Lusternia's Focus

by Estarra

Back to Common Grounds.

Fain2008-05-31 10:22:09
QUOTE(Chade @ May 30 2008, 10:57 PM) 516895
Could someone please fix the bug with the Castle Djarrakh quest? It mainly crops up when trying to plough the field around the Kipp mob and it's driving me mad, I've been attempting this quest for well over an RL year with no joy!


Yeah, we're well aware of that bug and it's definitely on the to do list.
Unknown2008-05-31 11:13:22
I'm definately on the fix forging bandwagon. content.gif
Lendren2008-05-31 11:52:22
One thing I'd like to see is if we asked for a list of "things that would take five minutes to fix and have been around for ages", like the five additional types of Music-compatible instruments I wrote up and sent to the Charites three times over a year ago. Addressing a big number of very small things would make people feel a lot better.

Problem is, I bet if we asked for a list of those, people would end up listing things like "fix the family system" because they think they're quick-and-easy fixes when they're probably very much not.
Unknown2008-05-31 11:54:10
A recent issue (and a not-so-recent issue):

1. The feather on Ethereal Glomdoring needs to be moved away from the Ravenwood. Even just one room south would be fine. It is currently (nearly) impossible to raid the Aspects of Crow.

2. Glomdoring should be able to convert essence into shadowy essence by throwing it in the vat in the Black Tower. Or the Wyrdling needs Avatar-level buffing/made invincible. Either way, Glomdoring needs a way to convert essence that is not so very easy to kill.
Jasato2008-05-31 13:00:49
QUOTE(Salvation @ May 31 2008, 11:54 AM) 517021
2. Glomdoring should be able to convert essence into shadowy essence by throwing it in the vat in the Black Tower. Or the Wyrdling needs Avatar-level buffing/made invincible. Either way, Glomdoring needs a way to convert essence that is not so very easy to kill.


If that was the case, then it should be done the same way with every other organization. If all the Supernals are killed on Celestia, I have yet to see any other way to convert shadowy/dark/silvery essence without the Supernals. I'm sure it'd be the same everywhere else too.

What you -could- request is a denizen that could convert essence to the required essence within each org, so that way you don't have to worry about converting when there isn't anything around. Not sure how well that would fly, plus you'd have to find a way to set it up to where it's agreeable to everyone else.

Also, now that I think about it...doesn't Serenwilde just drop essence at the top of the Falls, then gather it at the bottom once it's turned silvery? Could completely null in void my argument....but...something like that with all organizations -would- be interesting.
Unknown2008-05-31 13:55:36
Remember to factor in, Celest and Mag both have natural essence, Seren and Glom do not, we need the falls/Wyrdling to get the majority of the Silvery/Shadowy essence, which is why they should be relatively impossible to destroy, the Wyrm being easy to kill is a definate negative, and it probably should be changed.
Ardmore2008-05-31 14:40:35
I don't know if this required the spirits (or whatever...) to be alive but in Serenwilde to convert essence all you do is drop it down the waterfall in the forest, so don't they always have a way to convert it?
Catarin2008-05-31 16:00:07
Forging is definitely something that needs looking at. Any system that encourages afkness for *days* on end in order to be remotely competitive is flawed. There are plenty of ideas out there so maybe a revival of the most recent thread is in order if the admin agree to look at it.
Xenthos2008-05-31 18:44:44
QUOTE(Estarra @ May 30 2008, 03:39 PM) 516731
Xenthos, I appreciate your observations but I don't really think that it is fair or accurate to characterize that we don't continue working on a project after its released to work out issues. You have a valid point about improving communication but isn't that what this thread is about? We're not going to assign an ephemeral to PR (that's not what ephemerals are for) and I'm not sure having yet another committee would be helpful.

Regarding your specific examples:

Yes, that's what this thread is about: but even in this very thread we're seeing some of the same communication issues cropping up (see my original post for a few examples). Further, some of those specific examples I mentioned were "old" issues that followed the general pattern, and then included a few new ones that are starting down the exact same path (both Domoth rewards, and the Ascendance skillset).

The last Ascendance thing we were discussing with Morgfyre had absolutely no combat buffs as I can remember it-- he told us that he did not want combat buffs, and he did not want skills infringing on God abilities. Thus, we came up with some other neat things (though some of them are, perhaps, not-so-neat and could use a bit of tweaking or replacement) which would help flesh out the skillset and make it worthwhile on its own-- not necessarily for combat, but just for the neatness factor.

