Warrior Damage too high

by Nezha

Back to Common Grounds.

Malarious2008-08-14 23:21:45
I dont want to read all the posts.. if you cap damage though you also make damage worth less on its own.. AKA, damage stat can be made lower so speed and precision can go higher. They dont need to max damage (unless scaling and such are changed too) if they have a cap.

EDIT: And Xiels complaints are mostly because the damage boosts adjust PASSIVE damages too. That means the former 2K damage which was 'balanced' till does 1K to damage to all enemies in the room by just keeping spirits on hand. Combined with 'bardquisition' thats alot of pain.

I imagine a geomancer with even +20% magic damage boosting damage from staff, demesne, and illusions would hurt too. Just not as fast an painful as arty warriors. And magic damage DOES scale. 20 int with +20% magic damage, the demesne should tear people apart.
Desitrus2008-08-14 23:27:30
QUOTE(Malarious @ Aug 14 2008, 06:21 PM) 545886
I dont want to read all the posts.. if you cap damage though you also make damage worth less on its own.. AKA, damage stat can be made lower so speed and precision can go higher. They dont need to max damage (unless scaling and such are changed too) if they have a cap.


Pretty worthless statement considering even if it was 30% you'd still be hitting for 1200 on someone with 4000 hp, with sip scaling they can't even keep up. Hitting for 2000 at 6000 hp, etc. You would still have to work to get that kind of damage on real players, but you wouldn't instantly kill mid-level combatants. A train of four high end knights could still drill someone in one round.

The damage stat is already worth less than 3-4 damage per point, it makes little difference from say 360-400. Then again, you have no idea what you're talking about with weapon stats having done zero empirical testing or having been a warrior, so I guess you will continue to spout nonsense like this.
Malarious2008-08-14 23:30:55
QUOTE(Desitrus @ Aug 14 2008, 07:27 PM) 545887
Pretty worthless statement considering even if it was 30% you'd still be hitting for 1200 on someone with 4000 hp, with sip scaling they can't even keep up. Hitting for 2000 at 6000 hp, etc. You would still have to work to get that kind of damage on real players, but you wouldn't instantly kill mid-level combatants. A train of four high end knights could still drill someone in one round.

The damage stat is already worth less than 3-4 damage per point, it makes little difference from say 360-400. Then again, you have no idea what you're talking about with weapon stats having done zero empirical testing or having been a warrior, so I guess you will continue to spout nonsense like this.


lol @ desitrus, someones a little unhappy.

Lower damage to meet cap, increase speed and wounds. Why get to say 250 damage if I hit cap at 200? Thats 50 points to put other places. Using simple math, not even combat theory.
Desitrus2008-08-14 23:36:49
QUOTE(Malarious @ Aug 14 2008, 06:30 PM) 545889
lol @ desitrus, someones a little unhappy.

Lower damage to meet cap, increase speed and wounds. Why get to say 250 damage if I hit cap at 200? Thats 50 points to put other places. Using simple math, not even combat theory.


I'm not unhappy, I just find it mentally draining to deal with your general lack of knowledge. You can't cap damage on a demigod knight with 360 + 15's for 390 with moon 410 with coal 430, with karma war, with war orb, and with vendetta.

I can see this from your point of view though, if you only kill people with tiny hp pools, why would you ever max weapon stats? You're being ridiculous and I think on some level you know it, lord knows you just want to keep dropping 5k knells so you're taking a spin at it with warrior damage stats.

Use math with Lusternian combat theory or your whole example is invalid. If you only want to be effective against low mights with low hp pools, then yes, you won't have to max damage. I still haven't been hit for 30% of my hp pool by any attack that involved a damage stat, so clearly people won't be dropping fifty points.

Get a clue before you hit reply, I'm begging you.
Ashai2008-08-14 23:41:59
Desitrus has a big point. It's really far too complicated to just 'cap it'.

That philosophy makes for very dull combat.

