Laysus2008-07-16 18:20:00
>.>
Ok, so now I'm back into my astrology coding hijinks, who has any requests for scripts for astrology?
Ok, so now I'm back into my astrology coding hijinks, who has any requests for scripts for astrology?
Shaddus2008-07-16 21:42:34
QUOTE(Laysus @ Jul 16 2008, 01:20 PM) 533776
>.>
Ok, so now I'm back into my astrology coding hijinks, who has any requests for scripts for astrology?
Ok, so now I'm back into my astrology coding hijinks, who has any requests for scripts for astrology?
Using Mush, I hope.
plz?
Furien2008-07-16 21:57:32
If you're doing it in Zmud, I'll take any planet trackers (Like tracking planetary movements for the various weakenings) and combat scripts you have. Hell, I'll take all of it, since it's difficult for me to figure out how to update Acrune's anymore.
And I sortof want to play my Celestine again. -cough-
And I sortof want to play my Celestine again. -cough-
Laysus2008-07-16 23:14:49
Do you mean planet trackers as in stopping you having to stargaze? If so, I can do that for sun, and moon if I can be arsed to write an extensive script to act as a clock and change it at the right times of day
Aramel2008-07-17 01:50:00
Can I have something that doesn't make me stargaze twelve times to figure out spheres and afflictions?
*prod Acrune's fancy astrology thing*
*prod Acrune's fancy astrology thing*
Acrune2008-07-17 04:06:27
Cool to see people used my code, even though its in the "I want something better" context
Celina2008-07-17 04:50:38
I would totally go for a script.
One that lists the positive and negative spheres, ray afflictions, and tracks nativities. Would be awesome.
Acrune's is nice...but it has freaky little quirks that I can't figure out.
One that lists the positive and negative spheres, ray afflictions, and tracks nativities. Would be awesome.
Acrune's is nice...but it has freaky little quirks that I can't figure out.
Kelysa2008-07-17 05:55:01
I've been using Acrune's for a while now. Hehehe. It's got a few afflictions wrong and such sometimes... And it seems not to work quite right anymore with targetting.
Kelysa2008-07-17 05:57:57
Definitely need to find something new or just a little improved. I find astrology sorta tricky to keep track of all in my head. Hehehe
Unknown2008-07-17 06:19:23
One that predicts what the stars will look like for a specified date. Pretty please?
Anisu2008-07-17 07:40:25
QUOTE(Celina @ Jul 17 2008, 06:50 AM) 534185
I would totally go for a script.
One that lists the positive and negative spheres, ray afflictions, and tracks nativities. Would be awesome.
Acrune's is nice...but it has freaky little quirks that I can't figure out.
One that lists the positive and negative spheres, ray afflictions, and tracks nativities. Would be awesome.
Acrune's is nice...but it has freaky little quirks that I can't figure out.
The quires are easy to work out, I worked them out in my cmud system. (well in cmud it also involved changing a few syntaxes)
QUOTE(Kelysa @ Jul 17 2008, 07:55 AM) 534274
I've been using Acrune's for a while now. Hehehe. It's got a few afflictions wrong and such sometimes... And it seems not to work quite right anymore with targetting.
His script is quite old, the afflictions changed through envoy since then.
Laysus2008-07-17 10:50:43
QUOTE(Aramel @ Jul 17 2008, 02:50 AM) 534099
Can I have something that doesn't make me stargaze twelve times to figure out spheres and afflictions?
*prod Acrune's fancy astrology thing*
*prod Acrune's fancy astrology thing*
CODE
#class Sphere_Checking
#var L_Astro_MagList {Huge Positive|Minor Positive|Positive|Negative|Major Positive|Minor Negative|Major Negative|Minor Negative|Major Positive|Negative|Positive|Minor Positive}
#var L_Astro_PosList {Bumblebee|Glacier|Volcano|Antlers|Twin Crystals|Dolphin|Lion|Crocodile|Burning Censer|Spider|Dragon|Skull}
