Krellan2008-05-29 05:08:35
That's the problem with not reading. Those quests involve the FULL MOON and NEW MOON.
ONE HOUR in every THIRTY-TWO for each side to do it. I also hear it requires the slaying of all 3 avatars, another hard task. As if the time limit wasn't hard enough.
ONE HOUR in every THIRTY-TWO for each side to do it. I also hear it requires the slaying of all 3 avatars, another hard task. As if the time limit wasn't hard enough.
Shiri2008-05-29 05:09:55
QUOTE(Silvanus @ May 29 2008, 06:07 AM) 516389
I know this is probably a useless statement but...
Liveforst really, really, sucks. I hate it. Whoever thought of it was evil and unkind, especially adding the fact that you can't have meld on Ethereal plane. Setting up the cities to lose -9k power every week or two with Demon Lord/Supernal slaying, while the Avatars get to live.
Liveforst really, really, sucks. I hate it. Whoever thought of it was evil and unkind, especially adding the fact that you can't have meld on Ethereal plane. Setting up the cities to lose -9k power every week or two with Demon Lord/Supernal slaying, while the Avatars get to live.
Ripple is worse than liveforest. Flux is also worse (against groups). As far as discretionaries go cities are better off, but the cosmic planes should be changed so you can't meld, only break melds. An enemy force should not be set up with an advantage in an org's home territory.
Silvanus2008-05-29 05:12:55
I disagree on all counts except for Flux being the worse. Liveforest is worse then Ripple because Liveforest breaks up groups, Ripple doesn't (You cannot move while entangled, right?0 and who cares about Earth/Water and Flux. Flux is also very annoying in a lot of cases, and most of the time it isn't up.
Nil, Celestia, Ethereal, Water, and Earth should be able to be melded, espcially when a race depends on tainted land to survive.
Nil, Celestia, Ethereal, Water, and Earth should be able to be melded, espcially when a race depends on tainted land to survive.
Shiri2008-05-29 05:16:21
QUOTE(Silvanus @ May 29 2008, 06:12 AM) 516396
I disagree on all counts except for Flux being the worse. Liveforest is worse then Ripple because Liveforest breaks up groups, Ripple doesn't (You cannot move while entangled, right?0 and who cares about Earth/Water and Flux. Flux is also very annoying in a lot of cases, and most of the time it isn't up.
Nil, Celestia, Ethereal, Water, and Earth should be able to be melded, espcially when a race depends on tainted land to survive.
Nil, Celestia, Ethereal, Water, and Earth should be able to be melded, espcially when a race depends on tainted land to survive.
Uhh...you can't move while stunned OR entangled, but you also can't do anything else while stunned whereas you can do stuff while entangled. And liveforest isn't up most of the time either, so why you're bringing that up is beyond me. Flux and ripple are both still better.
And no, Ethereal should by no means be meldable. No race needs altered land to survive, they're boosts to all of those races above the norm. If anything cosmic should not be meldable. Teams will just have to stop relying on the extremely sturdy crutch of an allied demesne. You'll still be able to break the home team's meld so it's np.
Eventru2008-05-29 05:16:39
QUOTE(Krellan @ May 29 2008, 12:08 AM) 516392
That's the problem with not reading. Those quests involve the FULL MOON and NEW MOON.
ONE HOUR in every THIRTY-TWO for each side to do it. I also hear it requires the slaying of all 3 avatars, another hard task. As if the time limit wasn't hard enough.
ONE HOUR in every THIRTY-TWO for each side to do it. I also hear it requires the slaying of all 3 avatars, another hard task. As if the time limit wasn't hard enough.
Yes, those quests involve the Full Moon and the New Moon. I do, however, promise you that you do not need to kill all three avatars on the Full/New Moon. It can be done at any time. And no, you do not need to slay all three Avatars - though, like killing all five Supernals, it definitely makes it easier. You guys really should try these quests out before you complain or pretend they do not exist - they may very well need tweaking, but that really can't be decided until they're done, you know?
Edit: I was told a particular line might have came across rude/argumentative, so I've removed it. I definitely didn't mean it that way!
