Unknown2008-08-02 15:47:12
QUOTE(Moiraine @ Aug 2 2008, 03:44 PM) 539945
I'll take that bet. For me, anyway. And if I see anything vaguely like that coming out of Celest, Moiraine would leave.
Stop whining about people who actually follow an RP avenue that is well-defined. Please.
Stop whining about people who actually follow an RP avenue that is well-defined. Please.
So, if you see anything from Celest that's interesting and unique but doesn't conform to some Light-Purist stereotype you'll leave?
Huh.
Shiri2008-08-02 15:49:14
QUOTE(Archer2 @ Aug 2 2008, 04:37 PM) 539942
*sigh* I really don't understand people's anality about this. Just do it, Christ, el Christ, else stop getting riled up about not doing it if it's your choice. They don't mind raiding with a rogue geomancer, etc, but they can't stop weeping becse stop getting riled up about it if it's your choice. They don't mind raiding with a rogue geomancer, etc, but they can't stop weeping because of an adjective.
Now on the other hand, if there are people (like Lendren) who have a general problem with the mechanical parts and rewards of the quest and not it's aesthetics that argument has alot more validity than crying because your "roleplay" prevents you from doing it. I bet you people who're going on about your "strict rp" (lol) break it all the time when you feel like it.
Now on the other hand, if there are people (like Lendren) who have a general problem with the mechanical parts and rewards of the quest and not it's aesthetics that argument has alot more validity than crying because your "roleplay" prevents you from doing it. I bet you people who're going on about your "strict rp" (lol) break it all the time when you feel like it.
BZZT, rhetoric alert! To turn it back on you: it's EASY for you to say "just do it" because there aren't any equivalents people can force on you. I bet you'd complain if there actually were an equal and opposite! Or especially if said equal and opposite existed and the Broadcast Centre didn't. Nice terrible uninformed "lol" on the RP plenty of people have been continuing about as long as you've played the game, too!
Unknown2008-08-02 15:50:45
Shiri, I want an equivalent for Mag because I think it would be interesting! I've said it before and I'll say it again!
Shiri2008-08-02 15:52:48
QUOTE(Archer2 @ Aug 2 2008, 04:50 PM) 539950
Shiri, I want an equivalent for Mag because I think it would be interesting! I've said it before and I'll say it again!
Ok...I was just turning your rhetoric on you to show you what you were doing. The point is that you're just aggroing people like Aison (who are being kind of abrasive about this I have to say, but then Revan started it AFAICT) instead of being reasonable about it. Needs more perspective.
Unknown2008-08-02 16:02:30
QUOTE(Shiri @ Aug 2 2008, 03:49 PM) 539949
Nice terrible uninformed "lol" on the RP plenty of people have been continuing about as long as you've played the game, too!
It was an lol at the idea that some sort of strict roleplay code could and should constrict everyone's characters to a mold that shan't be broken. I really don't know why an "evil" Celestian can't do the quest. I wasn't hitting on anyone's roleplay individually.
Evil as in not a glaringly "good" persona.
I think that kicking and enemying for doing the quest is stupid, but that's just me. I probably don't fully understand Celest's IG perspective of it.
Lorick2008-08-02 16:03:38
Alright, lets play nice with each other..
My main issue with the quest is simply in it's current form it acts to hinder entire organizations, and was built in such a way as to disallow an organizations on the basis the beliefs of those who created the quest gave that org. Can players act in any way the player imputs the commands? Yes. Does this mean it is always better in the interests of the game? No.
A simple solution would be to change some of the aestetics to be more open to other orgs. I don't see why this would bother others, considering it wouldn't be a mechanical change. As for those pointing fingers at others and claiming forum rp... Have you even stopped and looked at who has been opposed to this, and which side of the conflict they tend to support, nearly to the man? Come on people, we are better than this.
My main issue with the quest is simply in it's current form it acts to hinder entire organizations, and was built in such a way as to disallow an organizations on the basis the beliefs of those who created the quest gave that org. Can players act in any way the player imputs the commands? Yes. Does this mean it is always better in the interests of the game? No.
A simple solution would be to change some of the aestetics to be more open to other orgs. I don't see why this would bother others, considering it wouldn't be a mechanical change. As for those pointing fingers at others and claiming forum rp... Have you even stopped and looked at who has been opposed to this, and which side of the conflict they tend to support, nearly to the man? Come on people, we are better than this.
Shiri2008-08-02 16:09:33
QUOTE(Archer2 @ Aug 2 2008, 05:02 PM) 539957
It was an lol at the idea that some sort of strict roleplay code could and should constrict everyone's characters to a mold that shan't be broken. I really don't know why an "evil" Celestian can't do the quest. I wasn't hitting on anyone's roleplay individually.