#regex {^Today is the (\\d+)(?:st|nd|rd|th) of (Estar|Dvarsh|Urlachmar|Tzarin|Kiani|Klangiary|Dioni|Juliary|Vestian|Shanthin|Avechary|Roarkian), (\\d+) years after the Coming of Estarra\\.$} {#var L_Astro_NumDate %eval(25*%ismember(%1,(Estar|Urlachmar|Kiani|Dioni|Vestian|Avechary|Dvarsh|Tzarin|Klangiary|Juliary|Shanthin|Roarkian))+%1);#math L_Astro_Numdate @L_Astro_NumDate-16;#if (@L_Astro_NumDate<0) {#math L_Astro_NumDate 300 - @L_Astro_NumDate};#var L_Astro_Position.Sun %item(@L_Astro_PosList,%eval((@L_Astro_Number/25)+1))}
#alias signcalc {#if (%ismember( %lower( %-1), %lower( @L_Astro_PosList))) {#var L_Astro_LookUp.User %ismember( %lower( %-1), %lower( @L_Astro_PosList));#var L_Astro_LookUp.Sun %ismember( @L_Astro_Position.Sun, @L_Astro_PosList);#var L_Astro_LookUp.Moon %ismember( @L_Astro_Position.Moon, @L_Astro_PosList);#var L_Astro_LookUp.Eroee %ismember( @L_Astro_Position.Eroee, @L_Astro_PosList);#var L_Astro_LookUp.Sidiak %ismember( @L_Astro_Position.Sidiak, @L_Astro_PosList);#var L_Astro_LookUp.Tarox %ismember( @L_Astro_Position.Tarox, @L_Astro_PosList);#var L_Astro_LookUp.Papaxi %ismember( @L_Astro_Position.Papaxi, @L_Astro_PosList);#var L_Astro_LookUp.Aapek %ismember( @L_Astro_Position.Aapek, @L_Astro_PosList);#say %crlf;#if (@L_Astro_LookUp.Sun>@L_Astro_Lookup.User) {#say %ansi( green, bold)Strength~: ~ ~ ~ ~ ~ ~ ~ %ansi( white, bold)%item( @L_Astro_MagList, %eval( @L_Astro_LookUp.Sun-@L_Astro_LookUp.User+1)) effect.} {#say %ansi( green, bold)Strength~: ~ ~ ~ ~ ~ ~ ~ %ansi( white, bold)%item( @L_Astro_MagList, %eval( @L_Astro_LookUp.User-@L_Astro_LookUp.Sun+1)) effect.};#if (@L_Astro_LookUp.Moon>@L_Astro_Lookup.User) {#say %ansi( green, bold)Duration~: ~ ~ ~ ~ ~ ~ ~ %ansi( white, bold)%item( @L_Astro_MagList, %eval( @L_Astro_LookUp.Moon-@L_Astro_LookUp.User+1)) effect.} {#say %ansi( green, bold)Duration~: ~ ~ ~ ~ ~ ~ ~ %ansi( white, bold)%item( @L_Astro_MagList, %eval( @L_Astro_LookUp.User-@L_Astro_LookUp.Moon+1)) effect.};#if (@L_Astro_LookUp.Eroee>@L_Astro_Lookup.User) {#say %ansi( green, bold)Mana Cost~: ~ ~ ~ ~ ~ ~ %ansi( white, bold)%item( @L_Astro_MagList, %eval( @L_Astro_LookUp.Eroee-@L_Astro_LookUp.User+1)) effect.} {#say %ansi( green, bold)Mana Cost~: ~ ~ ~ ~ ~ ~ %ansi( white, bold)%item( @L_Astro_MagList, %eval( @L_Astro_LookUp.User-@L_Astro_LookUp.Eroee+1)) effect.};#if (@L_Astro_LookUp.Sidiak>@L_Astro_Lookup.User) {#say %ansi( green, bold)Willpower Cost~: ~ %ansi( white, bold)%item( @L_Astro_MagList, %eval( @L_Astro_LookUp.Sidiak-@L_Astro_LookUp.User+1)) effect.} {#say %ansi( green, bold)Willpower Cost~: ~ %ansi( white, bold)%item( @L_Astro_MagList, %eval( @L_Astro_LookUp.User-@L_Astro_LookUp.Sidiak+1)) effect.};#if (@L_Astro_LookUp.Tarox>@L_Astro_Lookup.User) {#say %ansi( green, bold)Endurance Cost~: ~ %ansi( white, bold)%item( @L_Astro_MagList, %eval( @L_Astro_LookUp.Tarox-@L_Astro_LookUp.User+1)) effect.} {#say %ansi( green, bold)Endurance Cost~: ~ %ansi( white, bold)%item( @L_Astro_MagList, %eval( @L_Astro_LookUp.User-@L_Astro_LookUp.Tarox+1)) effect.};#if (@L_Astro_LookUp.Papaxi>@L_Astro_Lookup.User) {#say %ansi( green, bold)Random Effect~: ~ ~ %ansi( white, bold)%item( @L_Astro_MagList, %eval( @L_Astro_LookUp.Papaxi-@L_Astro_LookUp.User+1)) effect.} {#say %ansi( green, bold)Random Effect~: ~ ~ %ansi( white, bold)%item( @L_Astro_MagList, %eval( @L_Astro_LookUp.User-@L_Astro_LookUp.Papaxi+1)) effect.};#if (@L_Astro_LookUp.Aapek>@L_Astro_Lookup.User) {#say %ansi( green, bold)Power Cost~: ~ ~ ~ ~ ~ %ansi( white, bold)%item( @L_Astro_MagList, %eval( @L_Astro_LookUp.Aapek-@L_Astro_LookUp.User+1)) effect.} {#say %ansi( green, bold)Power Cost~: ~ ~ ~ ~ ~ %ansi( white, bold)%item( @L_Astro_MagList, %eval( @L_Astro_LookUp.User-@L_Astro_LookUp.Aapek+1)) effect.};#say %ansi( green, bold)Note~: %ansi( white, bold)A positive effect benefits the user, whereas a negative effect is detrimental. For example, a positive power cost effect will not cost any power, whereas a negative one will.