Casilu2008-09-01 18:13:03
QUOTE(tenqual @ Sep 1 2008, 05:48 AM) 552668
You do that then!
So far the party is, Daganev - Dragonborn Paladin, Kalnid - Eladrin Fighter, Salvation - Human Cleric, Lorick - Halfling Rogue, so if anyone else is thinking of playing, you might want to consider a ranged caster, Ranger, Warlock Wizard are all pretty good.
So far the party is, Daganev - Dragonborn Paladin, Kalnid - Eladrin Fighter, Salvation - Human Cleric, Lorick - Halfling Rogue, so if anyone else is thinking of playing, you might want to consider a ranged caster, Ranger, Warlock Wizard are all pretty good.
I would want to, but I honestly have no idea what I'm doing.
Daganev2008-09-01 18:21:36
Ok, here is the githyanki (merian) Warlock (celestian) I created. Not sure if I'd rather do the warlock or the paladin.
CODE
Daganev
Male Githyanki Warlock
Level 1
Unaligned
Representing Daganev
Strength     9    (-1)
Constitution     20    (+5)
Dexterity     10    (+0)
Intelligence     17    (+3)
Wisdom     8    (-1)
Charisma     10    (+0)
   Â
Height: Â Â Â Â 6' 3"
Weight: Â Â Â Â 175 lb
Skin: Â Â Â Â Blue
Eyes: Â Â Â Â Hazel
Hair: Â Â Â Â Black; Straight; Light Beard
Maximum Hit Points: 32
      Bloodied: 16
      Surge Value: 8
      Surges / Day: 11
           Â
Size: Medium
Speed: 6 squares
Vision: Normal
Initiative:Â Â Â Â 1d20 +2Â Â Â Â = + 0 + 2
Base Strength Attack:Â Â Â Â 1d20 -1Â Â Â Â = -1
Base Dexterity Attack:Â Â Â Â 1d20 +0Â Â Â Â = + 0
Base Constitution Attack:Â Â Â Â 1d20 +5Â Â Â Â = + 5
Base Intelligence Attack:Â Â Â Â 1d20 +3Â Â Â Â = + 3
Base Wisdom Attack:Â Â Â Â 1d20 -1Â Â Â Â = -1
Base Charisma Attack:Â Â Â Â 1d20 +0Â Â Â Â = + 0
Armor Class:Â Â Â Â 15Â Â Â Â = 10 + 3 + 2
Fortitude Defense:Â Â Â Â 15Â Â Â Â = 10 + 5
Reflex Defense:Â Â Â Â 14Â Â Â Â = 10 + 1 + 3
Will Defense:Â Â Â Â 12Â Â Â Â = 10 + 1 + 1
Armor: Leather (15 lb)
Shield: None
Attacks:
      Unarmed Melee: -1 vs AC ; damage 1=1d4-1
      Sickle: +1 vs AC ; damage 1=1d6-1 2 lb (Light blade) Usable Off-hand
      Dire Radiance +5i vs fortitude
      Eldritch Blast +5 (constitution / charisma) vs reflex
      Hellish Rebuke +5i vs reflex
      Diabolic Grasp +5i vs fortitude
      Armor of Agathys
      i Implement-usable power. Apply a bonus as appropriate.
Base Saving Throw: d20 vs 10
Encumberance 4e
Normal Load:
Heavy Load:
Maximum Drag Load
    90 lb.
180 lb.
450 lb.
    Encumberance 3.5
Light load:
Medium load:
Heavy load:
Lift over head:
Lift off ground:
Push or drag:
    30 lb. or less
31-60 lb.
61-90 lb.
90 lb.
180 lb.
450 lb.
