Doman2008-05-28 02:33:41
Could influence be looked at too?
Malarious2008-05-28 02:39:41
QUOTE(Doman @ May 27 2008, 10:33 PM) 515977
Could influence be looked at too?
The moment she says yes theres a topic waiting for her :>
Doman2008-05-28 03:46:51
I mean, come on. Make some influencing afflictions, make some stronger influence-ing mobs, and add something else like Tosha
Krellan2008-05-28 04:53:09
QUOTE(Estarra @ May 27 2008, 06:38 PM) 515915
Special Committees are generally formed at our discretion. For example, the construct committee was spearheaded by Catarin as she seemed to be on the same wavelength as the admin and had a solid understanding of what we thought was needed. From there, we chose one member from each city and commune who we felt was objective and whom we could work with. This was later expanded to two members. The monk committee was formed as 5 members from each commune and city chosen by the city leaders. Any other special committee you may think of is probably just the envoys. I should note that one of the primary qualities that I look for in putting together a committee is not only someone who is objective and knows the mechanics, but also can work well with others. In other words, I refuse to work with someone who is belligerent, sarcastic, opinionated or otherwise has a history of being difficult or hostile in a group setting (and, yes, this opinion is formed from how ideas are presented on these forums!).
I don't mind not being on committees. I mean, I don't generally care for grammar rules unless it's a paper I'm writing and I like using the smiley's in the not so serious topics. I generally only like to speak on things I have experience on and skills I play with specifically which is not many. But a list of people on it would be nice. It's like envoys, I'd enjoy if someone was there to update me on the situation or if the point of the committee is to not leak it all out then some way of expressing my own ideas through one of the committee members or some other means.
Estarra2008-05-28 05:09:06
This thread is not the place to request or suggest new areas. In any event, sure influence could be looked at.
Daganev2008-05-28 05:15:08
new things I'm reminded of that need fixing:
1. influencing crits and the like
2. Disicpline skillset (needs more skills!)
3. Environment skillset (could use some love)
There was another skillset that needed looking into, but I can't remember what that was.
1. influencing crits and the like
2. Disicpline skillset (needs more skills!)
3. Environment skillset (could use some love)
There was another skillset that needed looking into, but I can't remember what that was.
Rika2008-05-28 05:22:15
Please fix demigods. I'm not saying give us all awesome combat powers, but more RP things would be brilliant. To the average demigod (the most common ones i.e. non-Avatar etc), essence means absolutely nothing once you get past a certain point (a point which is very, very low). Ok, demigod is not as great as it could be, so let's try for Vernal Ascendance. Oh wait! No one with any brains will choose to ascend a demigod over a mortal. No, not even ascending someone with Kaervas' essence is very smart, as we've seen how many useful skills Ascendance actually provides.
Krellan2008-05-28 05:26:58
To be fair, while it's not a smart choice to ascend a demigod, it happened already. People who get ascended are the useful and loyal people. You are neither. You've even gone to Glomdoring. Those ascended are ones the deciding council would feel would never leave the org or that's an even bigger waste than the loss of potential from ascending a demigod. See Malicia, Xenthos, Nejii and the future Magnagoran ascendant
Rika2008-05-28 05:30:58
QUOTE(Krellan @ May 28 2008, 05:26 PM) 516081
To be fair, while it's not a smart choice to ascend a demigod, it happened already. People who get ascended are the useful and loyal people. You are neither. You've even gone to Glomdoring. Those ascended are ones the deciding council would feel would never leave the org or that's an even bigger waste than the loss of potential from ascending a demigod. See Malicia, Xenthos, Nejii and the future Magnagoran ascendant
Nejii was ascended because at the time Domoths were still very new and no one had fully realised the potential of it. And I'd like to think I'm more useful than people who lose Seals, but maybe that's just me. Not that I want ascendance, as the skill is pretty much useless and reform time is so long (even if it is shortened, I'd still rather have demigod-essence phoenix). However, at this stage in time, no one who cares about their power (ie no one at all) will choose to ascend a demigod. Exceptions will apply to people such as Kaervas, but that's about it.
Rika2008-05-28 05:47:58
QUOTE(Krellan @ May 28 2008, 05:37 PM) 516086
Terrible arguements. Kaervas and Nejii will make two demigod VA's out of 4.
Yes, it is only 2 of 3 (4 if Mag can agree on one) now. But what if all the orgs decide to raise more? Can you honestly tell me that you will be willing to spend 1 million power on giving a demigod the ascendance skillset (which is what it's basically doing) rather than raising an entire new demigod with the skillset?
Not going to address the usefulness bit, because that would very quickly end up with personal attacks and get this thread closed or something.
Krellan2008-05-28 05:51:52
QUOTE(rika @ May 28 2008, 12:47 AM) 516091
Yes, it is only 2 of 3 (4 if Mag can agree on one) now. But what if all the orgs decide to raise more? Can you honestly tell me that you will be willing to spend 1 million power on giving a demigod the ascendance skillset (which is what it's basically doing) rather than raising an entire new demigod with the skillset?