} {#say %crlf%ansi( white, bold)Positive~: %ansi( green, bold)@L_Astro_Position.Sun ~(CJT~) %ansi( green)%item( @L_Astro_PosList, %eval( %ismember( @L_Astro_Position.Sun, @L_Astro_PosList)%if( (%ismember( @L_Astro_Position.Sun, @L_Astro_PosList)>8), -8, +4))) ~(TRN~) %item( @L_Astro_PosList, %eval( %ismember( @L_Astro_Position.Sun, @L_Astro_PosList)%if( (%ismember( @L_Astro_Position.Sun, @L_Astro_PosList)<5), +8, -4))) ~(TRN~) %ansi( cyan)%item( @L_Astro_PosList, %eval( %ismember( @L_Astro_Position.Sun, @L_Astro_PosList)%if( (%ismember( @L_Astro_Position.Sun, @L_Astro_PosList)>10), -10, +2))) ~(SXT~) %item( @L_Astro_PosList, %eval( %ismember( @L_Astro_Position.Sun, @L_Astro_PosList)%if( (%ismember( @L_Astro_Position.Sun, @L_Astro_PosList)<3), +10, -2))) ~(SXT~) %ansi( blue, bold)%item( @L_Astro_PosList, %eval( %ismember( @L_Astro_Position.Sun, @L_Astro_PosList)%if( (%ismember( @L_Astro_Position.Sun, @L_Astro_PosList)>11), -11, +1))) ~(SSX~) %item( @L_Astro_PosList, %eval( %ismember( @L_Astro_Position.Sun, @L_Astro_PosList)%if( (%ismember( @L_Astro_Position.Sun, @L_Astro_PosList)<2), +11, -1))) ~(SSX~);#say %ansi( white, bold)Negative~: %ansi( red, bold)%item( @L_Astro_PosList, %eval( %ismember( @L_Astro_Position.Sun, @L_Astro_PosList)%if( (%ismember( @L_Astro_Position.Sun, @L_Astro_PosList)>6), -6, +6))) ~(OPP~) %ansi( red)%item( @L_Astro_PosList, %eval( %ismember( @L_Astro_Position.Sun, @L_Astro_PosList)%if( (%ismember( @L_Astro_Position.Sun, @L_Astro_PosList)>9), -9, +3))) ~(SQR~) %item( @L_Astro_PosList, %eval( %ismember( @L_Astro_Position.Sun, @L_Astro_PosList)%if( (%ismember( @L_Astro_Position.Sun, @L_Astro_PosList)<4), +9, -3))) ~(SQR~) %ansi( magenta)%item( @L_Astro_PosList, %eval( %ismember( @L_Astro_Position.Sun, @L_Astro_PosList)%if( (%ismember( @L_Astro_Position.Sun, @L_Astro_PosList)>7), -7, +5))) ~(QCX~) %item( @L_Astro_PosList, %eval( %ismember( @L_Astro_Position.Sun, @L_Astro_PosList)%if( (%ismember( @L_Astro_Position.Sun, @L_Astro_PosList)<6), +7, -5))) ~(QCX~)};#say %ansi(white,bold)SIGNCALC ~ to see a detailed report on a specific sphere.;#send ""}
#regex {^You carefully make adjustments to a brass astrolabe, and gaze up into the sky\\.$} {#var L_Astro_Position ""}
#cond {Sun is in the sign of the (Volcano|Antlers|Twin Crystals|Dolphin|Lion|Crocodile|Burning Censer|Spider|Dragon|Skull|Bumblebee|Glacier)(\\.| \\(retrograde\\)\\.)$} {#var L_Astro_Position.Sun {%1}} {regex|within|param=1}
#cond {Moon is in the sign of the (Volcano|Antlers|Twin Crystals|Dolphin|Lion|Crocodile|Burning Censer|Spider|Dragon|Skull|Bumblebee|Glacier)(\\.| \\(retrograde\\)\\.)$} {#var L_Astro_Position.Moon {%1}} {regex|within|param=1}
#cond {Eroee is in the sign of the (Volcano|Antlers|Twin Crystals|Dolphin|Lion|Crocodile|Burning Censer|Spider|Dragon|Skull|Bumblebee|Glacier)(\\.| \\(retrograde\\)\\.)$} {#var L_Astro_Position.Eroee {%1}} {regex|within|param=1}
#cond {Sidiak is in the sign of the (Volcano|Antlers|Twin Crystals|Dolphin|Lion|Crocodile|Burning Censer|Spider|Dragon|Skull|Bumblebee|Glacier)(\\.| \\(retrograde\\)\\.)$} {#var L_Astro_Position.Sidiak {%1}} {regex|within|param=1}
#cond {Tarox is in the sign of the (Volcano|Antlers|Twin Crystals|Dolphin|Lion|Crocodile|Burning Censer|Spider|Dragon|Skull|Bumblebee|Glacier)(\\.| \\(retrograde\\)\\.)$} {#var L_Astro_Position.Tarox {%1}} {regex|within|param=1}
#cond {Papaxi is in the sign of the (Volcano|Antlers|Twin Crystals|Dolphin|Lion|Crocodile|Burning Censer|Spider|Dragon|Skull|Bumblebee|Glacier)(\\.| \\(retrograde\\)\\.)$} {#var L_Astro_Position.Papaxi {%1}} {regex|within|param=1}
#cond {Aapek is in the sign of the (Volcano|Antlers|Twin Crystals|Dolphin|Lion|Crocodile|Burning Censer|Spider|Dragon|Skull|Bumblebee|Glacier)(\\.| \\(retrograde\\)\\.)$} {#var L_Astro_Position.Aapek {%1}} {regex|within|param=1}
#class 0
#var L_Astro_MagList {Huge Positive|Minor Positive|Positive|Negative|Major Positive|Minor Negative|Major Negative|Minor Negative|Major Positive|Negative|Positive|Minor Positive}