Though, I do agree that warrior damage could be reduced somewhat at really high levels. There's just a few too many possible buffs.
Malarious2008-08-14 23:50:22
QUOTE(Desitrus @ Aug 14 2008, 07:36 PM) 545892
I'm not unhappy, I just find it mentally draining to deal with your general lack of knowledge. You can't cap damage on a demigod knight with 360 + 15's for 390 with moon 410 with coal 430, with karma war, with war orb, and with vendetta.

I can see this from your point of view though, if you only kill people with tiny hp pools, why would you ever max weapon stats? You're being ridiculous and I think on some level you know it, lord knows you just want to keep dropping 5k knells so you're taking a spin at it with warrior damage stats.

Use math with Lusternian combat theory or your whole example is invalid. If you only want to be effective against low mights with low hp pools, then yes, you won't have to max damage. I still haven't been hit for 30% of my hp pool by any attack that involved a damage stat, so clearly people won't be dropping fifty points.

Get a clue before you hit reply, I'm begging you.


That right there discredits you entirely. I just recently got a damage rune. And carillonknell does 500 damage if you have all 5 affs... not 5K. You werent just off you werent even in the neighborhood.

@Ashai: Theres multiple ways to handle capping, then again I dont tend to have to worry about a cap given resistances of targets most of the time (moondancers and their like 38 DMP to magic sad.gif)
Desitrus2008-08-14 23:53:24
If it does, then it was fixed. You also failed to respond to any of my arguments. However, the day it happened, a contagion ticked and you instantly killed 4 people in the raid and hit me for over half of my life with knell. If it was fixed since then, groovy beans. It doesn't change the fact that you have no idea what you're talking about when it comes to weapon stats.
Vathael2008-08-14 23:56:53
You tell Dread Reaper, Kalas Malarious De'Unnero, Crescendo of Transformation,
"No stance, how much?"

Malarious tells you, "7070 to 5889." (1181)

You tell Dread Reaper, Kalas Malarious De'Unnero, Crescendo of Transformation,
"And now aggressive."

Malarious tells you, "7048 to 5835." (1213)

LOOK MALARIOUS -- (spam) He bears the burden of the strong disfavour of Norns.

He is also undeffed during this test.

EDIT:

My stats:
Strength : 23 Dexterity : x Constitution : x
Intelligence : x Size : 25 Charisma : x

You have:
The karmic blessing of life: 7 hours 26 min.
The karmic blessing of war: 24 hours 22 min.


Weapon Used:
It is a one-handed weapon.
Damage: 200 Precision: 125 Speed: 198
It has the following dwarven runes etched upon it in coal:
A dwarven rune shaped like a wolf has been etched in coal.
A dwarven rune shaped like an axe has been etched in coal.
A dwarven rune shaped like a boar has been etched in coal.
It has a Great Rune of the Cosmic Knight attached to it (#119738).
It has a Great Rune of the Jagged Lightning attached to it (#115908).
Malarious2008-08-14 23:58:41
QUOTE(Desitrus @ Aug 14 2008, 07:53 PM) 545904
If it does, then it was fixed. You also failed to respond to any of my arguments. However, the day it happened, a contagion ticked and you instantly killed 4 people in the raid and hit me for over half of my life with knell. If it was fixed since then, groovy beans. It doesn't change the fact that you have no idea what you're talking about when it comes to weapon stats.


I have a fair idea actually, then again I also aint too concerned about it. All depends on how you adjust capping. AKA if 200 and 250 damage both hit the cap then why ever aim for 250? Thats all I am getting at.

Carillonknell has never done that much alone, never. To ceren with 9K health it does -500-. Trust me we are not spiritsingers for passive damage... yet at least tongue.gif

As Vathael has pointed out I dont really have to worry about damage in my case, caps are fine for tiny people to an extent (if you hvae 800 health you clearly should be one shottable).

EDIT: Also goin to test it a bit and see what all changes it (I expect enginewords will boost its damage as willl war, etc etc but thats still far from thousands of damage).
Unknown2008-08-15 00:02:33
QUOTE(Ashai @ Aug 14 2008, 04:41 PM) 545894
Desitrus has a big point. It's really far too complicated to just 'cap it'.