Krellan2008-05-29 05:29:53
QUOTE(Shiri @ May 29 2008, 12:09 AM) 516394
Ripple is worse than liveforest. Flux is also worse (against groups). As far as discretionaries go cities are better off, but the cosmic planes should be changed so you can't meld, only break melds. An enemy force should not be set up with an advantage in an org's home territory.
Flux is the worst followed by liveforest than ripple. Cosmic planes already prohibit the opposing guardians from bringing angels/demons (they explode)
QUOTE(Shiri @ May 29 2008, 12:16 AM) 516397
Uhh...you can't move while stunned OR entangled, but you also can't do anything else while stunned whereas you can do stuff while entangled. And liveforest isn't up most of the time either, so why you're bringing that up is beyond me. Flux and ripple are both still better.
And no, Ethereal should by no means be meldable. No race needs altered land to survive, they're boosts to all of those races above the norm. If anything cosmic should not be meldable. Teams will just have to stop relying on the extremely sturdy crutch of an allied demesne. You'll still be able to break the home team's meld so it's np.
And no, Ethereal should by no means be meldable. No race needs altered land to survive, they're boosts to all of those races above the norm. If anything cosmic should not be meldable. Teams will just have to stop relying on the extremely sturdy crutch of an allied demesne. You'll still be able to break the home team's meld so it's np.
Actually, Nejii, you can follow groups while stunned. Your leader cannot move while stunned but if you're leader moves while anyone in his/her group is stunned, they will still follow. Also, while stunning you might slow down your defense, generally you're off balance anyways so it is not slowing down your offense. Lifeforest will prevent your offense, which is very important on ethereal cause you generally have to kill the demesne holder first. And while you can indeed break melds, a competent druid will design it so that you are -forced- to walk through the demesne to get to an end that is breakable.
Rauros2008-05-29 05:30:50
QUOTE(Eventru @ May 29 2008, 01:16 AM) 516398
Yes, those quests involve the Full Moon and the New Moon. I do, however, promise you that you do not need to kill all three avatars on the Full/New Moon. It can be done at any time. And no, you do not need to slay all three Avatars - though, like killing all five Supernals, it definitely makes it easier. You guys really should try these quests out before you complain or pretend they do not exist - they may very well need tweaking, but that really can't be decided until they're done, you know?
Edit: I was told a particular line might have came across rude/argumentative, so I've removed it. I definitely didn't mean it that way!
Edit: I was told a particular line might have came across rude/argumentative, so I've removed it. I definitely didn't mean it that way!
I seem to remember cities actually trying to do these quests, but because of the ludicrousy of skills like wisp at the time, and guards, it was quickly determined to not be worth the effort.
Maybe if those skills have been changed since then, it might have become more feasible.
Krellan2008-05-29 05:37:05
QUOTE(Eventru @ May 29 2008, 12:16 AM) 516398
Yes, those quests involve the Full Moon and the New Moon. I do, however, promise you that you do not need to kill all three avatars on the Full/New Moon. It can be done at any time. And no, you do not need to slay all three Avatars - though, like killing all five Supernals, it definitely makes it easier. You guys really should try these quests out before you complain or pretend they do not exist - they may very well need tweaking, but that really can't be decided until they're done, you know?
Edit: I was told a particular line might have came across rude/argumentative, so I've removed it. I definitely didn't mean it that way!
Edit: I was told a particular line might have came across rude/argumentative, so I've removed it. I definitely didn't mean it that way!
Oh not a big deal, heated discussion can sound like argument. It's good to have that information. I clearly don't know how to do these myself and my knowledge is merely from what I've heard, which isn't even all of it. So, I suppose I'll have to find someone who knows it.
Though these quests are likely still very difficult with abilities such as scent, flow, the bard ancestral spirits and the spectacles of Clairvoyance artifact, just to name a few.
In any case, while this somewhat adds to commune commune conflict, it still leavs out the city/commune conflict.
Eventru2008-05-29 05:44:01
There's definitely a city-commune conflict with Magnagora (Gorgulu), that has always been viable since the Tainted Fae event.
