Doman2008-05-12 22:08:12
Ooh, for some reason, Morgy, you just put a plot into my head for a fun event.
Hazar2008-05-12 22:19:09
Just as a counterpoint - I actually dislike it when gods just get left there, sitting unusued, and pantheons pile up with inactive gods. Give me a transformed, changed, different, and ACTIVE god, by all means.
Beyond that, some of my favorite divine are 'do-overs'.
Beyond that, some of my favorite divine are 'do-overs'.
Unknown2008-05-12 22:21:11
QUOTE(Xenthos @ May 12 2008, 03:00 PM) 511449
The events when Divine return usually involve the destroying of their Order / resetting of their status from what I've seen. I'm guessing that items, letters, and messages go poof too, but maybe not.
It was not the case in Achaea.
On the one hand it makes sense to allow them access to all the history so they can try to come up to speed on things and make the transition smoothly. On the other hand this never works, everyone knows it is a new player, and so it is probably best to start with a clean slate. On the gripping hand there is something so sad about knowing that all of that work might just go poof for whatever reason (which is why I now save everything, no matter how trivial I write, including messages).
I also might have just had some bad luck and a few too many bad experiences from Achaea which leave me rather cynical about this process. Perhaps Lusternia will change my mind
Ixion2008-05-12 22:35:02
Bring back a Raezon... PLZ?
Shaddus2008-05-12 22:40:38
QUOTE(Ixion @ May 12 2008, 05:35 PM) 511468
Bring back a Raezon... PLZ?
PLZ?
Fain will always be meh Deity, but most of my alts have always wanted to join Raezon's order. Dunno why.
Estarra2008-05-12 23:01:52
FYI, it is utterly pointless to request an inactive god come back. Either it happens or not, depending on a variety of factors, including whether or not any admin is in the pipeline who has an affinity to play that god.
The reason we sometimes keep orders of inactive gods alive is because these are largely player derived communities and we would rather not involuntarily kick players out of the communities they helped build. However, if there is no active god, neither will we cater to such orders and being in one is a choice wherein you know your god is inactive and thus the order is limited. There's certainly an argument to be made that it is in the game's best interest to dissolve all inactive orders (and some departing gods choose to do just that). In any event, it is my opinion that there's really no right or wrong answer about whether inactive orders should be dissolved or kept open.
The reason we sometimes keep orders of inactive gods alive is because these are largely player derived communities and we would rather not involuntarily kick players out of the communities they helped build. However, if there is no active god, neither will we cater to such orders and being in one is a choice wherein you know your god is inactive and thus the order is limited. There's certainly an argument to be made that it is in the game's best interest to dissolve all inactive orders (and some departing gods choose to do just that). In any event, it is my opinion that there's really no right or wrong answer about whether inactive orders should be dissolved or kept open.
Daganev2008-05-12 23:53:49
" I also had an idea to play a shadowy, secretive dream-god that never appeared to players except through visions and dreams - which was ultimately unworkable for a number of reasons."
This makes me sad, as I had a very similiar idea, and thought it could be pulled off if the person playing the god was determined enough. (i.e. part of my idea was to have a god that other players could plausibly deny existed, or just assume they are still inactive, like the wanderer for example)
This makes me sad, as I had a very similiar idea, and thought it could be pulled off if the person playing the god was determined enough. (i.e. part of my idea was to have a god that other players could plausibly deny existed, or just assume they are still inactive, like the wanderer for example)
Aison2008-05-13 01:41:41
QUOTE(Morgfyre @ May 12 2008, 02:33 PM) 511426
Ephemerals are generally placed into a city or commune that they had little experience with as a player, in order to give them a broader perspective as an admin. The roles they play as Ephemerals aren't very deep or involved (maybe just 1 or 2 interesting quirks) - generally just something appropriate for that org. After all, they are not meant to leave a lasting impression on that organisation since they always fade away, and they generally keep to the background.
An Ephemeral is under no obligation to join that city or commune as a god. Estarra and I pick where an Ephemeral will go (they have no choice in the matter), but the Ephemeral picks their own god role when the time comes for that. Sometimes the city/commune choice coincides, but more often not (I was an Eph in Celest, for instance).
An Ephemeral is under no obligation to join that city or commune as a god. Estarra and I pick where an Ephemeral will go (they have no choice in the matter), but the Ephemeral picks their own god role when the time comes for that. Sometimes the city/commune choice coincides, but more often not (I was an Eph in Celest, for instance).
So you ARE the culprit letting ex-Mag players write the events the Celest players have to do!
I knew it!