That philosophy makes for very dull combat.

Though, I do agree that warrior damage could be reduced somewhat at really high levels. There's just a few too many possible buffs.


I don't see why a cap would be all that hard. No single source of damage should be able to do more than X% of a targets health or base unbuffed damage whichever is higher. So the level 103 true ascendant warrior with every single buff in the game could still one shot the level 1 novice, but would hit a damage cap when fighting that level 80 faeling.

The % cap should be in the 40ish range, but the real value would need to be found by looking at all the percent based healing affects. High end damage attacks should do more than scroll/sparkle/sip/regen but not a lot more.

The downside to this is that then stacking max buffs becomes pointless for some people. I am not sure that is something that people want. Spending credits should always give you something significant.
Vathael2008-08-15 00:13:18
QUOTE(Enthralled @ Aug 14 2008, 07:02 PM) 545910
I don't see why a cap would be all that hard. No single source of damage should be able to do more than X% of a targets health or base unbuffed damage whichever is higher. So the level 103 true ascendant warrior with every single buff in the game could still one shot the level 1 novice, but would hit a damage cap when fighting that level 80 faeling.

The % cap should be in the 40ish range, but the real value would need to be found by looking at all the percent based healing affects. High end damage attacks should do more than scroll/sparkle/sip/regen but not a lot more.

The downside to this is that then stacking max buffs becomes pointless for some people. I am not sure that is something that people want. Spending credits should always give you something significant.


Artifacts, karma blessings, domoth blessings, shrine powers, etc should all play some sort of noticable role in damage. Capping it to where half of those are useless would be silly. Though in regards to 1.9k swings, I do think that might be a bit much.
Malarious2008-08-15 00:14:17
QUOTE(Enthralled @ Aug 14 2008, 08:02 PM) 545910
I don't see why a cap would be all that hard. No single source of damage should be able to do more than X% of a targets health or base unbuffed damage whichever is higher. So the level 103 true ascendant warrior with every single buff in the game could still one shot the level 1 novice, but would hit a damage cap when fighting that level 80 faeling.

The % cap should be in the 40ish range, but the real value would need to be found by looking at all the percent based healing affects. High end damage attacks should do more than scroll/sparkle/sip/regen but not a lot more.

The downside to this is that then stacking max buffs becomes pointless for some people. I am not sure that is something that people want. Spending credits should always give you something significant.


A damage warrior will outpace all that anyway. Sparkle is every 8s, so that means if you needed to use it after the first set you wont have it for the second one. Not to mention the speed they hit will usually get around or under 4s as is.
Desitrus2008-08-15 00:21:27
QUOTE(Malarious @ Aug 14 2008, 06:58 PM) 545909
I have a fair idea actually, then again I also aint too concerned about it. All depends on how you adjust capping. AKA if 200 and 250 damage both hit the cap then why ever aim for 250? Thats all I am getting at.

Carillonknell has never done that much alone, never. To ceren with 9K health it does -500-. Trust me we are not spiritsingers for passive damage... yet at least tongue.gif

As Vathael has pointed out I dont really have to worry about damage in my case, caps are fine for tiny people to an extent (if you hvae 800 health you clearly should be one shottable).

EDIT: Also goin to test it a bit and see what all changes it (I expect enginewords will boost its damage as willl war, etc etc but thats still far from thousands of damage).


It was a bug in Knell that was fixed, I still have the log. Apparently vathael's is bugged, as I'm going from 1100 to 1320 and geb goes from 1400 to 1800.
Malarious2008-08-15 00:24:11
QUOTE(Desitrus @ Aug 14 2008, 08:21 PM) 545920
It was a bug in Knell that was fixed, I still have the log. Apparently vathael's is bugged, as I'm going from 1100 to 1320 and geb goes from 1400 to 1800.


I assume those numbers are backward (if it means life lost).

Yes it would make sense as a bug if it said 1000 * affs instead of 100. Though its not checking everything it should, which I have also bugged. Actually glad you brought it up happy.gif Thanks Desi.