I don't think anyone really knows the whole of the Commune Conflict Quest, just because no one has done it. I'm not even trying to argue or debate! I'm just trying to dissipate some misconceptions, and point out some patently wrong information - I'm all for healthy discussion and am definitely enjoying some of these posts, very insightful!
I really think though, and this is my two cents, that people should try the commune conflict quests before dissing them. Everyone seems to be making presumptions and assertions as to how it will work, without actually doing the quests. I think people will be all around pleased with them.
I don't think anyone really knows the whole of the Commune Conflict Quest, just because no one has done it. I'm not even trying to argue or debate! I'm just trying to dissipate some misconceptions, and point out some patently wrong information - I'm all for healthy discussion and am definitely enjoying some of these posts, very insightful!
I really think though, and this is my two cents, that people should try the commune conflict quests before dissing them. Everyone seems to be making presumptions and assertions as to how it will work, without actually doing the quests. I think people will be all around pleased with them.
Krellan2008-05-29 05:51:10
But there's also the inherent problem of centering conflict around faethorn with any city. Unless there's a reason for both cities to do it, no one city will ever be willing to start something with the fae because that is when Serenwilde and Glomdoring actually manage to set aside differences and instantly mega zerg. This leaves that one city vulnerable to a three pronged attack, not a good situation.
Silvanus2008-05-29 05:52:54
QUOTE(Eventru @ May 29 2008, 12:44 AM) 516407
I don't think anyone really knows the whole of the Commune Conflict Quest, just because no one has done it. I'm not even trying to argue or debate! I'm just trying to dissipate some misconceptions, and point out some patently wrong information - I'm all for healthy discussion and am definitely enjoying some of these posts, very insightful!
If the commune conflict quest is still the same, they are all posted on the forums around here, where the same old arguments about how fricken (definitely mean something worse) annoying that those quests are. And again, ask Kaervas, Arilyon, Daevos, Visaeris to name the full Crow quest and how to do it, if it is still the same. I'm sure Gregori, Malicia, and Narsrim can do the Hart quest. It is a Godforsaken quest and I believe created just to piss people off.
To Shiri: You can follow, besides, Free Ripple/Flux/Liveforest is BS anyways.
Shiri2008-05-29 05:54:38
Centring conflict on Faethorn is dumb anyway. It's like beating up on Etherglom (say) but without any of the defences Glom can use to mitigate the inevitably better-prepared, proactive and initiative-taking raider.
Silvanus: you can follow...but you can also follow once everyone's out of writhe. Web time is even normalised now unless the leader is an incompetent acrobat of some sort.
The thing about stun not affecting your offence when you're off-balance is just WEIRD. Web doesn't affect your offence when you're off-balance either! And it -never- affects your curing, whereas stun -always- does. I'm surprised this point is even being debated.
EDIT: And I think the crow/hart quests were changed, they're not exactly the same as they used to be - they certainly didn't used to involve killing avatars.
Silvanus: you can follow...but you can also follow once everyone's out of writhe. Web time is even normalised now unless the leader is an incompetent acrobat of some sort.
The thing about stun not affecting your offence when you're off-balance is just WEIRD. Web doesn't affect your offence when you're off-balance either! And it -never- affects your curing, whereas stun -always- does. I'm surprised this point is even being debated.
EDIT: And I think the crow/hart quests were changed, they're not exactly the same as they used to be - they certainly didn't used to involve killing avatars.
Eventru2008-05-29 05:57:44
The Quest is different. While some parts are the same, there's definitely some major changes. It's very much a "need to do it to see it" affair - the old quests were always riddled with the issue of Serenwilde flowing in and slaughtering everyone/thing important. I'd hope that's not a problem this time around, since Glomdoring is now a community.
Anyways. It's up to you guys to do them and see if you like them! I'd hope you'd actually do them, however, before making assertions and assumptions - and I think, by and large, you're all pretty good about at least trying.
Anyways. It's up to you guys to do them and see if you like them! I'd hope you'd actually do them, however, before making assertions and assumptions - and I think, by and large, you're all pretty good about at least trying.
