Celina2008-05-14 22:12:55
I don't support any tactic that involves waiting for the other guy to make a move while shield whoring. Druid, warrior, or otherwise.
That's just a personal philosphy, I'm sure others are inclined to disagree.
edit: @Xavius: I think that was Ceren that 2 shotted you, Xavius.
That's just a personal philosphy, I'm sure others are inclined to disagree.
edit: @Xavius: I think that was Ceren that 2 shotted you, Xavius.
Ashai2008-05-14 23:26:46
Don't forget about regrowth! Best friend in setting up fast demesnes, and you can use regrowth after you've cast the longer effects to synchronize and reset them all with full time.
Ixion2008-05-15 00:28:21
As a tracker, one actually has some measure of an advantage over druids. I'll go into that one if you like but it doesn't really apply to you being a stag user. A tidbit, a good tracker can move you into absolutely any room they want you in, out of demesne.
Desitrus had good advice. KEEP PROTECTION SCROLL UP, best possible way to not get sap owned. Make sure levitation it up too, falling out of trees with protection down should mean gg if the druid is halfway competent. Unless the druid is the tankiest of druids, use a waraxe and go for the damage kill- you'd be surprised how well that works, particularly as an AL where you can guarantee knockdowns long enough for love to tick.
Honestly, you need to be able to cure sap quick, if you can't cure sap with a couple afflictions look into your curing and improve. If they get balance back before you've cured 1-2 things you're done for. Fight on edge of demesne and tumble= golden if you get in trouble.
Edit: spar Ashai and post a log, that'd probably help a lot for you too.
Desitrus had good advice. KEEP PROTECTION SCROLL UP, best possible way to not get sap owned. Make sure levitation it up too, falling out of trees with protection down should mean gg if the druid is halfway competent. Unless the druid is the tankiest of druids, use a waraxe and go for the damage kill- you'd be surprised how well that works, particularly as an AL where you can guarantee knockdowns long enough for love to tick.
Honestly, you need to be able to cure sap quick, if you can't cure sap with a couple afflictions look into your curing and improve. If they get balance back before you've cured 1-2 things you're done for. Fight on edge of demesne and tumble= golden if you get in trouble.
Edit: spar Ashai and post a log, that'd probably help a lot for you too.
Xavius2008-05-15 00:51:29
Protection scroll is for use against runists only, really. Everyone else won't even bat an eye removing it.
Bashara2008-05-15 06:19:30
Um, does anyone remember this little ability?
Barging > Tackling. Barging can be spammed from a room away, which leaves you open to the cudgel attacks, but you can basically push the druid around without direct confrontation unless they move into your room. Charging is also an effective tactic. If the druid has set up their meld in an area with a long charge lane, try to use it against them. Barging takes a little bit more planning. You have to have it set up clearly in your mind where you're barging them, so you'll need to know the area well enough to do so.
Also, charging and tackling knock you down. It's retarded. It's another reason why Barging > tackle/charge. In addition to doing the knockdown slitlock thing that Desitrus suggested, if your druid friend sticks things out, you might wanna consider breaking their kneecaps, as well, to prevent stancing, thus making them easier to hit.
Looking over your Stag abilities, I'd say Pacing is a good thing to keep up, and always auto-Engage. As soon as your target enters the room, Engage them. It takes no balance, and it's a free way to try to block them from moving. Unfortunately you're a Totems user or I'd suggest Hexagram from Highmagic. Hexagram is my way of keeping druids out of trees. Double broken legs means I can usually recover equil and attack before they stand up.
*Edit*: Realized that even Totems users can use Highmagic. If you do have it, use Hexagram like a mofo. If you don't, oh well.
Inyoka's a good poison, in my opinion, and Dulak is always a great thing to have on hand.
And personally, I find playing a tracker against a druid to be annoying as hell. Sometimes I'd give anything to be able to hit them with a Nightkiss to get some health back. No passives can be a pain, especially when trying to lay down traps through demense effects and random attacks. But having the wolf is handy. Clamp has a CRAPPY way of happening way after you want/need it to, but it's awesome when it does.
