Moiraine2008-08-15 03:21:44
Okay, few seconds. Stickler
Atellus2008-08-15 03:32:56
For what it is worth I could not "tank" thoros until I was a Titian, and that is with trans combat, resilience, acrobatics, a truefavour, and splendors as a human (but before the recent changes). Even now as a Demi I suspect he could damage kill me, while I could ppk all day long against an unstanced (non-head) body part on him and if I was not hyperactive I would not scratch him.
That is not unique to thoros though, any acrobatic user, or any demi-plate wearer will have the same ability to tank me trivially. I have a log of a "fight" against Vathael where I was whoring ppk for all it was worth for a good 15 RL min.
This is why damage based attacks are so dull, against someone without plate or a low health total I will win and you can not really stop me unless you run. Against a demigod I can not win using pure ppk.
I can not wait for the monk changes
That is not unique to thoros though, any acrobatic user, or any demi-plate wearer will have the same ability to tank me trivially. I have a log of a "fight" against Vathael where I was whoring ppk for all it was worth for a good 15 RL min.
This is why damage based attacks are so dull, against someone without plate or a low health total I will win and you can not really stop me unless you run. Against a demigod I can not win using pure ppk.
I can not wait for the monk changes
Vathael2008-08-15 03:33:36
Sip is what, every 4 seconds, sparkle is 8 seconds, scroll is 12 seconds. That's one heal every 4 seconds at the very least. 2 heals every 8, three every 12. As a mugwump I sipped for ~800 health and I only had 4000ish if that.
Yrael2008-08-15 04:09:27
Perhaps the cardinal Lusternian rules should be updated to include "Everything can be fixed by nerfing warriors (Or maybe necromancy)" and "Anything that hurts you, hurts me as badly or more, so stfu."
Unknown2008-08-15 04:44:49
So very helpful Yrael. Troll elswhere.
Anywho, Vath, when you're fighting the Arti-Demi's I can tell you this-as a 60-70 level player, I generally last about 4 hits when I get noticed. With healing and Sparkleberry. This is from when I was being attacked by YOU as a Lucidian as well, with 52-51 robes. I understand the need to have a visible result from your spending, but honestly, there isn't much point in me defending other then to get knocked away from 70 again.
Anywho, Vath, when you're fighting the Arti-Demi's I can tell you this-as a 60-70 level player, I generally last about 4 hits when I get noticed. With healing and Sparkleberry. This is from when I was being attacked by YOU as a Lucidian as well, with 52-51 robes. I understand the need to have a visible result from your spending, but honestly, there isn't much point in me defending other then to get knocked away from 70 again.
Yrael2008-08-15 05:11:22
I'd posit, Kia-whatever, that this entire thread is a troll thread.
Edit: That said, since the beginning of the game, it's always been "Warrior damage or warrior wounding is too high" or, "Geomancer demenses are a huge problem and massively overpowered". The moondancer threads were particularly entertaining.
When there is a huge problem, the admin fixes it. A tiny segment of the population is not a proper representation, or should we say that all Moondancers can do as Shiri did, or all monks?
Edit: That said, since the beginning of the game, it's always been "Warrior damage or warrior wounding is too high" or, "Geomancer demenses are a huge problem and massively overpowered". The moondancer threads were particularly entertaining.
When there is a huge problem, the admin fixes it. A tiny segment of the population is not a proper representation, or should we say that all Moondancers can do as Shiri did, or all monks?
Moiraine2008-08-15 05:15:45
QUOTE(Yrael @ Aug 15 2008, 05:11 AM) 546104
I'd posit, Kia-whatever, that this entire thread is a troll thread.
Edit: That said, since the beginning of the game, it's always been "Warrior damage or warrior wounding is too high" or, "Geomancer demenses are a huge problem and massively overpowered". The moondancer threads were particularly entertaining.
When there is a huge problem, the admin fixes it. A tiny segment of the population is not a proper representation, or should we say that all Moondancers can do as Shiri did, or all monks?
Edit: That said, since the beginning of the game, it's always been "Warrior damage or warrior wounding is too high" or, "Geomancer demenses are a huge problem and massively overpowered". The moondancer threads were particularly entertaining.
When there is a huge problem, the admin fixes it. A tiny segment of the population is not a proper representation, or should we say that all Moondancers can do as Shiri did, or all monks?
Um. No, it isn't?
Shiri2008-08-15 05:17:14
QUOTE(Yrael @ Aug 15 2008, 06:11 AM) 546104
When there is a huge problem, the admin fixes it. A tiny segment of the population is not a proper representation, or should we say that all Moondancers can do as Shiri did, or all monks?
Heh. I think you mean Tuek. Shiri was like a level 67 furrikin with healing and pre-nexus java. I doubt any trembling was done in his name at the time!
Geb2008-08-15 06:53:41
QUOTE(Vathael @ Aug 15 2008, 04:33 AM) 546079
Sip is what, every 4 seconds, sparkle is 8 seconds, scroll is 12 seconds. That's one heal every 4 seconds at the very least. 2 heals every 8, three every 12. As a mugwump I sipped for ~800 health and I only had 4000ish if that.
