:58
Aramel did around 4k (can't remember if it was more or less, but I'm leaning towards more) with one sphere. I know I have over 9k health but also 48 DMP to magic, a magic proofing and fabled magic., so it shouldn't be possible to do that much damage in one hit with a single sphere. Imagine that with more spheres. I strongly suggest lowering the damage done by this skill.
Hyrtakos2008-05-09 07:30:25
It's still on an instakill timer and you can avoid it entirely like anything else. Not to mention the added benefits of seeing the spheres being removed through blackout so it's impossible to really get caught off guard.
Shiri2008-05-09 07:34:56
QUOTE(hyrtakos @ May 9 2008, 08:30 AM) 510284
It's still on an instakill timer and you can avoid it entirely like anything else. Not to mention the added benefits of seeing the spheres being removed through blackout so it's impossible to really get caught off guard.
It's a short instakill timer, though, and they can continue to hinder you while you do it. In choke you're screwed, too, although that's more of a choke problem than a meteor problem in a sense.
Ixion2008-05-09 13:22:26
QUOTE(rika @ May 9 2008, 02:58 AM) 510282
Aramel did around 4k (can't remember if it was more or less, but I'm leaning towards more) with one sphere. I know I have over 9k health but also 48 DMP to magic, a magic proofing and fabled magic., so it shouldn't be possible to do that much damage in one hit with a single sphere. Imagine that with more spheres. I strongly suggest lowering the damage done by this skill.
One sphere did only about 2k or so to me, with 10-11k health.
Catarin2008-05-09 13:50:39
Is this affected by a person's nativity?
Xenthos2008-05-09 13:54:46
QUOTE(Catarin @ May 9 2008, 09:50 AM) 510323
Is this affected by a person's nativity?
I'm actually starting to wonder if the strength of the negative sphere has any impact, given the widely varying numbers.
Aramel2008-05-09 14:42:34
I used the opposite sphere (for non-astrologers, it's the most negative one) on Rika, but seeing as how her health is, it's probably higher than otherwise. I did about 1500 to Sarin with it when we tested.
It's possible to just run between the spheres disappearing and the meteor hitting.
It's possible to just run between the spheres disappearing and the meteor hitting.
Xavius2008-05-09 14:44:42
I don't think there should be diminshing returns. If anything, it should be the other way. Dropping one or two negative spheres without power is common enough. Three and four might cost you a bit. Five and six require a negative papaxi.
So, suggestion:
1: 600 + 4%
2: 1500 + 8%
3: 2700 + 16% (instakill at 3214h)
4: 4200 + 32% (instakill at 6176h)
5: 6000 + 64% (instakill at 16666h)
6: 8100 + 128% (Die, Exeryte!)
EDIT: Numbers came out low. Changed.
Actual damage would vary, lower for most people. Trans magic, fire potion def, and fire proofing is a 27.5% reduction.
So, suggestion:
1: 600 + 4%
2: 1500 + 8%
3: 2700 + 16% (instakill at 3214h)
4: 4200 + 32% (instakill at 6176h)
5: 6000 + 64% (instakill at 16666h)
6: 8100 + 128% (Die, Exeryte!)
EDIT: Numbers came out low. Changed.
Actual damage would vary, lower for most people. Trans magic, fire potion def, and fire proofing is a 27.5% reduction.
Kharvik2008-05-09 17:26:08
QUOTE(Catarin @ May 9 2008, 09:50 AM) 510323
Is this affected by a person's nativity?
Lol. Knowing your luck it would be.
Kharvik2008-05-09 19:00:56
This was a test on Narsrim with 3 negative spheres. He was an Elfen so no resistance to fire/magic and numen was not up. For myself, not sure if it matters or not, I am trans magic, with 18 int, transed astrology, and the lvl 3 magic damage rune.
nativity narsrim
He is 122 years old, having been born on the 25th of Estar, 84 years after the
Coming of Estarra.
On that date:
Sun was in the sign of the Bumblebee.
Moon was in the sign of the Spider.
Eroee was in the sign of the Volcano.
Sidiak was in the sign of the Glacier.
Tarox was in the sign of the Bumblebee.
Papaxi was in the sign of the Dragon.
Aapek was in the sign of the Skull.
A Sphere of the Dragon (10%) influences him negatively (66 minutes).
A Sphere of the Crocodile (15%) influences him negatively (51 minutes).
A Sphere of the Burning Censer (5%) influences him negatively (72 minutes).
A Sphere of the Antlers (10%) influences him positively (48 minutes).
A Sphere of the Skull (10%) influences him positively (64 minutes).
A Sphere of the Lion (5%) influences him positively (45 minutes).