Still, can I get an amen from my fellow Trackers for Darts and Deadfall. Traps in the trees, motherf--r! Nowhere to hide!
*Edit*
1) Celina, just stop. Desitrus is a great guy and all you ever do is start drama. Take your act on the road, honey. Maybe you could get paid instead of bothering us.
2) Being patient and waiting for a druid's demense to fall is not cheap or dirty. It's smart. You don't rush into a well fortified position, you find holes in it and assault the enemy when they're unprepared. Fight smart, not stupid.
3) About Engage: Daganev and I tested this a while ago, first with me engaging him and then him engaging me, and over the course of about 100 tests, 50 from each of us, we found that simply engaging someone has a 1/10 chance of stopping them from leaving, making that person an enemy makes it closer to 1/8, while engaging + enemy + declaring brings it closer to 1/4 or 1/5, it's hard to say. But there was a DEFINITE increase after enemy + declaring.
QUOTE
ATHLETICS - BARGING
Syntax: BARGE
This ability will barge a player to the direction you choose. To start the
ability, you must be in a room adjacent to the room where the target player
resides, and you must choose to barge him in a direction that wouldn't take him
into the room you are in. So, for instance, say that Bob is in a room to the
north of me, and that this room has another exit to the ne. I would do BARGE BOB
NE.
Syntax: BARGE
This ability will barge a player to the direction you choose. To start the
ability, you must be in a room adjacent to the room where the target player
resides, and you must choose to barge him in a direction that wouldn't take him
into the room you are in. So, for instance, say that Bob is in a room to the
north of me, and that this room has another exit to the ne. I would do BARGE BOB
NE.
Barging > Tackling. Barging can be spammed from a room away, which leaves you open to the cudgel attacks, but you can basically push the druid around without direct confrontation unless they move into your room. Charging is also an effective tactic. If the druid has set up their meld in an area with a long charge lane, try to use it against them. Barging takes a little bit more planning. You have to have it set up clearly in your mind where you're barging them, so you'll need to know the area well enough to do so.
Also, charging and tackling knock you down. It's retarded. It's another reason why Barging > tackle/charge. In addition to doing the knockdown slitlock thing that Desitrus suggested, if your druid friend sticks things out, you might wanna consider breaking their kneecaps, as well, to prevent stancing, thus making them easier to hit.
Looking over your Stag abilities, I'd say Pacing is a good thing to keep up, and always auto-Engage. As soon as your target enters the room, Engage them. It takes no balance, and it's a free way to try to block them from moving. Unfortunately you're a Totems user or I'd suggest Hexagram from Highmagic. Hexagram is my way of keeping druids out of trees. Double broken legs means I can usually recover equil and attack before they stand up.
*Edit*: Realized that even Totems users can use Highmagic. If you do have it, use Hexagram like a mofo. If you don't, oh well.
Inyoka's a good poison, in my opinion, and Dulak is always a great thing to have on hand.
And personally, I find playing a tracker against a druid to be annoying as hell. Sometimes I'd give anything to be able to hit them with a Nightkiss to get some health back. No passives can be a pain, especially when trying to lay down traps through demense effects and random attacks. But having the wolf is handy. Clamp has a CRAPPY way of happening way after you want/need it to, but it's awesome when it does.
Still, can I get an amen from my fellow Trackers for Darts and Deadfall. Traps in the trees, motherf--r! Nowhere to hide!
*Edit*
1) Celina, just stop. Desitrus is a great guy and all you ever do is start drama. Take your act on the road, honey. Maybe you could get paid instead of bothering us.
2) Being patient and waiting for a druid's demense to fall is not cheap or dirty. It's smart. You don't rush into a well fortified position, you find holes in it and assault the enemy when they're unprepared. Fight smart, not stupid.