Evil as in not a glaringly "good" persona.
I think that kicking and enemying for doing the quest is stupid, but that's just me. I probably don't fully understand Celest's IG perspective of it.
Evil as in not a glaringly "good" persona.
I think that kicking and enemying for doing the quest is stupid, but that's just me. I probably don't fully understand Celest's IG perspective of it.
Ok. Frankly I am not too hot on the "kicking and enemying" stance either but from Celest's perspective, that is what you do to people who refuse to listen to orders and if they keep doing a quest you told them not to do...I guess you could just perma-powerban them until they repent or something but that would get about the same amt. of complaining. And it is not out of line for the city of anti-taint to ban allowing some tainted dude to mindcontrol people even if that does happen to benefit "you" (they think they're helping Ladantine!) So really the lack of flexibility here is well-within reason, and thus Celest shouldn't be getting "lols" for complaining about a situation that is set up like this.
Serenwilde could probably be more flexible ...maybe...but whatever. I'm actually less concerned about the quest on a personal level than the stupid gorgog area-enemying and other such BS.
Saran2008-08-02 16:42:19
QUOTE(Shiri @ Aug 3 2008, 02:09 AM) 539961
Ok. Frankly I am not too hot on the "kicking and enemying" stance either but from Celest's perspective, that is what you do to people who refuse to listen to orders and if they keep doing a quest you told them not to do...I guess you could just perma-powerban them until they repent or something but that would get about the same amt. of complaining. And it is not out of line for the city of anti-taint to ban allowing some tainted dude to mindcontrol people even if that does happen to benefit "you" (they think they're helping Ladantine!) So really the lack of flexibility here is well-within reason, and thus Celest shouldn't be getting "lols" for complaining about a situation that is set up like this.
Serenwilde could probably be more flexible ...maybe...but whatever. I'm actually less concerned about the quest on a personal level than the stupid gorgog area-enemying and other such BS.
Serenwilde could probably be more flexible ...maybe...but whatever. I'm actually less concerned about the quest on a personal level than the stupid gorgog area-enemying and other such BS.
Though serenwilde does get the lovely reminders of what happened last time they toyed with the taint. And didn't Charune or someone raise objections when someone did it way back?
Anisu2008-08-02 16:57:50
QUOTE(Saran @ Aug 2 2008, 06:42 PM) 539966
Though serenwilde does get the lovely reminders of what happened last time they toyed with the taint. And didn't Charune or someone raise objections when someone did it way back?
It will only work if you have an allied divine that will protect you, else we get bullied by the divine not to do it, same as Celest would get bullied.
Rika2008-08-02 20:15:16
Good thing you brought the Gods up. I'm pretty sure even if the orgs themselves allowed it, the Gods would be against it. Maybe not so much for this quest, but the Soulforge one, most definitely. Really, I'm sorry I have RP which I follow and don't just go about doing whatever I want because it'll bring benefits.
Unknown2008-08-02 20:17:13
QUOTE(Archer2 @ Aug 2 2008, 08:50 AM) 539950
Shiri, I want an equivalent for Mag because I think it would be interesting! I've said it before and I'll say it again!
Try stealing fae and see how long you last in the city.
Obviously players can do the quest, but not if they wanted to stay in Celest. Totally changing your entire RP in the blink of an eye might work for some people (J and B I am looking at you) but many players actually take pride in adhering to a set of ideals that actually takes a (admittedly small) in game sacrifice to follow.
Now I would be the first to say that not everything in the game needs to be open to all, that would be boring. The pattern of recent taint (or even soulless) only areas though is not encouraging. The broadcast center just happens to be deliberately designed to annoy other orgs which causes more comment than most.
I still say if it was not Tainted it would be far more interesting. Then the so called city of light could see if mind control of innocents was worth gaining an advantage over the taint. Some would push for it, others would say we should not use such tactics. It would allow for interesting RP, much like the debates over the Wyrd (which are harmed by the forced support of the illithoids but I digress).
I honestly do not understand why it is such a big deal for us to want a style/rp change.
Moiraine2008-08-03 00:27:21
QUOTE(Archer2 @ Aug 2 2008, 03:47 PM) 539948
So, if you see anything from Celest that's interesting and unique but doesn't conform to some Light-Purist stereotype you'll leave?
Huh.
Huh.
The Celest role IS one of being a Light-Purist stereotype, AND I find it interesting. Now I'm going to go do something else and not say derogatory things, cuz I like to pretend I'm a nice person, usually.
Edit: Enthralled, I would like that a lot. Control the masses for their own good, or allow free choice to bring misery and death to the ignorant masses? Hmm!
