Dreamweaving

by Furien

Back to Ideas.

Silvanus2008-08-18 05:33:26
Upgrade Violet/Kether to add a counter to each time a person violet/kether's them, and everytime that person violet/kether's them in an x amount of time frame, it does more damage.
Xenthos2008-08-18 05:38:28
QUOTE(Furien @ Aug 18 2008, 01:31 AM) 547542
I know it doesn't stop them moving, but it'll stop them from bodysnapping (which would be the easiest escape route if that carcer thing was active, rather than risk a 4s eq. with possibly multiple violets incoming).

You have a point with Indigo, though, I'd forgotten is was 4s equilibrium. There's also the risk behind weaving in enemy territory, especially on prime, and the fact that..face it, I'm the only person who actually uses dreamweaving for spying so it's not hard to guess who'll be bothering you.

A possible tradeoff could be distortion or some other effect (construct?) slowing the movement of dreamweavers inside the territory, or making Bodysnap not work instantly.

It's not just bodysnap that's the issue, it's the fact that there is no way to stop a Dreamweaver's movement. Even if the Dreamweaver does not bodysnap, trying to kill one is like finding the proverbial needle in the haystack. Note that the Crow-paint does not tell which way the Dreambody is moving (or even whether it's entering or leaving), it just says "something is moving around here." I think the chandelier operates the same way. And, really, that's fine-- if it gave directions, Dreambodies would be useless against Crow users and still completely annoying everywhere else since we'd just be able to follow it.

Hence this suggestion. An active skill, that would take (and use) EQ to drop. The dreambody should definitely see when it's cast. Then there's a 33% chance of not being able to walk out of the room (though the instant-bodysnap option is still available if an eye sigil wasn't dropped beforehand). Most of the time, you would still escape even against a group. I'm not sure that you'd ever die to an individual even with this skill added in (violet just doesn't do much damage at 13 int, at least). And do note that I'm not supporting this skill with Dreamweaving as-is. I am simply saying that it is something that is necessary if dreambody is upgraded to be more effective at fighting (which I do not see as "retarded" in any way-- you're already quite aware of the ease of escape in dreambody!)

Just like I'm not campaigning for a nerf of the blackout mote right now, but if motes are upgraded (in general), that one needs to be pulled back a fair bit as well. Some give-and-take is required to actually balance the skillset.
Furien2008-08-18 05:50:08
I'm pretty sure I put a point in there mentioning the necessary memoryloss, but otherwise I agree you've got a point and I've added your suggestion (and Silvanus's) to the report.
Xenthos2008-08-18 05:53:43
QUOTE(Furien @ Aug 18 2008, 01:50 AM) 547549
I'm pretty sure I put a point in there mentioning the necessary memoryloss, but otherwise I agree you've got a point and I've added your suggestion (and Silvanus's) to the report.

I think my other comment on that mote was that the length of it needed to be reduced some, as well (if there are significant mote-upgrades).

But, OH! I remembered another issue with the skillset. Sleepmist works when you're in a different area than the mist/demesne (while the other demesne-effects are inactive). Forgot about that one. Though I note you have "remove it" on the list, you've also got a lot of other double (and triple) solutions to problems, so...
Silvanus2008-08-18 06:09:50
Sleepmist also doesn't go away when you die (which I bugged).

The only real things I have to say about your report is:

8, 9, and 14 won't happen so it's just about useless to suggest them.

And if I had an answer as to what would upgrade mages for Dreamweaving, I'd answer you. But, just compared to TP/TK, Dreamweaving/Runists will just always be way behind.

My only idea that I was able to come up with was a way to supersling motes, which seems OP with double blackout, and not that many effective motes where'd you want to fling them.

Was trying to think of new motes too, but really was at a loss. This was a hard report to think about.
Unknown2008-08-18 06:24:19
I always liked the idea of a dream weaver using its willpower to stab somone with a weapon of some kind, to do a little damage/poison them
Silvanus2008-08-18 06:28:16
That might not be a bad idea actually.