#var L_Astro_PosList {Bumblebee|Glacier|Volcano|Antlers|Twin Crystals|Dolphin|Lion|Crocodile|Burning Censer|Spider|Dragon|Skull}
#regex {^Today is the (\\d+)(?:st|nd|rd|th) of (Estar|Dvarsh|Urlachmar|Tzarin|Kiani|Klangiary|Dioni|Juliary|Vestian|Shanthin|Avechary|Roarkian), (\\d+) years after the Coming of Estarra\\.$} {#var L_Astro_NumDate %eval(25*%ismember(%1,(Estar|Urlachmar|Kiani|Dioni|Vestian|Avechary|Dvarsh|Tzarin|Klangiary|Juliary|Shanthin|Roarkian))+%1);#math L_Astro_Numdate @L_Astro_NumDate-16;#if (@L_Astro_NumDate<0) {#math L_Astro_NumDate 300 - @L_Astro_NumDate};#var L_Astro_Position.Sun %item(@L_Astro_PosList,%eval((@L_Astro_Number/25)+1))}
#alias signcalc {#if (%ismember( %lower( %-1), %lower( @L_Astro_PosList))) {#var L_Astro_LookUp.User %ismember( %lower( %-1), %lower( @L_Astro_PosList));#var L_Astro_LookUp.Sun %ismember( @L_Astro_Position.Sun, @L_Astro_PosList);#var L_Astro_LookUp.Moon %ismember( @L_Astro_Position.Moon, @L_Astro_PosList);#var L_Astro_LookUp.Eroee %ismember( @L_Astro_Position.Eroee, @L_Astro_PosList);#var L_Astro_LookUp.Sidiak %ismember( @L_Astro_Position.Sidiak, @L_Astro_PosList);#var L_Astro_LookUp.Tarox %ismember( @L_Astro_Position.Tarox, @L_Astro_PosList);#var L_Astro_LookUp.Papaxi %ismember( @L_Astro_Position.Papaxi, @L_Astro_PosList);#var L_Astro_LookUp.Aapek %ismember( @L_Astro_Position.Aapek, @L_Astro_PosList);#say %crlf;#if (@L_Astro_LookUp.Sun>@L_Astro_Lookup.User) {#say %ansi( green, bold)Strength~: ~ ~ ~ ~ ~ ~ ~ %ansi( white, bold)%item( @L_Astro_MagList, %eval( @L_Astro_LookUp.Sun-@L_Astro_LookUp.User+1)) effect.} {#say %ansi( green, bold)Strength~: ~ ~ ~ ~ ~ ~ ~ %ansi( white, bold)%item( @L_Astro_MagList, %eval( @L_Astro_LookUp.User-@L_Astro_LookUp.Sun+1)) effect.};#if (@L_Astro_LookUp.Moon>@L_Astro_Lookup.User) {#say %ansi( green, bold)Duration~: ~ ~ ~ ~ ~ ~ ~ %ansi( white, bold)%item( @L_Astro_MagList, %eval( @L_Astro_LookUp.Moon-@L_Astro_LookUp.User+1)) effect.} {#say %ansi( green, bold)Duration~: ~ ~ ~ ~ ~ ~ ~ %ansi( white, bold)%item( @L_Astro_MagList, %eval( @L_Astro_LookUp.User-@L_Astro_LookUp.Moon+1)) effect.};#if (@L_Astro_LookUp.Eroee>@L_Astro_Lookup.User) {#say %ansi( green, bold)Mana Cost~: ~ ~ ~ ~ ~ ~ %ansi( white, bold)%item( @L_Astro_MagList, %eval( @L_Astro_LookUp.Eroee-@L_Astro_LookUp.User+1)) effect.} {#say %ansi( green, bold)Mana Cost~: ~ ~ ~ ~ ~ ~ %ansi( white, bold)%item( @L_Astro_MagList, %eval( @L_Astro_LookUp.User-@L_Astro_LookUp.Eroee+1)) effect.};#if (@L_Astro_LookUp.Sidiak>@L_Astro_Lookup.User) {#say %ansi( green, bold)Willpower Cost~: ~ %ansi( white, bold)%item( @L_Astro_MagList, %eval( @L_Astro_LookUp.Sidiak-@L_Astro_LookUp.User+1)) effect.} {#say %ansi( green, bold)Willpower Cost~: ~ %ansi( white, bold)%item( @L_Astro_MagList, %eval( @L_Astro_LookUp.User-@L_Astro_LookUp.Sidiak+1)) effect.};#if (@L_Astro_LookUp.Tarox>@L_Astro_Lookup.User) {#say %ansi( green, bold)Endurance Cost~: ~ %ansi( white, bold)%item( @L_Astro_MagList, %eval( @L_Astro_LookUp.Tarox-@L_Astro_LookUp.User+1)) effect.} {#say %ansi( green, bold)Endurance Cost~: ~ %ansi( white, bold)%item( @L_Astro_MagList, %eval( @L_Astro_LookUp.User-@L_Astro_LookUp.Tarox+1)) effect.};#if (@L_Astro_LookUp.Papaxi>@L_Astro_Lookup.User) {#say %ansi( green, bold)Random Effect~: ~ ~ %ansi( white, bold)%item( @L_Astro_MagList, %eval( @L_Astro_LookUp.Papaxi-@L_Astro_LookUp.User+1)) effect.} {#say %ansi( green, bold)Random Effect~: ~ ~ %ansi( white, bold)%item( @L_Astro_MagList, %eval( @L_Astro_LookUp.User-@L_Astro_LookUp.Papaxi+1)) effect.};#if (@L_Astro_LookUp.Aapek>@L_Astro_Lookup.User) {#say %ansi( green, bold)Power Cost~: ~ ~ ~ ~ ~ %ansi( white, bold)%item( @L_Astro_MagList, %eval( @L_Astro_LookUp.Aapek-@L_Astro_LookUp.User+1)) effect.} {#say %ansi( green, bold)Power Cost~: ~ ~ ~ ~ ~ %ansi( white, bold)%item( @L_Astro_MagList, %eval( @L_Astro_LookUp.User-@L_Astro_LookUp.Aapek+1)) effect.