Kaalak2008-08-03 00:38:18
QUOTE(Moiraine @ Aug 2 2008, 05:27 PM) 540141
The Celest role IS one of being a Light-Purist stereotype, AND I find it interesting. Now I'm going to go do something else and not say derogatory things, cuz I like to pretend I'm a nice person, usually.
No. Thats one way to play it. The perspective of Celest has shifted depending on leaders and activity. Its a personal choice. Read the older city newsposts.
I'm going to quote this from lack of rants since I think it shines a bit of light on admin/coder view of quests in general.
QUOTE(Eventru @ Aug 2 2008, 08:33 AM) 539937
Every quest should be doable by any org, mechanically.
Sure, roleplay could become a problem - orgs with high moral centres will most definitely 'suffer' in the overall scheme, as far as areas and quests go. Orgs with low moral centres will benefit. It's just one of those things that fall into 'roleplay'.
That said, and as I said before I haven't really looked at the area in a rather long time so I may just be way out in left field - I can very easily see a zealous, anti-everything-but-the-Light Celestian who would help Globglob. There's always room, in every organization, for an 'ends justify the means' personality.
Sure, roleplay could become a problem - orgs with high moral centres will most definitely 'suffer' in the overall scheme, as far as areas and quests go. Orgs with low moral centres will benefit. It's just one of those things that fall into 'roleplay'.
That said, and as I said before I haven't really looked at the area in a rather long time so I may just be way out in left field - I can very easily see a zealous, anti-everything-but-the-Light Celestian who would help Globglob. There's always room, in every organization, for an 'ends justify the means' personality.
Anyway I'd certainly look into buffing the counter-quest reward with gold/more benefits than just karma. Perhaps make the mob required to do the counter quest unkillable temporarily.
Moiraine2008-08-03 02:21:27
QUOTE(Kaalak @ Aug 3 2008, 12:38 AM) 540144
No. Thats one way to play it. The perspective of Celest has shifted depending on leaders and activity. Its a personal choice. Read the older city newsposts.
I have. I'm not saying that a goody goody role is what Celest is. Whether you're a pacifist or a ends-justifies-means kind of person, in Celest you're still a Light-Purist stereotype of some sort. It's all good.
Unknown2008-08-03 03:19:30
QUOTE(Enthralled @ Aug 2 2008, 08:17 PM) 540030
Try stealing fae and see how long you last in the city.
Obviously players can do the quest, but not if they wanted to stay in Celest. Totally changing your entire RP in the blink of an eye might work for some people (J and B I am looking at you) but many players actually take pride in adhering to a set of ideals that actually takes a (admittedly small) in game sacrifice to follow.
Now I would be the first to say that not everything in the game needs to be open to all, that would be boring. The pattern of recent taint (or even soulless) only areas though is not encouraging. The broadcast center just happens to be deliberately designed to annoy other orgs which causes more comment than most.
I still say if it was not Tainted it would be far more interesting. Then the so called city of light could see if mind control of innocents was worth gaining an advantage over the taint. Some would push for it, others would say we should not use such tactics. It would allow for interesting RP, much like the debates over the Wyrd (which are harmed by the forced support of the illithoids but I digress).
I honestly do not understand why it is such a big deal for us to want a style/rp change.
Obviously players can do the quest, but not if they wanted to stay in Celest. Totally changing your entire RP in the blink of an eye might work for some people (J and B I am looking at you) but many players actually take pride in adhering to a set of ideals that actually takes a (admittedly small) in game sacrifice to follow.
Now I would be the first to say that not everything in the game needs to be open to all, that would be boring. The pattern of recent taint (or even soulless) only areas though is not encouraging. The broadcast center just happens to be deliberately designed to annoy other orgs which causes more comment than most.
I still say if it was not Tainted it would be far more interesting. Then the so called city of light could see if mind control of innocents was worth gaining an advantage over the taint. Some would push for it, others would say we should not use such tactics. It would allow for interesting RP, much like the debates over the Wyrd (which are harmed by the forced support of the illithoids but I digress).
I honestly do not understand why it is such a big deal for us to want a style/rp change.
I use to steal fae all the time. I enjoyed it.
Unknown2008-08-03 03:26:48
QUOTE(Moiraine @ Aug 3 2008, 12:27 AM) 540141
The Celest role IS one of being a Light-Purist stereotype, AND I find it interesting. Now I'm going to go do something else and not say derogatory things, cuz I like to pretend I'm a nice person, usually.
