Most OP skillset combinations

by Rika

Back to Common Grounds.

Rika2008-08-09 10:39:33
So, which three skillsets would you put together to form the most OP class?

Here are my three:

Music - Wildarrane
Totems - Night
Elementalism - Geomancy

Chokemesne AND Wildarrane passives? Need I say more?

EDIT: geomancy
Unknown2008-08-09 10:41:35
Geomancy
Bone crusher
Wicca

super passive + super stuns easily mobile un-like a choke hold
Shiri2008-08-09 10:42:22
Wouldn't you rather have a geodemesne for choke? Prone, blind, stun, bustleg instead of different elevation, paralysis, afflictions. Not like sap matters.
Esano2008-08-09 10:43:09
How would Druidry go compared to Geomancy just on the passives? Geomancy has knockdown/stun/breakleg/etc. Don't know what Wildarrane has or how it would go with either of them.
Shiri2008-08-09 10:46:46
QUOTE(Esano @ Aug 9 2008, 11:43 AM) 543069
How would Druidry go compared to Geomancy just on the passives? Geomancy has knockdown/stun/breakleg/etc. Don't know what Wildarrane has or how it would go with either of them.

Wildarrane has off-eq, damage enhancement, some kind of dodge if you stand still long enough (this is a chokemesne so yes) and moderate passive damage, plus music has the active damage.

Problem with this is that you're not gonna be locking anyone easily, so they can just tumble - unlike, say, while sapped with a DW. If you went DW, you'd miss the passive music damage but you could still spam NK.
Rika2008-08-09 10:49:38
Hrm, yeah, probably would go with geomesne instead. With the many passives and pfifth, it would be hard to get out even with tumble.
Shiri2008-08-09 10:50:43
Right, forgot p5th, silly of me.
Esano2008-08-09 10:59:17
And Geomancy has mud and rubble to slow exiting. I wonder how hard it would be to pull of a chasm in those circumstances.
Gregori2008-08-09 11:08:20
My choice.

Divine Zap.
Unknown2008-08-09 11:17:44
wrong World burn ftw
Unknown2008-08-09 11:33:20
Wildarrane
Acrobatics
Ecology

tongue.gif
Unknown2008-08-09 12:36:35
Kata
Athletics
Geomancy

Almost a guild set! ...except the randomness of two primaries.
Unknown2008-08-09 13:30:29
Shofangi
Sacraments
Necromancy

censor.gif plz.
Esano2008-08-09 13:39:27
How about we take the three most OP skills?

Night -- Choke
Sacraments -- Trueheal
Necromancy -- Lich
Shiri2008-08-09 13:47:09
QUOTE(Salvation @ Aug 9 2008, 02:30 PM) 543088
Shofangi
Sacraments
Necromancy

censor.gif plz.


Or how about shofangi, healing and uh...crow?
Unknown2008-08-09 13:47:48
The point was that you'd get mad and showoff your crazy biasness.

Ah well.
Shiri2008-08-09 13:48:29
QUOTE(Salvation @ Aug 9 2008, 02:47 PM) 543095
The point was that you'd get mad and showoff your crazy biasness.

Ah well.

Huh?

EDIT: Wait, biasness isn't a word.

EDIT: Got another one. Geomancy, night, tracking.
Unknown2008-08-09 14:03:02
Biasness -is- a word. If it wasn't it wouldn't show up as correct on the forum's spell checker, now would it?! That's what I thought.

Tracking + Night is already incredibly OP with pretty much -any- primary skill. If I had both as an AL... hot.
Shiri2008-08-09 14:07:06
QUOTE(Salvation @ Aug 9 2008, 03:03 PM) 543101
Biasness -is- a word. If it wasn't it wouldn't show up as correct on the forum's spell checker, now would it?! That's what I thought.

Tracking + Night is already incredibly OP with pretty much -any- primary skill. If I had both as an AL... hot.


...there's a forum spellchecker? I just clicked on the ABC thing and it doesn't work. Heh.

I was specifically thinking of a geo demesne timed to prone+breakleg and prone+stun at 5 second intervals with the Mag shieldbreaker snake and the proning cobra, in choke. Guy on top can staffpoint or NK at his discretion!
Bael2008-08-09 14:08:07
Hmmm.

Moon
Night
Any warrior spec + fully artied weapons.

Maybe monks too.