Leiliadhe2008-08-12 06:14:34
QUOTE(Shiri @ Aug 12 2008, 02:05 AM) 544612
Btw, as for "deciding destroying it for 30 months was a good thing" - the original suggestion, and I don't know if this was implemented or not, was that it was only force-destroyed for a little while, and then you could spend a lot of power to put it back up. Constructs ideally shouldn't be relied upon though, and the only org that would be passively punished by it is Serenwilde, so I don't see why it bothers you that much.
Do you really think losing a construct for an RL month would only hurt Serenwilde? Explain. Being without teleport night is a pain in the for just 24 hours to me (can't bash prime due to keph bash griefers, so I have to spend power to astroglide and -maybe- find some working nodes), 30 days would be insane. Also keep in mind that it would make the collegium planar quest nearly impossible for newbies--they almost always die in one hit to a random astral mob if they try to go there instead, and "get a ship with flashpoints to Crumkindivia or the Night bubble" really isn't a reasonable suggestion for a newbie quest.
Shiri, get the construct destroying thing fixed with your secret admin powers. 30 RL days is -way- too harsh, no matter who it happens to, or what construct it hits.
Shiri2008-08-12 06:17:55
QUOTE(Leiliadhe @ Aug 12 2008, 07:14 AM) 544626
Do you really think losing a construct for an RL month would only hurt Serenwilde? Explain. Being without teleport night is a pain in the for just 24 hours to me (can't bash prime due to keph bash griefers, so I have to spend power to astroglide and -maybe- find some working nodes), 30 days would be insane. Also keep in mind that it would make the collegium planar quest nearly impossible for newbies--they almost always die in one hit to a random astral mob if they try to go there instead, and "get a ship with flashpoints to Crumkindivia or the Night bubble" really isn't a reasonable suggestion for a newbie quest.
Shiri, get the construct destroying thing fixed with your secret admin powers. 30 RL days is -way- too harsh, no matter who it happens to, or what construct it hits.
Shiri, get the construct destroying thing fixed with your secret admin powers. 30 RL days is -way- too harsh, no matter who it happens to, or what construct it hits.
I forgot about the collegium thing, you're quite right - it would hurt Glomdoring markedly too solely because of that. Other than that, you would live. You keep your rezz skill, and you lose a bit of nice regeneration and port EDIT: night, and the coven thing which doesn't come up THAT much, but realistically you would function just fine. Serenwilde loses its rezz skill AND all that, which is much worse.
As for the secret admin powers, I wish!
P.S it's much easier to disable it for 24h than 30d. MUCH easier. Requires 30-40 minutes at a time you don't necessarily have a chokemesne prepared, as opposed to what evidently equates to 2 hours of uninterrupted blasts from 5 ships.
Leiliadhe2008-08-12 06:22:30
QUOTE(Shiri @ Aug 12 2008, 02:17 AM) 544628
I forgot about the collegium thing, you're quite right - it would hurt Glomdoring markedly too solely because of that. Other than that, you would live. You keep your rezz skill, and you lose a bit of nice regeneration and port EDIT: night, and the coven thing which doesn't come up THAT much, but realistically you would function just fine. Serenwilde loses its rezz skill AND all that, which is much worse.
As for the secret admin powers, I wish!
P.S it's much easier to disable it for 24h than 30d. MUCH easier. Requires 30-40 minutes at a time you don't necessarily have a chokemesne prepared, as opposed to what evidently equates to 2 hours of uninterrupted blasts from 5 ships.
As for the secret admin powers, I wish!
P.S it's much easier to disable it for 24h than 30d. MUCH easier. Requires 30-40 minutes at a time you don't necessarily have a chokemesne prepared, as opposed to what evidently equates to 2 hours of uninterrupted blasts from 5 ships.
We don't have a rezz skill. Do you mean free immolation from that other construct? Also consider that the Nightaltar lets us use Cone individually, which is very very useful... and I like getting 2 shadows for my cauldron when I gather instead of 1. Yes, we would function, but we wouldn't function -as well-. That's the point. Constructs are powerful bonuses.
And I know you have secret admin power. You replied directly to one of my bug reports once... I'm wise to you.
The one time when a freak occurrence of circumstances lets an attacker get an upper hand and a construct is destroyed for 30 RL days... it'll be one time too many. Even something like 7 days would be pretty harsh, but a lot more acceptable.