};#say %ansi( green, bold)Note~: %ansi( white, bold)A positive effect benefits the user, whereas a negative effect is detrimental. For example, a positive power cost effect will not cost any power, whereas a negative one will.} {#say %crlf%ansi( white, bold)Positive~: %ansi( green, bold)@L_Astro_Position.Sun ~(CJT~) %ansi( green)%item( @L_Astro_PosList, %eval( %ismember( @L_Astro_Position.Sun, @L_Astro_PosList)%if( (%ismember( @L_Astro_Position.Sun, @L_Astro_PosList)>8), -8, +4))) ~(TRN~) %item( @L_Astro_PosList, %eval( %ismember( @L_Astro_Position.Sun, @L_Astro_PosList)%if( (%ismember( @L_Astro_Position.Sun, @L_Astro_PosList)<5), +8, -4))) ~(TRN~) %ansi( cyan)%item( @L_Astro_PosList, %eval( %ismember( @L_Astro_Position.Sun, @L_Astro_PosList)%if( (%ismember( @L_Astro_Position.Sun, @L_Astro_PosList)>10), -10, +2))) ~(SXT~) %item( @L_Astro_PosList, %eval( %ismember( @L_Astro_Position.Sun, @L_Astro_PosList)%if( (%ismember( @L_Astro_Position.Sun, @L_Astro_PosList)<3), +10, -2))) ~(SXT~) %ansi( blue, bold)%item( @L_Astro_PosList, %eval( %ismember( @L_Astro_Position.Sun, @L_Astro_PosList)%if( (%ismember( @L_Astro_Position.Sun, @L_Astro_PosList)>11), -11, +1))) ~(SSX~) %item( @L_Astro_PosList, %eval( %ismember( @L_Astro_Position.Sun, @L_Astro_PosList)%if( (%ismember( @L_Astro_Position.Sun, @L_Astro_PosList)<2), +11, -1))) ~(SSX~);#say %ansi( white, bold)Negative~: %ansi( red, bold)%item( @L_Astro_PosList, %eval( %ismember( @L_Astro_Position.Sun, @L_Astro_PosList)%if( (%ismember( @L_Astro_Position.Sun, @L_Astro_PosList)>6), -6, +6))) ~(OPP~) %ansi( red)%item( @L_Astro_PosList, %eval( %ismember( @L_Astro_Position.Sun, @L_Astro_PosList)%if( (%ismember( @L_Astro_Position.Sun, @L_Astro_PosList)>9), -9, +3))) ~(SQR~) %item( @L_Astro_PosList, %eval( %ismember( @L_Astro_Position.Sun, @L_Astro_PosList)%if( (%ismember( @L_Astro_Position.Sun, @L_Astro_PosList)<4), +9, -3))) ~(SQR~) %ansi( magenta)%item( @L_Astro_PosList, %eval( %ismember( @L_Astro_Position.Sun, @L_Astro_PosList)%if( (%ismember( @L_Astro_Position.Sun, @L_Astro_PosList)>7), -7, +5))) ~(QCX~) %item( @L_Astro_PosList, %eval( %ismember( @L_Astro_Position.Sun, @L_Astro_PosList)%if( (%ismember( @L_Astro_Position.Sun, @L_Astro_PosList)<6), +7, -5))) ~(QCX~)};#say %ansi(white,bold)SIGNCALC ~
#regex {^You carefully make adjustments to a brass astrolabe, and gaze up into the sky\\.$} {#var L_Astro_Position ""}
#cond {Sun is in the sign of the (Volcano|Antlers|Twin Crystals|Dolphin|Lion|Crocodile|Burning Censer|Spider|Dragon|Skull|Bumblebee|Glacier)(\\.| \\(retrograde\\)\\.)$} {#var L_Astro_Position.Sun {%1}} {regex|within|param=1}
#cond {Moon is in the sign of the (Volcano|Antlers|Twin Crystals|Dolphin|Lion|Crocodile|Burning Censer|Spider|Dragon|Skull|Bumblebee|Glacier)(\\.| \\(retrograde\\)\\.)$} {#var L_Astro_Position.Moon {%1}} {regex|within|param=1}
#cond {Eroee is in the sign of the (Volcano|Antlers|Twin Crystals|Dolphin|Lion|Crocodile|Burning Censer|Spider|Dragon|Skull|Bumblebee|Glacier)(\\.| \\(retrograde\\)\\.)$} {#var L_Astro_Position.Eroee {%1}} {regex|within|param=1}
#cond {Sidiak is in the sign of the (Volcano|Antlers|Twin Crystals|Dolphin|Lion|Crocodile|Burning Censer|Spider|Dragon|Skull|Bumblebee|Glacier)(\\.| \\(retrograde\\)\\.)$} {#var L_Astro_Position.Sidiak {%1}} {regex|within|param=1}
#cond {Tarox is in the sign of the (Volcano|Antlers|Twin Crystals|Dolphin|Lion|Crocodile|Burning Censer|Spider|Dragon|Skull|Bumblebee|Glacier)(\\.| \\(retrograde\\)\\.)$} {#var L_Astro_Position.Tarox {%1}} {regex|within|param=1}
#cond {Papaxi is in the sign of the (Volcano|Antlers|Twin Crystals|Dolphin|Lion|Crocodile|Burning Censer|Spider|Dragon|Skull|Bumblebee|Glacier)(\\.| \\(retrograde\\)\\.)$} {#var L_Astro_Position.Papaxi {%1}} {regex|within|param=1}
#cond {Aapek is in the sign of the (Volcano|Antlers|Twin Crystals|Dolphin|Lion|Crocodile|Burning Censer|Spider|Dragon|Skull|Bumblebee|Glacier)(\\.| \\(retrograde\\)\\.)$} {#var L_Astro_Position.Aapek {%1}} {regex|within|param=1}
#class 0
Like I'm prone to saying, donations are welcome.