Sacrifice 1000-3000 willpower, it does some damage and an affliction.

Sacrifice 3000-9000 willpower, it does more damage and more afflictions.

Sacrifice 9000-19000 willpower, it does even more damage and more afflictions and so forth...
Xenthos2008-08-18 06:29:57
QUOTE(Silvanus @ Aug 18 2008, 02:28 AM) 547565
That might not be a bad idea actually.

Sacrifice 1000-3000 willpower, it does some damage and an affliction.

Sacrifice 3000-9000 willpower, it does more damage and more afflictions.

Sacrifice 9000-19000 willpower, it does even more damage and more afflictions and so forth...

Well, the problem is (with the way the skillset is set up, RP-wise), you wouldn't be able to manifest anything in the physical realm if there's an eye sigil there. I'm not sure you'd want to make an "important" attack skill that would be so easily blocked.
Furien2008-08-18 06:30:47
Yeah, or that expensive. Wow. blackeye.gif
Dysolis2008-08-18 23:51:05
Why can't you take the same idea as Eternal Sleep and use it out of dream form. Unless this has been suggested already. I would be a dreamweaver if I could kill out of body, besides the whole point of going in phase is to be stealthy and or scew around with people while being stealthy. The second you kill someone in dream form your cover is blown to bits.
Saran2008-08-19 01:10:06
QUOTE(Dysolis @ Aug 19 2008, 09:51 AM) 547744
Why can't you take the same idea as Eternal Sleep and use it out of dream form. Unless this has been suggested already. I would be a dreamweaver if I could kill out of body, besides the whole point of going in phase is to be stealthy and or scew around with people while being stealthy. The second you kill someone in dream form your cover is blown to bits.



The mana draining ability is dreamform only aswell, could be done in groups though it's just dreamweavers wouldn't really be able to pull it off solo

I'll sometimes use dreamform in combat when I'm not holding a demesne especially with groups because then it means you aren't the most immediate target. But doing so means I also can't do anything outside the skill.

Of course I also use it to continue talking when I need to sleep and have watched over people preparing to attack but that's useless because you need to snap back to relay any information.
Unknown2008-08-19 13:50:11
Allow puncturing of aura's while dreamweaving, but at the cost of 3 power?
Dysolis2008-08-19 17:56:50
Actually evenbalde can make it more possible for celest dreamweavers ,I am not sure if Mag has an equiliviant to that or not.
Xiel2008-08-19 22:05:24
What exactly IS EvenBlade/RedMask? I've seen it pop up once or twice, but don't exactly even know what it is.
Silvanus2008-08-19 22:11:19
Mana drainer.
Xiel2008-08-20 01:08:14
Mana drainer? Is it in an AB somewhere, cause in all my (OCD-like) researching of the AB skills, it's only been mentioned in like, Stolensight and I've heard bits and pieces of it here. :/
Saran2008-08-20 01:42:41
QUOTE(Dysolis @ Aug 20 2008, 03:56 AM) 547969
Actually evenbalde can make it more possible for celest dreamweavers ,I am not sure if Mag has an equiliviant to that or not.


ironic though as mage dreamweavers are less common. There is of course the possibility that if someone had metawake up and you got them tired enough you might, but that relies on someone actualy having it up.

Ergh, why am I having thoughts of draining their mana to manifest a nightmare into the physical world
Furien2008-09-01 06:29:17
Sorry, have to bump this. The dreamweaving report was a dud and all I'm using nowadays is puncture and narcolepsy. unsure.gif
Saran2008-09-01 06:31:00
QUOTE(Furien @ Sep 1 2008, 04:29 PM) 552603
Sorry, have to bump this. The dreamweaving report was a dud and all I'm using nowadays is puncture and narcolepsy. unsure.gif


Isn't that all we used to do?

Unless we were really bored
Silvanus2008-09-01 06:34:44
I use spook, sleepmist, puncture/memoryloss, chasm.

No point to the rest of the skill, especially after void was nerfed (which needed to be, but in hoping for better upgrades then this).