To the Domoth rewards comment-- there's a thread about it where the majority of those who participate in the things have asked for it to be reviewed (and it's really not "new" at this point, they've been out and thoroughly tested for some time now). Given the connection I have here, I'll let Shiri Shiri-bot it. I seem to remember it was his thread (or his rant) that spawned the most recent discussion.

As I said, those were included as issues that are following the same general pattern. Things which would benefit from actually having a standardized review process (both for new and old things) from a few players who play around with them as well as also having a slightly better ability (both through clans, or messages, or other communications) of finding out about player concerns and bringing them to your attention.

And to the envoy matter-- we've been told many times not to submit things that aren't skill-related, and that our job is to deal with skills and game balance related to skills (and to leave other things alone). Occasionally, you bring a problem to us and ask us to discuss it, but up until now at least we've been sure our job is skill-related. If that's changed, and we can start adding in other over-arching game concerns... well, that does go a long way towards addressing my concern, no? It would be a good idea to make that clear either way, however, as this is a major shift in Envoy focus.

I also had specifically suggested that it be individuals who are not envoys, so as to avoid "bleed-over" between skills and game mechanics, and if this is going to be part of the Envoy duties from now on, that's going to be a bit of a concern. However, we do have the ability to add in comments and points against things, so perhaps it would still work out anyways.
Xiel2008-05-31 20:31:56
QUOTE(Salvation @ May 31 2008, 04:54 AM) 517021
A recent issue (and a not-so-recent issue):

1. The feather on Ethereal Glomdoring needs to be moved away from the Ravenwood. Even just one room south would be fine. It is currently (nearly) impossible to raid the Aspects of Crow.

2. Glomdoring should be able to convert essence into shadowy essence by throwing it in the vat in the Black Tower. Or the Wyrdling needs Avatar-level buffing/made invincible. Either way, Glomdoring needs a way to convert essence that is not so very easy to kill.


This I whole-heartedly support. content.gif
Krellan2008-06-01 00:02:59
QUOTE(tenqual @ May 31 2008, 08:55 AM) 517031
Remember to factor in, Celest and Mag both have natural essence, Seren and Glom do not, we need the falls/Wyrdling to get the majority of the Silvery/Shadowy essence, which is why they should be relatively impossible to destroy, the Wyrm being easy to kill is a definate negative, and it probably should be changed.


Wyrdling is already easy than guards. A great start would be to make it uncritable. One demigod could easily go in there and kill the wyrdling in a single hit despite any number of guards there.
Unknown2008-06-01 05:41:39
The wyrdling was already buffed btw, it has a chance of eating people who attack it now, which makes it pretty sweet. Also makes it annoying on how to get out, since we can't sppore or anything.
Diamondais2008-06-01 05:43:18
QUOTE(Sojiro @ Jun 1 2008, 01:41 AM) 517232
The wyrdling was already buffed btw, it has a chance of eating people who attack it now, which makes it pretty sweet. Also makes it annoying on how to get out, since we can't sppore or anything.

It.. always ate people.
Unknown2008-06-01 05:44:13
I guess it eats people more often now? Never happened to me before. Maybe we were just terribly (un)lucky.
Diamondais2008-06-01 05:45:35
QUOTE(Sojiro @ Jun 1 2008, 01:44 AM) 517234
I guess it eats people more often now? Never happened to me before. Maybe we were just terribly (un)lucky.

Maybe, but I know it's eatten people before. Way before because I remember wondering about why we never saw the stomach room when we entered the Guildhall when it first came out! laugh.gif
Shiri2008-06-01 05:48:44
Yeah, wyrm always -always- ate. Even back before Glomdoring was a commune. We just got unlucky.
Gwylifar2008-06-01 12:43:40
Back then, at least, when you got eaten you could cut your way out by attacking the stomach. Dunno how it works now, though.
Shiri2008-06-01 12:52:45
Luckily the ones who got eaten were demigods so we just havened/tessed.
Gwylifar2008-06-01 12:54:18
Back then, we didn't have demigods! We had to cut our way out of the stomach uphill through the snow with a rusty athame!
Krellan2008-06-01 20:57:51
QUOTE(Sojiro @ Jun 1 2008, 12:44 AM) 517234
I guess it eats people more often now? Never happened to me before. Maybe we were just terribly (un)lucky.


Loser

it still needs an uncrittable buff. You can't possibly think guards are worth more than the wyrdling. I mean, I don't really feel it should be on avatar level just because it can have guards, if you can solo kill it 25% of the time with one critical attack, that's weak.