6900h, 6545m, 6555e, 6p, 26020en, 22170w lrx<>-
You have recovered equilibrium.
6900h, 7148m, 6555e, 8p, 26080en, 22226w elrx<>-
Gathering a handful of salt, you sprinkle it around the ground in a ritual
zodiac circle, being careful to clearly mark each of the planets and
constellations of the zodiac.
6900h, 7245m, 6555e, 8p, 26080en, 22226w lrx<>-
You have recovered equilibrium.
6900h, 7245m, 6555e, 9p, 26100en, 22226w elrx<>-
astrocast meteor at nars
Standing in the centre of a ritual zodiac circle drawn in salt, you cast your
hands up towards the stars and beseech the celestial bodies for the gift of
absolute destruction, feeling their terrible power fill you. You point an
imperious finger at Narsrim and the spheres of the zodiac glow brightly as the
blackness between the stars grows, an ominous shadow falling across the ground.
6900h, 6845m, 6555e, 9p, 26100en, 22140w lrx<>-
The darkness in the skies grows ominously large, blotting out the stars as it
approaches.
6900h, 6845m, 6555e, 9p, 26120en, 22154w lrx<>-
You have recovered equilibrium.
6900h, 6845m, 6555e, 9p, 26120en, 22154w elrx<>-
The darkness in the sky bursts into fire as the meteor descends through the
atmosphere, hurtling towards your victim. It crashes into the ground at
Narsrim's feet and explodes in an enveloping holocaust of fire and destructive
magic, annihilating everything in its path with the unbridled power of celestial
bodies colliding.
6900h, 7245m, 6555e, 10p, 26140en, 22154w lrx<>-
A ritual zodiac circle drawn in salt is blown away by the wind, dispersing into
the air.
6900h, 7245m, 6555e, 10p, 26140en, 22168w lrx<>-
You have recovered equilibrium.
discern nars
6900h, 7245m, 6555e, 10p, 26140en, 22168w elrx<>-
You stare deep into Narsrim's soul and discern that:
Narsrim's health stands at 3194/6900.
Narsrim's mana stands at 8280/7935.
Narsrim's ego stands at 9522/7935.
Narsrim's power stands at 10/10.
6900h, 6995m, 6555e, 10p, 26140en, 22158w elrx<>-
Narsrim tells you, "6900-3194."
So that is 3.7k damage. At any point he could have left the room or forced me to and he would have been fine. All of a sudden I think this skill is fine; all requirements, time, and damage considered.
nativity narsrim
He is 122 years old, having been born on the 25th of Estar, 84 years after the
Coming of Estarra.
On that date:
Sun was in the sign of the Bumblebee.
Moon was in the sign of the Spider.
Eroee was in the sign of the Volcano.
Sidiak was in the sign of the Glacier.
Tarox was in the sign of the Bumblebee.
Papaxi was in the sign of the Dragon.
Aapek was in the sign of the Skull.
A Sphere of the Dragon (10%) influences him negatively (66 minutes).
A Sphere of the Crocodile (15%) influences him negatively (51 minutes).
A Sphere of the Burning Censer (5%) influences him negatively (72 minutes).
A Sphere of the Antlers (10%) influences him positively (48 minutes).
A Sphere of the Skull (10%) influences him positively (64 minutes).
A Sphere of the Lion (5%) influences him positively (45 minutes).
6900h, 6545m, 6555e, 6p, 26020en, 22170w lrx<>-
You have recovered equilibrium.
6900h, 7148m, 6555e, 8p, 26080en, 22226w elrx<>-
Gathering a handful of salt, you sprinkle it around the ground in a ritual
zodiac circle, being careful to clearly mark each of the planets and
constellations of the zodiac.
6900h, 7245m, 6555e, 8p, 26080en, 22226w lrx<>-
You have recovered equilibrium.
6900h, 7245m, 6555e, 9p, 26100en, 22226w elrx<>-
astrocast meteor at nars
Standing in the centre of a ritual zodiac circle drawn in salt, you cast your
hands up towards the stars and beseech the celestial bodies for the gift of
absolute destruction, feeling their terrible power fill you. You point an
imperious finger at Narsrim and the spheres of the zodiac glow brightly as the
blackness between the stars grows, an ominous shadow falling across the ground.
6900h, 6845m, 6555e, 9p, 26100en, 22140w lrx<>-
The darkness in the skies grows ominously large, blotting out the stars as it
approaches.
6900h, 6845m, 6555e, 9p, 26120en, 22154w lrx<>-
You have recovered equilibrium.
