Unknown2008-06-14 04:32:58
why would it be for a druid though, and not a wiccan?
Saran2008-06-14 04:48:19
QUOTE(krin1 @ Jun 14 2008, 02:32 PM) 521300
why would it be for a druid though, and not a wiccan?
Hartstone have a focus on the ancestors (sometimes) half of the guild hall is an ancient hall that houses the flame of the ancestors. This skill was a request to call on said ancestors as well as use certain abilities at range.
Blacktalon can have something similar with the Dark spirits.
Unknown2008-06-14 05:01:49
next question why should demesne users get ranged attack skills?
Celina2008-06-14 05:03:06
QUOTE(Shiri @ Jun 13 2008, 09:06 PM) 521213
Ecology is not fairly useless. It wasn't good for bashing just because of transmigrate - it was, and is, also good for adding DMP to the druid frailty people complain about, i.e charm. There may be a couple other things too. It's not like smudges are completely useless either.
No, ecology is really a pile of slapped together crap. The charm isn't that much DMP. Blacktalon do not need transmigrate. One smudge (maybe two..but no more) are actually useful. Warriors eat ecologists alive. Yay immunity
Dreamweaving is either in a forest or in dreamform, yes. Stating facts about it isn't that much of an indictment. Dreamform isn't worthless, mostly due to void but also deepsleep harrassment isn't terrible. And the whole spying thing is fun at worst and handy utility at best.
Dreamweaving is only good for harassing people outside of demesne and has no real combat utitlity on it's own.
Runes gets the best skill early? Fantastic. If drawdown was at adept moon would still be good and in fact it'd be better for novices. Wait, and that's wrong anyway - doublesling is at trans.
Runes is too predictable.
You already have limited functionality outside of forest, just not -solo- functionality. Which is an inherent limitation of the class - most wiccans and guardians don't do well without Fae, either. Different skills can have different advantages though - if one skill (hexes) is great for PK and another (astro) for bashing, it's fine for more PKers to pick hexes and bashers to pick astro. Not every tertiary has to be, or even -can- be, good at everything.
No, ecology is really a pile of slapped together crap. The charm isn't that much DMP. Blacktalon do not need transmigrate. One smudge (maybe two..but no more) are actually useful. Warriors eat ecologists alive. Yay immunity
Dreamweaving is either in a forest or in dreamform, yes. Stating facts about it isn't that much of an indictment. Dreamform isn't worthless, mostly due to void but also deepsleep harrassment isn't terrible. And the whole spying thing is fun at worst and handy utility at best.
Dreamweaving is only good for harassing people outside of demesne and has no real combat utitlity on it's own.
Runes gets the best skill early? Fantastic. If drawdown was at adept moon would still be good and in fact it'd be better for novices. Wait, and that's wrong anyway - doublesling is at trans.
Runes is too predictable.
You already have limited functionality outside of forest, just not -solo- functionality. Which is an inherent limitation of the class - most wiccans and guardians don't do well without Fae, either. Different skills can have different advantages though - if one skill (hexes) is great for PK and another (astro) for bashing, it's fine for more PKers to pick hexes and bashers to pick astro. Not every tertiary has to be, or even -can- be, good at everything.
You can't really compare fae to demesnes since fae. Multiple people can have fae. Only one druid can have a demesne. This is a problem because Lusternian combat IS mostly group combat. I'm really tired of spamming thornlash shuyin or vines shuyin over and over and watching as it does jack crap.
Saran2008-06-14 05:42:57
QUOTE(krin1 @ Jun 14 2008, 03:01 PM) 521308
next question why should demesne users get ranged attack skills?
By the definition of demesne users, they already have ranged attack skills.
By the definition of mages, they have ranged attack skills.
By the definition of druids, they do not have ranged attack skills.
Furien2008-06-14 07:05:21
Point cudgel saran e?
Anyways, yes, Ecology really is crap for the reasons Celina stated. DMP sucks, all the smudges suck (Seriously, mud affliction?) even the stunning one near trans. Mountain smudge doesn't even break a limb half the time, and being unable to stack them now lowered the potential. (I've heard mixed confirmations on that one)
Deepsleep harrassment only gets you so far, since Druids are primarily group fighters, and you'll be busy trying to survive there than waste 3 power to make someone slightly more tired.
Anyways, yes, Ecology really is crap for the reasons Celina stated. DMP sucks, all the smudges suck (Seriously, mud affliction?) even the stunning one near trans. Mountain smudge doesn't even break a limb half the time, and being unable to stack them now lowered the potential. (I've heard mixed confirmations on that one)
Deepsleep harrassment only gets you so far, since Druids are primarily group fighters, and you'll be busy trying to survive there than waste 3 power to make someone slightly more tired.
Saran2008-06-14 07:23:36
QUOTE(Furien @ Jun 14 2008, 05:05 PM) 521322
Point cudgel saran e?
