Unknown2008-08-13 10:15:47
QUOTE(krin1 @ Aug 13 2008, 10:11 AM) 545180
something I've always wondered Why is it Warriors are the only ones that got any real weapon runes?
Cloth wearers have some pretty good runes too, though definitely not as many as warriors.
Shiri2008-08-13 10:17:04
Oh yeah, and Xiel's magic runes were the result of more than a couple whines.
Unknown2008-08-13 10:43:37
As Shuyin's always been telling us, it seems to just be all in the runes, since Lightning has the lowest amount of potential resistance, it means, that nearly a third of the damage is going through, though so far as 21 strength tae'dae, I've not been able to get that high, but then not a lot of people have been letting me try, I wonder why.
Unknown2008-08-13 11:29:29
I've expended nearly 5,000 credits for runes on my two flails, and as far as I know I don't do this much damage per swing (as Igasho with 21 strength). I'm not a demigod. I don't use the war blessing. I almost never have a divine favor. All of these things are what add up to give some warriors that really high damage output.
Gregori2008-08-13 11:45:33
Magic enhancement runes for some classes (i.e Hartstone) are a joke. When all is said and done against a fullplate warrior, I would probably do about 800 damage, and about 1000 against a cloth wearer, with the 20% rune. Not counting passives. That is every 4 seconds, compared to the over 3000 damage every 4 seconds I take from an artied warrior. (some artied warriors)
Needless to say, I will be getting one eventually, because it is better to do 800 - 1000 damage than 600 - 800. (not counting passives)
I am not saying nerf warrior damage either, I am just saying there is a big difference between warrior damage with runes and some of the other classes with runes (i.e Hartstone)
Needless to say, I will be getting one eventually, because it is better to do 800 - 1000 damage than 600 - 800. (not counting passives)
I am not saying nerf warrior damage either, I am just saying there is a big difference between warrior damage with runes and some of the other classes with runes (i.e Hartstone)
Karnagan2008-08-13 12:54:19
Some days I REALLY wonder why I stay a Pureblade... those damage ratings are just insane!
Unknown2008-08-13 12:55:53
This really isn't new. Dont let the powergamers get to you. Thoros/Geb/Desitrus/Blastoise have to go through so much :censor: keeping karma up, worrying about favors, making sure they're always deffed perfectly, etc. That and the hurdur demigodvernalartifacts part of the equation. Of course they'll tell you everything is fine!
Lol, *noogie*
QUOTE(Thoros)
The damage may seem high but after healing, hinderences, passives, and defences it pretty much evens out.
Lol, *noogie*
Unknown2008-08-13 13:52:47
QUOTE(Karnagan @ Aug 13 2008, 12:54 PM) 545203
Some days I REALLY wonder why I stay a Pureblade... those damage ratings are just insane!
No doubt, right? Pureblade seems pretty tame compared to what the other specs are doing, though the raw damage potential should be the same as axelords more or less (save all the easy low wound hindering)
I guess we get points for style?
As for the whole damage thing, please realize that the damage Thoros or someone does isn't representative of the rest of us. I mean, look at the rants thread I made a few days ago. Even with a heavily runed wounding katana, as an Aslaran I was basically impotent against armor, and from spars I can tell you that faelings outpaced my wounding.
If someone has trans combat, they have pretty good potential defenses against most knights. Throw in resilience, shield/deflect, rebounding, and class skills on top of it all (acro, illusions, let alone hitting spiritsinger spirits) and you've got knights having to get through more crap to do what they do than any other archetype. Toss in the unreliable nature of wounding on top of that.
And for the armor, remember the protection isn't linear. That's why there was such a problem with spec plate.
Desitrus2008-08-13 13:57:50
I've never said it was fine. In fact, I know exactly what's causing it and I've said it more than once but no one seems to want to discuss it. I know why Rika, who is still using LIGHTNING combatstyle does 1000. Iasmos are you using the new aggressive? Because when I hit with 22 str and non arti flails I hit for more than 1k. It's not even my spec.
1) Aggressive is scaling damage too much right now.
2) Damage doesn't scale to max health well at all. I can do 3300 to a demigod in cloth with 6000 health and I can do 3100 to a normal person in cloth with 3400 health. That's "scaling" in the most minimal sense.
3) There's no feasible cap on damage. I can keep adding 10% bonuses and my damage just keeps going up. Vendetta + War Domoth + War Karma + Racial Vulns + Sensitivity + Omen + Fervor. I'm pretty sure if I had all the bonuses I could do 5-6K through plate even.
I really just wish they had a cap on damage. something like 25-30% of max health for a single equi or balance (2h) attack, 12.5-15% per one-arm attack, obviously some sort of 5%/5%/20% for PPK.
Edit: What are you two smoking? Geb did the same damage with a claymore. The spec has nothing to do with your damage output.
1) Aggressive is scaling damage too much right now.
2) Damage doesn't scale to max health well at all. I can do 3300 to a demigod in cloth with 6000 health and I can do 3100 to a normal person in cloth with 3400 health. That's "scaling" in the most minimal sense.
3) There's no feasible cap on damage. I can keep adding 10% bonuses and my damage just keeps going up. Vendetta + War Domoth + War Karma + Racial Vulns + Sensitivity + Omen + Fervor. I'm pretty sure if I had all the bonuses I could do 5-6K through plate even.
I really just wish they had a cap on damage. something like 25-30% of max health for a single equi or balance (2h) attack, 12.5-15% per one-arm attack, obviously some sort of 5%/5%/20% for PPK.