Languages:Â Â Â Â Common; Deep Speech;
Skills:
      Acrobatics:    +0    = 0
      Arcana:    +8    = 3 + 5
      Athletics:    -1    = -1
      Bluff:    +0    = 0
      Diplomacy:    +0    = 0
      Dungeoneering:    -1    = -1
      Endurance:    +5    = 5
      Heal:    -1    = -1
      History:    +10    = 3 + 2 + 5
      Insight:    -1    = -1
      Intimidate:    +5    = 0 + 5
      Nature:    -1    = -1
      Perception:    -1    = -1
      Religion:    +8    = 3 + 5
      Stealth:    +0    = 0
      Streetwise:    +0    = 0
      Thievery:    +0    = 0
Feats:
      Defensive Mobility   Â
At-Will:
      Basic Melee Attack: By weapon, damage 1-1
      Basic Ranged Attack: By weapon, damage 1
      Bull Rush: -1 vs fortitude
      Grab: -1 vs reflex
      Move grabbed target: -1 vs fortitude
      Escape: +0 vs reflex / -1 vs fortitude
      Warlock's Curse
      Dire Radiance
      Eldritch Blast
      Hellish Rebuke
      Other Standard Actions:    Administer a potion; Aid another; Charge ; Coup de grace; Equip / stow shield; Ready an action; Total defense; Sustain standard action; Some skills during combat (i.e., Acrobatics -- fast escape; Bluff, Heal -- first aid, Intimidate, Perception -- active, Thievery depending on circumstances)
      Other Move Actions:    Crawl; Run ; Stand up; Shift; Squeeze; Walk; may include some skills during combat (i.e., Acrobatics, Athletics)
      Other Minor Actions:    Draw / sheathe weapon; Drink a potion; Drop prone; Load a crossbow; Open / close a door; Pick up an item; Retrieve / stow an item; Sustain minor action; Some skills during combat (i.e., Insight)
      Other Immediate Action:    Readied action
      Other Opportunity Action:    Opportunity attack
      Other Free Actions:    Drop held items; End a grab; Talk
      Other Non-Actions:    Delay; Endurance checks; Insight to counter Bluff; Knowledge checks; Perception -- passive
      Short rest:    Healing surges as available
      Five minutes:    Normal escape from restraints (Acrobatics)
      One hour:    Forage; Streetwise check
Encounter Powers:
        Second Wind
        Spend an Action Point
        Telekinetic Leap
        Diabolic Grasp
Daily Powers:
        Armor of Agathys
Githyanki
    * +2 Constitution, +2 Intelligence (already included)
    * +2 History
    * Danger Sense (+2 initiative)
    * +1 on will saves, +2 more vs. charm
    * Telekinetic Leap (see Monster Manual)
    *
Warlock
    * Eldritch Blast
    * This warlock's pact is infernal, with the Dark One's Blessing pact boon.
    * Prime Shot
    * Shadow Walk
    * Warlock's Curse
   Â
Daganev's Equipment:
      17 lb
      2 lb
      5 lb
      1 lb
      10 lb
      10 lb
      2 lb
      4 lb
      _____
      51 lb    Weapons / Armor / Shield (from above)
      Backpack
      Bedroll
      Flint and steel
      Pouch (belt) x1
      Rations (1 day) x10
      Rope (50', hempen) x1
      Sunrods x2
      Waterskins x1
      Total
Magic items:
        Weapon:
        Weapon:
        Weapon:
        Weapon:
        Armor:
        Shield:
        Arms:
        Feet:
        Hands:
        Head:
        Neck:
        Ring:
        Ring:
        Waist:
     Â
     Â
     Â
     Â
     Â
     Â
     Â
     Â
Resistances:
Action Point Tally:
Daily Item Powers Per Day: Heroic Tier            Milestones:    /    /    /
Death Saving Throw Failures:Â Â Â Â
More about Daganev:
Male Githyanki Warlock
Level 1
Unaligned
Representing Daganev
Strength     9    (-1)
Constitution     20    (+5)
Dexterity     10    (+0)
Intelligence     17    (+3)
Wisdom     8    (-1)
Charisma     10    (+0)
   Â
Height: Â Â Â Â 6' 3"
Weight: Â Â Â Â 175 lb
Skin: Â Â Â Â Blue
Eyes: Â Â Â Â Hazel
Hair: Â Â Â Â Black; Straight; Light Beard
Maximum Hit Points: 32
      Bloodied: 16
      Surge Value: 8
      Surges / Day: 11