Anyways, yes, Ecology really is crap for the reasons Celina stated. DMP sucks, all the smudges suck (Seriously, mud affliction?) even the stunning one near trans. Mountain smudge doesn't even break a limb half the time, and being unable to stack them now lowered the potential. (I've heard mixed confirmations on that one)
Deepsleep harrassment only gets you so far, since Druids are primarily group fighters, and you'll be busy trying to survive there than waste 3 power to make someone slightly more tired.
Anyways, yes, Ecology really is crap for the reasons Celina stated. DMP sucks, all the smudges suck (Seriously, mud affliction?) even the stunning one near trans. Mountain smudge doesn't even break a limb half the time, and being unable to stack them now lowered the potential. (I've heard mixed confirmations on that one)
Deepsleep harrassment only gets you so far, since Druids are primarily group fighters, and you'll be busy trying to survive there than waste 3 power to make someone slightly more tired.
Sorry by range I mean either any target within the meld or range like psionics/illusion (unless they are limited to line of sight aswell, I can't remember)
Shiri2008-06-14 07:28:51
Not only are psionics/illusions not LoS, almost all of them are room only. Fetishes point anywhere. And you don't need to doublesling rad, you need to doublesling other relevant affs.
Saran2008-06-14 07:37:37
QUOTE(Shiri @ Jun 14 2008, 05:28 PM) 521326
Not only are psionics/illusions not LoS, almost all of them are room only. Fetishes point anywhere. And you don't need to doublesling rad, you need to doublesling other relevant affs.
Fetishes get shrugged and a recent request to change such was put down because such a skill already exists in a bard guild and would unbalance.
I will not you've said they are not los but that only "almost all" of them are room only, meaning that there are skills which are ranged but not limited to line of sight. Unfortunately as I'm restricted to scrying pool and it's not giving me skill lists for phantasms or descriptions for the psionic specs I'll have to rely on going to a previous post for the skills
Shiri2008-06-14 07:40:52
So far as I know, only telekinesis choke (short blackout) is anything other than room-only. I could be wrong though.
Unknown2008-06-14 07:41:47
Curse
VOODOO PAINT
CURSE
Paints the chakra on a voodoo doll with a given color either weakening it overpowering it. You can paint a doll with any number of colors, but you cannot weaken and overpower the same color. Each painting requires a single use of a painter's palette. I'll leave what afflictions overpowering and weakening a given color gives to a given player up to the druids. None rubs the paint off that chakra.
Cursing a target gives them afflictions based on what you've painted on the voodoo doll you're wielding. The amount of power detrimines the number of afflictions, which are randomly selected from the ones that have been painted on the doll.
Red
Afflictions to be decided upon later.
Throw
Throw a player around using a voodoo doll. Works like gust.
Requires that the red chakra on your doll be unpainted.
Orange
Afflictions to be decided upon later.
Break
Break a random limb. Requires that the orange chakra on your doll be unpainted.
Yellow
Afflictions to be decided upon later.
Hang
Requires target be in tree elevation. Writhe to cure. While afflicted, target gets asphyxiation damage upon going from trees to ground.
Requires that the yellow chakra on your doll be unpainted.
Green
Afflictions to be decided upon later.
Pins
Bleeding. Requires a peircing needle.
Requires that the green chakra on your doll be unpainted.
Blue
Afflictions to be decided upon later.
Bees/Wasps
Bees or wasps spray out of target's mouth and sting them, afflicting with a random venom plus some damage. Seren gets bees, Glom gets wasps.
Requires that the blue chakra on your doll be unpainted.
Indigo
Afflictions to be decided upon later.
Blind
Afflict with blindness. Requires that the indigo chakra on your doll be unpainted.
Violet
Afflictions to be decided upon later.
Command
Like dominate. Requires that the Violet chakra on your doll be unpainted.
VOODOO PAINT
CURSE
Paints the chakra on a voodoo doll with a given color either weakening it overpowering it. You can paint a doll with any number of colors, but you cannot weaken and overpower the same color. Each painting requires a single use of a painter's palette. I'll leave what afflictions overpowering and weakening a given color gives to a given player up to the druids. None rubs the paint off that chakra.
Cursing a target gives them afflictions based on what you've painted on the voodoo doll you're wielding. The amount of power detrimines the number of afflictions, which are randomly selected from the ones that have been painted on the doll.
Red
Afflictions to be decided upon later.
Throw
Throw a player around using a voodoo doll. Works like gust.
Requires that the red chakra on your doll be unpainted.
Orange
Afflictions to be decided upon later.
Break
Break a random limb. Requires that the orange chakra on your doll be unpainted.
Yellow
Afflictions to be decided upon later.
Hang
Requires target be in tree elevation. Writhe to cure. While afflicted, target gets asphyxiation damage upon going from trees to ground.