Edit: What are you two smoking? Geb did the same damage with a claymore. The spec has nothing to do with your damage output.
Unknown2008-08-13 14:03:45
QUOTE(Desitrus @ Aug 13 2008, 08:57 AM) 545219
I really just wish they had a cap on damage. something like 25-30% of max health for a single equi or balance (2h) attack, 12.5-15% per one-arm attack, obviously some sort of 5%/5%/20% for PPK.
Yes please. That or start a severe diminishing returns curve at a given point, so while you can still get some conceivable benefit for all the extra buffing, you'll really want to think about whether it is worth the bother or not.
Unknown2008-08-13 14:20:33
Personally, I think warriors differ too much. There's the normal non-demigod warrior who cannot afford runes and does 500 with a flail. And then there's a Thoros warrior who does ... 2k?
Desitrus sums it up nicely there. I wish they would just once look at it throughly ( AND change the changes when they turn out too much or too little. Not ignore player input to keep to some obscure schedule) and not try to band-aid it all the time. It doesn't help.
Desitrus sums it up nicely there. I wish they would just once look at it throughly ( AND change the changes when they turn out too much or too little. Not ignore player input to keep to some obscure schedule) and not try to band-aid it all the time. It doesn't help.
Unknown2008-08-13 14:20:36
QUOTE(Desitrus @ Aug 13 2008, 01:57 PM) 545219
Edit: What are you two smoking? Geb did the same damage with a claymore. The spec has nothing to do with your damage output.
Yeah, that's what I said. My complaint was more about BC and AL having very nice low/mid end hindering, and BM having a better range of wounds across the board, except maybe at the very highest end. Which is probably why PB is the "attrition" spec, which means to me "you take far longer to do what other specs are doing much more efficiently." But that's a different thread.
People do need to look at the issue in more of a big picture than they are. "knight damage" isn't concise. I think the real question is:
QUOTE
Are demi/ascendant knights who have spent thousands of credits on artifacts and stacking every buff they possibly can
Doing to much damage in relation to
Demi/ascendants from other archetypes who have/are willing to spend thousands of credits on artifacts and stacking every buff the possibly can.
You're looking at a handful of knights that account for all the complaints here. Available artifacts is another question, but we'd almost have to make custom artifacts for each archetype. Xiel and his magic damage dealie are evidence of how effective that single rune can be, though the mixed damage types of, say, druids, make it far less effective for them than a bard.
What we can't be doing is saying "I've gotten tri trans, combat and resilience, and I picked up a shielding rune for 250 credits (or whatever it is). I don't think far more artifact instensive demigod/ascendant warriors should be beating me like this."
Edit- Universal damage caps don't seem like a bad idea at all though. That would address the problem without unnecessarily punishing people who spend their existence below the cap anyway.
Unknown2008-08-13 14:25:22
@ Rainydays: I believe that was Ravlok's reasoning why it was fair that he could 2-hit behead 99% of the people with assault when it still was possible to behead with it and when it bypassed everything. He spent cr on his weapons, so it was utterly fair.
Unknown2008-08-13 14:25:26
Yes, yes. Nerf Warriors some more because the high and mighty demigod-ascendant-artiwielders are so evil.
Us midbie warriors are -defenitly- up for another hit by now.
Us midbie warriors are -defenitly- up for another hit by now.
Unknown2008-08-13 14:27:03
QUOTE(Mirin-Carvier @ Aug 13 2008, 04:25 PM) 545233
Yes, yes. Nerf Warriors some more because the high and mighty demigod-ascendant-artiwielders are so evil.
Us midbie warriors are -defenitly- up for another hit by now.
Us midbie warriors are -defenitly- up for another hit by now.
Making a min and a max cap would be my solution tbh. Prevent warriors with normal non-artied weapons from being totally ineffective, yet also do not allow those high end people to become the new Ravlok's.
Unknown2008-08-13 14:34:39
QUOTE(shadow @ Aug 13 2008, 02:25 PM) 545232
@ Rainydays: I believe that was Ravlok's reasoning why it was fair that he could 2-hit behead 99% of the people with assault when it still was possible to behead with it and when it bypassed everything. He spent cr on his weapons, so it was utterly fair.
I didn't say it was inherently fair because those knights spend more, but it is a factor. People need to make equivalent comparisons, considering all the relevant factors.
Unknown2008-08-13 14:36:23
QUOTE(shadow @ Aug 13 2008, 10:27 AM) 545235
Making a min and a max cap would be my solution tbh. Prevent warriors with normal non-artied weapons from being totally ineffective, yet also do not allow those high end people to become the new Ravlok's.
Sorry, didn't mean anyone in paticular, I'm just having a bad two days overall. Felt like making a short... very short... vindictive post about something, and this is the first thing that caught my eye that riled me up.
Gregori2008-08-13 14:43:00
Allow all classes to elemental rune.
Unknown2008-08-13 14:44:46
QUOTE(Gregori @ Aug 13 2008, 10:43 AM) 545250
Allow all classes to elemental rune.
Beware my magical musical fire?
Lorick2008-08-13 14:45:37
Also, allow forging to act more like Aetolia's forging system. Forge For (Stat) to weigh the forging attemps heavily for that stat, allow forging to be done on one universal balance (Rather than many, many hours of slaving away), and make all weapons act more like kata weapons. A certain amount of of points that is divided evenly over all the stats. Note that another part of the problem is artied super weapons, but to a minor degree. This would help with that.