6900h, 6845m, 6555e, 9p, 26120en, 22154w elrx<>-
The darkness in the sky bursts into fire as the meteor descends through the
atmosphere, hurtling towards your victim. It crashes into the ground at
Narsrim's feet and explodes in an enveloping holocaust of fire and destructive
magic, annihilating everything in its path with the unbridled power of celestial
bodies colliding.
6900h, 7245m, 6555e, 10p, 26140en, 22154w lrx<>-
A ritual zodiac circle drawn in salt is blown away by the wind, dispersing into
the air.
6900h, 7245m, 6555e, 10p, 26140en, 22168w lrx<>-
You have recovered equilibrium.
discern nars
6900h, 7245m, 6555e, 10p, 26140en, 22168w elrx<>-
You stare deep into Narsrim's soul and discern that:
Narsrim's health stands at 3194/6900.
Narsrim's mana stands at 8280/7935.
Narsrim's ego stands at 9522/7935.
Narsrim's power stands at 10/10.
6900h, 6995m, 6555e, 10p, 26140en, 22158w elrx<>-
Narsrim tells you, "6900-3194."
So that is 3.7k damage. At any point he could have left the room or forced me to and he would have been fine. All of a sudden I think this skill is fine; all requirements, time, and damage considered.
Unknown2008-05-09 22:33:42
QUOTE(Xavius @ May 9 2008, 09:44 AM) 510330
I don't think there should be diminshing returns. If anything, it should be the other way. Dropping one or two negative spheres without power is common enough. Three and four might cost you a bit. Five and six require a negative papaxi.
1 sphere : 0p
2 spheres: 0p
3 spheres: 0p
4 spheres: 0/3/6p*
5 spheres: 0/1/2/3/5/6/8/10p**
6 spheres: 2/3/5/6/7/8/10p***
7+ spheres: Not possible.
*Depends on position of Aapek. 1/6ths chance of 3p, 1/6ths chance of 6p 2/3rds chance of 0p.
**Only works if Papaxi hits Sun (1 in 6 chance) and Sun is quincux, trine or opposite Papaxi Depends on position of Aapek. 1/12th chance of 0p, 1/12th chance of 2p, 1/12th chance of 3p, 1/12th chance of 5p, 1/12th chance of 10p, 1/6th 8p, chance of 1/4th chance of 6p, 1/6th chance of 1p.
***Only works if Papaxi hits Sun (1 in 6 chance) and Sun is opposite Papaxi (1/12th chance). Depends on position of Aapek. 1/12th chance of 2p, 1/12th chance of 10p, 1/12th chance of 3p, 1/6th chance of 7p, 1/6th chance of 6p, 1/6th chance of 5p and a 1/4th chance of 8p.
Xenthos2008-05-09 22:42:46
QUOTE(Greleag @ May 9 2008, 06:33 PM) 510416
1 sphere : 0p
2 spheres: 0p
3 spheres: 0p
4 spheres: 0/3/6p*
5 spheres: 6p**
6+ spheres: Not possible under any alignment.
*Depends on position of Aapek. 1/6ths chance of 3p, 1/6ths chance of 6p 2/3rds chance of 0p.
**Only works if Papaxi hits Sun (1 in 5 chance) and Sun is quincux Papaxi (1 in 6 chance).
2 spheres: 0p
3 spheres: 0p
4 spheres: 0/3/6p*
5 spheres: 6p**
6+ spheres: Not possible under any alignment.
*Depends on position of Aapek. 1/6ths chance of 3p, 1/6ths chance of 6p 2/3rds chance of 0p.
**Only works if Papaxi hits Sun (1 in 5 chance) and Sun is quincux Papaxi (1 in 6 chance).
Hm.
So there isn't really any power cost most of the time for 4 spheres.
Sarrasri2008-05-09 22:47:28
There's really no way to judge that. It can (and will) change and there will be times when all four cost power along with the other horrid costs (I weep for my willpower and endurance). Right now, none of my negative spheres will cost power, but Papaxi could be negative and make that change, or it could be positive and make the sphere positive instead of negative. Earlier today I had two of my negative spheres costing power. You can't just look at the power cost for spheres and say "There won't be much of a power cost most the time." Astrology's random factor makes it impossible to judge.
Xavius2008-05-09 22:50:01
And six is plenty possible with a sufficiently negative papaxi. Six is the hard cap, though.
EDIT: Ok, looking at it more, unless Greleag's post is describing right now (which I'm pretty sure he isn't, since he talks about variable things), that's very, very wrong.
EDIT: Ok, looking at it more, unless Greleag's post is describing right now (which I'm pretty sure he isn't, since he talks about variable things), that's very, very wrong.
Unknown2008-05-09 23:06:29
Not unless you are counting a sextile(+10%) with a square papaxi (-10%) as negative.