Also, that one will need a slight adjustment to make it work with an arti astrolabe, just poke me if you want to know how to change it.
Laysus2008-07-17 10:56:41
QUOTE(Celina @ Jul 17 2008, 05:50 AM) 534185
I would totally go for a script.
One that lists the positive and negative spheres, ray afflictions, and tracks nativities. Would be awesome.
Acrune's is nice...but it has freaky little quirks that I can't figure out.
One that lists the positive and negative spheres, ray afflictions, and tracks nativities. Would be awesome.
Acrune's is nice...but it has freaky little quirks that I can't figure out.
How would you want the output from that? You'd need to be a bit more specific so I know what I'm making it do.
Aramel2008-07-18 23:57:10
QUOTE(Acrune @ Jul 17 2008, 04:06 AM) 534163
Cool to see people used my code, even though its in the "I want something better" context
It's good. The only drawback is that it massively spams whoever's there when I try to stargaze.
Leiliadhe2008-07-20 01:52:08
My astro system wishlist:
- Stargaze checker, obviously--to load info into the system so you can just use an alias to see a readout of what affs are in which signs/planets, and the positive/negative status of the spheres. Similar to Acrune's system, but I'd also like to be able to see the specifics of a sphere--not just a + or a -.
- Nativity checker that lists (in highlights) what affs a person's nativity sets them up for.
- Now that we have Meteor, possibly a script to keep track of what negative spheres you've put on a person (similar in principle to a Soulless rub tracker) that autoclears once you cast a meteor at them. (Also a command to manually clear the queue in case they run away.)
- Acrune's "show astro aliases" command is also nice for keeping track of things.
- Also, Acrune's system had a little alert when you stargaze if ascendant/descendant/imumcoeli/mediumcoeli was in effect. Basically, I recommend taking Acrune's system and making it better. The only thing I'd consider removing is the status bar stuff, since I never could get it working and I already have more important stuff down there.
- Stargaze checker, obviously--to load info into the system so you can just use an alias to see a readout of what affs are in which signs/planets, and the positive/negative status of the spheres. Similar to Acrune's system, but I'd also like to be able to see the specifics of a sphere--not just a + or a -.
- Nativity checker that lists (in highlights) what affs a person's nativity sets them up for.
- Now that we have Meteor, possibly a script to keep track of what negative spheres you've put on a person (similar in principle to a Soulless rub tracker) that autoclears once you cast a meteor at them. (Also a command to manually clear the queue in case they run away.)
- Acrune's "show astro aliases" command is also nice for keeping track of things.
- Also, Acrune's system had a little alert when you stargaze if ascendant/descendant/imumcoeli/mediumcoeli was in effect. Basically, I recommend taking Acrune's system and making it better. The only thing I'd consider removing is the status bar stuff, since I never could get it working and I already have more important stuff down there.
Unknown2008-07-20 03:01:07
People need to use their memories better. In my day, we had to make use with only echoes for stargaze afflictions.
Creslin2008-07-20 03:13:42
This is what mine looked like for spheres. Just typed 'spheres' to see it, after being captured and saved when I stargazed.
For nativity, I had afflictions replaced when I viewed the nativity and saved every persons nativity I ever looked at, so that when I targeted them, the status bar listed what each ray would do to them automatically.
The effects of non-nativity rays were also captured on stargaze, with just a plain listing of the effects of each planet grouped by which sign they were in called by an alias. It was all based on Acrune's setup, I just added and tweaked.
CODE
Sphere        | Str| Dur |Mana | Will  | Endur |Papx|Pow| Effects
------------------------------------------------------------------------------
Dolphin        | -1 | 110 | 225 |  2000 |  +500 | +3 | 0 | Intelligence
Skull          | +1 | 130 | 150 |  2000 |    0 | +2 | 1 | Constitution
------------------------------------------------------------------------------
Twin Crystals  | -3 | 150 | 300 |  +500 |  2000 | -1 | 0 | Psycic Resistance
Dragon        | +4 | 140 | 450 |    0 |  2000 | +1 | 0 | Magic Resistance
------------------------------------------------------------------------------
Lion          | +3 |  90 | 525 |    0 |  1500 | -2 | 0 | Charisma
Bumblebee      | +2 | 160 | 525 |  +500 |  500 | -2 | 3 | Focus Speed
------------------------------------------------------------------------------
Burning Censer | +2 | 150 | 450 | +1000 |Â Â 1500 | +1 | 0 | Asphyxiation Resist.