3) About Engage: Daganev and I tested this a while ago, first with me engaging him and then him engaging me, and over the course of about 100 tests, 50 from each of us, we found that simply engaging someone has a 1/10 chance of stopping them from leaving, making that person an enemy makes it closer to 1/8, while engaging + enemy + declaring brings it closer to 1/4 or 1/5, it's hard to say. But there was a DEFINITE increase after enemy + declaring.
Celina2008-05-15 06:40:28
QUOTE(Bashara @ May 15 2008, 01:19 AM) 512305
1) Celina, just stop. Desitrus is a great guy and all you ever do is start drama. Take your act on the road, honey. Maybe you could get paid instead of bothering us.
I started drama? Given, it's a talent of mine, but this thread is fairly drama free.
Does crow perch stop barging? I should test that. Anyways, barging a druid out of their demesne just isn't going to work against someone who is paying attention. It's easy to just tumble/walk/fly/center back to where they want to be. Your best bet is to fight them at the edge of the demesne.
Edit: Also. Twirl cudgel+Perch=very resistant to hexagram.
Also, waiting for demesne effects to fall might be "smart" but it's not a fight. It's public knowledge druids suck without their demesne, and if you are actually looking for a fight and not to just smack a druid around while they spam vines, then fight at the demesne edge. Best of both worlds. It's kind of like waiting for a warrior's sword to decay. You can beat them, but did it actually require any skill?
Desitrus2008-05-15 07:05:07
QUOTE(Celina @ May 15 2008, 01:40 AM) 512307
I started drama? Given, it's a talent of mine, but this thread is fairly drama free.
Does crow perch stop barging? I should test that. Anyways, barging a druid out of their demesne just isn't going to work against someone who is paying attention. It's easy to just tumble/walk/fly/center back to where they want to be. Your best bet is to fight them at the edge of the demesne.
Edit: Also. Twirl cudgel+Perch=very resistant to hexagram.
Also, waiting for demesne effects to fall might be "smart" but it's not a fight. It's public knowledge druids suck without their demesne, and if you are actually looking for a fight and not to just smack a druid around while they spam vines, then fight at the demesne edge. Best of both worlds. It's kind of like waiting for a warrior's sword to decay. You can beat them, but did it actually require any skill?
Does crow perch stop barging? I should test that. Anyways, barging a druid out of their demesne just isn't going to work against someone who is paying attention. It's easy to just tumble/walk/fly/center back to where they want to be. Your best bet is to fight them at the edge of the demesne.
Edit: Also. Twirl cudgel+Perch=very resistant to hexagram.
Also, waiting for demesne effects to fall might be "smart" but it's not a fight. It's public knowledge druids suck without their demesne, and if you are actually looking for a fight and not to just smack a druid around while they spam vines, then fight at the demesne edge. Best of both worlds. It's kind of like waiting for a warrior's sword to decay. You can beat them, but did it actually require any skill?
Just reforge the sword. Regardless you are taking things a bit to the extreme. I said that just standing outside the demesne for 800 seconds is whorish, but a warrior who fights in the demesne has a leg up when the attrition war is engaged because eventually the effects drop and/or your afflictions line up properly.
Your sig is a misquote, as you left off the mirite? that denotes the sarcasm of the context.
Bashara2008-05-15 07:18:04
Copying Desitrus' trick; responses in bold.
QUOTE(Celina @ May 15 2008, 06:40 AM) 512307
I started drama? Given, it's a talent of mine, but this thread is fairly drama free.
True, and I'm sorry for hurting your feelings. You're still the prima dona of the forums.
Does crow perch stop barging? I should test that.
I'll find a druid
Anyways, barging a druid out of their demesne just isn't going to work against someone who is paying attention. It's easy to just tumble/walk/fly/center back to where they want to be.
It worked the last five times I tried it. I wasn't able to get them all the way out, granted, but I got them to where they obviously didn't want to be. From there it was a more straightforward slogfest. I agree, they probably should have just run away, but they didn't so it was their loss.