Krellan2008-05-29 06:03:39
QUOTE(Shiri @ May 29 2008, 12:54 AM) 516410
Centring conflict on Faethorn is dumb anyway. It's like beating up on Etherglom (say) but without any of the defences Glom can use to mitigate the inevitably better-prepared, proactive and initiative-taking raider.
Silvanus: you can follow...but you can also follow once everyone's out of writhe. Web time is even normalised now unless the leader is an incompetent acrobat of some sort.
The thing about stun not affecting your offence when you're off-balance is just WEIRD. Web doesn't affect your offence when you're off-balance either! And it -never- affects your curing, whereas stun -always- does. I'm surprised this point is even being debated.
EDIT: And I think the crow/hart quests were changed, they're not exactly the same as they used to be - they certainly didn't used to involve killing avatars.
Silvanus: you can follow...but you can also follow once everyone's out of writhe. Web time is even normalised now unless the leader is an incompetent acrobat of some sort.
The thing about stun not affecting your offence when you're off-balance is just WEIRD. Web doesn't affect your offence when you're off-balance either! And it -never- affects your curing, whereas stun -always- does. I'm surprised this point is even being debated.
EDIT: And I think the crow/hart quests were changed, they're not exactly the same as they used to be - they certainly didn't used to involve killing avatars.
True point I overlooked that. It's more that the webbing lasts longer. Also with the webbing and following, discretionaries do not hit everyone at the same exact time. it's very variable and random.
Unknown2008-05-29 06:04:32
Maybe the Divine of Seren and Glom should start nudging each other to each do the quest, to see if it is viable or not. Then fixes could be made!
Shiri2008-05-29 06:06:20
QUOTE(Krellan @ May 29 2008, 07:03 AM) 516413
True point I overlooked that. It's more that the webbing lasts longer. Also with the webbing and following, discretionaries do not hit everyone at the same exact time. it's very variable and random.
Ok, good point about how they hit irregularly. I don't know why that is either. And the speed varies way too wildly. Sometimes I'm getting stunned like 20 seconds apart, others like 4 seconds apart.
EDIT: In fact, maybe liveforest and ripple could both stand to be more regular and less frequent. That way they could still be free with a construct.
Rauros2008-05-29 06:07:28
QUOTE(Thoros LaSaet @ May 29 2008, 02:04 AM) 516414
Maybe the Divine of Seren and Glom should start nudging each other to each do the quest, to see if it is viable or not. Then fixes could be made!
I second that motion. Let them blow each other up before the cities risk offending their bedding partner.
Revan2008-05-29 06:19:13
Ethereal, by ALL means, should be meldable. I'm not sure where people get off by saing it shouldn't. it's a glaringly obvious imbalance, and those people who are saying that it should remain unmeldable are off their rocker. PLEASE fix this imbalance, and I'm sure alot more conflict will be taking place. Also make archways NOT go to the nexii, that was a HUGE mistake.
Shiri2008-05-29 06:21:41
QUOTE(Revan @ May 29 2008, 07:19 AM) 516421
Ethereal, by ALL means, should be meldable. I'm not sure where people get off by saing it shouldn't. it's a glaringly obvious imbalance, and those people who are saying that it should remain unmeldable are off their rocker. PLEASE fix this imbalance, and I'm sure alot more conflict will be taking place. Also make archways NOT go to the nexii, that was a HUGE mistake.
Nope, Ethereal by no means should be meldable. You may argue that cosmic should be unmeldable if you're actually concerned about the imbalance rather than just easy raiding though. Archways not going to the nexi means you don't even need a cubix to BS raid (as opposed to normal ones which you can do via ship) like you do with cosmic, which is ridiculous - you're better off removing the cubix entrance from Faethorn and moving the cosmic ones to the nexus.
Unknown2008-05-29 06:30:24
I agree with the meldable part, solely due to the fact that when an avatar is raided, defenders can flow in whilst the avatars are in the process of being slain. It only takes a few seconds for after the avatar is hit for multiple defenders to be up, flow in, and start disrupting the raiders. Other than that I think that Ethereal raiding needs to have some kind of loss associated with it for slain loyals (Like angels and demons drain power from a nexii when slain.)