Shiri2008-08-12 06:24:41
QUOTE(Leiliadhe @ Aug 12 2008, 07:22 AM) 544637
We don't have a rezz skill. Do you mean free immolation from that other construct? Also consider that the Nightaltar lets us use Cone individually, which is very very useful... and I like getting 2 shadows for my cauldron when I gather instead of 1. Yes, we would function, but we wouldn't function -as well-. That's the point. Constructs are powerful bonuses.
And I know you have secret admin power. You replied directly to one of my bug reports once... I'm wise to you.
The one time when a freak occurrence of circumstances lets an attacker get an upper hand and a construct is destroyed for 30 RL days... it'll be one time too many. Even something like 7 days would be pretty harsh, but a lot more acceptable.
And I know you have secret admin power. You replied directly to one of my bug reports once... I'm wise to you.
The one time when a freak occurrence of circumstances lets an attacker get an upper hand and a construct is destroyed for 30 RL days... it'll be one time too many. Even something like 7 days would be pretty harsh, but a lot more acceptable.
1. No, I mean darkrebirth. That's a rezz skill. The cone thing isn't really "very very" useful btw, it's nice for gaining power but you can just waste it if you want to astral link. You would function close enough to normal that it's not a ginormous loss.
2. I know you're kidding here, but just to clear it up, that's because I bugged the same thing as you and they got merged together. In case you didn't know what -actually- happened.
3. Well, I see what you're getting at here. And I did support the shorter total destroy and the longer destroy-but-can-rezz. Everyone would naturally rezz it though, so you may as well just call it a larger power cost.
Leiliadhe2008-08-12 06:30:49
QUOTE(Shiri @ Aug 12 2008, 02:24 AM) 544639
1. No, I mean darkrebirth. That's a rezz skill. The cone thing isn't really "very very" useful btw, it's nice for gaining power but you can just waste it if you want to astral link. You would function close enough to normal that it's not a ginormous loss.
2. I know you're kidding here, but just to clear it up, that's because I bugged the same thing as you and they got merged together. In case you didn't know what -actually- happened.
3. Well, I see what you're getting at here. And I did support the shorter total destroy and the longer destroy-but-can-rezz. Everyone would naturally rezz it though, so you may as well just call it a larger power cost.
2. I know you're kidding here, but just to clear it up, that's because I bugged the same thing as you and they got merged together. In case you didn't know what -actually- happened.
3. Well, I see what you're getting at here. And I did support the shorter total destroy and the longer destroy-but-can-rezz. Everyone would naturally rezz it though, so you may as well just call it a larger power cost.
1. Nobody uses darkrebirth anymore except the actual BT druids with nests. I'd gladly auction it off for some suitably evil and shadowy resurgem equivalent in Night.
2. (further proof of conspiracy deleted by Shiri)
3. Larger power cost would be fine. Double it, heck, treble it. Just don't make it 30 RL days... geez.
Unknown2008-08-12 06:31:46
Give aetherships a one use only thingy for like 50K which is a droppod, you build a colosus, put the pilot in and then drop it down onto the planet surface, out of which come the Dreadnaught, phase in some terminators, and it's all fun and games.
Seriously though, just give aetherships a cheap way one off way to drop a colosus down onto the nexus world, have it one per ship at any one time.
Seriously though, just give aetherships a cheap way one off way to drop a colosus down onto the nexus world, have it one per ship at any one time.
Eliron2008-08-12 07:04:23
The Bombarding Math from my side, because I was in the construct. Numbers aren't quite as precise since I didn't record the fight.
Construct starting health: around 9000
Each bombard with shield up: 300 damage
Each sparkleberry: 8 healing. Yes, 8.
Slurry: around 200 healing.
Construct ending health: around 3000
Healing was pretty non-existent since I only had about 20 sparkleberries and I think I used 10-15, but maybe 31 hits with healing.
At that rate, 30 hits to take it down. Constructs are also slow, so if three ships or more timed bombards right, they'd get a few hits before shields could be put back up.
If Xenthos is right in that a shield cuts damage in half, an unguarded construct would take 15 hits, so either three ships or two ships and a ground crew.
For a 30 day loss of a construct, I don't think that's too much. If an org could field the force everytime, it'd be feasible to prevent another org from ever having constructs up and that's honestly no fun. Having shields help that much doesn't seem unfair to me either since again, it's no fun if you can't protect your own constructs when you put the effort into it. Glomdoring can't field five ships to go against your five ships. Never mind how unlikely it is for us to find five ships, but if we manned them we'd have no one on ground defense. If we were caught off guard, got lazy or were just plain under-manned, it is possible to take down the construct.
