Unknown2008-08-15 16:01:53
Awesome, thanks.
If I have any downtime in Duluth I might throw together a Ninjakari alt and Geomancer alt.
The more I stare at the Ninjakari skills the sexier it all looks (Kata+Ninjakari, Stealth, Acrobatics, plus Highmagic)
If I have any downtime in Duluth I might throw together a Ninjakari alt and Geomancer alt.
The more I stare at the Ninjakari skills the sexier it all looks (Kata+Ninjakari, Stealth, Acrobatics, plus Highmagic)
Desitrus2008-08-15 16:02:10
QUOTE(Sylphas @ Aug 15 2008, 10:51 AM) 546306
Being in Dreambody, or weaving Nature or Statue in Glamours all phase you out of reality, even down the @ in your prompt. Nature and Statue cannot move or act, though. Your Dreambody is phased (but most of the skillset lets you interact with non-phased people while in Dreambody), but your real body is still asleep somewhere and can be attacked.
Can also kill dreambodies with various high and low magic skills.
Unknown2008-08-15 16:04:11
QUOTE(Desitrus @ Aug 15 2008, 12:02 PM) 546310
Can also kill dreambodies with various high and low magic skills.
Such as Violet. INVOKE VIOLET (target).
Aison2008-08-15 17:43:18
QUOTE(Aryxias @ Aug 14 2008, 05:50 PM) 545944
Well, Aryxias is all created
I chose Nihilist, I suppose because it truly interested me even if combat is lacking. Also I do imagine I could change without it being too much of a hurt, if I feel it's not a good fit, right?
I chose Nihilist, I suppose because it truly interested me even if combat is lacking. Also I do imagine I could change without it being too much of a hurt, if I feel it's not a good fit, right?
Just so you're aware, if you want to do the combat thing, you'll need trans planar, combat, and resilience, as well as all 3 guildskills and likely high magic (for hexagram, tepheret, kether ). That is pretty much standard for all guilds. You want trans Planar because it is very, very convenient, conglut is awesome. Combat for parries and stances against warriors, and resilience because robes just pretty much suck unless you've got splendors and resilience supposedly helps.
If you don't end up liking the Nihilist, come try the Celestines . We aren't exactly the same in any sense, but we have some great roleplayers in our midst, even if they aren't as famous as the Mag ones. You'll also get to have a say in how our new guildhall turns out.
QUOTE(Celina @ Aug 14 2008, 09:38 PM) 546094
Psh. Don't lump Celestines in with Nihilists. Talkan has things on EZ mode. He's like a step above ppk whores.
Yay Nihilists! Poke me IC or OOC is you are interested in anything I've mentioned.
Yay Nihilists! Poke me IC or OOC is you are interested in anything I've mentioned.
I know you aren't being serious when you say that. Even if you are, that's definitely something to ignore. At least play a combat-oriented Celestine before you go off judging what's easy and what isn't.
Unknown2008-08-15 18:03:18
QUOTE(Aison @ Aug 15 2008, 12:43 PM) 546340
If you want to do the combat thing, you'll need trans planar, combat, and resilience, as well as all 3 guildskills and likely high magic (for hexagram, tepheret, kether ).
That is pretty much standard for all guilds.
That is pretty much standard for all guilds.
So how many credits are we talking about...because that news is pretty off-putting.
Once again IRE has made true viability in a game a matter of who has money to spend...
Aison2008-08-15 18:13:02
What's great about IRE is that having a lot of OOC money only makes it easier, but you can certainly earn it in-game, quite easily.
For example, writing bardics, that is a good chunk of credits right there. Even if it's a merit, that's 50 credits- you can buy an artifact pipe with that.
You can hunt in-game and buy credits that way (that is how I transed a couple of my skills before I got lazy).
For Celest, specifically, CR6s receive credits as rewards for helping the city and doing things worthwhile. You have guild credit sales, city credit sales. Also in Celest we have a credit reward program for those who submit books for the library in the city. Good way to make some credits there, too.
There are a couple of shady options as well. Also, since you're a Nihilist, you can become an enchanter - those are quite needed in Magnagora, I believe, so you can make a good chunk of money there.
For example, writing bardics, that is a good chunk of credits right there. Even if it's a merit, that's 50 credits- you can buy an artifact pipe with that.
You can hunt in-game and buy credits that way (that is how I transed a couple of my skills before I got lazy).
For Celest, specifically, CR6s receive credits as rewards for helping the city and doing things worthwhile. You have guild credit sales, city credit sales. Also in Celest we have a credit reward program for those who submit books for the library in the city. Good way to make some credits there, too.