But that's not all it could or should be and encompass! I didn't say it wasn't interesting, I just mean other things are possible that can be interesting as well. At least not in my opinion. If everyone in Celest was completely uppity and never did anything naughty or anything morally ambigious, it would be a very boring city. In fact, the Celest role ISN'T one of a Light-Purist stereotype. If the occasion arises or the situation calls for it, don't you (Celestians) slay Serenwilders? They aren't tainted in anyway, so why should they die? Doesn't the Light enbrace Peace and Pacisifism?
But it ALSO involves Duty and Doing What Must be Done doesn't it? I mean, couldn't you say by doing the Quest, you're simply protecting the Bards and Scholars from having their minds and bodies corrupted during their time in the Tainted City?You could justify it by saying you release them from all mind-control when they're safetly inside the Library walls, to live out their dream there?
Etc, etc.
Unknown2008-08-03 03:29:18
QUOTE(Archer2 @ Aug 2 2008, 10:19 PM) 540262
I use to steal fae all the time. I enjoyed it.
So did I, for a while. But then they banned it and I got five disfavours and removed from public office retroactivly over it. It is not viable anymore.
Moiraine2008-08-03 03:46:05
QUOTE(Archer2 @ Aug 3 2008, 03:26 AM) 540266
If everyone in Celest was completely uppity and never did anything naughty or anything morally ambigious, it would be a very boring city.
Again, I agree. However, using the Taint is not even vaguely ambiguous, morally or otherwise, as far as the Celest viewpoint is concerned.
Lisaera2008-08-03 04:28:17
I am interested in hearing the perspective from someone who has done the quest itself, to see how that experience compares to the input already given concerning the anti-quest.
Nocht2008-08-03 04:37:40
A few points I noticed while reading:
-Globglob cannot be raised an hour after he's killed. It's three hours.
-As of a few weeks ago, Globglob shouts once every time minutes when he's active. He shouldn't be spamming you.
-Globglob is not supernal/demon lord hard to kill, even with only one antenna down. And I've seen Mag and Celest kill each many many times over!
-While I can certainly see how the loss to culture/newbie experience could become a problem, I, personally, don't think Globglob is around often enough to really claim it is a problem yet. He's rarely up, and when he is, it doesn't seem to last long. (And I have been paying rather close attention to the Centre)
-I would never expect anyone to throw their RP out the window to do a quest. However, looking at each organizations RP over time, Magnagora, Glomdoring, and even Serenwilde could do this quest and not be tossing out their RP.
-Finally, and most importantly, we would never design a quest with the intent of putting one specific org at a disadvantage. We don't have fun by making players miserable, really.
I'm a little disappointed that an Ideas thread turned into a lot of senseless arguing, but in the midst of it all were some interesting ideas. Little changes to how the bards/scholars/pilgrims act, or the time in between doing quests were solid ideas, and I hope to see more like them. (If someone could organize all the actual ideas into a post for everyone to read, that would be amazing)
The fact nothing has been changed yet does not mean we refuse to, or that we ignore you. The reality is that every administrator has plenty of things they're trying to do, and as much as we'd all like to be able to add new things with the snap of a finger, we can't.
All that aside, your comments/concerns/etc are always wanted and appreciated. We get a lot of our ideas from your posts.
-Globglob cannot be raised an hour after he's killed. It's three hours.
-As of a few weeks ago, Globglob shouts once every time minutes when he's active. He shouldn't be spamming you.
-Globglob is not supernal/demon lord hard to kill, even with only one antenna down. And I've seen Mag and Celest kill each many many times over!
-While I can certainly see how the loss to culture/newbie experience could become a problem, I, personally, don't think Globglob is around often enough to really claim it is a problem yet. He's rarely up, and when he is, it doesn't seem to last long. (And I have been paying rather close attention to the Centre)
-I would never expect anyone to throw their RP out the window to do a quest. However, looking at each organizations RP over time, Magnagora, Glomdoring, and even Serenwilde could do this quest and not be tossing out their RP.
-Finally, and most importantly, we would never design a quest with the intent of putting one specific org at a disadvantage. We don't have fun by making players miserable, really.
I'm a little disappointed that an Ideas thread turned into a lot of senseless arguing, but in the midst of it all were some interesting ideas. Little changes to how the bards/scholars/pilgrims act, or the time in between doing quests were solid ideas, and I hope to see more like them. (If someone could organize all the actual ideas into a post for everyone to read, that would be amazing)
The fact nothing has been changed yet does not mean we refuse to, or that we ignore you. The reality is that every administrator has plenty of things they're trying to do, and as much as we'd all like to be able to add new things with the snap of a finger, we can't.
All that aside, your comments/concerns/etc are always wanted and appreciated. We get a lot of our ideas from your posts.