Rika2008-07-09 20:38:44
More affliction lines /= more afflictions.
The latter is a lot more complicated, especially in system writing.
The latter is a lot more complicated, especially in system writing.
Unknown2008-07-09 21:57:30
I've made a few very popular (though not perfect) curing systems for Lusternia, and I agree with Rika. More afflictions, more ways to cure them, more things to prevent curing them, etc, is far more complicated than having more trigger lines for fewer afflictions. Compared to Lusternia, Achaea was more straightforward with the coding. One of the reasons I love Lusternia is for the coding challenges it presents.
Unknown2008-07-10 01:15:28
I respectfully disagree
Nyir2008-07-10 02:22:07
QUOTE(Celina @ Jul 8 2008, 07:36 AM) 530125
Reasons why someone could not eat curative herbs. Windpipe, anorexia, throat lock from Telekinetics, crucify, maestoso*, batsbane?
Herb bane's the one that stops herb eating, not bat bane.
The banes might be difficult to deal with. I still haven't figured out a way to code accounting for herb bane, though I'm not a very good coder either. Herb bane lasts for a full minute and can't be cured (like all banes) until that minute is done, and there's a 50% chance that when you eat an herb, instead of healing you take mana and bromide damage.
Vadi2008-08-12 11:34:49
Edit, oops.
Unknown2008-08-12 16:47:16
You can make a -good- system with Nexus? I somehow doubt that. A lot.
As far as basic systems go that remain within Nexus limitations... they're prolly equally hard, Lusternia just has more stuff to add in.
As far as basic systems go that remain within Nexus limitations... they're prolly equally hard, Lusternia just has more stuff to add in.