           Â
Size: Medium
Speed: 6 squares
Vision: Normal
Initiative:Â Â Â Â 1d20 +2Â Â Â Â = + 0 + 2
Base Strength Attack:Â Â Â Â 1d20 -1Â Â Â Â = -1
Base Dexterity Attack:Â Â Â Â 1d20 +0Â Â Â Â = + 0
Base Constitution Attack:Â Â Â Â 1d20 +5Â Â Â Â = + 5
Base Intelligence Attack:Â Â Â Â 1d20 +3Â Â Â Â = + 3
Base Wisdom Attack:Â Â Â Â 1d20 -1Â Â Â Â = -1
Base Charisma Attack:Â Â Â Â 1d20 +0Â Â Â Â = + 0
Armor Class:Â Â Â Â 15Â Â Â Â = 10 + 3 + 2
Fortitude Defense:Â Â Â Â 15Â Â Â Â = 10 + 5
Reflex Defense:Â Â Â Â 14Â Â Â Â = 10 + 1 + 3
Will Defense:Â Â Â Â 12Â Â Â Â = 10 + 1 + 1
Armor: Leather (15 lb)
Shield: None
Attacks:
      Unarmed Melee: -1 vs AC ; damage 1=1d4-1
      Sickle: +1 vs AC ; damage 1=1d6-1 2 lb (Light blade) Usable Off-hand
      Dire Radiance +5i vs fortitude
      Eldritch Blast +5 (constitution / charisma) vs reflex
      Hellish Rebuke +5i vs reflex
      Diabolic Grasp +5i vs fortitude
      Armor of Agathys
      i Implement-usable power. Apply a bonus as appropriate.
Base Saving Throw: d20 vs 10
Encumberance 4e
Normal Load:
Heavy Load:
Maximum Drag Load
    90 lb.
180 lb.
450 lb.
    Encumberance 3.5
Light load:
Medium load:
Heavy load:
Lift over head:
Lift off ground:
Push or drag:
    30 lb. or less
31-60 lb.
61-90 lb.
90 lb.
180 lb.
450 lb.
Languages:Â Â Â Â Common; Deep Speech;
Skills:
      Acrobatics:    +0    = 0
      Arcana:    +8    = 3 + 5
      Athletics:    -1    = -1
      Bluff:    +0    = 0
      Diplomacy:    +0    = 0
      Dungeoneering:    -1    = -1
      Endurance:    +5    = 5
      Heal:    -1    = -1
      History:    +10    = 3 + 2 + 5
      Insight:    -1    = -1
      Intimidate:    +5    = 0 + 5
      Nature:    -1    = -1
      Perception:    -1    = -1
      Religion:    +8    = 3 + 5
      Stealth:    +0    = 0
      Streetwise:    +0    = 0
      Thievery:    +0    = 0
Feats:
      Defensive Mobility   Â
At-Will:
      Basic Melee Attack: By weapon, damage 1-1
      Basic Ranged Attack: By weapon, damage 1
      Bull Rush: -1 vs fortitude
      Grab: -1 vs reflex
      Move grabbed target: -1 vs fortitude
      Escape: +0 vs reflex / -1 vs fortitude
      Warlock's Curse
      Dire Radiance
      Eldritch Blast
      Hellish Rebuke
      Other Standard Actions:    Administer a potion; Aid another; Charge ; Coup de grace; Equip / stow shield; Ready an action; Total defense; Sustain standard action; Some skills during combat (i.e., Acrobatics -- fast escape; Bluff, Heal -- first aid, Intimidate, Perception -- active, Thievery depending on circumstances)
      Other Move Actions:    Crawl; Run ; Stand up; Shift; Squeeze; Walk; may include some skills during combat (i.e., Acrobatics, Athletics)
      Other Minor Actions:    Draw / sheathe weapon; Drink a potion; Drop prone; Load a crossbow; Open / close a door; Pick up an item; Retrieve / stow an item; Sustain minor action; Some skills during combat (i.e., Insight)
      Other Immediate Action:    Readied action
      Other Opportunity Action:    Opportunity attack
      Other Free Actions:    Drop held items; End a grab; Talk
      Other Non-Actions:    Delay; Endurance checks; Insight to counter Bluff; Knowledge checks; Perception -- passive
      Short rest:    Healing surges as available
      Five minutes:    Normal escape from restraints (Acrobatics)
      One hour:    Forage; Streetwise check
Encounter Powers:
        Second Wind
        Spend an Action Point
        Telekinetic Leap
        Diabolic Grasp
Daily Powers:
        Armor of Agathys
Githyanki
    * +2 Constitution, +2 Intelligence (already included)
    * +2 History
    * Danger Sense (+2 initiative)
    * +1 on will saves, +2 more vs. charm
    * Telekinetic Leap (see Monster Manual)
    *
Warlock
    * Eldritch Blast
    * This warlock's pact is infernal, with the Dark One's Blessing pact boon.