There are a couple of shady options as well. Also, since you're a Nihilist, you can become an enchanter - those are quite needed in Magnagora, I believe, so you can make a good chunk of money there.
Aison2008-08-15 18:14:28
Oh. as far as costs go, it's a little less than 300 credits to trans 1 skill (280ish).
Unknown2008-08-15 18:16:07
QUOTE(Aryxias @ Aug 15 2008, 01:03 PM) 546344
So how many credits are we talking about...because that news is pretty off-putting.
Once again IRE has made true viability in a game a matter of who has money to spend...
Once again IRE has made true viability in a game a matter of who has money to spend...
Okay /emo.
The fact is, things are so craptacular in Achaea because of the complete and utter imbalance created between people with credits (even enough to trans skills) and people without.
That's why I left, and I want to avoid that same problem here. I want the game to be -fun- without haveing to be a cashsink for my annoyingly low income.
And while I'm not a huge fan of PVP and being lolpkoverpowered the idea that I'll always be below the bar in even a simple fight/defending my Order/City/Guild/friend is something that really puts me off.
It seems like instead of making a new and engaging skill mechanic for Lusternia, IRE developed a new method of requiring more transed skills and therefore more credits.
EDIT to Add: I know it can be done in game, my cousin has done something similar in Achaea. It's just a matter of annoyance to hear once again that true combat viability is $450 dollars (or innumerable game hours the time for which I don't have) away.
Unknown2008-08-15 18:20:17
The information is a bit misleading. You -can- participate in PvP with a fairly low credit investment (though Nihilist/Celestine are really the wrong class to choose for this), but if you want to engage in PvP of the highest tiers, then you will need to transcend a few more skills. A lot of combat (well, pretty much all) in Lusternia is group-based, so investing lessons in your guild skills will be enough to allow you to participate - and, more importantly, enjoy - combat without needing to look into Combat and Resilience and such. You will want to look into transcending Planar soon, though, a lot of combat takes place off-plane and conglutination is an immense help.
Nariah2008-08-15 18:23:36
There's plenty of in-game methods of earning good gold and credits without it really being too challenging. I understand where you're coming from precisely since the credits mechanic is exactly what kept me away from IRE games for years. Alas, here I am having bought a total of 200 OOC credits (because I felt like it, not because I needed them) and I cannot say I enjoy the game any less than others (and one could say Nariah is quite well off too). So really, do not worry about it. Give it a shot!
Unknown2008-08-15 18:26:46
QUOTE(Salvation @ Aug 15 2008, 01:20 PM) 546352
The information is a bit misleading. You -can- participate in PvP with a fairly low credit investment (though Nihilist/Celestine are really the wrong class to choose for this)
It's looking more and more like Ninjakari or Tahtetso are the way it's going to end up for me, and since stealth looks like textual bliss in a dish it's going to end up being Ninjakari.
Revan2008-08-15 18:28:58
Just contact me and I'll do what I can to help you. Though if I'm busy, don't expect me to answer right away. However I will do all I can.
Ryleth2008-08-15 21:42:43
QUOTE
So how many credits are we talking about...because that news is pretty off-putting.
Once again IRE has made true viability in a game a matter of who has money to spend...
Once again IRE has made true viability in a game a matter of who has money to spend...
If you are looking as classes, purely on a credit investment basis, Guardians (nihilists/celestians) and Wiccans (shadowdancers and moondancers) come up top, with need to trans all three guild skills. Warrior classes are also expensive due to time taken to forge quality weapons. The cheapest would be druid..need only up to sap and a decent amount in tertiary to do well in PvP, a close second would be bard, as their bashing skill isn't dependant on lesson rank but rather on time spent with your instrument.
As for lusternia compared to other games, it is more expensive skill wise but thankfully there are no arti weapon choices, found in the other games. Whilst weapons can be runed and magic boosters bought they don't have the same huge impact as in other games
Desitrus2008-08-15 22:00:41
QUOTE(Ryleth @ Aug 15 2008, 04:42 PM) 546400
If you are looking as classes, purely on a credit investment basis, Guardians (nihilists/celestians) and Wiccans (shadowdancers and moondancers) come up top, with need to trans all three guild skills. Warrior classes are also expensive due to time taken to forge quality weapons. The cheapest would be druid..need only up to sap and a decent amount in tertiary to do well in PvP, a close second would be bard, as their bashing skill isn't dependant on lesson rank but rather on time spent with your instrument.