It's a little unfair to Serenwilde to not win when they manage to pull this large of an attack off (and kudos for getting five ships to work together!), but at the same time it's a game, and if the underdog always loses on numbers when they try then soon the underdog is squashed out of existence or will to participate. That's no fun for anyone, unless you're a fan of internal backstabbing because you're the only org left.
Construct starting health: around 9000
Each bombard with shield up: 300 damage
Each sparkleberry: 8 healing. Yes, 8.
Slurry: around 200 healing.
Construct ending health: around 3000
Healing was pretty non-existent since I only had about 20 sparkleberries and I think I used 10-15, but maybe 31 hits with healing.
At that rate, 30 hits to take it down. Constructs are also slow, so if three ships or more timed bombards right, they'd get a few hits before shields could be put back up.
If Xenthos is right in that a shield cuts damage in half, an unguarded construct would take 15 hits, so either three ships or two ships and a ground crew.
For a 30 day loss of a construct, I don't think that's too much. If an org could field the force everytime, it'd be feasible to prevent another org from ever having constructs up and that's honestly no fun. Having shields help that much doesn't seem unfair to me either since again, it's no fun if you can't protect your own constructs when you put the effort into it. Glomdoring can't field five ships to go against your five ships. Never mind how unlikely it is for us to find five ships, but if we manned them we'd have no one on ground defense. If we were caught off guard, got lazy or were just plain under-manned, it is possible to take down the construct.
It's a little unfair to Serenwilde to not win when they manage to pull this large of an attack off (and kudos for getting five ships to work together!), but at the same time it's a game, and if the underdog always loses on numbers when they try then soon the underdog is squashed out of existence or will to participate. That's no fun for anyone, unless you're a fan of internal backstabbing because you're the only org left.
Daereth2008-08-12 16:19:25
I swear my aethersight went off at least 500+ times during that bloody weakening, very annoying. Sadly, I was thinking it was just a big conspiracy to spam scry me for an hour which ticked me off even more.
Shiri2008-08-12 16:24:20
QUOTE(Daereth @ Aug 12 2008, 05:19 PM) 544781
I swear my aethersight went off at least 500+ times during that bloody weakening, very annoying. Sadly, I was thinking it was just a big conspiracy to spam scry me for an hour which ticked me off even more.
Heh, sorry about that, we only found out part-way through that worldscan was tripping aethersight - before that we'd been spamming the hell out of it to track how long it took the Magnagorans to show up.
Unknown2008-08-13 00:31:54
QUOTE(Leiliadhe @ Aug 12 2008, 01:14 AM) 544626
Also keep in mind that it would make the collegium planar quest nearly impossible for newbies--they almost always die in one hit to a random astral mob if they try to go there instead, and "get a ship with flashpoints to Crumkindivia or the Night bubble" really isn't a reasonable suggestion for a newbie quest.
Astral is very, very easy. Magnagora brings newbies up there all the time instead of using bubles. Don't know what's up if you're having problems.
Furien2008-08-13 00:41:53
QUOTE(Greleag @ Aug 12 2008, 05:31 PM) 544952
Astral is very, very easy. Magnagora brings newbies up there all the time instead of using bubles. Don't know what's up if you're having problems.
Your nexi link to astral. Ours don't. We're forced to use yours. Transverse up to ethereal, cross faethorn, transverse to elemental plane XYZ, cross elemental plane, transverse cosmic, transverse astral, then do the same all the way back down.
Unknown2008-08-13 00:44:37
So? You need to go to Faethorn and Nil (and elemental too, I think) for points. It's just part of the trip.
Leiliadhe2008-08-13 00:56:07
QUOTE(Greleag @ Aug 12 2008, 08:44 PM) 544957
So? You need to go to Faethorn and Nil (and elemental too, I think) for points. It's just part of the trip.
Except that not everyone (and certainly not the newbies) has enough skill in Planar to use the nexus of another org, and some of those who do are going to be too busy to help with newbie quests/enemied to the org that has the nexus. Also, there's still the problem of the poor newbie getting one-hit killed by aggro astral critters.
Besides, "Well, maybe you guys should just make sure all your collegium professors are trans Planar and not enemied to Celest or Mag" falls into the same category as "get an aethership with flashpoints to everywhere you could conceivably need to go, noob". It's unreasonable for a newbie quest.