Not going to address the usefulness bit, because that would very quickly end up with personal attacks and get this thread closed or something.
Not going to address the usefulness bit, because that would very quickly end up with personal attacks and get this thread closed or something.
By your very logic, you agreed. Kaervas would make the second ascendant raised from a single org be another demigod. It's really more about complain less about becoming an ascendant and be more useful. Other than that, More demi flavour is a green light from me and many others as has been seen in other topics.
Rika2008-05-28 05:56:52
I've already been over why Nejii was ascended. If VAs were released now, Nejii probably wouldn't get it, or it'll be a lot closer.
Why will Kaervas have a good chance of being ascended? Yes, he has done a considerable amount for Glom. He has hunted a lot for his essence. I am not saying it is not possible for demigods to get ascended, but compared to mortals, they have to put in a LOT more effort into it. Does that not seem like an imbalance to you or something?
Why will Kaervas have a good chance of being ascended? Yes, he has done a considerable amount for Glom. He has hunted a lot for his essence. I am not saying it is not possible for demigods to get ascended, but compared to mortals, they have to put in a LOT more effort into it. Does that not seem like an imbalance to you or something?
Krellan2008-05-28 06:01:05
Actually, they don't have to put in a lot more effort for it. Xenthos and Malicia have both done as much as Nejii and Kaervas for their respective organizations. From what I hear about Mag's chosen one, s/he has equally contributed as all the current ascendants. This truly comes down to hard work and loyalty. If you can pull that off first and then still not get ascendant, not only me, but I'm sure others would be more supportive alternative ways for demigods to progress into ascendance.
Rika2008-05-28 06:04:18
Whatever. You're obviously not going to listen, so I see no point in trying to convince you to. I used ascendance as an example of one of the few things people can potentially do after reaching demigod. My main problem is still with how demigods are just becoming increasing unattractive.
Doman2008-05-28 06:09:51
THANK YOU <3 divine
Kaalak2008-05-28 06:11:25
QUOTE(Krellan @ May 27 2008, 09:53 PM) 516050
I don't mind not being on committees. I mean, I don't generally care for grammar rules unless it's a paper I'm writing and I like using the smiley's in the not so serious topics. I generally only like to speak on things I have experience on and skills I play with specifically which is not many. But a list of people on it would be nice. It's like envoys, I'd enjoy if someone was there to update me on the situation or if the point of the committee is to not leak it all out then some way of expressing my own ideas through one of the committee members or some other means.
I think part of the uproar, though it is more of a meow, over the construct committees could be headed off by making them and their decisions transparent to the people they are representing. There should be an announce or game-wide project that lists the committee, what it is for, who represents whom and I'd suggest an EXTREMELY non time intensive (5min max) list detailing what
they are doing.
For example Constructs:
Considering phial for Celest. Phial is a stealable item. Magnagora considering 15% mental resistance.
Committee has a deadline for making a decision by X time, so get your proposals in by Y.
Catarin had a public newspost, which is good but I don't think its quite enough because it can be missed and it is not updated.
Hrm. On second though maybe a stickied forum post "constructs post your thoughts" like envoy reports would be inorder.
Or just make it like the Envoy system, however that works. Everyone knows who the envoys are.
My thoughts.
Faymar2008-05-28 09:19:18
I have a suggestion for warriors, I hope I don't forum squished for saying this.
Remove damage runes completely, as this is in my opinion to only way to prevent people from doing insane amounts of damage, without decreasing normal damage of warrior weapons, which will affect most of the unartied warrior population. To compensate and make damage killing still possible, you can increase the damage of normal weapons in two ways:
- make the caps for max damage higher (+10 for one-handed weapons and +20 for two-handed) - that will make the poor forgers work even longer to get good stats.
- buff damage again. I like this one.
Make bonuses from stat runes and bleeding runes be 50% of what they are now (or whatever number you see fit) while increasing the effectiveness of precision on normal weapons. That way non artied warriors will receive a buff that will make them on par with other guilds (as I have seen people complaining that without arties warriors are not as viable in combat as other classes), while for those who decide to buy arties there won't be such a big difference in their wounds output. Again, this can be done in two ways, by either increasing the precision of weapons (that will make getting good stats take even longer) or increasing the amount of wounding one point of precision does.
EDIT: a few more ideas
Remove damage runes completely, as this is in my opinion to only way to prevent people from doing insane amounts of damage, without decreasing normal damage of warrior weapons, which will affect most of the unartied warrior population. To compensate and make damage killing still possible, you can increase the damage of normal weapons in two ways:
- make the caps for max damage higher (+10 for one-handed weapons and +20 for two-handed) - that will make the poor forgers work even longer to get good stats.
- buff damage again. I like this one.