Volcano        | +3 | 140 | 300 |  2500 |  500 | -1 | 0 | Fire Resistance
------------------------------------------------------------------------------
Antlers        | -1 | 100 |  75 |  1500 |    0 | -3 | 2 | Dexterity
Spider        | +1 | 100 | 600 |  500 |  +500 | +4 | 2 | Writhe Speed
------------------------------------------------------------------------------
Crocodile      | -2 | 110 | 150 |  500 |  2500 | +2 | 0 | Physical Resistance
Glacier        | -2 | 130 | 225 |  1500 | +1000 | +3 | 1 | Cold Resistance
------------------------------------------------------------------------------
------------------------------------------------------------------------------
Dolphin        | -1 | 110 | 225 |  2000 |  +500 | +3 | 0 | Intelligence
Skull          | +1 | 130 | 150 |  2000 |    0 | +2 | 1 | Constitution
------------------------------------------------------------------------------
Twin Crystals  | -3 | 150 | 300 |  +500 |  2000 | -1 | 0 | Psycic Resistance
Dragon        | +4 | 140 | 450 |    0 |  2000 | +1 | 0 | Magic Resistance
------------------------------------------------------------------------------
Lion          | +3 |  90 | 525 |    0 |  1500 | -2 | 0 | Charisma
Bumblebee      | +2 | 160 | 525 |  +500 |  500 | -2 | 3 | Focus Speed
------------------------------------------------------------------------------
Burning Censer | +2 | 150 | 450 | +1000 |Â Â 1500 | +1 | 0 | Asphyxiation Resist.
Volcano        | +3 | 140 | 300 |  2500 |  500 | -1 | 0 | Fire Resistance
------------------------------------------------------------------------------
Antlers        | -1 | 100 |  75 |  1500 |    0 | -3 | 2 | Dexterity
Spider        | +1 | 100 | 600 |  500 |  +500 | +4 | 2 | Writhe Speed
------------------------------------------------------------------------------
Crocodile      | -2 | 110 | 150 |  500 |  2500 | +2 | 0 | Physical Resistance
Glacier        | -2 | 130 | 225 |  1500 | +1000 | +3 | 1 | Cold Resistance
------------------------------------------------------------------------------
For nativity, I had afflictions replaced when I viewed the nativity and saved every persons nativity I ever looked at, so that when I targeted them, the status bar listed what each ray would do to them automatically.
The effects of non-nativity rays were also captured on stargaze, with just a plain listing of the effects of each planet grouped by which sign they were in called by an alias. It was all based on Acrune's setup, I just added and tweaked.
Anisu2008-07-20 07:46:20
QUOTE(Creslin @ Jul 20 2008, 05:13 AM) 535598
This is what mine looked like for spheres. Just typed 'spheres' to see it, after being captured and saved when I stargazed.
For nativity, I had afflictions replaced when I viewed the nativity and saved every persons nativity I ever looked at, so that when I targeted them, the status bar listed what each ray would do to them automatically.
The effects of non-nativity rays were also captured on stargaze, with just a plain listing of the effects of each planet grouped by which sign they were in called by an alias. It was all based on Acrune's setup, I just added and tweaked.
CODE
Sphere        | Str| Dur |Mana | Will  | Endur |Papx|Pow| Effects
------------------------------------------------------------------------------
Dolphin        | -1 | 110 | 225 |  2000 |  +500 | +3 | 0 | Intelligence
Skull          | +1 | 130 | 150 |  2000 |    0 | +2 | 1 | Constitution
------------------------------------------------------------------------------
Twin Crystals  | -3 | 150 | 300 |  +500 |  2000 | -1 | 0 | Psycic Resistance
Dragon        | +4 | 140 | 450 |    0 |  2000 | +1 | 0 | Magic Resistance
------------------------------------------------------------------------------
Lion          | +3 |  90 | 525 |    0 |  1500 | -2 | 0 | Charisma
Bumblebee      | +2 | 160 | 525 |  +500 |  500 | -2 | 3 | Focus Speed
------------------------------------------------------------------------------
Burning Censer | +2 | 150 | 450 | +1000 |Â Â 1500 | +1 | 0 | Asphyxiation Resist.
Volcano        | +3 | 140 | 300 |  2500 |  500 | -1 | 0 | Fire Resistance
------------------------------------------------------------------------------
Antlers        | -1 | 100 |  75 |  1500 |    0 | -3 | 2 | Dexterity
Spider        | +1 | 100 | 600 |  500 |  +500 | +4 | 2 | Writhe Speed
------------------------------------------------------------------------------
Crocodile      | -2 | 110 | 150 |  500 |  2500 | +2 | 0 | Physical Resistance
Glacier        | -2 | 130 | 225 |  1500 | +1000 | +3 | 1 | Cold Resistance
------------------------------------------------------------------------------
------------------------------------------------------------------------------
Dolphin        | -1 | 110 | 225 |  2000 |  +500 | +3 | 0 | Intelligence
Skull          | +1 | 130 | 150 |  2000 |    0 | +2 | 1 | Constitution
------------------------------------------------------------------------------
Twin Crystals  | -3 | 150 | 300 |  +500 |  2000 | -1 | 0 | Psycic Resistance
Dragon        | +4 | 140 | 450 |    0 |  2000 | +1 | 0 | Magic Resistance
------------------------------------------------------------------------------
Lion          | +3 |  90 | 525 |    0 |  1500 | -2 | 0 | Charisma
Bumblebee      | +2 | 160 | 525 |  +500 |  500 | -2 | 3 | Focus Speed
------------------------------------------------------------------------------
Burning Censer | +2 | 150 | 450 | +1000 |Â Â 1500 | +1 | 0 | Asphyxiation Resist.
