Runes, Ecology, Dreamweaving?

by Kante

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Xenthos2008-06-13 14:19:24
QUOTE(Shiri @ Jun 13 2008, 10:16 AM) 521056
Right, but that's not that relevant. They're going to get away if you flow raw. Conversely, when you spend two balances to track, unless they're already moving you'll be on-balance when you land. Also, if they -are- moving then you only waste one balance repeating yourself, same as with flow.

Except with flow, assuming same-elevation, it's a fair bit easier to tell if they're moving or are still in the room. (Can look off-balance/eq, can't scent or glance while off-balance/eq)

I don't really get why you're bothering to argue it. Flow is better, simply because it has less restrictions. Track is good for those of us without flow, or in certain circumstances where you want to be in the air above a target (or land in the trees above them), but for simply getting to someone, Flow is better. One action versus three.
Xenthos2008-06-13 14:20:11
QUOTE(diamondais @ Jun 13 2008, 10:17 AM) 521057
How may reliable shrouds do Nature users have? sad.gif

Blend only works in forests. Flow only works in forests. huh.gif

I seem to remember it being changed so it didn't drop if you left the forest, just didn't shroud you, but maybe not. Still, if you're chasing someone around inside a forest via flow, Blend isn't going to be dropping.
Diamondais2008-06-13 14:21:48
QUOTE(Xenthos @ Jun 13 2008, 10:20 AM) 521060
Blend only works in forests. Flow only works in forests. huh.gif

Last I remember, you'd have to set up Blend in the forest you're in because it poofs as a def once you leave. Could have changed since then, but I wouldn't know. confused.gif Time waster, just like flying/tracking.
Shiri2008-06-13 14:23:12
You don't need to scent while off-balance/eq...you do it after you get balance to determine if it's worth landing or if you want to move on.

I'm arguing it 'cause you're downplaying it more than it deserves. Tracking doesn't have "more restrictions" than flow, it has different ones. Outdoors is a lot more common than same-type-forested, particularly where cities are involved. The third action of track is also irrelevant - unless you're tracking an enemy into your own side's choked room or something, the land or scent-land won't matter because land doesn't use balance/eq or anything. And if they move, then track is effectively only one action, not even two. It's not like tracking is fantastic but it's certainly not bad.

EDIT: If you're in a village like, say, Acknor, during a village revolt, there's going to be mixed terrain all over the place, so if blend isn't fixed you'll be dropping it all the time. Same if you end up in a meld war with a city or something.
Xenthos2008-06-13 14:30:54
QUOTE(diamondais @ Jun 13 2008, 10:21 AM) 521061
Last I remember, you'd have to set up Blend in the forest you're in because it poofs as a def once you leave. Could have changed since then, but I wouldn't know. confused.gif Time waster, just like flying/tracking.

It may've changed, as Shiri and I were speculating. I don't really remember if it was accepted, but I do think we envoyed it once. Still, if you're chasing someone around inside a forest and you don't want them to know you're doing so, it's a one-off thing as it won't be falling again (and doesn't require flying again to chase them if they run a few rooms after you engage).

Of course, the whole speed-walk-to-room thing kind of beats both Flow and Track hands-down in most situations, but eh.

QUOTE(Shiri)
You don't need to scent while off-balance/eq...you do it after you get balance to determine if it's worth landing or if you want to move on.

I'm arguing it 'cause you're downplaying it more than it deserves. Tracking doesn't have "more restrictions" than flow, it has different ones. Outdoors is a lot more common than same-type-forested, particularly where cities are involved. The third action of track is also irrelevant - unless you're tracking an enemy into your own side's choked room or something, the land or scent-land won't matter because land doesn't use balance/eq or anything. And if they move, then track is effectively only one action, not even two. It's not like tracking is fantastic but it's certainly not bad.

Ah, I see. You're just deliberately misinterpreting what I said in order to argue. I guess that is your choice, but nowhere did I say it was "bad," just not as useful as Flow for Druids in most situations. I use Track myself rather frequently, and I believe I even stated such, so there's no real reason to put words in my mouth to the contrary.

Knowing that you need to flow the moment you get balance back (if they move) is a bit of an advantage over "Wait for balance... scent... there's name, oh, different room, type out track again". It kind of seems like you're the one downplaying the advantages of Flow. Outdoors versus same forest-type, okay. 3 commands versus one, and having to verify *after* gaining balance back whether they've moved or not on the three-command-option... it really is pretty clear that, for someone who has both options, Flow is the first one to try and if that doesn't work try Track next.

That is supported by the Druids who actually have access to both. Simply read their comments above (though their comments are a bit more negative to Track than it deserves, it does point out that, with their experience with both skills, Flow is generally the best option for them).
Celina2008-06-13 19:00:27
Birdseye and track can be useful if both you and your target meet several requirements...and even then we have other skills that can do the job. As far as I'm concerned, they are both big fat eggs.

It's great that crow gives us ways to find our enemies, and get to them and ...peck there eyes out I guess, it'd be nice if actually helped kill them or not get killed by them. You know...like stag.
Unknown2008-06-16 20:02:54
If memory serves, doesn't Track have a warning too? Something like "a shadow passes over your heads".