Make bonuses from stat runes and bleeding runes be 50% of what they are now (or whatever number you see fit) while increasing the effectiveness of precision on normal weapons. That way non artied warriors will receive a buff that will make them on par with other guilds (as I have seen people complaining that without arties warriors are not as viable in combat as other classes), while for those who decide to buy arties there won't be such a big difference in their wounds output. Again, this can be done in two ways, by either increasing the precision of weapons (that will make getting good stats take even longer) or increasing the amount of wounding one point of precision does.
EDIT: a few more ideas
Catarin2008-05-28 15:00:08
Most of my concerns are already being looked at but there's a couple that probably aren't popular to examine but should be. I'm speaking of prisms and cubixes and how they work mechanically.
On the other IRE games it really isn't that huge of a deal if someone has some form of wings. Yes, they can get away and move around quickly but not to the same degree as in Lusternia due to Lusternia's differing planes. Someone with a prism/cubix (more so a cubix) can hope from plane to plane to plane causing trouble with pretty much zero risk to themselves at all unless they are against others who have a cubix/prism. There is very little defenders can do to stop it and it is one of the more frustrating aspects of the game and frequently complained about on all sides. People who abuse this, regardless of which "side" they're on, go a long way towards making the game a very frustrating affair. However, no one is going to stop doing it since it's a viable tactic and an excellent way to annoy the enemy.
It is only really a problem when hopping around enemy territories so there should be an active defense that costs power and will stop them from working altogether for a time or more realisitically putting a significant delay on it working.
Also, high magic could use some attention. Its trans ability is not worth the 10 power except in very specific circumstances and pales in comparison to low magic's trans ability. The rest of its abilities aren't much to write home about either. I realize this is an envoy area but envoys very rarely actually focus on general skillsets.
On the other IRE games it really isn't that huge of a deal if someone has some form of wings. Yes, they can get away and move around quickly but not to the same degree as in Lusternia due to Lusternia's differing planes. Someone with a prism/cubix (more so a cubix) can hope from plane to plane to plane causing trouble with pretty much zero risk to themselves at all unless they are against others who have a cubix/prism. There is very little defenders can do to stop it and it is one of the more frustrating aspects of the game and frequently complained about on all sides. People who abuse this, regardless of which "side" they're on, go a long way towards making the game a very frustrating affair. However, no one is going to stop doing it since it's a viable tactic and an excellent way to annoy the enemy.
It is only really a problem when hopping around enemy territories so there should be an active defense that costs power and will stop them from working altogether for a time or more realisitically putting a significant delay on it working.
Also, high magic could use some attention. Its trans ability is not worth the 10 power except in very specific circumstances and pales in comparison to low magic's trans ability. The rest of its abilities aren't much to write home about either. I realize this is an envoy area but envoys very rarely actually focus on general skillsets.
Shiri2008-05-28 15:03:35
That trans ability is nuts in those specific circumstances, mind you. Needs changing altogether, not a buff by any means.
Ryleth2008-05-28 15:04:53
Malarious
Possibly a little off-track but:
Hmm, the problem with a mana/ego based kill for bards is that they are ridculously good at draining it...have barbs and minorsixth combined and the damage to health/ego/mana is nasty - especially for harbingers. It would just be wonderfully overpowered as an instantkill.
That said, it would be nice to have something to rely on rather than pure damage, I made Thoros hit vitality once..so it can be done even if not a demigod..but people like Hyrtakos as a demi orclach just don't have enough mana/ego to drain for my minorsixth. I'm basically reduced to using bashing attacks and general hinderance with songs/colourburst..hope I hit lucky with undetected recklessness
QUOTE
Give cacophony a mana or ego based kill and see the evil I can give. Their damage is extremely powerful, I am just a fan of alternative conditions because of people like Thoros, Ixion, Geb, and Shuyin and their insanely high health that would be a righetous feat to take down entirely especially with ghost/trueheal/serpent at their disposal.
Hope that helped
EDIT: Yes powerspikes MIGHT be able to kill them if they tried any of those. Though it isnt too hard for them to survive a 3p skill, while a 10p one might be nasty.
Hope that helped
EDIT: Yes powerspikes MIGHT be able to kill them if they tried any of those. Though it isnt too hard for them to survive a 3p skill, while a 10p one might be nasty.
Possibly a little off-track but:
Hmm, the problem with a mana/ego based kill for bards is that they are ridculously good at draining it...have barbs and minorsixth combined and the damage to health/ego/mana is nasty - especially for harbingers. It would just be wonderfully overpowered as an instantkill.
That said, it would be nice to have something to rely on rather than pure damage, I made Thoros hit vitality once..so it can be done even if not a demigod..but people like Hyrtakos as a demi orclach just don't have enough mana/ego to drain for my minorsixth. I'm basically reduced to using bashing attacks and general hinderance with songs/colourburst..hope I hit lucky with undetected recklessness