As for lusternia compared to other games, it is more expensive skill wise but thankfully there are no arti weapon choices, found in the other games. Whilst weapons can be runed and magic boosters bought they don't have the same huge impact as in other games
As for lusternia compared to other games, it is more expensive skill wise but thankfully there are no arti weapon choices, found in the other games. Whilst weapons can be runed and magic boosters bought they don't have the same huge impact as in other games
Don't forget monks, the PewPewKings.
Furien2008-08-15 22:38:40
QUOTE(Aryxias @ Aug 15 2008, 11:16 AM) 546351
Okay /emo.
The fact is, things are so craptacular in Achaea because of the complete and utter imbalance created between people with credits (even enough to trans skills) and people without.
That's why I left, and I want to avoid that same problem here. I want the game to be -fun- without haveing to be a cashsink for my annoyingly low income.
And while I'm not a huge fan of PVP and being lolpkoverpowered the idea that I'll always be below the bar in even a simple fight/defending my Order/City/Guild/friend is something that really puts me off.
It seems like instead of making a new and engaging skill mechanic for Lusternia, IRE developed a new method of requiring more transed skills and therefore more credits.
EDIT to Add: I know it can be done in game, my cousin has done something similar in Achaea. It's just a matter of annoyance to hear once again that true combat viability is $450 dollars (or innumerable game hours the time for which I don't have) away.
The fact is, things are so craptacular in Achaea because of the complete and utter imbalance created between people with credits (even enough to trans skills) and people without.
That's why I left, and I want to avoid that same problem here. I want the game to be -fun- without haveing to be a cashsink for my annoyingly low income.
And while I'm not a huge fan of PVP and being lolpkoverpowered the idea that I'll always be below the bar in even a simple fight/defending my Order/City/Guild/friend is something that really puts me off.
It seems like instead of making a new and engaging skill mechanic for Lusternia, IRE developed a new method of requiring more transed skills and therefore more credits.
EDIT to Add: I know it can be done in game, my cousin has done something similar in Achaea. It's just a matter of annoyance to hear once again that true combat viability is $450 dollars (or innumerable game hours the time for which I don't have) away.
Yeah, don't be offset. We don't have stat runes here as they do in Achaea. And since you'll be in Magnagora, you won't have to worry about all the OP artied Demigod Warriors, because that's where they all live!
Unknown2008-08-15 22:42:40
QUOTE(Desitrus @ Aug 15 2008, 06:00 PM) 546404
Don't forget monks, the PewPewKings.
Stance Head! *hides*
But yesh, monks are without a doubt the best idea for if you want to be able to be strong on a low amount of credits.
Plus, Monkbashing+Influence=Free Money, which translates to: An Aethermanse, IC Credits, Equipment, and much much more!
Ryleth2008-08-15 23:39:33
QUOTE
And since you'll be in Magnagora, you won't have to worry about all the OP artied Demigod Warriors, because that's where they all live!
That's just asking someone to take the bait, heh.
Shiri2008-08-16 00:46:11
Even after the updates monks might be able to compete with only rushing, dodge and trans spec.
Yrael2008-08-16 00:51:05
Warriors have hideous set up costs, but become right powerful, right quick with effort. Bards do lots of damage and have dirty tricks. Mages have horrible demesnes, and then you have to kill the mage once you push through it. Same for druids. Guardians are probably the nicest ones of the four to face. Wiccans, not so much. Monks.. let's not go there.
Celest are zealots and snugglies, Magnagora are bastards and snugglies, and Glomdoring and Serenwilde borrow from the two. The roleplay in each is exactly what you'd expect.
Instead of asking on the forums for opinions that are obviously going to be biased, why not try making newbies? Spend a half hour or an hour playing each type of guild that looks interesting, see if it's for you. And try both during primetime and dead hours in each city and guild, because your play experience will vary shockingly depending on how many people are around and who is on. Best way to do it.
Celest are zealots and snugglies, Magnagora are bastards and snugglies, and Glomdoring and Serenwilde borrow from the two. The roleplay in each is exactly what you'd expect.
Instead of asking on the forums for opinions that are obviously going to be biased, why not try making newbies? Spend a half hour or an hour playing each type of guild that looks interesting, see if it's for you. And try both during primetime and dead hours in each city and guild, because your play experience will vary shockingly depending on how many people are around and who is on. Best way to do it.
Jigan2008-08-16 08:52:38
QUOTE(Revan @ Aug 15 2008, 01:28 PM) 546356
Just contact me and I'll do what I can to help you. Though if I'm busy, don't expect me to answer right away. However I will do all I can.
Cupcakes from the Wailing Woman Inn help here.