Requires that the yellow chakra on your doll be unpainted.
Green
Afflictions to be decided upon later.
Pins
Bleeding. Requires a peircing needle.
Requires that the green chakra on your doll be unpainted.
Blue
Afflictions to be decided upon later.
Bees/Wasps
Bees or wasps spray out of target's mouth and sting them, afflicting with a random venom plus some damage. Seren gets bees, Glom gets wasps.
Requires that the blue chakra on your doll be unpainted.
Indigo
Afflictions to be decided upon later.
Blind
Afflict with blindness. Requires that the indigo chakra on your doll be unpainted.
Violet
Afflictions to be decided upon later.
Command
Like dominate. Requires that the Violet chakra on your doll be unpainted.
Saran2008-06-14 07:51:26
QUOTE(Shiri @ Jun 14 2008, 05:40 PM) 521335
So far as I know, only telekinesis choke (short blackout) is anything other than room-only. I could be wrong though.
Phantoms is demesne wide.
So is the demesne wide reality but that's not really the same I guess, also why do I have the vague impression the knife has some range too.
Shiri2008-06-14 07:53:59
I think they follow you once ordered to follow you from the same room. Stalker is demesne-wide, true, but that's illusions.
Saran2008-06-14 07:55:18
QUOTE(Shiri @ Jun 14 2008, 05:53 PM) 521342
I think they follow you once ordered to follow you from the same room. Stalker is demesne-wide, true, but that's illusions.
And illusions is mages secondary skill that is unique to their archetype, which means that these skills are ones they can take without sacrificing another.
edit: Just off an old post, stalkers can be cast from the room, at range but some how weakened and then demesne wide for cost.
Unknown2008-06-15 00:17:29
I like Greleag's idea of mixing the dolls with Chakra and affecting those points.
Also, if you think Bards and Monks need another tertiary, post ideas. I posted this because I feel druids are lacking. I don't play one but I do know by personal experience they do lack some options.
Also, if you think Bards and Monks need another tertiary, post ideas. I posted this because I feel druids are lacking. I don't play one but I do know by personal experience they do lack some options.
Saran2008-06-15 01:34:07
QUOTE(Corinthian @ Jun 15 2008, 10:17 AM) 521504
I like Greleag's idea of mixing the dolls with Chakra and affecting those points.
Also, if you think Bards and Monks need another tertiary, post ideas. I posted this because I feel druids are lacking. I don't play one but I do know by personal experience they do lack some options.
Also, if you think Bards and Monks need another tertiary, post ideas. I posted this because I feel druids are lacking. I don't play one but I do know by personal experience they do lack some options.
Still thinking of summoning the ancestors? cause I really want to summon the ancient spirits of serenwilde and have them do the serenzerg for an insta
Unknown2008-06-15 01:51:21
QUOTE(Saran @ Jun 14 2008, 08:34 PM) 521514
Still thinking of summoning the ancestors? cause I really want to summon the ancient spirits of serenwilde and have them do the serenzerg for an insta
You can make the ancestors affect the chakras... I dunno
I don't have the knowledge to make a whole skillset
Saran2008-06-15 02:43:25
With the doll as is this is only offensive which could work.
A tad more though
Commune - You may commune with the spirits wandering the lands
Use this in an area, an example could be snow valley. A passed elder of the Igasho tribe will allow you to call on them for aide if you summon the cat spirit.
Contracts - List the contracts you have made with ancestral spirits
This lists all the abilities you've gained by contracting. Maybe activated with a command.
If you had the elders contract, you could summon up their power. If it was a def you could just use it on yourself, if it was targeted you would require a doll of the target, or it could be demesne wide (because some tie in with demesnes should still exist)
Contracts and Summon could be inept skills, but the spirits may not find you worthy until you've learned enough to master them.
A serious insta I could see is for a glom to contract Grutina, with some requirements, the target would end up hanging from a tree with their own entrails
A tad more though
Commune - You may commune with the spirits wandering the lands
Use this in an area, an example could be snow valley. A passed elder of the Igasho tribe will allow you to call on them for aide if you summon the cat spirit.
Contracts - List the contracts you have made with ancestral spirits
This lists all the abilities you've gained by contracting. Maybe activated with a command.
If you had the elders contract, you could summon up their power. If it was a def you could just use it on yourself, if it was targeted you would require a doll of the target, or it could be demesne wide (because some tie in with demesnes should still exist)
Contracts and Summon could be inept skills, but the spirits may not find you worthy until you've learned enough to master them.
A serious insta I could see is for a glom to contract Grutina, with some requirements, the target would end up hanging from a tree with their own entrails
Unknown2008-06-15 02:50:19
Oh, and something to remember.
PLEASE make no new afflictions. We can use the crapload we have already
PLEASE make no new afflictions. We can use the crapload we have already