Sip is about 4 seconds, sparkle is about 6 seconds, and scroll is about 8 seconds.
I agree that warrior damage is too high when the Aggressive combat style is used by some people. What I do want some of you to know is that there is more to tanking than just sipping, eating sparkleberry, and reading a healing scroll. There are other things like understanding the need to acquire certain resistances, how to hinder your opponent with your attacks just enough to get in the extra sips needed to survive, and last how to totally shutdown your opponent or evade your opponent in order to give yourself enough time to catch up on your healing.
Though many of you may have received this information before, I have noticed that many of you do not seem to put it too good use. So again yes, the damage problem needs to be fixed, because it is definitely out of hand. Still, those of you who have not mastered how to heal well should not be using yourselves as examples of why some type of offense is too hard to deal with.
Nezha2008-08-15 06:58:48
QUOTE
"Everything can be fixed by nerfing warriors (Or maybe necromancy)"
Actually, I have not experienced this type of damages before. Sure its relatively hi(and the wounding is nuts) but not to the amount being dished right now..
Maybe the calculations have changed lately and the warriors have gotten a boost..
So taken from that light, its should not be a nerf.. just a reasessment of damage output
Desitrus2008-08-15 07:01:36
QUOTE(nezha @ Aug 15 2008, 01:58 AM) 546178
Actually, I have not experienced this type of damages before. Sure its relatively hi(and the wounding is nuts) but not to the amount being dished right now..
Maybe the calculations have changed lately and the warriors have gotten a boost..
So taken from that light, its should not be a nerf.. just a reasessment of damage output
Maybe the calculations have changed lately and the warriors have gotten a boost..
So taken from that light, its should not be a nerf.. just a reasessment of damage output
Yrael probably doesn't even know aggressive got buffed.
Yrael2008-08-15 07:22:23
QUOTE(Desitrus @ Aug 15 2008, 05:01 PM) 546179
Yrael probably doesn't even know aggressive got buffed.
Yrael knows many things.
Yrael chooses to continue using his OMGWONDERFUL 600 damage, 600 wound per combo hammers.
Yrael continues to speak in third person and with sarcasm.
Desitrus2008-08-15 08:20:29
QUOTE(Yrael @ Aug 15 2008, 02:22 AM) 546192
Yrael knows many things.
Yrael chooses to continue using his OMGWONDERFUL 600 damage, 600 wound per combo hammers.
Yrael continues to speak in third person and with sarcasm.
Yrael chooses to continue using his OMGWONDERFUL 600 damage, 600 wound per combo hammers.
Yrael continues to speak in third person and with sarcasm.
Terribad is Yrael.
Unknown2008-08-15 08:49:05
Unknown2008-08-15 11:55:04
QUOTE(nezha @ Aug 14 2008, 10:58 PM) 546037
Actually, I dont think theres anything wrong with damage caps, or at the least the damage boost given by buffs. - Of course not a hard cap, but something that displays diminishing returns..
Its like making it consistent with help buffs. I.e. you can do bardicpresence(+2), throne(+2), netzach(+1), karma beauty (+2) but it will only give you +3cha instead of +6..
So maybe something can be invented in which damage mods can still be gained, but beyond a certain point youll need more of them to achieve a real increase. As a simple example, if your damage is at the limit.. getting karma war would, at that point give only +5% increase instead of +10%..
This would be consistent with the way the rest of the basin works..
Its like making it consistent with help buffs. I.e. you can do bardicpresence(+2), throne(+2), netzach(+1), karma beauty (+2) but it will only give you +3cha instead of +6..
So maybe something can be invented in which damage mods can still be gained, but beyond a certain point youll need more of them to achieve a real increase. As a simple example, if your damage is at the limit.. getting karma war would, at that point give only +5% increase instead of +10%..
This would be consistent with the way the rest of the basin works..
I support this idea. The problem seems, to me, that there are just entirely too many buffs (or affs) that affect damage. Scaling the damage buffs in a way similar to stat buffs would be helpful, though I'm sure the formula is not nearly as straightforward...
Rika2008-08-15 20:21:58
Anyone know whether damage scales as a total % (120%), or like you have two buffs, each 10%, so you have a total of 121% damage (100x1.1x1.1)
Unknown2008-08-16 00:38:59
QUOTE(rika @ Aug 15 2008, 04:21 PM) 546387
Anyone know whether damage scales as a total % (120%), or like you have two buffs, each 10%, so you have a total of 121% damage (100x1.1x1.1)
If you have two 10% buffs, you get 120% the damage. It's not a rolling average (or whatever you'd call it).
Rika2008-08-16 00:59:45
Hrm, they should probably make all damage buffs follow DMP.
Xavius2008-08-16 01:05:59
It's actually not quite as he described, because it's inconsistent. According to Roark, some buffs do not stack, some buffs are additive, some buffs are multiplicative. He made no indication as to which are which.
Rika2008-08-16 01:06:43
QUOTE(Xavius @ Aug 16 2008, 01:05 PM) 546438
It's actually not quite as he described, because it's inconsistent. According to Roark, some buffs do not stack, some buffs are additive, some buffs are multiplicative. He made no indication as to which are which.
That makes things very difficult, doesn't it? DMP, I say.