Anyway, back to your damgae capping and stats discussion.
Desitrus2008-08-15 00:45:06
QUOTE(Malarious @ Aug 14 2008, 07:24 PM) 545921
I assume those numbers are backward (if it means life lost).

Yes it would make sense as a bug if it said 1000 * affs instead of 100. Though its not checking everything it should, which I have also bugged. Actually glad you brought it up happy.gif Thanks Desi.

Anyway, back to your damgae capping and stats discussion.


What in the world? Knell was bugged, those are the damage numbers for our hits with weapons. Most of us are still talking about warriors. You did 5782 damage to me and four midlevels died instantly when knell ticked.
Nezha2008-08-15 02:58:07
Actually, I dont think theres anything wrong with damage caps, or at the least the damage boost given by buffs. - Of course not a hard cap, but something that displays diminishing returns..

Its like making it consistent with help buffs. I.e. you can do bardicpresence(+2), throne(+2), netzach(+1), karma beauty (+2) but it will only give you +3cha instead of +6..

So maybe something can be invented in which damage mods can still be gained, but beyond a certain point youll need more of them to achieve a real increase. As a simple example, if your damage is at the limit.. getting karma war would, at that point give only +5% increase instead of +10%..

This would be consistent with the way the rest of the basin works..
Moiraine2008-08-15 03:06:43
QUOTE(Malarious @ Aug 15 2008, 12:14 AM) 545916
A damage warrior will outpace all that anyway. Sparkle is every 8s, so that means if you needed to use it after the first set you wont have it for the second one. Not to mention the speed they hit will usually get around or under 4s as is.


There's a difference between being outpaced and being blown away. If I'm being outpaced, I can try to hinder. If I'm being blown away, I lose.

For example, a little scuffle awhile back that involved Thoros unexpectedly meeting me on Water. I'm a level 76 Tahtetso with quite decent robes. He hit me once. I moved away, shielded, ate sparkle, read scroll, drank health. He razed and hit me again. I died. That's ridiculous. I had every possible physical defense up, and he slaughtered me fairly instantly.

Since then, Desitrus has pointed out that he probably afflicted me with sensitivity, but even so I'm not entirely sure that was the case. I've been insta-killed, one attack with no previous damage/afflictions, by two-handed weapons twice now, both when I was in the late 60's, level-wise.

Bit much, I think.
Vathael2008-08-15 03:12:36
QUOTE(Moiraine @ Aug 14 2008, 10:06 PM) 546044
There's a difference between being outpaced and being blown away. If I'm being outpaced, I can try to hinder. If I'm being blown away, I lose.

For example, a little scuffle awhile back that involved Thoros unexpectedly meeting me on Water. I'm a level 76 Tahtetso with quite decent robes. He hit me once. I moved away, shielded, ate sparkle, read scroll, drank health. He razed and hit me again. I died. That's ridiculous. I had every possible physical defense up, and he slaughtered me fairly instantly.

Since then, Desitrus has pointed out that he probably afflicted me with sensitivity, but even so I'm not entirely sure that was the case. I've been insta-killed, one attack with no previous damage/afflictions, by two-handed weapons twice now, both when I was in the late 60's, level-wise.

Bit much, I think.


As Desitrus would said, you were likely hit with sensitivity since that's most generally all Thoros uses on his flails. When he is with me he might change up because I use sensitivity too. Being hit with sensitivity, (are you even trans resilience?) I can understand the higher damage. Now when it comes down to a (singular) 1.9k swing with no afflictions previous to. That is a "bit much".
Moiraine2008-08-15 03:15:36
Yep, trans Resilience.

Edit: As far as Thoros goes, I understand that a poison actually working depends on wounding levels? If so, he apparently got lucky. His first hit did 1200, the second was 1700.

As far as I'm concerned, though, sensitivity is not all THAT big a concern here. Minimum 2400 damage every couple seconds here. Craziness.
Vathael2008-08-15 03:20:59
It's 3-4 seconds.