Volcano        | +3 | 140 | 300 |  2500 |  500 | -1 | 0 | Fire Resistance
------------------------------------------------------------------------------
Antlers        | -1 | 100 |  75 |  1500 |    0 | -3 | 2 | Dexterity
Spider        | +1 | 100 | 600 |  500 |  +500 | +4 | 2 | Writhe Speed
------------------------------------------------------------------------------
Crocodile      | -2 | 110 | 150 |  500 |  2500 | +2 | 0 | Physical Resistance
Glacier        | -2 | 130 | 225 |  1500 | +1000 | +3 | 1 | Cold Resistance
------------------------------------------------------------------------------
For nativity, I had afflictions replaced when I viewed the nativity and saved every persons nativity I ever looked at, so that when I targeted them, the status bar listed what each ray would do to them automatically.
The effects of non-nativity rays were also captured on stargaze, with just a plain listing of the effects of each planet grouped by which sign they were in called by an alias. It was all based on Acrune's setup, I just added and tweaked.
you have a correct list of all the mana sphere variable lists in respect to theirs planets, also how did you factor in the randomness
Laysus2008-07-20 13:09:53
QUOTE(Salvation @ Jul 20 2008, 04:01 AM) 535591
People need to use their memories better. In my day, we had to make use with only echoes for stargaze afflictions.
No we didn't
Laysus2008-07-20 13:10:49
QUOTE(Creslin @ Jul 20 2008, 04:13 AM) 535598
This is what mine looked like for spheres. Just typed 'spheres' to see it, after being captured and saved when I stargazed.
For nativity, I had afflictions replaced when I viewed the nativity and saved every persons nativity I ever looked at, so that when I targeted them, the status bar listed what each ray would do to them automatically.
The effects of non-nativity rays were also captured on stargaze, with just a plain listing of the effects of each planet grouped by which sign they were in called by an alias. It was all based on Acrune's setup, I just added and tweaked.
CODE
Sphere        | Str| Dur |Mana | Will  | Endur |Papx|Pow| Effects
------------------------------------------------------------------------------
Dolphin        | -1 | 110 | 225 |  2000 |  +500 | +3 | 0 | Intelligence
Skull          | +1 | 130 | 150 |  2000 |    0 | +2 | 1 | Constitution
------------------------------------------------------------------------------
Twin Crystals  | -3 | 150 | 300 |  +500 |  2000 | -1 | 0 | Psycic Resistance
Dragon        | +4 | 140 | 450 |    0 |  2000 | +1 | 0 | Magic Resistance
------------------------------------------------------------------------------
Lion          | +3 |  90 | 525 |    0 |  1500 | -2 | 0 | Charisma
Bumblebee      | +2 | 160 | 525 |  +500 |  500 | -2 | 3 | Focus Speed
------------------------------------------------------------------------------
Burning Censer | +2 | 150 | 450 | +1000 |Â Â 1500 | +1 | 0 | Asphyxiation Resist.
Volcano        | +3 | 140 | 300 |  2500 |  500 | -1 | 0 | Fire Resistance
------------------------------------------------------------------------------
Antlers        | -1 | 100 |  75 |  1500 |    0 | -3 | 2 | Dexterity
Spider        | +1 | 100 | 600 |  500 |  +500 | +4 | 2 | Writhe Speed
------------------------------------------------------------------------------
Crocodile      | -2 | 110 | 150 |  500 |  2500 | +2 | 0 | Physical Resistance
Glacier        | -2 | 130 | 225 |  1500 | +1000 | +3 | 1 | Cold Resistance
------------------------------------------------------------------------------
------------------------------------------------------------------------------
Dolphin        | -1 | 110 | 225 |  2000 |  +500 | +3 | 0 | Intelligence
Skull          | +1 | 130 | 150 |  2000 |    0 | +2 | 1 | Constitution
------------------------------------------------------------------------------
Twin Crystals  | -3 | 150 | 300 |  +500 |  2000 | -1 | 0 | Psycic Resistance
Dragon        | +4 | 140 | 450 |    0 |  2000 | +1 | 0 | Magic Resistance
------------------------------------------------------------------------------
Lion          | +3 |  90 | 525 |    0 |  1500 | -2 | 0 | Charisma
Bumblebee      | +2 | 160 | 525 |  +500 |  500 | -2 | 3 | Focus Speed
------------------------------------------------------------------------------
Burning Censer | +2 | 150 | 450 | +1000 |Â Â 1500 | +1 | 0 | Asphyxiation Resist.
Volcano        | +3 | 140 | 300 |  2500 |  500 | -1 | 0 | Fire Resistance
------------------------------------------------------------------------------
Antlers        | -1 | 100 |  75 |  1500 |    0 | -3 | 2 | Dexterity
Spider        | +1 | 100 | 600 |  500 |  +500 | +4 | 2 | Writhe Speed
------------------------------------------------------------------------------
Crocodile      | -2 | 110 | 150 |  500 |  2500 | +2 | 0 | Physical Resistance
Glacier        | -2 | 130 | 225 |  1500 | +1000 | +3 | 1 | Cold Resistance
------------------------------------------------------------------------------
For nativity, I had afflictions replaced when I viewed the nativity and saved every persons nativity I ever looked at, so that when I targeted them, the status bar listed what each ray would do to them automatically.
The effects of non-nativity rays were also captured on stargaze, with just a plain listing of the effects of each planet grouped by which sign they were in called by an alias. It was all based on Acrune's setup, I just added and tweaked.
Nice, mine was coded without being bothered to check what the actual values were >.> I should do something like that.