    * Prime Shot
    * Shadow Walk
    * Warlock's Curse
   Â
Daganev's Equipment:
      17 lb
      2 lb
      5 lb
      1 lb
      10 lb
      10 lb
      2 lb
      4 lb
      _____
      51 lb    Weapons / Armor / Shield (from above)
      Backpack
      Bedroll
      Flint and steel
      Pouch (belt) x1
      Rations (1 day) x10
      Rope (50', hempen) x1
      Sunrods x2
      Waterskins x1
      Total
Magic items:
        Weapon:
        Weapon:
        Weapon:
        Weapon:
        Armor:
        Shield:
        Arms:
        Feet:
        Hands:
        Head:
        Neck:
        Ring:
        Ring:
        Waist:
     Â
     Â
     Â
     Â
     Â
     Â
     Â
     Â
Resistances:
Action Point Tally:
Daily Item Powers Per Day: Heroic Tier            Milestones:    /    /    /
Death Saving Throw Failures:Â Â Â Â
More about Daganev:
Daganev2008-09-01 18:25:13
Ok, I've decided on the warlock. I think the walls of ice and demoic grasp thing will be great fun. Though I think the battle axe with throwing axes is cool too, I like the warlock's strategy options better.
Unknown2008-09-01 19:09:20
Revamped the character (up on page 2), dwarf cleric, good times.
Unknown2008-09-01 21:27:15
Unknown2008-09-02 03:22:42
Updated Dag's and Salvations sheets, still waiting on one more, you don't have to know fully what you're doing, if you get the PHB (Players Handbook) and read it a few times, it should be enough.
Unknown2008-09-02 03:43:56
QUOTE(tenqual @ Sep 1 2008, 10:22 PM) 552844
Updated Dag's and Salvations sheets, still waiting on one more, you don't have to know fully what you're doing, if you get the PHB (Players Handbook) and read it a few times, it should be enough.
I may do something, but what are you thinking on running? What do you need in terms of party members?
Unknown2008-09-02 03:48:13
Well, currently we have, Kalnid Eladrin Warrior, Daganev Githyanki Infernal Lock, Salvation Dwarf Cleric, and Lorick Hafling Rogue, so maybe a Wizard for CC, or a Warlord for a bit of extra healing.
Unknown2008-09-02 04:35:19
QUOTE(tenqual @ Sep 1 2008, 10:48 PM) 552857
Well, currently we have, Kalnid Eladrin Warrior, Daganev Githyanki Infernal Lock, Salvation Dwarf Cleric, and Lorick Hafling Rogue, so maybe a Wizard for CC, or a Warlord for a bit of extra healing.
Controller wizard Githyanki (merian) with lots of Ice spells.... Aquamancer sounds good
Unknown2008-09-02 04:39:11
Well there's two spots open, if people drop out later it might open them up, right now I just need two people to confirm that they will play and give me a character overview.
