Most OP skillset combinations

by Rika

Back to Common Grounds.

Unknown2008-08-09 14:10:47
QUOTE(Bael @ Aug 9 2008, 10:08 AM) 543104
Hmmm.

Moon
Night
Any warrior spec + fully artied weapons.

Maybe monks too.


Monks right now. They get six hits per my one (With a 240 speed Katana) without rushing. blackeye.gif
Shiri2008-08-09 14:16:31
Warriors. The drawdown/NK buff affects then more than monks (counterintuitively, but the speed cap means we'd exceed our kicks and it wouldn't help). Nice idea. Would lose to our hypothetical geochoketrapper though.
Unknown2008-08-09 14:54:32
Knighthood - Bonecrusher
Athletics
Acrobatics

Probably not the most overpowered possibility, but definitely an irritating one.
Bael2008-08-09 15:02:04
Hyperactive Shuyin.

That's actually quite scary.
Charune2008-08-09 19:54:44
QUOTE(Gregori @ Aug 9 2008, 07:08 AM) 543076
My choice.

Divine Zap.


zap.gif
Rika2008-08-09 20:00:31
QUOTE(Shiri @ Aug 10 2008, 02:16 AM) 543106
Warriors. The drawdown/NK buff affects then more than monks (counterintuitively, but the speed cap means we'd exceed our kicks and it wouldn't help). Nice idea. Would lose to our hypothetical geochoketrapper though.


Depending on the spec, the dual-aura warrior could end up being eaten by the choke itself.
Unknown2008-08-09 20:08:30
Kata
Seren Wicca
Glom Wicca

Seems deadly to me!
Silvanus2008-08-09 20:59:15
Telepathy
Cosmic - Celestialism
Rituals - Sacrements

Or

Telepathy
Druidry
Totems - Moon (it's better then Stag, right?)
Unknown2008-08-09 21:52:44
Forging
Forging
Ascendance
Bael2008-08-09 21:59:55
Night
Moon
Aquamancy

Tae'dae or female kephera for a tank.
Ashai2008-08-09 22:02:16
Night
Tahtetso
Sacraments

Monk PPK machine in choke with grapples and trueheal in case everything goes wrong.
Unknown2008-08-09 22:15:26
Geomancy, Aquamancy, Seren Druidry.

* Awesome demesne: Passive stun and kockdown every 4 seconds and blindness, breaklegs, hunger, slowed sipping, defense stripping, freezeing, healing allies, passive affliction curing, currents, paralysis, electrical damage, asthma, hallucinate/confusion/dementia and elevation change ever 8 seconds. Also gives lag affliction, due to a page and a half of text every time the demesne hits.
* 3x infulence bonus in demesne.
* Can meld any plane except Etherglom.
* Neat utility stuff: Immunity to waves & earthquakes, flow, scrying, waterbreathe, cleanse spell.
Unknown2008-08-09 22:23:05
But you wouldn't be able to meld all three at the same time...

I still say that the Geomancy-Tracking-Night is the most retardedly powerful combination for solo-combat, and the Geomancy-Wildarrane-Night is the most retardedly powerful combination group-combat.
Unknown2008-08-09 22:39:02
QUOTE(Salvation @ Aug 9 2008, 05:23 PM) 543289
But you wouldn't be able to meld all three at the same time...


Your logic has no place here! unsure.gif
Rika2008-08-09 23:28:14
Since night has come up so much, we must obviously nerf choke. ninja.gif
Unknown2008-08-09 23:30:49
If you nerf Choke, Moon becomes OP compared to Night.

Nerf Choke at your own discretion!
Shiri2008-08-10 00:46:27
I wonder how willing moon users would be willing to eat a nerf in exchange for a choke fix, but that's another topic!
Rika2008-08-10 00:51:41
I'm not a MD, so I'm biased. However, I say do it!
Unknown2008-08-10 05:19:57
Telepathy-Celestialism-Music of any kind
Angel with Pacifism Anorexia Love and Hypochondria
Quickening-Pfifth-Fear-Amplifyfear-Manabarbs-Egovice-Mindblast em into the ground.
Casilu2008-08-12 02:31:30
Tahtetso
Acrobatics
Athletics

Be especially bad if you transed resilience and the latter two. I really like my odds of dodging there.

Edit:

Or Tahtetso, Night, and Acrobatics.