Bandwidth Averages

by Unknown

Back to Common Grounds.

Unknown2008-08-09 17:46:43
I was wondering.

Has anybody measured the average bandwidth a Lusternia session uses?

I was curious about this because of the new trend of ISPs to start implementing bandwidth caps or metered access. I have a feeling in the next 5 years or so, most "unlimited access" will be capped at a certain GB level and extra charges per block of traffic will be added, and I don't think this is going to go away in the US. This means while basic e-mail and web surfing will be fine, I think excessive use of video, gaming, file downloads, torrents, etc, will have to be carefully planned.

How much bandwidth does the average daily session take, or how much bandwidth would be taken up. I wonder about this because I know it's a text game, but sometimes a lot of text flies. Has anybody ever calculated this?

This is more an intellectual curiosity than anything else.
Gwylifar2008-08-09 19:24:17
Yes, I have. My Internet's always been metered thanks to my wonderfully terrible satellite Internet, and I recently installed some software (PRTG Traffic Grapher) to help me track down something that was draining it too fast (since I hit the usage cap and got throttled for almost a month). All the text of an hour's constant use of Lusternia consumes less bandwidth than the Flash banner ads you'll see browsing a few web pages. A single YouTube video is probably more than you can use up on Lusternia all day. Don't worry; no matter how lean a diet you're on, there's always room for Lusternia.
Unknown2008-08-09 19:31:37
All I can say is that Lusternia doesn't use much... at all. I used to have that 1gb traffic limit per month and you'll never ever reach that with just Lusternia, even if you play my 10-14 hours per day Lusternia / Aetolia play + idle sessions.
Ashteru2008-08-09 20:26:45
So the US are implementing this now after giving everyone unlimited bandwith? Funny, we started exactly the opposite. Capped bandwidth and only slowly now we get uncapped.
Rika2008-08-09 20:30:43
Our bandwidth has always been and is still capped. dry.gif
Unknown2008-08-09 23:36:12
I do heart my 25gig per month cap, it's so fufilling sometimes. dribble.gif
Esano2008-08-10 00:38:31
Each character = 1 byte. Lusternia's natural cap is 80 characters per line, or 80 bytes. Thus, for a single megabyte, you would need 13107 lines.
Gwylifar2008-08-10 01:51:00
Well, there's a lot of missing characters in that count, after you throw in ANSI codes for colors, ATCP signals, and control sequences. But even so, it's still thousands and thousands of lines to a megabyte.
Esano2008-08-10 02:18:25
Not every line will be 80 characters, though, either. Most terminate prematurely with a newline. But yes, that was a rough indication.
Nemerle2008-08-10 10:29:04
latency and variation thereof griefs me much more than bandwidth or GB/month. telnet is udp so all your comms to lusty and back is going steerage class. Pingplotter has a freebie that can help you see where the delay is between you and IRE and whether its a problem. If you see lots of delay between you and the next hop (your ISP) you can use this to hassle them.
Unknown2008-08-10 18:28:21
QUOTE(Ashteru @ Aug 9 2008, 10:26 PM) 543224
So the US are implementing this now after giving everyone unlimited bandwith? Funny, we started exactly the opposite. Capped bandwidth and only slowly now we get uncapped.


QFT - Austria had this for the LONGEST time. Now, slowly, with the falling of the telekom monopoly we are getting flat rates. Yay EU.

I -love- my flat rate, even if I have a fair-use attached. I've dl'd over 30gb in one month though and they didn't evoke that on me so.. I guess fair-use isn't as bad as people make it out to be. The only thing I hate is that my upload rate is still capped badly, but as long as I don't host anything it's mostly fine.