Daganev2008-09-02 05:31:01
Is this visible to others?
http://www.myth-weavers.com/sheets/view.php?id=79154
still a work in progress
http://www.myth-weavers.com/sheets/view.php?id=79154
still a work in progress
Unknown2008-09-02 05:45:30
Works for me, that's probably a good place to put them up, means other people can check it out as well.
Unknown2008-09-02 06:19:21
QUOTE(tenqual @ Sep 2 2008, 12:45 AM) 552881
Works for me, that's probably a good place to put them up, means other people can check it out as well.
yeah... most people on the online d&d gaming community use myth weavers. Best RPG web profiler out there
Kalnid2008-09-02 15:44:28
QUOTE(daganev @ Sep 2 2008, 01:31 AM) 552879
Is this visible to others?
http://www.myth-weavers.com/sheets/view.php?id=79154
still a work in progress
http://www.myth-weavers.com/sheets/view.php?id=79154
still a work in progress
Looks good stat- and skill-wise, but you should list your armor, weapons if you have any, and powers. It's hard to be a warlock if you don't know any spells!
Mine is at: http://www.myth-weavers.com/sheets/view.php?id=79301
Well, probably. If it's not broken.
Unknown2008-09-02 16:28:40
Xthel has confirmed as human paladin, which just leaves one more left. I'll probably put all the characters on Myth-weavers, well the ones that haven't already been put up there, so those who don't know what we're talking about can look at them.
Unknown2008-09-03 04:51:06
http://www.myth-weavers.com/sheets/view.php?id=79149
Here's what I have so far. I did change some names (Water Missile, Sleepy Breeze), but it is mostly flavor. It's a control wizard that dabbles a bit in damage.
EDIT: How much gold at our disposition? 1,000 gp?
Here's what I have so far. I did change some names (Water Missile, Sleepy Breeze), but it is mostly flavor. It's a control wizard that dabbles a bit in damage.
EDIT: How much gold at our disposition? 1,000 gp?
Unknown2008-09-03 05:04:24
The sheet looks fine to me, and you wish you had 1000 gp, you get the basic equipment, bedroll, pack, flint and steel, rope, 2 sunrods, 10 days of rations, waterskin, ritual book and ritual components, weapons and armor, and I'll say maybe 50gp spare after that.
Going to start soon, since I just got Xthel's sheet, just need to put the finishing touches on a few things.
For those interested, here his is.
http://www.myth-weavers.com/sheets/view.php?id=79462
And here's Salvations.
http://www.myth-weavers.com/sheets/view.php?id=79475
And now we have Loricks.
http://www.myth-weavers.com/sheets/view.php?id=79507
Going to start soon, since I just got Xthel's sheet, just need to put the finishing touches on a few things.
For those interested, here his is.
http://www.myth-weavers.com/sheets/view.php?id=79462
And here's Salvations.
http://www.myth-weavers.com/sheets/view.php?id=79475
And now we have Loricks.
http://www.myth-weavers.com/sheets/view.php?id=79507
Daganev2008-09-03 06:47:26
Daganev2008-09-03 06:48:24
QUOTE(tenqual @ Sep 2 2008, 10:04 PM) 553265
The sheet looks fine to me, and you wish you had 1000 gp, you get the basic equipment, bedroll, pack, flint and steel, rope, 2 sunrods, 10 days of rations, waterskin, ritual book and ritual components, weapons and armor, and I'll say maybe 50gp spare after that.
Going to start soon, since I just got Xthel's sheet, just need to put the finishing touches on a few things.
For those interested, here his is.
http://www.myth-weavers.com/sheets/view.php?id=79462
And here's Salvations.
http://www.myth-weavers.com/sheets/view.php?id=79475
Going to start soon, since I just got Xthel's sheet, just need to put the finishing touches on a few things.
For those interested, here his is.
http://www.myth-weavers.com/sheets/view.php?id=79462
And here's Salvations.
http://www.myth-weavers.com/sheets/view.php?id=79475
you need to make the sheets public
Unknown2008-09-03 06:56:18
my bad, should be up now.