Edit: Also. Twirl cudgel+Perch=very resistant to hexagram.
Agreed, but if you can pull both of those off by the time I've recovered bal/equil, then more power to you, I'm still gonna throw it up.
Also, waiting for demesne effects to fall might be "smart" but it's not a fight. It's public knowledge druids suck without their demesne, and if you are actually looking for a fight and not to just smack a druid around while they spam vines, then fight at the demesne edge. Best of both worlds.
Why in the world would I fight someone in 'their house', so to speak, if I know that if I bide my time and let the other person slip up I can get the advantage? It just comes from being pwned so often as a Tracker. I'm a warrior with a demense and a pet. 1/3 of my guild skills are completely worthless unless I take the time to set them up. As a Tracker, it's less about being a beatstick and more about being a tactician.
It's kind of like waiting for a warrior's sword to decay. You can beat them, but did it actually require any skill?
If you wanna wait around for 300 some-odd months while my weapon decays, whatever. I'm just as content to sit in the middle of my traps and wait for you. Because unlike a demense, my weapon doesn't require power to sustain, and it's gonna last a hell of a lot longer.
True, and I'm sorry for hurting your feelings. You're still the prima dona of the forums.
Does crow perch stop barging? I should test that.
I'll find a druid
Anyways, barging a druid out of their demesne just isn't going to work against someone who is paying attention. It's easy to just tumble/walk/fly/center back to where they want to be.
It worked the last five times I tried it. I wasn't able to get them all the way out, granted, but I got them to where they obviously didn't want to be. From there it was a more straightforward slogfest. I agree, they probably should have just run away, but they didn't so it was their loss.
Edit: Also. Twirl cudgel+Perch=very resistant to hexagram.
Agreed, but if you can pull both of those off by the time I've recovered bal/equil, then more power to you, I'm still gonna throw it up.
Also, waiting for demesne effects to fall might be "smart" but it's not a fight. It's public knowledge druids suck without their demesne, and if you are actually looking for a fight and not to just smack a druid around while they spam vines, then fight at the demesne edge. Best of both worlds.
Why in the world would I fight someone in 'their house', so to speak, if I know that if I bide my time and let the other person slip up I can get the advantage? It just comes from being pwned so often as a Tracker. I'm a warrior with a demense and a pet. 1/3 of my guild skills are completely worthless unless I take the time to set them up. As a Tracker, it's less about being a beatstick and more about being a tactician.
It's kind of like waiting for a warrior's sword to decay. You can beat them, but did it actually require any skill?
If you wanna wait around for 300 some-odd months while my weapon decays, whatever. I'm just as content to sit in the middle of my traps and wait for you. Because unlike a demense, my weapon doesn't require power to sustain, and it's gonna last a hell of a lot longer.
Desitrus2008-05-15 07:24:10
Sweet, now I have an out of context direct quote too.
Bashara2008-05-15 07:27:20
Celina2008-05-15 07:41:09
QUOTE(Desitrus @ May 15 2008, 02:05 AM) 512311
Your sig is a misquote, as you left off the mirite? that denotes the sarcasm of the context.
Yes, it's sarcasm. I have no idea how good you are. I don't mean it in any seriousness. I've just been waiting for a quote to use.
QUOTE(Desitrus @ May 15 2008, 02:24 AM) 512317
Sweet, now I have an out of context direct quote too.
Copycat.
And I am not a Prima dona. I prefer Princess.
Desitrus2008-05-15 07:55:43
QUOTE(Celina @ May 15 2008, 02:41 AM) 512319
Yes, it's sarcasm. I have no idea how good you are. I don't mean it in any seriousness. I've just been waiting for a quote to use.
Copycat.
And I am not a Prima dona. I prefer Princess.
Copycat.
And I am not a Prima dona. I prefer Princess.
So put the mirite in it so it is actually a quote.