Unknown2008-08-13 01:19:47
QUOTE(Leiliadhe @ Aug 12 2008, 07:56 PM) 544960
Except that not everyone (and certainly not the newbies) has enough skill in Planar to use the nexus of another org, and some of those who do are going to be too busy to help with newbie quests/enemied to the org that has the nexus.
You have to have one free professor with trans planar who isn't enemied to both cities. How many people does Glomdoring have that have trans planar? How many are enemied to both Celest and Magnagora? Or you could just have a shadowdancer with astroglide take them.
QUOTE
Also, there's still the problem of the poor newbie getting one-hit killed by aggro astral critters.
I have never had a newbie get killed by goats unless someone from Celest had linkspammed the sphere, in which case I had a demi go up and kill them before I tried again. It's not an issue.
Leiliadhe2008-08-13 01:37:36
QUOTE
You have to have one free professor with trans planar who isn't enemied to both cities. How many people does Glomdoring have that have trans planar? How many are enemied to both Celest and Magnagora? Or you could just have a shadowdancer with astroglide take them.
Glomdoring has the smallest playerbase of any org, and SD is a small guild with mostly hex users.QUOTE
I have never had a newbie get killed by goats unless someone from Celest had linkspammed the sphere, in which case I had a demi go up and kill them before I tried again. It's not an issue.
Yeah, no problem, we can just pair our professors with Glomdoring's many demigod fighters to clear the way.
The more complex workarounds you suggest, the more you strengthen my point about a commune losing a construct for 30 days being an unnecessary hassle for newbies, who are (currently) forced to do the goofy collegium quests if they don't want to sit in pre-novicehood limbo for an RL day's worth of playtime. Does it really add so much to the game to have the nexus world system grief the hell out of an entire org (especially the new players) if they don't have enough demigod/ascendant PKers to frequently defend from raids? Really, the 30 days needs to be majorly lowered.
Shiri2008-08-13 01:43:37
Regardless of whether I agree with the 30-day thing or not, the problem you seem to be talking about seems to be more to do with how the collegium quest (and Serenwilde's already-gimped rezz skill) are set up - those things would be a problem even if the construct was only disabled for a week. We should be losing extra privileges like our regen and the bashing use of teleport moon, NOT the rezz skill and novice quest.
Jigan2008-08-13 01:54:23
Does this mean my Slurry is OP?
Leiliadhe2008-08-13 02:03:28
QUOTE(Shiri @ Aug 12 2008, 09:43 PM) 544973
Regardless of whether I agree with the 30-day thing or not, the problem you seem to be talking about seems to be more to do with how the collegium quest (and Serenwilde's already-gimped rezz skill) are set up - those things would be a problem even if the construct was only disabled for a week. We should be losing extra privileges like our regen and the bashing use of teleport moon, NOT the rezz skill and novice quest.
Well, I disagree with collegiums being mandatory to begin with... seems this topic is raising all sorts of issues.
Jigan, look what your slurry has wrought. Revolution!
Gwylifar2008-08-13 14:33:34
QUOTE(Shiri @ Aug 12 2008, 09:43 PM) 544973
Regardless of whether I agree with the 30-day thing or not, the problem you seem to be talking about seems to be more to do with how the collegium quest (and Serenwilde's already-gimped rezz skill) are set up - those things would be a problem even if the construct was only disabled for a week. We should be losing extra privileges like our regen and the bashing use of teleport moon, NOT the rezz skill and novice quest.
Make it so a collegium novice can TELEPORT MOON even without being a Moonchilde and without the construct. Then they're still learning how to travel (they're doing it the same way they'll do it later), and nexus world conflict no longer interferes with newbie training. Tada.
Xenthos2008-08-13 16:24:12
QUOTE(Gwylifar @ Aug 13 2008, 10:33 AM) 545240
Make it so a collegium novice can TELEPORT MOON even without being a Moonchilde and without the construct. Then they're still learning how to travel (they're doing it the same way they'll do it later), and nexus world conflict no longer interferes with newbie training. Tada.
Except that they can't get home after that if the Altar's down, AFAIK. The portal off of the Moon bubble goes to the Moon Altar, and is disabled if the Altar's destroyed (if it works at all like the Night one). And novices don't even have heartstop.
Though I guess they could kick a mob and pray.